Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/mask.pyi

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2023-03-18 12:55:22 +01:00
from typing import Any, List, Optional, Sequence, Tuple, Union
from pygame.rect import Rect
from pygame.surface import Surface
from ._common import ColorValue, Coordinate, RectValue
def from_surface(surface: Surface, threshold: int = 127) -> Mask: ...
def from_threshold(
surface: Surface,
color: ColorValue,
threshold: ColorValue = (0, 0, 0, 255),
othersurface: Optional[Surface] = None,
palette_colors: int = 1,
) -> Mask: ...
class Mask:
def __init__(self, size: Coordinate, fill: bool = False) -> None: ...
def __copy__(self) -> Mask: ...
copy = __copy__
def get_size(self) -> Tuple[int, int]: ...
def get_rect(self, **kwargs: Any) -> Rect: ... # Dict type needs to be completed
def get_at(self, pos: Coordinate) -> int: ...
def set_at(self, pos: Coordinate, value: int = 1) -> None: ...
def overlap(self, other: Mask, offset: Coordinate) -> Optional[Tuple[int, int]]: ...
def overlap_area(self, other: Mask, offset: Coordinate) -> int: ...
def overlap_mask(self, other: Mask, offset: Coordinate) -> Mask: ...
def fill(self) -> None: ...
def clear(self) -> None: ...
def invert(self) -> None: ...
def scale(self, scale: Coordinate) -> Mask: ...
def draw(self, other: Mask, offset: Coordinate) -> None: ...
def erase(self, other: Mask, offset: Coordinate) -> None: ...
def count(self) -> int: ...
def centroid(self) -> Tuple[int, int]: ...
def angle(self) -> float: ...
def outline(self, every: int = 1) -> List[Tuple[int, int]]: ...
def convolve(
self,
other: Mask,
output: Optional[Mask] = None,
offset: Coordinate = (0, 0),
) -> Mask: ...
def connected_component(
self, pos: Union[Sequence[int], Tuple[int, int]] = ...
) -> Mask: ...
def connected_components(self, minimum: int = 0) -> List[Mask]: ...
def get_bounding_rects(self) -> Rect: ...
def to_surface(
self,
surface: Optional[Surface] = None,
setsurface: Optional[Surface] = None,
unsetsurface: Optional[Surface] = None,
setcolor: Optional[ColorValue] = (255, 255, 255, 255),
unsetcolor: Optional[ColorValue] = (0, 0, 0, 255),
dest: Union[RectValue, Coordinate] = (0, 0),
) -> Surface: ...
MaskType = Mask