334 lines
8.9 KiB
Plaintext
334 lines
8.9 KiB
Plaintext
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.. include:: common.txt
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:mod:`pygame.sdl2_video`
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========================
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.. module:: pygame._sdl2.video
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:synopsis: Experimental pygame module for porting new SDL video systems
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.. warning::
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This module isn't ready for prime time yet, it's still in development.
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These docs are primarily meant to help the pygame developers and super-early adopters
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who are in communication with the developers. This API will change.
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| :sl:`Experimental pygame module for porting new SDL video systems`
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.. class:: Window
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| :sl:`pygame object that represents a window`
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| :sg:`Window(title="pygame", size=(640, 480), position=None, fullscreen=False, fullscreen_desktop=False, keywords) -> Window`
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.. classmethod:: from_display_module
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| :sl:`Creates window using window created by pygame.display.set_mode().`
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| :sg:`from_display_module() -> Window`
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.. classmethod:: from_window
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| :sl:`Create Window from another window. Could be from another UI toolkit.`
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| :sg:`from_window(other) -> Window`
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.. attribute:: grab
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| :sl:`Gets or sets whether the mouse is confined to the window.`
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| :sg:`grab -> bool`
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.. attribute:: relative_mouse
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| :sl:`Gets or sets the window's relative mouse motion state.`
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| :sg:`relative_mouse -> bool`
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.. method:: set_windowed
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| :sl:`Enable windowed mode (exit fullscreen).`
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| :sg:`set_windowed() -> None`
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.. method:: set_fullscreen
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| :sl:`Enter fullscreen.`
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| :sg:`set_fullscreen(desktop=False) -> None`
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.. attribute:: title
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| :sl:`Gets or sets whether the window title.`
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| :sg:`title -> string`
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.. method:: destroy
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| :sl:`Destroys the window.`
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| :sg:`destroy() -> None`
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.. method:: hide
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| :sl:`Hide the window.`
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| :sg:`hide() -> None`
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.. method:: show
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| :sl:`Show the window.`
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| :sg:`show() -> None`
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.. method:: focus
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| :sl:`Raise the window above other windows and set the input focus. The "input_only" argument is only supported on X11.`
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| :sg:`focus(input_only=False) -> None`
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.. method:: restore
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| :sl:`Restore the size and position of a minimized or maximized window.`
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| :sg:`restore() -> None`
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.. method:: maximize
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| :sl:`Maximize the window.`
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| :sg:`maximize() -> None`
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.. method:: minimize
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| :sl:`Minimize the window.`
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| :sg:`maximize() -> None`
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.. attribute:: resizable
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| :sl:`Gets and sets whether the window is resizable.`
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| :sg:`resizable -> bool`
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.. attribute:: borderless
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| :sl:`Add or remove the border from the window.`
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| :sg:`borderless -> bool`
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.. method:: set_icon
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| :sl:`Set the icon for the window.`
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| :sg:`set_icon(surface) -> None`
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.. attribute:: id
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| :sl:`Get the unique window ID. *Read-only*`
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| :sg:`id -> int`
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.. attribute:: size
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| :sl:`Gets and sets the window size.`
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| :sg:`size -> (int, int)`
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.. attribute:: position
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| :sl:`Gets and sets the window position.`
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| :sg:`position -> (int, int) or WINDOWPOS_CENTERED or WINDOWPOS_UNDEFINED`
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.. attribute:: opacity
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| :sl:`Gets and sets the window opacity. Between 0.0 (fully transparent) and 1.0 (fully opaque).`
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| :sg:`opacity -> float`
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.. attribute:: display_index
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| :sl:`Get the index of the display that owns the window. *Read-only*`
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| :sg:`display_index -> int`
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.. method:: set_modal_for
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| :sl:`Set the window as a modal for a parent window. This function is only supported on X11.`
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| :sg:`set_modal_for(Window) -> None`
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.. class:: Texture
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| :sl:`pygame object that representing a Texture.`
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| :sg:`Texture(renderer, size, depth=0, static=False, streaming=False, target=False) -> Texture`
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.. staticmethod:: from_surface
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| :sl:`Create a texture from an existing surface.`
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| :sg:`from_surface(renderer, surface) -> Texture`
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.. attribute:: renderer
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| :sl:`Gets the renderer associated with the Texture. *Read-only*`
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| :sg:`renderer -> Renderer`
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.. attribute:: width
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| :sl:`Gets the width of the Texture. *Read-only*`
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| :sg:`width -> int`
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.. attribute:: height
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| :sl:`Gets the height of the Texture. *Read-only*`
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| :sg:`height -> int`
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.. attribute:: alpha
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| :sl:`Gets and sets an additional alpha value multiplied into render copy operations.`
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| :sg:`alpha -> int`
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.. attribute:: blend_mode
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| :sl:`Gets and sets the blend mode for the Texture.`
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| :sg:`blend_mode -> int`
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.. attribute:: color
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| :sl:`Gets and sets an additional color value multiplied into render copy operations.`
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| :sg:`color -> color`
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.. method:: get_rect
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| :sl:`Get the rectangular area of the texture.`
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| :sg:`get_rect(**kwargs) -> Rect`
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.. method:: draw
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| :sl:`Copy a portion of the texture to the rendering target.`
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| :sg:`draw(srcrect=None, dstrect=None, angle=0, origin=None, flip_x=False, flip_y=False) -> None`
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.. method:: update
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| :sl:`Update the texture with a Surface. WARNING: Slow operation, use sparingly.`
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| :sg:`update(surface, area=None) -> None`
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.. class:: Image
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| :sl:`Easy way to use a portion of a Texture without worrying about srcrect all the time.`
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| :sg:`Image(textureOrImage, srcrect=None) -> Image`
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.. method:: get_rect
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| :sl:`Get the rectangular area of the Image.`
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| :sg:`get_rect() -> Rect`
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.. method:: draw
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| :sl:`Copy a portion of the Image to the rendering target.`
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| :sg:`draw(srcrect=None, dstrect=None) -> None`
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.. attribute:: angle
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| :sl:`Gets and sets the angle the Image draws itself with.`
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| :sg:`angle -> float`
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.. attribute:: origin
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| :sl:`Gets and sets the origin. Origin=None means the Image will be rotated around its center.`
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| :sg:`origin -> (float, float) or None.`
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.. attribute:: flip_x
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| :sl:`Gets and sets whether the Image is flipped on the x axis.`
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| :sg:`flip_x -> bool`
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.. attribute:: flip_y
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| :sl:`Gets and sets whether the Image is flipped on the y axis.`
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| :sg:`flip_y -> bool`
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.. attribute:: color
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| :sl:`Gets and sets the Image color modifier.`
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| :sg:`color -> Color`
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.. attribute:: alpha
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| :sl:`Gets and sets the Image alpha modifier.`
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| :sg:`alpha -> float`
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.. attribute:: blend_mode
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| :sl:`Gets and sets the blend mode for the Image.`
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| :sg:`blend_mode -> int`
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.. attribute:: texture
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| :sl:`Gets and sets the Texture the Image is based on.`
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| :sg:`texture -> Texture`
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.. attribute:: srcrect
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| :sl:`Gets and sets the Rect the Image is based on.`
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| :sg:`srcrect -> Rect`
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.. class:: Renderer
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| :sl:`Create a 2D rendering context for a window.`
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| :sg:`Renderer(window, index=-1, accelerated=-1, vsync=False, target_texture=False) -> Renderer`
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.. classmethod:: from_window
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| :sl:`Easy way to create a Renderer.`
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| :sg:`from_window(window) -> Renderer`
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.. attribute:: draw_blend_mode
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| :sl:`Gets and sets the blend mode used by the drawing functions.`
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| :sg:`draw_blend_mode -> int`
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.. attribute:: draw_color
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| :sl:`Gets and sets the color used by the drawing functions.`
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| :sg:`draw_color -> Color`
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.. method:: clear
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| :sl:`Clear the current rendering target with the drawing color.`
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| :sg:`clear() -> None`
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.. method:: present
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| :sl:`Updates the screen with any new rendering since previous call.`
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| :sg:`present() -> None`
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.. method:: get_viewport
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| :sl:`Returns the drawing area on the target.`
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| :sg:`get_viewport() -> Rect`
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.. method:: set_viewport
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| :sl:`Set the drawing area on the target. If area is None, the entire target will be used.`
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| :sg:`set_viewport(area) -> None`
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.. attribute:: logical_size
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| :sl:`Gets and sets the logical size.`
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| :sg:`logical_size -> (int width, int height)`
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.. attribute:: scale
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| :sl:`Gets and sets the scale.`
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| :sg:`scale -> (float x_scale, float y_scale)`
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.. attribute:: target
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| :sl:`Gets and sets the render target. None represents the default target (the renderer).`
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| :sg:`target -> Texture or None`
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.. method:: blit
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| :sl:`For compatibility purposes. Textures created by different Renderers cannot be shared!`
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| :sg:`blit(source, dest, area=None, special_flags=0)-> Rect`
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.. method:: draw_line
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| :sl:`Draws a line.`
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| :sg:`draw_line(p1, p2) -> None`
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.. method:: draw_point
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| :sl:`Draws a point.`
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| :sg:`draw_point(point) -> None`
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.. method:: draw_rect
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| :sl:`Draws a rectangle.`
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| :sg:`draw_rect(rect)-> None`
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.. method:: fill_rect
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| :sl:`Fills a rectangle.`
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| :sg:`fill_rect(rect)-> None`
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.. method:: to_surface
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| :sl:`Read pixels from current render target and create a pygame.Surface. WARNING: Slow operation, use sparingly.`
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| :sg:`to_surface(surface=None, area=None)-> Surface`
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