from typing import Dict, Mapping, Optional from pygame.joystick import JoystickType def init() -> None: ... def get_init() -> bool: ... def quit() -> None: ... def set_eventstate(state: bool) -> None: ... def get_eventstate() -> bool: ... def update() -> None: ... def get_count() -> int: ... def is_controller(index: int) -> bool: ... def name_forindex(index: int) -> Optional[str]: ... class Controller: def __init__(self, index: int) -> None: ... @property def name(self) -> str: ... @property def id(self) -> int: ... def init(self) -> None: ... def get_init(self) -> bool: ... def quit(self) -> None: ... @staticmethod def from_joystick(joy: JoystickType) -> Controller: ... def attached(self) -> bool: ... def as_joystick(self) -> JoystickType: ... def get_axis(self, axis: int) -> int: ... def get_button(self, button: int) -> bool: ... def get_mapping(self) -> Dict[str, str]: ... def set_mapping(self, mapping: Mapping[str, str]) -> int: ... def rumble( self, low_frequency: float, high_frequency: float, duration: int ) -> bool: ... def stop_rumble(self) -> None: ...