diff --git a/src/main.py b/src/main.py index 0f1189b5..8e2283f7 100644 --- a/src/main.py +++ b/src/main.py @@ -1,6 +1,6 @@ import pygame import random -import Flower +#import Flower import Beehive import Frames from Field import Field, Neighbors @@ -25,6 +25,7 @@ pygame.display.set_icon(setIcon) ### tilemap +FLOWER = 0 SHORT = 1 TALL = 80 TREE = 100 @@ -40,7 +41,8 @@ Directions = { tiles_types = { SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'), TALL: pygame.image.load('spritesNtiles/tallGrass64.png'), - TREE: pygame.image.load('spritesNtiles/dirtTree64.png') + TREE: pygame.image.load('spritesNtiles/dirtTree64.png'), + FLOWER: pygame.image.load('spritesNtiles/flower64.png') } @@ -54,7 +56,7 @@ tilemap_types = [] for x in range(tilemapSizeX): tilemap_types.append([]) for y in range(tilemapSizeY): - rr = random.choices([SHORT, TALL, TREE], weights=[0.5, 0.4, 0.1])[0] + rr = random.choices([SHORT, TALL, FLOWER], weights=[0.5, 0.4, 0.1])[0] tilemap_types[x].append(rr)