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<section id="api-exported-by-pygame-freetype">
<section id="src-c-freetype-c">
<h2>src_c/_freetype.c<a class="headerlink" href="#src-c-freetype-c" title="Permalink to this heading"></a></h2>
<p>This extension module defines Python type <a class="tooltip reference internal" href="../ref/freetype.html#pygame.freetype.Font" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code><span class="tooltip-content">Create a new Font instance from a supported font file.</span></a>.</p>
<p>Header file: src_c/include/pygame_freetype.h</p>
<dl class="c type">
<dt class="sig sig-object c" id="c.pgFontObject">
<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgFontObject</span></span></span><a class="headerlink" href="#c.pgFontObject" title="Permalink to this definition"></a><br /></dt>
<dd><p>The <a class="reference internal" href="../ref/freetype.html#pygame.freetype.Font" title="pygame.freetype.Font"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code></a> instance C struct.</p>
</dd></dl>
<dl class="c type">
<dt class="sig sig-object c" id="c.pgFont_Type">
<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgFont_Type</span></span></span><a class="headerlink" href="#c.pgFont_Type" title="Permalink to this definition"></a><br /></dt>
<dd><p>The <a class="reference internal" href="../ref/freetype.html#pygame.freetype.Font" title="pygame.freetype.Font"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code></a> Python type.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgFont_New">
<span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgFont_New</span></span></span><span class="sig-paren">(</span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">filename</span></span>, <span class="kt"><span class="pre">long</span></span><span class="w"> </span><span class="n"><span class="pre">font_index</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgFont_New" title="Permalink to this definition"></a><br /></dt>
<dd><p>Open the font file with path <em>filename</em> and return a new
new <a class="reference internal" href="../ref/freetype.html#pygame.freetype.Font" title="pygame.freetype.Font"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code></a> instance for that font.
Set <em>font_index</em> to <code class="docutils literal notranslate"><span class="pre">0</span></code> unless the file contains multiple, indexed, fonts.
On error raise a Python exception and return <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgFont_Check">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgFont_Check</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">x</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgFont_Check" title="Permalink to this definition"></a><br /></dt>
<dd><p>Return true if <em>x</em> is a <a class="reference internal" href="../ref/freetype.html#pygame.freetype.Font" title="pygame.freetype.Font"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code></a> instance.
Will return false for a subclass of <code class="xref py py-class docutils literal notranslate"><span class="pre">Font</span></code>.
This is a macro. No check is made that <em>x</em> is not <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
</dd></dl>
<dl class="c function">
<dt class="sig sig-object c" id="c.pgFont_IS_ALIVE">
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgFont_IS_ALIVE</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">o</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgFont_IS_ALIVE" title="Permalink to this definition"></a><br /></dt>
<dd><p>Return true if <a class="reference internal" href="../ref/freetype.html#pygame.freetype.Font" title="pygame.freetype.Font"><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code></a> object <code class="docutils literal notranslate"><span class="pre">o</span></code>
is an open font file.
This is a macro. No check is made that <em>o</em> is not <code class="docutils literal notranslate"><span class="pre">NULL</span></code>
or not a <code class="xref py py-class docutils literal notranslate"><span class="pre">Font</span></code> instance.</p>
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