Orientacja i A*
This commit is contained in:
parent
b55d836f59
commit
86c5ad6fd1
24
res/map.txt
24
res/map.txt
@ -1,14 +1,14 @@
|
||||
MP--H---------------------
|
||||
ORRRRRRRRRRRRRRRRRR---R---
|
||||
SZ--R------R------R---RRR-
|
||||
----R------R------R---R---
|
||||
-RRRR------RRRRRRRRRRRR---
|
||||
-R--R-------------R-------
|
||||
-R--RRRRRRRRRRRRRRRH------
|
||||
-R--R---R---RH----R-------
|
||||
-R--R---R---RH----RRRRRRR-
|
||||
-R--R-------H-----R-------
|
||||
-R--R-----R----R--R-------
|
||||
-R--R-----R----R--R-------
|
||||
-RRRRRRRRRRRRRRRRRRRRRRR--
|
||||
RRRRRRRRRRRRRRRRRRR---G---
|
||||
SZ--R------G------R---GGG-
|
||||
----R------G------R---G---
|
||||
-RRRR------GGGGGGGRRRRR---
|
||||
-R--G-------------R-------
|
||||
-R--GGGGGGGGGGGGGGRH------
|
||||
-R--G---G---GH----R-------
|
||||
-R--G---G---GH----RRRRRRR-
|
||||
-R--G-------H-----R-------
|
||||
-R--G-----G----G--R-------
|
||||
-R--G-----G----G--R-------
|
||||
-RRRRRRRRRRRRRRRRRRRORRR--
|
||||
--------------------------
|
BIN
res/tiles.png
BIN
res/tiles.png
Binary file not shown.
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 16 KiB |
165
src/agent.py
165
src/agent.py
@ -1,5 +1,6 @@
|
||||
from random import randint
|
||||
import random
|
||||
import pygame as pg
|
||||
import heapq
|
||||
|
||||
|
||||
def vector_to_tuple(vector):
|
||||
@ -23,20 +24,37 @@ class Agent:
|
||||
self.houses = {}
|
||||
self.dumps = {}
|
||||
self.fullness = None
|
||||
self.weights = {}
|
||||
self.orientation = 90
|
||||
|
||||
|
||||
# utworzenie grafu dróg
|
||||
roads_pos = [vector_to_tuple(pos) for pos in self.simulation.state.roads_pos]
|
||||
roads_pos = [vector_to_tuple(pos) for pos in self.simulation.state.road_pos_g + self.simulation.state.road_pos_r]
|
||||
roads_pos.sort()
|
||||
for index, pos in enumerate(roads_pos):
|
||||
if pos[0] < 0 or pos[0] >= 27 or pos[1] < 0 or pos[1] >= 14:
|
||||
continue
|
||||
for another_pos in roads_pos[index:]:
|
||||
if pos == another_pos:
|
||||
if pos == another_pos or another_pos[0] < 0 or another_pos[0] >= 27 or another_pos[1] < 0 or another_pos[1] >= 14:
|
||||
continue
|
||||
if abs(pos[0] - another_pos[0]) <= 1 and abs(pos[1] - another_pos[1]) <= 1:
|
||||
if ((abs(pos[0] - another_pos[0]) == 1 and abs(pos[1] - another_pos[1]) == 0) or (abs(pos[0] - another_pos[0]) == 0 and abs(pos[1] - another_pos[1]) == 1)):
|
||||
if pos not in self.graph.keys():
|
||||
self.graph[pos] = set()
|
||||
if another_pos not in self.graph.keys():
|
||||
self.graph[another_pos] = set()
|
||||
if another_pos in self.simulation.state.road_pos_r:
|
||||
weight = 2
|
||||
elif another_pos in self.simulation.state.road_pos_g:
|
||||
weight = 3
|
||||
else:
|
||||
weight = 1
|
||||
self.graph[pos].add(another_pos)
|
||||
self.graph[another_pos].add(pos)
|
||||
self.weights[(pos,another_pos)] = weight
|
||||
self.weights[(another_pos, pos)] = weight
|
||||
|
||||
|
||||
|
||||
|
||||
# dołączenie domów i składowisk do grafu dróg
|
||||
entities = self.simulation.state.entities
|
||||
@ -46,29 +64,160 @@ class Agent:
|
||||
(entity_pos[0]+1, entity_pos[1]),
|
||||
(entity_pos[0], entity_pos[1]-1),
|
||||
(entity_pos[0], entity_pos[1]+1)]:
|
||||
if neighbour_pos[0] < 0 or neighbour_pos[0] >= 27 or neighbour_pos[1] < 0 or neighbour_pos[1] >= 14:
|
||||
continue
|
||||
if neighbour_pos in roads_pos:
|
||||
if entity_pos not in self.graph.keys():
|
||||
self.graph[entity_pos] = set()
|
||||
self.graph[entity_pos].add(neighbour_pos)
|
||||
self.graph[neighbour_pos].add(entity_pos)
|
||||
self.weights[(entity_pos, neighbour_pos)] = 1
|
||||
self.weights[(neighbour_pos, entity_pos)] = 1
|
||||
if entity.entity_type == 'dump':
|
||||
self.dumps[entity.trash_type] = vector_to_tuple(entity.position)
|
||||
if entity.entity_type == 'house':
|
||||
self.houses[vector_to_tuple(entity.position)] = HousePOI()
|
||||
|
||||
self.path = self.A_star()
|
||||
|
||||
|
||||
|
||||
def update(self):
|
||||
entities = self.simulation.state.entities
|
||||
for entity in entities:
|
||||
if entity.entity_type == 'truck':
|
||||
self.current_pos = vector_to_tuple(entity.position)
|
||||
self.fullness = entity.fullness
|
||||
self.orientation = entity.orientation
|
||||
|
||||
|
||||
def decide_move(self):
|
||||
possible_positions = self.graph[self.current_pos]
|
||||
possible_moves = [pg.Vector2(pos[0] - self.current_pos[0], pos[1] - self.current_pos[1]) for pos in possible_positions]
|
||||
|
||||
move = possible_moves[randint(0, len(possible_moves)-1)]
|
||||
return move
|
||||
|
||||
|
||||
move = self.path.pop
|
||||
|
||||
if self.orientation == 0:
|
||||
if move[0] != 0:
|
||||
if move[0] == 1:
|
||||
return 90
|
||||
else:
|
||||
return 270
|
||||
elif move[1] != 0:
|
||||
if move[1] == 1:
|
||||
return pg.Vector2(move)
|
||||
else:
|
||||
return 180
|
||||
elif self.orientation == 90:
|
||||
if move[0] != 0:
|
||||
if move[0] == 1:
|
||||
return pg.Vector2(move)
|
||||
else:
|
||||
return 270
|
||||
elif move[1] != 0:
|
||||
if move[1] == 1:
|
||||
return 0
|
||||
else:
|
||||
return 180
|
||||
elif self.orientation == 180:
|
||||
if move[0] != 0:
|
||||
if move[0] == 1:
|
||||
return 90
|
||||
else:
|
||||
return 270
|
||||
elif move[1] != 0:
|
||||
if move[1] == 1:
|
||||
return 0
|
||||
else:
|
||||
return pg.Vector2(move)
|
||||
else:
|
||||
if move[0] != 0:
|
||||
if move[0] == 1:
|
||||
return 90
|
||||
else:
|
||||
return pg.Vector2(move)
|
||||
elif move[1] != 0:
|
||||
if move[1] == 0:
|
||||
return 0
|
||||
else:
|
||||
return 180
|
||||
|
||||
def heuristic(self, start_pos, end_pos):
|
||||
return abs((end_pos[0] - start_pos[0])) + abs((end_pos[1] - start_pos[1]))
|
||||
|
||||
def weight_cost(self, start_pos, end_pos):
|
||||
return self.weights[(start_pos, end_pos)]
|
||||
|
||||
def get_move_cost(self, start_pos, end_pos):
|
||||
return self.heuristic(start_pos, end_pos) + self.weight_cost(start_pos, end_pos)
|
||||
|
||||
def get_start_state(self):
|
||||
entities = self.simulation.state.entities
|
||||
for entity in entities:
|
||||
if entity.entity_type == 'truck':
|
||||
orientation = entity.orientation
|
||||
position = self.current_pos
|
||||
house_list = tuple(self.houses)
|
||||
start_state = (position, house_list)
|
||||
return start_state
|
||||
|
||||
def get_end_state(self):
|
||||
position = (0,1)
|
||||
house_list = ()
|
||||
end_state = (position, house_list)
|
||||
return end_state
|
||||
|
||||
def succesor(self, state):
|
||||
successors_pos = self.graph[state[0]]
|
||||
house_list = [state[1]]
|
||||
successors = ()
|
||||
for pos in successors_pos:
|
||||
if pos in house_list:
|
||||
house_list.remove(pos)
|
||||
successors += ((pos, tuple(house_list)),)
|
||||
else:
|
||||
successors += ((pos, tuple(house_list)),)
|
||||
return successors
|
||||
|
||||
|
||||
def A_star(self):
|
||||
fringe = []
|
||||
explored = set()
|
||||
istate = self.get_start_state()
|
||||
goaltest = self.get_end_state()
|
||||
node = (istate, None)
|
||||
|
||||
heapq.heappush(fringe, (self.heuristic(istate[0], goaltest[0]), node))
|
||||
|
||||
while fringe:
|
||||
_, el = heapq.heappop(fringe)
|
||||
elem = el[0]
|
||||
parent = el[1]
|
||||
|
||||
if elem == goaltest:
|
||||
actions = []
|
||||
while parent is not None:
|
||||
actions.append(elem[0])
|
||||
elem = parent
|
||||
actions.reverse()
|
||||
return actions
|
||||
|
||||
explored.add(elem)
|
||||
|
||||
for succ in self.succesor(elem):
|
||||
|
||||
node = (succ, elem)
|
||||
p = self.heuristic(succ[0], goaltest[0])
|
||||
|
||||
if succ not in explored and not any(tup[1][0] == succ for tup in fringe):
|
||||
heapq.heappush(fringe, (p,node))
|
||||
elif any(tup[1] == succ for tup in fringe):
|
||||
i = next(i for node in enumerate(fringe) if node[1][0] == succ)
|
||||
if fringe[i][0] > p:
|
||||
fringe[i] = (p,node)
|
||||
return False
|
||||
|
||||
|
||||
|
||||
def discover(self):
|
||||
if self.current_pos in self.houses.keys():
|
||||
|
@ -4,14 +4,18 @@ from random import randint
|
||||
import pygame as pg
|
||||
from agent import Agent
|
||||
|
||||
ROAD_SPRITE = pg.Vector2(0, 0)
|
||||
ROAD_SPRITE_R = pg.Vector2(0, 0)
|
||||
ROAD_SPRITE_G = pg.Vector2(0, 1)
|
||||
|
||||
HOUSE_WITHOUT_TRASH_SPRITE = pg.Vector2(1, 0)
|
||||
HOUSE_WITH_TRASH_SPRITE = pg.Vector2(1, 1)
|
||||
HOUSE_SPRITES = {0: HOUSE_WITHOUT_TRASH_SPRITE,
|
||||
1: HOUSE_WITH_TRASH_SPRITE}
|
||||
|
||||
TRUCK_SPRITE = pg.Vector2(2, 0)
|
||||
TRUCK_SPRITE_R = pg.Vector2(2, 0)
|
||||
TRUCK_SPRITE_D = pg.Vector2(2,1)
|
||||
TRUCK_SPRITE_L = pg.Vector2(2,2)
|
||||
TRUCK_SPRITE_U = pg.Vector2(2,3)
|
||||
|
||||
PAPER_DUMP_SPRITE = pg.Vector2(3, 0)
|
||||
PLASTIC_DUMP_SPRITE = pg.Vector2(3, 1)
|
||||
@ -34,18 +38,31 @@ class Entity:
|
||||
class TruckEntity(Entity):
|
||||
def __init__(self, state, position):
|
||||
super().__init__(state, position)
|
||||
self.tile = TRUCK_SPRITE
|
||||
self.entity_type = 'truck'
|
||||
self.tile = TRUCK_SPRITE_R
|
||||
self.fullness = {'paper': 0,
|
||||
'glass': 0,
|
||||
'plastic': 0,
|
||||
'mixed': 0}
|
||||
self.orientation = 90
|
||||
|
||||
def rotate_img(self, orientation):
|
||||
self.orientation = orientation
|
||||
if orientation == 0:
|
||||
self.tile = TRUCK_SPRITE_U
|
||||
elif orientation == 90:
|
||||
self.tile = TRUCK_SPRITE_R
|
||||
elif orientation == 180:
|
||||
self.tile = TRUCK_SPRITE_D
|
||||
elif orientation == 270:
|
||||
self.tile = TRUCK_SPRITE_L
|
||||
|
||||
def move(self, move_vector):
|
||||
proposed_pos = self.position + move_vector
|
||||
move_valid = True
|
||||
|
||||
if proposed_pos not in self.state.roads_pos \
|
||||
if proposed_pos not in self.state.road_pos_r \
|
||||
and proposed_pos not in self.state.road_pos_g \
|
||||
and proposed_pos not in self.state.houses_pos \
|
||||
and proposed_pos not in self.state.dumps_pos:
|
||||
move_valid = False
|
||||
@ -86,13 +103,14 @@ class DumpEntity(Entity):
|
||||
|
||||
class SimulationState:
|
||||
def __init__(self):
|
||||
self.roads_pos = []
|
||||
self.road_pos_r = []
|
||||
self.road_pos_g = []
|
||||
self.houses_pos = []
|
||||
self.dumps_pos = []
|
||||
self.entities = []
|
||||
|
||||
# stworzenie mapy i jednostek na podstawie pliku txt
|
||||
map_path = Path("../res/map.txt")
|
||||
map_path = Path(r"..\res\map.txt")
|
||||
with open(map_path, "r") as map_file:
|
||||
map_data = map_file.readlines()
|
||||
max_x = len(map_data[0].replace('\n', ''))
|
||||
@ -103,9 +121,11 @@ class SimulationState:
|
||||
|
||||
if tile == "O":
|
||||
self.truck_origin = pg.Vector2(x, y)
|
||||
self.roads_pos.append(pg.Vector2(x, y))
|
||||
self.road_pos_r.append(pg.Vector2(x, y))
|
||||
if tile == "R":
|
||||
self.roads_pos.append(pg.Vector2(x, y))
|
||||
self.road_pos_r.append(pg.Vector2(x, y))
|
||||
if tile == "G":
|
||||
self.road_pos_g.append(pg.Vector2(x,y))
|
||||
if tile == "H":
|
||||
self.houses_pos.append(pg.Vector2(x, y))
|
||||
self.entities.append(HouseEntity(self, pg.Vector2(x, y)))
|
||||
@ -132,7 +152,12 @@ class SimulationState:
|
||||
def update(self, move_agent):
|
||||
for entity in self.entities:
|
||||
if entity.entity_type == 'truck':
|
||||
entity.move(move_agent)
|
||||
if isinstance(move_agent, int):
|
||||
entity.orientation = move_agent
|
||||
entity.rotate_img(move_agent)
|
||||
|
||||
else:
|
||||
entity.move(move_agent)
|
||||
|
||||
|
||||
class Layer:
|
||||
@ -140,7 +165,7 @@ class Layer:
|
||||
self.sim = sim
|
||||
self.texture_atlas = pg.image.load(texture_file)
|
||||
|
||||
def renderTile(self, surface, position, tile):
|
||||
def renderTile(self, surface, position, tile, orientation = 90, rotate=False):
|
||||
# pozycja na ekranie
|
||||
sprite_pos = position.elementwise() * self.sim.cell_size
|
||||
|
||||
@ -151,6 +176,7 @@ class Layer:
|
||||
self.sim.cell_size.x,
|
||||
self.sim.cell_size.y)
|
||||
|
||||
|
||||
# render
|
||||
surface.blit(self.texture_atlas, sprite_pos, texture)
|
||||
|
||||
@ -166,7 +192,10 @@ class EntityLayer(Layer):
|
||||
|
||||
def render(self, surface):
|
||||
for entity in self.entities:
|
||||
self.renderTile(surface, entity.position, entity.tile)
|
||||
if entity.entity_type == 'truck':
|
||||
self.renderTile(surface, entity.position, entity.tile, entity.orientation, rotate=True)
|
||||
else:
|
||||
self.renderTile(surface, entity.position, entity.tile)
|
||||
|
||||
|
||||
class StructureLayer(Layer):
|
||||
@ -194,8 +223,9 @@ class Interface:
|
||||
|
||||
# rendering
|
||||
self.cell_size = pg.Vector2(64, 64)
|
||||
texture_file = Path("../res/tiles.png")
|
||||
self.layers = [StructureLayer(self, texture_file, self.state, self.state.roads_pos, ROAD_SPRITE),
|
||||
texture_file = Path(r"..\res\tiles.png")
|
||||
self.layers = [StructureLayer(self, texture_file, self.state, self.state.road_pos_r, ROAD_SPRITE_R ),
|
||||
StructureLayer(self, texture_file, self.state, self.state.road_pos_g, ROAD_SPRITE_G ),
|
||||
EntityLayer(self, texture_file, self.state, self.state.entities)]
|
||||
|
||||
# okno
|
||||
@ -227,12 +257,16 @@ class Interface:
|
||||
if self.debug_mode:
|
||||
if event.key == pg.K_RIGHT:
|
||||
self.move_truck.x = 1
|
||||
|
||||
if event.key == pg.K_LEFT:
|
||||
self.move_truck.x = -1
|
||||
|
||||
if event.key == pg.K_DOWN:
|
||||
self.move_truck.y = 1
|
||||
|
||||
if event.key == pg.K_UP:
|
||||
self.move_truck.y = -1
|
||||
|
||||
if event.key == pg.K_d:
|
||||
self.agent.discover()
|
||||
|
||||
@ -242,6 +276,9 @@ class Interface:
|
||||
def update(self):
|
||||
self.state.update(self.move_truck)
|
||||
self.agent.update()
|
||||
if isinstance(self.move_truck, int):
|
||||
self.state.update(self.move_truck)
|
||||
self.agent.update()
|
||||
|
||||
def render(self):
|
||||
if not self.debug_mode:
|
||||
|
Loading…
Reference in New Issue
Block a user