Usuń 'main.py'

This commit is contained in:
Yevheniia Kryzhanovska 2023-04-10 19:43:01 +02:00
parent 493d74cdb0
commit 72a8060bcd
1 changed files with 0 additions and 141 deletions

141
main.py
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@ -1,141 +0,0 @@
import pygame
import Flower
import Beehive
import Frames
white = (255, 255, 255)
#setting caption and icon
pygame.display.set_caption('Smart Bee')
setIcon = pygame.image.load('spritesNtiles/bee64.png')
pygame.display.set_icon(setIcon)
#
###
########################################
#SHORT = pygame.image.load('spritesNtiles/shortGrass64.png') #0
#TALL = pygame.image.load('spritesNtiles/tallGrass64.png') #1
#TREE = pygame.image.load('spritesNtiles/dirtTree64.png') #10
### tilemap
SHORT = 0
TALL = 1
TREE = 10
BEE = pygame.image.load('spritesNtiles/bee64.png')
tiles = {
SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'),
TALL: pygame.image.load('spritesNtiles/tallGrass64.png'),
TREE: pygame.image.load('spritesNtiles/dirtTree64.png')
}
tilemap = [
[SHORT, SHORT, SHORT, TREE, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, TALL, SHORT, SHORT],
[SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT],
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
[TALL, TREE, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, TREE],
[SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL],
[SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, TREE, SHORT, SHORT, SHORT],
[SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, SHORT, TALL, SHORT],
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
[TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL],
[SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT],
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
]
tilemapSizeY = 12
tilemapSizeX = 15
tileSize = 64
###
#calculate the window size
disX = tilemapSizeX * tileSize
disY = tilemapSizeY * tileSize
# tilemap = [
# [0, 0, 0, 10, 0, 1, 1, 0, 0, 10],
# [0, 0, 0, 1, 1, 0, 0, 10, 0, 0],
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
# [1, 10, 0, 0, 0, 10, 0, 0, 0, 0],
# [0, 0, 0, 0, 0, 0, 0, 10, 0, 10],
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
# [0, 0, 1, 0, 0, 0, 0, 0, 10, 0],
# [0, 10, 0, 10, 0, 0, 0, 0, 1, 1],
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 10],
# [1, 0, 0, 0, 0, 0, 10, 0, 0, 0]
# ]
pygame.init()
dis = pygame.display.set_mode((disX, disY))
clock = pygame.time.Clock()
#position of the bee and pos changings
XChanges = 0
XPosBee = 64
YChanges = 0
YPosBee = 64
while True:
for event in pygame.event.get():
#check to quit
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
# game_over = True
pygame.quit()
quit()
#printing map
for i in range(len(tilemap)):
for j in range(len(tilemap[i])):
dis.blit(tiles[tilemap[i][j]], (j * tileSize, i * tileSize))
#movement speed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
XChanges = 0
YChanges = -16
if event.key == pygame.K_DOWN:
XChanges = 0
YChanges = 16
if event.key == pygame.K_LEFT:
XChanges = -16
YChanges = 0
if event.key == pygame.K_RIGHT:
XChanges = 16
YChanges = 0
#stopmovement when a key is up
if event.type == pygame.KEYUP:
XChanges = 0
YChanges = 0
#calculating position of the bee
if disX >= XPosBee >= 0:
XPosBee = XPosBee + XChanges
if disY >= YPosBee >= 0:
YPosBee = YPosBee + YChanges
#left and up restriction
if XPosBee <= 0:
XPosBee = 0
elif XPosBee >= disX:
XPosBee = disX
elif YPosBee <= 0:
YPosBee = 0
elif YPosBee >= disY:
YPosBee = disY
#beatiful bee
dis.blit(BEE, (XPosBee, YPosBee))
#updating
# pygame.display.flip()
pygame.display.update()
clock.tick(10000)