129 lines
3.4 KiB
Python
129 lines
3.4 KiB
Python
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from typing import Any, Callable, Iterable, List, Optional, Tuple, Union
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from pygame.color import Color
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from pygame.rect import Rect
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from pygame.surface import Surface
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from ._common import ColorValue, FileArg, RectValue
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def get_error() -> str: ...
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def get_version(linked: bool = True) -> Tuple[int, int, int]: ...
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def init(cache_size: int = 64, resolution: int = 72) -> None: ...
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def quit() -> None: ...
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def get_init() -> bool: ...
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def was_init() -> bool: ...
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def get_cache_size() -> int: ...
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def get_default_resolution() -> int: ...
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def set_default_resolution(resolution: int) -> None: ...
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def SysFont(
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name: Union[str, bytes, Iterable[Union[str, bytes]]],
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size: int,
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bold: int = False,
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italic: int = False,
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constructor: Optional[Callable[[Optional[str], int, bool, bool], Font]] = None,
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) -> Font: ...
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def get_default_font() -> str: ...
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def get_fonts() -> List[str]: ...
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def match_font(
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name: Union[str, bytes, Iterable[Union[str, bytes]]],
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bold: Any = False,
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italic: Any = False,
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) -> str: ...
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STYLE_NORMAL: int
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STYLE_UNDERLINE: int
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STYLE_OBLIQUE: int
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STYLE_STRONG: int
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STYLE_WIDE: int
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STYLE_DEFAULT: int
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class Font:
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name: str
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path: str
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size: Union[float, Tuple[float, float]]
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height: int
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ascender: int
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descender: int
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style: int
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underline: bool
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strong: bool
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oblique: bool
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wide: bool
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strength: float
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underline_adjustment: float
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fixed_width: bool
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fixed_sizes: int
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scalable: bool
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use_bitmap_strikes: bool
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antialiased: bool
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kerning: bool
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vertical: bool
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rotation: int
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fgcolor: Color
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bgcolor: Color
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origin: bool
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pad: bool
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ucs4: bool
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resolution: int
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def __init__(
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self,
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file: Optional[FileArg],
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size: float = 0,
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font_index: int = 0,
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resolution: int = 0,
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ucs4: int = False,
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) -> None: ...
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def get_rect(
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self,
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text: str,
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style: int = STYLE_DEFAULT,
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rotation: int = 0,
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size: float = 0,
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) -> Rect: ...
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def get_metrics(
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self, text: str, size: float = 0
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) -> List[Tuple[int, int, int, int, float, float]]: ...
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def get_sized_ascender(self, size: float) -> int: ...
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def get_sized_descender(self, size: float) -> int: ...
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def get_sized_height(self, size: float) -> int: ...
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def get_sized_glyph_height(self, size: float) -> int: ...
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def get_sizes(self) -> List[Tuple[int, int, int, float, float]]: ...
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def render(
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self,
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text: str,
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fgcolor: Optional[ColorValue] = None,
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bgcolor: Optional[ColorValue] = None,
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style: int = STYLE_DEFAULT,
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rotation: int = 0,
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size: float = 0,
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) -> Tuple[Surface, Rect]: ...
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def render_to(
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self,
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surf: Surface,
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dest: RectValue,
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text: str,
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fgcolor: Optional[ColorValue] = None,
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bgcolor: Optional[ColorValue] = None,
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style: int = STYLE_DEFAULT,
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rotation: int = 0,
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size: float = 0,
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) -> Rect: ...
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def render_raw(
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self,
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text: str,
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style: int = STYLE_DEFAULT,
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rotation: int = 0,
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size: float = 0,
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invert: bool = False,
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) -> Tuple[bytes, Tuple[int, int]]: ...
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def render_raw_to(
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self,
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array: Any,
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text: str,
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dest: Optional[RectValue] = None,
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style: int = STYLE_DEFAULT,
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rotation: int = 0,
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size: float = 0,
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invert: bool = False,
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) -> Rect: ...
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