Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/font.pyi

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2023-03-18 12:55:22 +01:00
from typing import Callable, Hashable, Iterable, List, Optional, Tuple, Union
from pygame.surface import Surface
from ._common import ColorValue, FileArg, Literal
# TODO: Figure out a way to type this attribute such that mypy knows it's not
# always defined at runtime
UCS4: Literal[1]
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def get_sdl_ttf_version(linked: bool = True) -> Tuple[int, int, int]: ...
def get_default_font() -> str: ...
def get_fonts() -> List[str]: ...
def match_font(
name: Union[str, bytes, Iterable[Union[str, bytes]]],
bold: Hashable = False,
italic: Hashable = False,
) -> str: ...
def SysFont(
name: Union[str, bytes, Iterable[Union[str, bytes]]],
size: int,
bold: Hashable = False,
italic: Hashable = False,
constructor: Optional[Callable[[Optional[str], int, bool, bool], Font]] = None,
) -> Font: ...
class Font:
bold: bool
italic: bool
underline: bool
strikethrough: bool
def __init__(self, name: Optional[FileArg], size: int) -> None: ...
def render(
self,
text: Union[str, bytes, None],
antialias: bool,
color: ColorValue,
background: Optional[ColorValue] = None,
) -> Surface: ...
def size(self, text: Union[str, bytes]) -> Tuple[int, int]: ...
def set_underline(self, value: bool) -> None: ...
def get_underline(self) -> bool: ...
def set_strikethrough(self, value: bool) -> None: ...
def get_strikethrough(self) -> bool: ...
def set_bold(self, value: bool) -> None: ...
def get_bold(self) -> bool: ...
def set_italic(self, value: bool) -> None: ...
def metrics(
self, text: Union[str, bytes]
) -> List[Tuple[int, int, int, int, int]]: ...
def get_italic(self) -> bool: ...
def get_linesize(self) -> int: ...
def get_height(self) -> int: ...
def get_ascent(self) -> int: ...
def get_descent(self) -> int: ...
def set_script(self, script_code: str) -> None: ...
FontType = Font