Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/_camera_vidcapture.py

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2023-03-18 12:55:22 +01:00
"""pygame.camera.Camera implementation using the videocapture module for windows.
http://videocapture.sourceforge.net/
Binary windows wheels:
https://www.lfd.uci.edu/~gohlke/pythonlibs/#videocapture
"""
import pygame
def list_cameras():
"""Always only lists one camera.
Functionality not supported in videocapture module.
"""
return [0]
# this just cycles through all the cameras trying to open them
# cameras = []
# for x in range(256):
# try:
# c = Camera(x)
# except:
# break
# cameras.append(x)
# return cameras
def init():
global vidcap
try:
import vidcap as vc
except ImportError:
from VideoCapture import vidcap as vc
vidcap = vc
def quit():
global vidcap
vidcap = None
class Camera:
# pylint: disable=unused-argument
def __init__(self, device=0, size=(640, 480), mode="RGB", show_video_window=0):
"""device: VideoCapture enumerates the available video capture devices
on your system. If you have more than one device, specify
the desired one here. The device number starts from 0.
show_video_window: 0 ... do not display a video window (the default)
1 ... display a video window
Mainly used for debugging, since the video window
can not be closed or moved around.
"""
self.dev = vidcap.new_Dev(device, show_video_window)
width, height = size
self.dev.setresolution(width, height)
def display_capture_filter_properties(self):
"""Displays a dialog containing the property page of the capture filter.
For VfW drivers you may find the option to select the resolution most
likely here.
"""
self.dev.displaycapturefilterproperties()
def display_capture_pin_properties(self):
"""Displays a dialog containing the property page of the capture pin.
For WDM drivers you may find the option to select the resolution most
likely here.
"""
self.dev.displaycapturepinproperties()
def set_resolution(self, width, height):
"""Sets the capture resolution. (without dialog)"""
self.dev.setresolution(width, height)
def get_buffer(self):
"""Returns a string containing the raw pixel data."""
return self.dev.getbuffer()
def start(self):
"""Not implemented."""
def set_controls(self, **kwargs):
"""Not implemented."""
def stop(self):
"""Not implemented."""
def get_image(self, dest_surf=None):
""" """
return self.get_surface(dest_surf)
def get_surface(self, dest_surf=None):
"""Returns a pygame Surface."""
abuffer, width, height = self.get_buffer()
if not abuffer:
return None
surf = pygame.image.frombuffer(abuffer, (width, height), "BGR")
surf = pygame.transform.flip(surf, 0, 1)
# if there is a destination surface given, we blit onto that.
if dest_surf:
dest_surf.blit(surf, (0, 0))
else:
dest_surf = surf
return dest_surf
if __name__ == "__main__":
import pygame.examples.camera
pygame.camera.Camera = Camera
pygame.camera.list_cameras = list_cameras
pygame.examples.camera.main()