46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
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/*
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pygame - Python Game Library
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef PGMASK_H
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#define PGMASK_H
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#include <Python.h>
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#include "bitmask.h"
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typedef struct {
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PyObject_HEAD bitmask_t *mask;
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void *bufdata;
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} pgMaskObject;
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#define pgMask_AsBitmap(x) (((pgMaskObject *)x)->mask)
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#ifndef PYGAMEAPI_MASK_INTERNAL
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#include "pgimport.h"
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PYGAMEAPI_DEFINE_SLOTS(mask);
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#define pgMask_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mask, 0))
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#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
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#define import_pygame_mask() _IMPORT_PYGAME_MODULE(mask)
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#endif /* ~PYGAMEAPI_MASK_INTERNAL */
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#endif /* ~PGMASK_H */
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