150 lines
4.6 KiB
Python
150 lines
4.6 KiB
Python
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from typing import Any, List, Optional, Sequence, Tuple, Union, overload
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from pygame.bufferproxy import BufferProxy
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from pygame.color import Color
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from pygame.rect import Rect
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from ._common import ColorValue, Coordinate, Literal, RectValue, RGBAOutput
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_ViewKind = Literal[
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"0",
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"1",
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"2",
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"3",
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b"0",
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b"1",
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b"2",
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b"3",
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"r",
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"g",
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"b",
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"a",
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"R",
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"G",
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"B",
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"A",
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b"r",
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b"g",
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b"b",
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b"a",
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b"R",
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b"G",
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b"B",
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b"A",
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]
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class Surface:
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_pixels_address: int
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@overload
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def __init__(
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self,
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size: Coordinate,
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flags: int = 0,
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depth: int = 0,
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masks: Optional[ColorValue] = None,
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) -> None: ...
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@overload
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def __init__(
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self,
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size: Coordinate,
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flags: int = 0,
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surface: Surface = ...,
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) -> None: ...
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def __copy__(self) -> Surface: ...
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copy = __copy__
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def blit(
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self,
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source: Surface,
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dest: Union[Coordinate, RectValue],
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area: Optional[RectValue] = None,
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special_flags: int = 0,
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) -> Rect: ...
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def blits(
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self,
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blit_sequence: Sequence[
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Union[
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Tuple[Surface, Union[Coordinate, RectValue]],
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Tuple[Surface, Union[Coordinate, RectValue], Union[RectValue, int]],
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Tuple[Surface, Union[Coordinate, RectValue], RectValue, int],
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]
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],
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doreturn: Union[int, bool] = 1,
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) -> Union[List[Rect], None]: ...
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@overload
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def convert(self, surface: Surface) -> Surface: ...
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@overload
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def convert(self, depth: int, flags: int = 0) -> Surface: ...
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@overload
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def convert(self, masks: ColorValue, flags: int = 0) -> Surface: ...
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@overload
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def convert(self) -> Surface: ...
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@overload
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def convert_alpha(self, surface: Surface) -> Surface: ...
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@overload
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def convert_alpha(self) -> Surface: ...
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def fill(
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self,
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color: ColorValue,
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rect: Optional[RectValue] = None,
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special_flags: int = 0,
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) -> Rect: ...
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def scroll(self, dx: int = 0, dy: int = 0) -> None: ...
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@overload
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def set_colorkey(self, color: ColorValue, flags: int = 0) -> None: ...
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@overload
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def set_colorkey(self, color: None) -> None: ...
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def get_colorkey(self) -> Optional[RGBAOutput]: ...
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@overload
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def set_alpha(self, value: int, flags: int = 0) -> None: ...
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@overload
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def set_alpha(self, value: None) -> None: ...
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def get_alpha(self) -> Optional[int]: ...
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def lock(self) -> None: ...
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def unlock(self) -> None: ...
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def mustlock(self) -> bool: ...
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def get_locked(self) -> bool: ...
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def get_locks(self) -> Tuple[Any, ...]: ...
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def get_at(self, x_y: Sequence[int]) -> Color: ...
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def set_at(self, x_y: Sequence[int], color: ColorValue) -> None: ...
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def get_at_mapped(self, x_y: Sequence[int]) -> int: ...
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def get_palette(self) -> List[Color]: ...
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def get_palette_at(self, index: int) -> Color: ...
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def set_palette(self, palette: Sequence[ColorValue]) -> None: ...
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def set_palette_at(self, index: int, color: ColorValue) -> None: ...
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def map_rgb(self, color: ColorValue) -> int: ...
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def unmap_rgb(self, mapped_int: int) -> Color: ...
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def set_clip(self, rect: Optional[RectValue]) -> None: ...
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def get_clip(self) -> Rect: ...
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@overload
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def subsurface(self, rect: RectValue) -> Surface: ...
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@overload
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def subsurface(self, left_top: Coordinate, width_height: Coordinate) -> Surface: ...
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@overload
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def subsurface(
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self, left: float, top: float, width: float, height: float
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) -> Surface: ...
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def get_parent(self) -> Surface: ...
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def get_abs_parent(self) -> Surface: ...
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def get_offset(self) -> Tuple[int, int]: ...
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def get_abs_offset(self) -> Tuple[int, int]: ...
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def get_size(self) -> Tuple[int, int]: ...
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def get_width(self) -> int: ...
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def get_height(self) -> int: ...
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def get_rect(self, **kwargs: Any) -> Rect: ...
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def get_bitsize(self) -> int: ...
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def get_bytesize(self) -> int: ...
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def get_flags(self) -> int: ...
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def get_pitch(self) -> int: ...
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def get_masks(self) -> RGBAOutput: ...
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def set_masks(self, color: ColorValue) -> None: ...
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def get_shifts(self) -> RGBAOutput: ...
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def set_shifts(self, color: ColorValue) -> None: ...
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def get_losses(self) -> RGBAOutput: ...
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def get_bounding_rect(self, min_alpha: int = 1) -> Rect: ...
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def get_view(self, kind: _ViewKind = "2") -> BufferProxy: ...
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def get_buffer(self) -> BufferProxy: ...
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def get_blendmode(self) -> int: ...
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def premul_alpha(self) -> Surface: ...
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SurfaceType = Surface
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