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refactor/f
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302d178697 |
67
src/game.py
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67
src/game.py
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import pygame
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def game_init():
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pygame.init()
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white = (255, 255, 255)
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black = (0, 0, 0)
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red = (255, 0, 0)
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start_pos = [300, 300]
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chnage_pos = [0, 0]
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game_over = False
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blocks = [[100, 20], [100, 500], [700, 20], [700, 500]]
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clock = pygame.time.Clock()
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dis = pygame.display.set_mode((800, 600))
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pygame.display.set_caption('Intelegentny Pszczelarz')
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game_env = dict(start_pos=start_pos, chnage_pos=chnage_pos, game_over=game_over, blocks=blocks, clock=clock,
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white=white, red=red, black=black, dis=dis) # change it later
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return game_env
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def game_start(game_env):
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pos = game_env["start_pos"]
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chnage_pos = game_env["chnage_pos"]
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game_over = game_env["game_over"]
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blocks = game_env["blocks"]
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clock = game_env["clock"]
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white = game_env["white"]
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red = game_env["red"]
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black = game_env["black"]
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dis = game_env["dis"]
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while not game_over:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game_over = True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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chnage_pos = [-10, 0]
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elif event.key == pygame.K_RIGHT:
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chnage_pos = [10, 0]
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elif event.key == pygame.K_UP:
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chnage_pos = [0, -10]
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elif event.key == pygame.K_DOWN:
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chnage_pos = [0, 10]
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pos = [pos[0] + chnage_pos[0], pos[1] + chnage_pos[1]]
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dis.fill(white)
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pygame.draw.rect(dis, black, [pos[0], pos[1], 10, 10])
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if pos in blocks:
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game_over = True
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pygame.draw.rect(dis, red, [blocks[0][0], blocks[0][1], 20, 20])
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pygame.draw.rect(dis, red, [blocks[1][0], blocks[1][1], 20, 20])
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pygame.draw.rect(dis, red, [blocks[2][0], blocks[2][1], 20, 20])
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pygame.draw.rect(dis, red, [blocks[3][0], blocks[3][1], 20, 20])
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pygame.display.update()
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clock.tick(30)
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pygame.quit()
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65
src/main.py
65
src/main.py
@ -1,65 +1,4 @@
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import pygame
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import pygame
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import game
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pygame.init()
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game.game_start(game.game_init())
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white = (255, 255, 255)
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black = (0, 0, 0)
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red = (255, 0, 0)
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dis = pygame.display.set_mode((800, 600))
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pygame.display.set_caption('Intelegentny Pszczelarz')
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game_over = False
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x1 = 300
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y1 = 300
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x1_change = 0
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y1_change = 0
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block_xy = [[100, 20], [100, 500], [700, 20], [700, 500]]
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block1 = block_xy[0]
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block2 = block_xy[1]
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block3 = block_xy[2]
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block4 = block_xy[3]
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clock = pygame.time.Clock()
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while not game_over:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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game_over = True
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x1_change = -10
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y1_change = 0
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elif event.key == pygame.K_RIGHT:
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x1_change = 10
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y1_change = 0
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elif event.key == pygame.K_UP:
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y1_change = -10
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x1_change = 0
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elif event.key == pygame.K_DOWN:
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y1_change = 10
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x1_change = 0
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x1 += x1_change
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y1 += y1_change
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dis.fill(white)
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pygame.draw.rect(dis, black, [x1, y1, 10, 10])
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if [x1,y1] in block_xy:
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game_over = True
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pygame.draw.rect(dis, red, [block1[0], block1[1], 20, 20])
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pygame.draw.rect(dis, red, [block2[0], block2[1], 20, 20])
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pygame.draw.rect(dis, red, [block3[0], block3[1], 20, 20])
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pygame.draw.rect(dis, red, [block4[0], block4[1], 20, 20])
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pygame.display.update()
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clock.tick(30)
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pygame.quit()
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quit()
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