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<section id="pygame-pixelarray">
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<dl class="py class definition">
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<dt class="sig sig-object py title" id="pygame.PixelArray">
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<span class="sig-prename descclassname"><span class="pre">pygame.</span></span><span class="sig-name descname"><span class="pre">PixelArray</span></span><a class="headerlink" href="#pygame.PixelArray" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame object for direct pixel access of surfaces</span></div>
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<div class="line"><span class="signature">PixelArray(Surface) -> PixelArray</span></div>
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</div>
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<table class="toc docutils align-default">
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.surface">pygame.PixelArray.surface</a></div>
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</td>
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<td>—</td>
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<td>Gets the Surface the PixelArray uses.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.itemsize">pygame.PixelArray.itemsize</a></div>
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</td>
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<td>—</td>
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<td>Returns the byte size of a pixel array item</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.ndim">pygame.PixelArray.ndim</a></div>
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</td>
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<td>—</td>
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<td>Returns the number of dimensions.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.shape">pygame.PixelArray.shape</a></div>
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</td>
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<td>—</td>
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<td>Returns the array size.</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.strides">pygame.PixelArray.strides</a></div>
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</td>
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<td>—</td>
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<td>Returns byte offsets for each array dimension.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.make_surface">pygame.PixelArray.make_surface</a></div>
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</td>
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<td>—</td>
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<td>Creates a new Surface from the current PixelArray.</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.replace">pygame.PixelArray.replace</a></div>
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</td>
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<td>—</td>
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<td>Replaces the passed color in the PixelArray with another one.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.extract">pygame.PixelArray.extract</a></div>
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</td>
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<td>—</td>
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<td>Extracts the passed color from the PixelArray.</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.compare">pygame.PixelArray.compare</a></div>
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</td>
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<td>—</td>
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<td>Compares the PixelArray with another one.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.transpose">pygame.PixelArray.transpose</a></div>
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</td>
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<td>—</td>
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<td>Exchanges the x and y axis.</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="pixelarray.html#pygame.PixelArray.close">pygame.PixelArray.close</a></div>
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</td>
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<td>—</td>
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<td>Closes the PixelArray, and releases Surface lock.</td>
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</tr>
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</tbody>
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</table>
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<p>The PixelArray wraps a Surface and provides direct access to the
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surface's pixels. A pixel array can be one or two dimensional.
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A two dimensional array, like its surface, is indexed [column, row].
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Pixel arrays support slicing, both for returning a subarray or
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for assignment. A pixel array sliced on a single column or row
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returns a one dimensional pixel array. Arithmetic and other operations
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are not supported. A pixel array can be safely assigned to itself.
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Finally, pixel arrays export an array struct interface, allowing
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them to interact with <a class="tooltip reference internal" href="pixelcopy.html#module-pygame.pixelcopy" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.pixelcopy</span></code><span class="tooltip-content">pygame module for general pixel array copying</span></a> methods and NumPy
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arrays.</p>
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<p>A PixelArray pixel item can be assigned a raw integer values, a
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<a class="tooltip reference internal" href="color.html#pygame.Color" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Color</span></code><span class="tooltip-content">pygame object for color representations</span></a> instance, or a (r, g, b[, a]) tuple.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pxarray</span><span class="p">[</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">]</span> <span class="o">=</span> <span class="mh">0xFF00FF</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">]</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Color</span><span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">)</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>However, only a pixel's integer value is returned. So, to compare a pixel
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to a particular color the color needs to be first mapped using
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the <a class="reference internal" href="surface.html#pygame.Surface.map_rgb" title="pygame.Surface.map_rgb"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.map_rgb()</span></code></a> method of the Surface object for which the
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PixelArray was created.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pxarray</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">PixelArray</span><span class="p">(</span><span class="n">surface</span><span class="p">)</span>
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<span class="c1"># Check, if the first pixel at the topleft corner is blue</span>
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<span class="k">if</span> <span class="n">pxarray</span><span class="p">[</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">]</span> <span class="o">==</span> <span class="n">surface</span><span class="o">.</span><span class="n">map_rgb</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">)):</span>
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<span class="o">...</span>
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</pre></div>
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</div>
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<p>When assigning to a range of of pixels, a non tuple sequence of colors or
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a PixelArray can be used as the value. For a sequence, the length must
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match the PixelArray width.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pxarray</span><span class="p">[</span><span class="n">a</span><span class="p">:</span><span class="n">b</span><span class="p">]</span> <span class="o">=</span> <span class="mh">0xFF00FF</span> <span class="c1"># set all pixels to 0xFF00FF</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">a</span><span class="p">:</span><span class="n">b</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mh">0xFF00FF</span><span class="p">,</span> <span class="mh">0xAACCEE</span><span class="p">,</span> <span class="o">...</span> <span class="p">)</span> <span class="c1"># first pixel = 0xFF00FF,</span>
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<span class="c1"># second pixel = 0xAACCEE, ...</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">a</span><span class="p">:</span><span class="n">b</span><span class="p">]</span> <span class="o">=</span> <span class="p">[(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">),</span> <span class="p">(</span><span class="mi">170</span><span class="p">,</span> <span class="mi">204</span><span class="p">,</span> <span class="mi">238</span><span class="p">),</span> <span class="o">...</span><span class="p">]</span> <span class="c1"># same as above</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">a</span><span class="p">:</span><span class="n">b</span><span class="p">]</span> <span class="o">=</span> <span class="p">[(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">),</span> <span class="mh">0xAACCEE</span><span class="p">,</span> <span class="o">...</span><span class="p">]</span> <span class="c1"># same as above</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="n">a</span><span class="p">:</span><span class="n">b</span><span class="p">]</span> <span class="o">=</span> <span class="n">otherarray</span><span class="p">[</span><span class="n">x</span><span class="p">:</span><span class="n">y</span><span class="p">]</span> <span class="c1"># slice sizes must match</span>
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</pre></div>
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</div>
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<p>For PixelArray assignment, if the right hand side array has a row length
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of 1, then the column is broadcast over the target array's rows. An
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array of height 1 is broadcast over the target's columns, and is equivalent
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to assigning a 1D PixelArray.</p>
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<p>Subscript slices can also be used to assign to a rectangular subview of
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the target PixelArray.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Create some new PixelArray objects providing a different view</span>
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<span class="c1"># of the original array/surface.</span>
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<span class="n">newarray</span> <span class="o">=</span> <span class="n">pxarray</span><span class="p">[</span><span class="mi">2</span><span class="p">:</span><span class="mi">4</span><span class="p">,</span> <span class="mi">3</span><span class="p">:</span><span class="mi">5</span><span class="p">]</span>
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<span class="n">otherarray</span> <span class="o">=</span> <span class="n">pxarray</span><span class="p">[::</span><span class="mi">2</span><span class="p">,</span> <span class="p">::</span><span class="mi">2</span><span class="p">]</span>
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</pre></div>
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</div>
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<p>Subscript slices can also be used to do fast rectangular pixel manipulations
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instead of iterating over the x or y axis. The</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pxarray</span><span class="p">[::</span><span class="mi">2</span><span class="p">,</span> <span class="p">:]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="c1"># Make even columns black.</span>
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<span class="n">pxarray</span><span class="p">[::</span><span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="c1"># Same as [::2, :]</span>
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</pre></div>
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</div>
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<p>During its lifetime, the PixelArray locks the surface, thus you explicitly
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have to close() it once its not used any more and the surface should perform
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operations in the same scope. It is best to use it as a context manager
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using the with PixelArray(surf) as pixel_array: style. So it works on pypy too.</p>
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<p>A simple <code class="docutils literal notranslate"><span class="pre">:</span></code> slice index for the column can be omitted.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pxarray</span><span class="p">[::</span><span class="mi">2</span><span class="p">,</span> <span class="o">...</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="c1"># Same as pxarray[::2, :]</span>
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<span class="n">pxarray</span><span class="p">[</span><span class="o">...</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="c1"># Same as pxarray[:]</span>
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</pre></div>
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</div>
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<p>A note about PixelArray to PixelArray assignment, for arrays with an
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item size of 3 (created from 24 bit surfaces) pixel values are translated
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from the source to the destinations format. The red, green, and blue
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color elements of each pixel are shifted to match the format of the
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target surface. For all other pixel sizes no such remapping occurs.
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This should change in later pygame releases, where format conversions
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are performed for all pixel sizes. To avoid code breakage when full mapped
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copying is implemented it is suggested PixelArray to PixelArray copies be
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only between surfaces of identical format.</p>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 1.9.4: </span></p>
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<ul class="simple">
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<li><p>close() method was added. For explicitly cleaning up.</p></li>
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<li><p>being able to use PixelArray as a context manager for cleanup.</p></li>
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<li><p>both of these are useful for when working without reference counting (pypy).</p></li>
|
||
|
</ul>
|
||
|
</div>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2: </span></p>
|
||
|
<ul class="simple">
|
||
|
<li><p>array struct interface</p></li>
|
||
|
<li><p>transpose method</p></li>
|
||
|
<li><p>broadcasting for a length 1 dimension</p></li>
|
||
|
</ul>
|
||
|
</div>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 1.9.2: </span></p>
|
||
|
<ul class="simple">
|
||
|
<li><p>A 2D PixelArray can have a length 1 dimension.
|
||
|
Only an integer index on a 2D PixelArray returns a 1D array.</p></li>
|
||
|
<li><p>For assignment, a tuple can only be a color. Any other sequence type
|
||
|
is a sequence of colors.</p></li>
|
||
|
</ul>
|
||
|
</div>
|
||
|
<dl class="py attribute definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.surface">
|
||
|
<span class="sig-name descname"><span class="pre">surface</span></span><a class="headerlink" href="#pygame.PixelArray.surface" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Gets the Surface the PixelArray uses.</span></div>
|
||
|
<div class="line"><span class="signature">surface -> Surface</span></div>
|
||
|
</div>
|
||
|
<p>The Surface the PixelArray was created for.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py attribute definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.itemsize">
|
||
|
<span class="sig-name descname"><span class="pre">itemsize</span></span><a class="headerlink" href="#pygame.PixelArray.itemsize" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Returns the byte size of a pixel array item</span></div>
|
||
|
<div class="line"><span class="signature">itemsize -> int</span></div>
|
||
|
</div>
|
||
|
<p>This is the same as <a class="reference internal" href="surface.html#pygame.Surface.get_bytesize" title="pygame.Surface.get_bytesize"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_bytesize()</span></code></a> for the
|
||
|
pixel array's surface.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py attribute definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.ndim">
|
||
|
<span class="sig-name descname"><span class="pre">ndim</span></span><a class="headerlink" href="#pygame.PixelArray.ndim" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Returns the number of dimensions.</span></div>
|
||
|
<div class="line"><span class="signature">ndim -> int</span></div>
|
||
|
</div>
|
||
|
<p>A pixel array can be 1 or 2 dimensional.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py attribute definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.shape">
|
||
|
<span class="sig-name descname"><span class="pre">shape</span></span><a class="headerlink" href="#pygame.PixelArray.shape" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Returns the array size.</span></div>
|
||
|
<div class="line"><span class="signature">shape -> tuple of int's</span></div>
|
||
|
</div>
|
||
|
<p>A tuple or length <a class="reference internal" href="#pygame.PixelArray.ndim" title="pygame.PixelArray.ndim"><code class="xref py py-attr docutils literal notranslate"><span class="pre">ndim</span></code></a> giving the length of each
|
||
|
dimension. Analogous to <a class="reference internal" href="surface.html#pygame.Surface.get_size" title="pygame.Surface.get_size"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_size()</span></code></a>.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py attribute definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.strides">
|
||
|
<span class="sig-name descname"><span class="pre">strides</span></span><a class="headerlink" href="#pygame.PixelArray.strides" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Returns byte offsets for each array dimension.</span></div>
|
||
|
<div class="line"><span class="signature">strides -> tuple of int's</span></div>
|
||
|
</div>
|
||
|
<p>A tuple or length <a class="reference internal" href="#pygame.PixelArray.ndim" title="pygame.PixelArray.ndim"><code class="xref py py-attr docutils literal notranslate"><span class="pre">ndim</span></code></a> byte counts. When a stride is
|
||
|
multiplied by the corresponding index it gives the offset
|
||
|
of that index from the start of the array. A stride is negative
|
||
|
for an array that has is inverted (has a negative step).</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.make_surface">
|
||
|
<span class="sig-name descname"><span class="pre">make_surface</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.make_surface" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Creates a new Surface from the current PixelArray.</span></div>
|
||
|
<div class="line"><span class="signature">make_surface() -> Surface</span></div>
|
||
|
</div>
|
||
|
<p>Creates a new Surface from the current PixelArray. Depending on the
|
||
|
current PixelArray the size, pixel order etc. will be different from the
|
||
|
original Surface.</p>
|
||
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Create a new surface flipped around the vertical axis.</span>
|
||
|
<span class="n">sf</span> <span class="o">=</span> <span class="n">pxarray</span><span class="p">[:,::</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span><span class="o">.</span><span class="n">make_surface</span> <span class="p">()</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.8.1.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.replace">
|
||
|
<span class="sig-name descname"><span class="pre">replace</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.replace" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Replaces the passed color in the PixelArray with another one.</span></div>
|
||
|
<div class="line"><span class="signature">replace(color, repcolor, distance=0, weights=(0.299, 0.587, 0.114)) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Replaces the pixels with the passed color in the PixelArray by changing
|
||
|
them them to the passed replacement color.</p>
|
||
|
<p>It uses a simple weighted Euclidean distance formula to calculate the
|
||
|
distance between the colors. The distance space ranges from 0.0 to 1.0
|
||
|
and is used as threshold for the color detection. This causes the
|
||
|
replacement to take pixels with a similar, but not exactly identical
|
||
|
color, into account as well.</p>
|
||
|
<p>This is an in place operation that directly affects the pixels of the
|
||
|
PixelArray.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.8.1.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.extract">
|
||
|
<span class="sig-name descname"><span class="pre">extract</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.extract" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Extracts the passed color from the PixelArray.</span></div>
|
||
|
<div class="line"><span class="signature">extract(color, distance=0, weights=(0.299, 0.587, 0.114)) -> PixelArray</span></div>
|
||
|
</div>
|
||
|
<p>Extracts the passed color by changing all matching pixels to white, while
|
||
|
non-matching pixels are changed to black. This returns a new PixelArray
|
||
|
with the black/white color mask.</p>
|
||
|
<p>It uses a simple weighted Euclidean distance formula to calculate the
|
||
|
distance between the colors. The distance space ranges from 0.0 to 1.0
|
||
|
and is used as threshold for the color detection. This causes the
|
||
|
extraction to take pixels with a similar, but not exactly identical
|
||
|
color, into account as well.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.8.1.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.compare">
|
||
|
<span class="sig-name descname"><span class="pre">compare</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.compare" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Compares the PixelArray with another one.</span></div>
|
||
|
<div class="line"><span class="signature">compare(array, distance=0, weights=(0.299, 0.587, 0.114)) -> PixelArray</span></div>
|
||
|
</div>
|
||
|
<p>Compares the contents of the PixelArray with those from the passed in
|
||
|
PixelArray. It returns a new PixelArray with a black/white color mask
|
||
|
that indicates the differences (black) of both arrays. Both PixelArray
|
||
|
objects must have identical bit depths and dimensions.</p>
|
||
|
<p>It uses a simple weighted Euclidean distance formula to calculate the
|
||
|
distance between the colors. The distance space ranges from 0.0 to 1.0
|
||
|
and is used as a threshold for the color detection. This causes the
|
||
|
comparison to mark pixels with a similar, but not exactly identical
|
||
|
color, as white.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.8.1.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.transpose">
|
||
|
<span class="sig-name descname"><span class="pre">transpose</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.transpose" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Exchanges the x and y axis.</span></div>
|
||
|
<div class="line"><span class="signature">transpose() -> PixelArray</span></div>
|
||
|
</div>
|
||
|
<p>This method returns a new view of the pixel array with the rows and
|
||
|
columns swapped. So for a (w, h) sized array a (h, w) slice is returned.
|
||
|
If an array is one dimensional, then a length 1 x dimension is added,
|
||
|
resulting in a 2D pixel array.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.PixelArray.close">
|
||
|
<span class="sig-name descname"><span class="pre">close</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.PixelArray.close" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">Closes the PixelArray, and releases Surface lock.</span></div>
|
||
|
<div class="line"><span class="signature">close() -> PixelArray</span></div>
|
||
|
</div>
|
||
|
<p>This method is for explicitly closing the PixelArray, and releasing
|
||
|
a lock on the Surface.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 1.9.4.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
</dd></dl>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
<br /><br />
|
||
|
<hr />
|
||
|
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\pixelarray.rst" rel="nofollow">Edit on GitHub</a>
|
||
|
<div class="clearer"></div>
|
||
|
</div>
|
||
|
</div>
|
||
|
<div class="clearer"></div>
|
||
|
</div>
|
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|
||
|
<h3>Navigation</h3>
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<li class="nav-item nav-item-0"><a href="../index.html">pygame v2.3.0 documentation</a> »</li>
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<li class="nav-item nav-item-this"><a href=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.PixelArray</span></code></a></li>
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