Usuń 'main.py'
This commit is contained in:
parent
493d74cdb0
commit
72a8060bcd
141
main.py
141
main.py
@ -1,141 +0,0 @@
|
||||
import pygame
|
||||
import Flower
|
||||
import Beehive
|
||||
import Frames
|
||||
|
||||
|
||||
white = (255, 255, 255)
|
||||
|
||||
#setting caption and icon
|
||||
pygame.display.set_caption('Smart Bee')
|
||||
setIcon = pygame.image.load('spritesNtiles/bee64.png')
|
||||
pygame.display.set_icon(setIcon)
|
||||
|
||||
#
|
||||
###
|
||||
########################################
|
||||
|
||||
|
||||
#SHORT = pygame.image.load('spritesNtiles/shortGrass64.png') #0
|
||||
#TALL = pygame.image.load('spritesNtiles/tallGrass64.png') #1
|
||||
#TREE = pygame.image.load('spritesNtiles/dirtTree64.png') #10
|
||||
|
||||
|
||||
### tilemap
|
||||
SHORT = 0
|
||||
TALL = 1
|
||||
TREE = 10
|
||||
BEE = pygame.image.load('spritesNtiles/bee64.png')
|
||||
|
||||
tiles = {
|
||||
SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'),
|
||||
TALL: pygame.image.load('spritesNtiles/tallGrass64.png'),
|
||||
TREE: pygame.image.load('spritesNtiles/dirtTree64.png')
|
||||
}
|
||||
|
||||
tilemap = [
|
||||
[SHORT, SHORT, SHORT, TREE, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, TALL, SHORT, SHORT],
|
||||
[SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT],
|
||||
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
|
||||
[TALL, TREE, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, TREE],
|
||||
[SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
|
||||
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL],
|
||||
[SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, TREE, SHORT, SHORT, SHORT],
|
||||
[SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, SHORT, TALL, SHORT],
|
||||
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
|
||||
[TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL],
|
||||
[SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT],
|
||||
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
|
||||
|
||||
]
|
||||
tilemapSizeY = 12
|
||||
tilemapSizeX = 15
|
||||
tileSize = 64
|
||||
###
|
||||
|
||||
|
||||
#calculate the window size
|
||||
disX = tilemapSizeX * tileSize
|
||||
disY = tilemapSizeY * tileSize
|
||||
|
||||
# tilemap = [
|
||||
# [0, 0, 0, 10, 0, 1, 1, 0, 0, 10],
|
||||
# [0, 0, 0, 1, 1, 0, 0, 10, 0, 0],
|
||||
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
||||
# [1, 10, 0, 0, 0, 10, 0, 0, 0, 0],
|
||||
# [0, 0, 0, 0, 0, 0, 0, 10, 0, 10],
|
||||
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
|
||||
# [0, 0, 1, 0, 0, 0, 0, 0, 10, 0],
|
||||
# [0, 10, 0, 10, 0, 0, 0, 0, 1, 1],
|
||||
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 10],
|
||||
# [1, 0, 0, 0, 0, 0, 10, 0, 0, 0]
|
||||
# ]
|
||||
|
||||
|
||||
pygame.init()
|
||||
dis = pygame.display.set_mode((disX, disY))
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
#position of the bee and pos changings
|
||||
XChanges = 0
|
||||
XPosBee = 64
|
||||
|
||||
YChanges = 0
|
||||
YPosBee = 64
|
||||
|
||||
while True:
|
||||
|
||||
for event in pygame.event.get():
|
||||
#check to quit
|
||||
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
|
||||
# game_over = True
|
||||
pygame.quit()
|
||||
quit()
|
||||
|
||||
#printing map
|
||||
for i in range(len(tilemap)):
|
||||
for j in range(len(tilemap[i])):
|
||||
dis.blit(tiles[tilemap[i][j]], (j * tileSize, i * tileSize))
|
||||
|
||||
#movement speed
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_UP:
|
||||
XChanges = 0
|
||||
YChanges = -16
|
||||
if event.key == pygame.K_DOWN:
|
||||
XChanges = 0
|
||||
YChanges = 16
|
||||
if event.key == pygame.K_LEFT:
|
||||
XChanges = -16
|
||||
YChanges = 0
|
||||
if event.key == pygame.K_RIGHT:
|
||||
XChanges = 16
|
||||
YChanges = 0
|
||||
#stopmovement when a key is up
|
||||
if event.type == pygame.KEYUP:
|
||||
XChanges = 0
|
||||
YChanges = 0
|
||||
#calculating position of the bee
|
||||
if disX >= XPosBee >= 0:
|
||||
XPosBee = XPosBee + XChanges
|
||||
if disY >= YPosBee >= 0:
|
||||
YPosBee = YPosBee + YChanges
|
||||
|
||||
#left and up restriction
|
||||
if XPosBee <= 0:
|
||||
XPosBee = 0
|
||||
elif XPosBee >= disX:
|
||||
XPosBee = disX
|
||||
elif YPosBee <= 0:
|
||||
YPosBee = 0
|
||||
elif YPosBee >= disY:
|
||||
YPosBee = disY
|
||||
|
||||
#beatiful bee
|
||||
dis.blit(BEE, (XPosBee, YPosBee))
|
||||
|
||||
#updating
|
||||
# pygame.display.flip()
|
||||
pygame.display.update()
|
||||
clock.tick(10000)
|
||||
|
Loading…
Reference in New Issue
Block a user