#ifndef PGFONT_INTERNAL_H #define PGFONT_INTERNAL_H #include /* test font initialization */ #define FONT_INIT_CHECK() \ if (!(*(int *)PyFONT_C_API[2])) \ return RAISE(pgExc_SDLError, "font system not initialized") #include "include/pygame_font.h" #define PYGAMEAPI_FONT_NUMSLOTS 3 #endif /* ~PGFONT_INTERNAL_H */