Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/cursors.pyi

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2023-03-18 12:55:22 +01:00
from typing import Any, Iterator, Sequence, Tuple, Union, overload
from pygame.surface import Surface
from ._common import FileArg, Literal
_Small_string = Tuple[
str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str
]
_Big_string = Tuple[
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
]
arrow: Cursor
diamond: Cursor
broken_x: Cursor
tri_left: Cursor
tri_right: Cursor
ball: Cursor
thickarrow_strings: _Big_string
sizer_x_strings: _Small_string
sizer_y_strings: _Big_string
sizer_xy_strings: _Small_string
textmarker_strings: _Small_string
def compile(
strings: Sequence[str],
black: str = "X",
white: str = ".",
xor: str = "o",
) -> Tuple[Tuple[int, ...], Tuple[int, ...]]: ...
def load_xbm(
curs: FileArg, mask: FileArg
) -> Tuple[Tuple[int, int], Tuple[int, int], Tuple[int, ...], Tuple[int, ...]]: ...
class Cursor:
@overload
def __init__(self, constant: int = ...) -> None: ...
@overload
def __init__(self, cursor: Cursor) -> None: ...
@overload
def __init__(
self,
size: Union[Tuple[int, int], Sequence[int]],
hotspot: Union[Tuple[int, int], Sequence[int]],
xormasks: Sequence[int],
andmasks: Sequence[int],
) -> None: ...
@overload
def __init__(
self,
hotspot: Union[Tuple[int, int], Sequence[int]],
surface: Surface,
) -> None: ...
def __iter__(self) -> Iterator[Any]: ...
def __len__(self) -> int: ...
def __copy__(self) -> Cursor: ...
def __hash__(self) -> int: ...
def __getitem__(
self, index: int
) -> Union[int, Tuple[int, int], Sequence[int], Surface]: ...
copy = __copy__
type: Literal["system", "color", "bitmap"]
data: Union[
Tuple[int],
Tuple[Tuple[int, int], Tuple[int, int], Tuple[int, ...], Tuple[int, ...]],
Tuple[Union[Tuple[int, int], Sequence[int]], Surface],
]