106 lines
3.1 KiB
Python
106 lines
3.1 KiB
Python
import pygame
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from config import *
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class Rocks(pygame.sprite.Sprite):
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def __init__(self,game,x,y):
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self.game = game
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self.groups = self.game.rock_sprites
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.x = x * TILE_SIZE
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self.y = y * TILE_SIZE
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self.width = TILE_SIZE
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self.height = TILE_SIZE
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self.ROCKS_PNG = pygame.image.load("./pozostale_zdjecia/rock.png")
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self.ROCKS = pygame.transform.scale(self.ROCKS_PNG,(64,64))
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self.image = pygame.Surface([self.width, self.height])
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self.image.blit(self.ROCKS,(0,0))
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self.image.set_colorkey((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.x = self.x
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self.rect.y = self.y
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class Grass(pygame.sprite.Sprite):
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def __init__(self,game,x,y):
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self.game = game
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self.groups = self.game.grass_sprites
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.x = x * TILE_SIZE
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self.y = y * TILE_SIZE
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self.width = TILE_SIZE
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self.height = TILE_SIZE
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self.GRASS_PNG = pygame.image.load("./pozostale_zdjecia/grass.png")
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self.GRASS = pygame.transform.scale(self.GRASS_PNG,(64,64))
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self.image = pygame.Surface([self.width, self.height])
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self.image.blit(self.GRASS,(0,0))
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self.image.set_colorkey((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.x = self.x
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self.rect.y = self.y
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self.cost = 10
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self._layer = GRASS_LAYER
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class Health_flower(pygame.sprite.Sprite):
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def __init__(self, game, x, y):
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self.game = game
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self.groups = self.game.flowers,
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.x = x * TILE_SIZE
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self.y = y * TILE_SIZE
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self.width = TILE_SIZE
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self.height = TILE_SIZE
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self.FLOWER_IMG = pygame.image.load("./pozostale_zdjecia/flower.png")
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self.FLOWER = pygame.transform.scale(self.FLOWER_IMG,(64,64))
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self.image = pygame.Surface([self.width, self.height])
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self.image.blit(self.FLOWER, (0,0))
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self.image.set_colorkey((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.x = self.x
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self.rect.y = self.y
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self._layer = FLOWER_LAYER
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class Little_Rocks(pygame.sprite.Sprite):
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def __init__ (self,game,x,y):
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self.game = game
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self.groups = self.game.all_sprites, self.game.little_rock_sprites
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.x = x * TILE_SIZE
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self.y = y * TILE_SIZE
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self.width = TILE_SIZE
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self.height = TILE_SIZE
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self.LITTLE_ROCKS_PNG = pygame.image.load("./pozostale_zdjecia/little_rocks.png")
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self.LITTLE_ROCKS = pygame.transform.scale(self.LITTLE_ROCKS_PNG,(64,64))
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self.image = pygame.Surface([self.width, self.height])
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self.image.blit(self.LITTLE_ROCKS,(0,0))
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self.image.set_colorkey((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.x = self.x
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self.rect.y = self.y
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