65 lines
1.6 KiB
Python
65 lines
1.6 KiB
Python
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import pygame as pg
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TITLE = "Grid"
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TILES_HORIZONTAL = 10
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TILES_VERTICAL = 10
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TILE_SIZE = 80
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 800
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class Player:
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def __init__(self, surface):
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self.surface = surface
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self.pos = (40, 40)
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def draw(self):
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pg.draw.circle(self.surface, (255, 255, 255), self.pos, 40)
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def move(self, target):
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x = (80 * (target[0] // 80)) + 40
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y = (80 * (target[1] // 80)) + 40
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self.pos = (x, y)
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class Game:
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def __init__(self):
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pg.init()
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self.clock = pg.time.Clock()
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pg.display.set_caption(TITLE)
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self.surface = pg.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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self.loop = True
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self.player = Player(self.surface)
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def main(self):
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while self.loop:
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self.grid_loop()
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pg.quit()
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def grid_loop(self):
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self.surface.fill((0, 0, 0))
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for row in range(TILES_HORIZONTAL):
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for col in range(row % 2, TILES_HORIZONTAL, 2):
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pg.draw.rect(
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self.surface,
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(40, 40, 40),
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(row * TILE_SIZE, col * TILE_SIZE, TILE_SIZE, TILE_SIZE),
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)
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self.player.draw()
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for event in pg.event.get():
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if event.type == pg.QUIT:
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self.loop = False
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elif event.type == pg.KEYDOWN:
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if event.key == pg.K_ESCAPE:
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self.loop = False
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elif event.type == pg.MOUSEBUTTONUP:
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pos = pg.mouse.get_pos()
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self.player.move(pos)
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pg.display.update()
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if __name__ == "__main__":
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mygame = Game()
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mygame.main()
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