diff --git a/src/game.py b/src/game.py new file mode 100644 index 00000000..a4227973 --- /dev/null +++ b/src/game.py @@ -0,0 +1,67 @@ +import pygame + + + +def game_init(): + pygame.init() + white = (255, 255, 255) + black = (0, 0, 0) + red = (255, 0, 0) + start_pos = [300, 300] + chnage_pos = [0, 0] + game_over = False + blocks = [[100, 20], [100, 500], [700, 20], [700, 500]] + clock = pygame.time.Clock() + + dis = pygame.display.set_mode((800, 600)) + pygame.display.set_caption('Intelegentny Pszczelarz') + + game_env = dict(start_pos=start_pos, chnage_pos=chnage_pos, game_over=game_over, blocks=blocks, clock=clock, + white=white, red=red, black=black, dis=dis) # change it later + return game_env + + +def game_start(game_env): + pos = game_env["start_pos"] + chnage_pos = game_env["chnage_pos"] + game_over = game_env["game_over"] + blocks = game_env["blocks"] + clock = game_env["clock"] + white = game_env["white"] + red = game_env["red"] + black = game_env["black"] + dis = game_env["dis"] + + + while not game_over: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + chnage_pos = [-10, 0] + elif event.key == pygame.K_RIGHT: + chnage_pos = [10, 0] + elif event.key == pygame.K_UP: + chnage_pos = [0, -10] + elif event.key == pygame.K_DOWN: + chnage_pos = [0, 10] + + pos = [pos[0] + chnage_pos[0], pos[1] + chnage_pos[1]] + dis.fill(white) + pygame.draw.rect(dis, black, [pos[0], pos[1], 10, 10]) + + if pos in blocks: + game_over = True + + pygame.draw.rect(dis, red, [blocks[0][0], blocks[0][1], 20, 20]) + pygame.draw.rect(dis, red, [blocks[1][0], blocks[1][1], 20, 20]) + pygame.draw.rect(dis, red, [blocks[2][0], blocks[2][1], 20, 20]) + pygame.draw.rect(dis, red, [blocks[3][0], blocks[3][1], 20, 20]) + + pygame.display.update() + + clock.tick(30) + + pygame.quit() + diff --git a/src/main.py b/src/main.py index 9fe94c94..e98062d6 100644 --- a/src/main.py +++ b/src/main.py @@ -1,65 +1,4 @@ import pygame +import game -pygame.init() - -white = (255, 255, 255) -black = (0, 0, 0) -red = (255, 0, 0) - -dis = pygame.display.set_mode((800, 600)) -pygame.display.set_caption('Intelegentny Pszczelarz') - -game_over = False - -x1 = 300 -y1 = 300 - -x1_change = 0 -y1_change = 0 - -block_xy = [[100, 20], [100, 500], [700, 20], [700, 500]] -block1 = block_xy[0] -block2 = block_xy[1] -block3 = block_xy[2] -block4 = block_xy[3] - -clock = pygame.time.Clock() - -while not game_over: - for event in pygame.event.get(): - if event.type == pygame.QUIT: - game_over = True - if event.type == pygame.KEYDOWN: - if event.key == pygame.K_LEFT: - x1_change = -10 - y1_change = 0 - elif event.key == pygame.K_RIGHT: - x1_change = 10 - y1_change = 0 - elif event.key == pygame.K_UP: - y1_change = -10 - x1_change = 0 - elif event.key == pygame.K_DOWN: - y1_change = 10 - x1_change = 0 - - x1 += x1_change - y1 += y1_change - dis.fill(white) - pygame.draw.rect(dis, black, [x1, y1, 10, 10]) - - if [x1,y1] in block_xy: - game_over = True - - pygame.draw.rect(dis, red, [block1[0], block1[1], 20, 20]) - pygame.draw.rect(dis, red, [block2[0], block2[1], 20, 20]) - - pygame.draw.rect(dis, red, [block3[0], block3[1], 20, 20]) - pygame.draw.rect(dis, red, [block4[0], block4[1], 20, 20]) - - pygame.display.update() - - clock.tick(30) - -pygame.quit() -quit() +game.game_start(game.game_init())