Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/transform.pyi

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2023-03-18 12:55:22 +01:00
from typing import Optional, Sequence, Union
from pygame.color import Color
from pygame.surface import Surface
from ._common import ColorValue, Coordinate, RectValue
def flip(surface: Surface, flip_x: bool, flip_y: bool) -> Surface: ...
def scale(
surface: Surface,
size: Coordinate,
dest_surface: Optional[Surface] = None,
) -> Surface: ...
def scale_by(
surface: Surface,
factor: Union[float, Sequence[float]],
dest_surface: Optional[Surface] = None,
) -> Surface: ...
def rotate(surface: Surface, angle: float) -> Surface: ...
def rotozoom(surface: Surface, angle: float, scale: float) -> Surface: ...
def scale2x(surface: Surface, dest_surface: Optional[Surface] = None) -> Surface: ...
def grayscale(surface: Surface, dest_surface: Optional[Surface] = None) -> Surface: ...
def smoothscale(
surface: Surface,
size: Coordinate,
dest_surface: Optional[Surface] = None,
) -> Surface: ...
def smoothscale_by(
surface: Surface,
factor: Union[float, Sequence[float]],
dest_surface: Optional[Surface] = None,
) -> Surface: ...
def get_smoothscale_backend() -> str: ...
def set_smoothscale_backend(backend: str) -> None: ...
def chop(surface: Surface, rect: RectValue) -> Surface: ...
def laplacian(surface: Surface, dest_surface: Optional[Surface] = None) -> Surface: ...
def average_surfaces(
surfaces: Sequence[Surface],
dest_surface: Optional[Surface] = None,
palette_colors: Union[bool, int] = 1,
) -> Surface: ...
def average_color(
surface: Surface, rect: Optional[RectValue] = None, consider_alpha: bool = False
) -> Color: ...
def threshold(
dest_surface: Optional[Surface],
surface: Surface,
search_color: Optional[ColorValue],
threshold: ColorValue = (0, 0, 0, 0),
set_color: Optional[ColorValue] = (0, 0, 0, 0),
set_behavior: int = 1,
search_surf: Optional[Surface] = None,
inverse_set: bool = False,
) -> int: ...