/* pygame - Python Game Library Copyright (C) 2000-2001 Pete Shinners This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Pete Shinners pete@shinners.org */ #include #include "pgplatform.h" struct TTF_Font; typedef struct { PyObject_HEAD TTF_Font *font; PyObject *weakreflist; unsigned int ttf_init_generation; } PyFontObject; #define PyFont_AsFont(x) (((PyFontObject *)x)->font) #ifndef PYGAMEAPI_FONT_INTERNAL #include "pgimport.h" PYGAMEAPI_DEFINE_SLOTS(font); #define PyFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(font, 0)) #define PyFont_Check(x) ((x)->ob_type == &PyFont_Type) #define PyFont_New (*(PyObject * (*)(TTF_Font *)) PYGAMEAPI_GET_SLOT(font, 1)) /*slot 2 taken by FONT_INIT_CHECK*/ #define import_pygame_font() _IMPORT_PYGAME_MODULE(font) #endif