Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/examples/cursors.py

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2023-03-18 12:55:22 +01:00
#!/usr/bin/env python
""" pygame.examples.cursors
Click a button and the cursor will change.
This example will show you:
*The different types of cursors that exist
*How to create a cursor
*How to set a cursor
*How to make a simple button
"""
import pygame as pg
import os
# Create a system cursor
system_cursor1 = pg.SYSTEM_CURSOR_CROSSHAIR
system_cursor2 = pg.SYSTEM_CURSOR_HAND
system_cursor3 = pg.SYSTEM_CURSOR_IBEAM
# Create a color cursor
surf = pg.Surface((40, 40))
surf.fill((120, 50, 50))
color_cursor = pg.cursors.Cursor((20, 20), surf)
# Create a color cursor with an image surface
main_dir = os.path.split(os.path.abspath(__file__))[0]
image_name = os.path.join(main_dir, "data", "cursor.png")
image = pg.image.load(image_name)
image_cursor = pg.cursors.Cursor(
(image.get_width() // 2, image.get_height() // 2), image
)
# Create a bitmap cursor from simple strings
# sized 24x24
thickarrow_strings = (
"XX ",
"XXX ",
"XXXX ",
"XX.XX ",
"XX..XX ",
"XX...XX ",
"XX....XX ",
"XX.....XX ",
"XX......XX ",
"XX.......XX ",
"XX........XX ",
"XX........XXX ",
"XX......XXXXX ",
"XX.XXX..XX ",
"XXXX XX..XX ",
"XX XX..XX ",
" XX..XX ",
" XX..XX ",
" XX..XX ",
" XXXX ",
" XX ",
" ",
" ",
" ",
)
bitmap_cursor1 = pg.cursors.Cursor(
(24, 24),
(0, 0),
*pg.cursors.compile(thickarrow_strings, black="X", white=".", xor="o"),
)
# Create a bitmap cursor from premade simple strings
bitmap_cursor2 = pg.cursors.diamond
# Calculate if mouse position is inside circle
def check_circle(mouse_pos_x, mouse_pos_y, center_x, center_y, radius):
return (mouse_pos_x - center_x) ** 2 + (mouse_pos_y - center_y) ** 2 < radius**2
def main():
pg.init()
pg.display.set_caption("Cursors Example")
pg.font.init()
font = pg.font.Font(None, 30)
font1 = pg.font.Font(None, 24)
bg = pg.display.set_mode((500, 400))
bg.fill((183, 201, 226))
# Initialize circles
radius1 = 40
radius2 = 40
radius3 = 40
radius4 = 40
radius5 = 40
radius6 = 40
radius7 = 40
pos_x1 = 82
pos_x2 = 138
pos_x3 = 194
pos_x4 = 250
pos_x5 = 306
pos_x6 = 362
pos_x7 = 418
pos_y1 = 140
pos_y2 = 220
pos_y3 = 140
pos_y4 = 220
pos_y5 = 140
pos_y6 = 220
pos_y7 = 140
circle1 = pg.draw.circle(bg, (255, 255, 255), (pos_x1, pos_y1), radius1)
circle2 = pg.draw.circle(bg, (255, 255, 255), (pos_x2, pos_y2), radius2)
circle3 = pg.draw.circle(bg, (255, 255, 255), (pos_x3, pos_y3), radius3)
circle4 = pg.draw.circle(bg, (255, 255, 255), (pos_x4, pos_y4), radius4)
circle5 = pg.draw.circle(bg, (255, 255, 255), (pos_x5, pos_y5), radius5)
circle6 = pg.draw.circle(bg, (255, 255, 255), (pos_x6, pos_y6), radius6)
circle7 = pg.draw.circle(bg, (255, 255, 255), (pos_x7, pos_y7), radius7)
# Initialize button
button_text = font1.render("Click here to change cursor", True, (0, 0, 0))
button = pg.draw.rect(
bg,
(180, 180, 180),
(139, 300, button_text.get_width() + 5, button_text.get_height() + 50),
)
button_text_rect = button_text.get_rect(center=button.center)
bg.blit(button_text, button_text_rect)
pg.display.update()
cursors = [
system_cursor1,
color_cursor,
system_cursor2,
image_cursor,
system_cursor3,
bitmap_cursor1,
bitmap_cursor2,
]
index = 0
pg.mouse.set_cursor(cursors[index])
pressed = False
clock = pg.time.Clock()
while True:
clock.tick(50)
mouse_x, mouse_y = pg.mouse.get_pos()
# Check if mouse is inside a circle to change its color
if check_circle(mouse_x, mouse_y, circle1.centerx, circle1.centery, radius1):
circle1 = pg.draw.circle(bg, (255, 0, 0), (pos_x1, pos_y1), radius1)
else:
circle1 = pg.draw.circle(bg, (255, 255, 255), (pos_x1, pos_y1), radius1)
if check_circle(mouse_x, mouse_y, circle2.centerx, circle2.centery, radius2):
circle2 = pg.draw.circle(bg, (255, 127, 0), (pos_x2, pos_y2), radius2)
else:
circle2 = pg.draw.circle(bg, (255, 255, 255), (pos_x2, pos_y2), radius2)
if check_circle(mouse_x, mouse_y, circle3.centerx, circle3.centery, radius3):
circle3 = pg.draw.circle(bg, (255, 255, 0), (pos_x3, pos_y3), radius3)
else:
circle3 = pg.draw.circle(bg, (255, 255, 255), (pos_x3, pos_y3), radius3)
if check_circle(mouse_x, mouse_y, circle4.centerx, circle4.centery, radius3):
circle4 = pg.draw.circle(bg, (0, 255, 0), (pos_x4, pos_y4), radius4)
else:
circle4 = pg.draw.circle(bg, (255, 255, 255), (pos_x4, pos_y4), radius4)
if check_circle(mouse_x, mouse_y, circle5.centerx, circle5.centery, radius4):
circle5 = pg.draw.circle(bg, (0, 0, 255), (pos_x5, pos_y5), radius5)
else:
circle5 = pg.draw.circle(bg, (255, 255, 255), (pos_x5, pos_y5), radius5)
if check_circle(mouse_x, mouse_y, circle6.centerx, circle6.centery, radius6):
circle6 = pg.draw.circle(bg, (75, 0, 130), (pos_x6, pos_y6), radius6)
else:
circle6 = pg.draw.circle(bg, (255, 255, 255), (pos_x6, pos_y6), radius6)
if check_circle(mouse_x, mouse_y, circle7.centerx, circle7.centery, radius7):
circle7 = pg.draw.circle(bg, (148, 0, 211), (pos_x7, pos_y7), radius7)
else:
circle7 = pg.draw.circle(bg, (255, 255, 255), (pos_x7, pos_y7), radius7)
bg.fill((183, 201, 226), (0, 15, bg.get_width(), 50))
text1 = font.render(
(f"This is a {pg.mouse.get_cursor().type} cursor"), True, (0, 0, 0)
)
text_rect1 = text1.get_rect(center=(bg.get_width() / 2, 40))
bg.blit(text1, text_rect1)
button = pg.draw.rect(
bg,
(100, 149, 240),
(139, 300, button_text.get_width() + 5, button_text.get_height() + 50),
)
bg.blit(button_text, button_text_rect)
# Check if button was clicked and change cursor
if button.collidepoint(mouse_x, mouse_y):
button = pg.draw.rect(
bg,
(60, 100, 255),
(
139,
300,
button_text.get_width() + 5,
button_text.get_height() + 50,
),
)
bg.blit(button_text, button_text_rect)
if pg.mouse.get_pressed()[0] == 1 and pressed == False:
button = pg.draw.rect(
bg,
(0, 0, 139),
(
139,
300,
button_text.get_width() + 5,
button_text.get_height() + 50,
),
)
bg.blit(button_text, button_text_rect)
index += 1
index %= len(cursors)
pg.mouse.set_cursor(cursors[index])
pg.display.update()
pg.time.delay(40)
if pg.mouse.get_pressed()[0] == 1:
pressed = True
elif pg.mouse.get_pressed()[0] == 0:
pressed = False
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
raise SystemExit
pg.display.update()
if __name__ == "__main__":
main()