# pygame - Python Game Library # Copyright (C) 2000-2001 Pete Shinners # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Library General Public # License as published by the Free Software Foundation; either # version 2 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this library; if not, write to the Free # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # Pete Shinners # pete@shinners.org """Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. The package is highly portable, with games running on Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux.""" import sys import os # Choose Windows display driver if os.name == "nt": pygame_dir = os.path.split(__file__)[0] # pypy does not find the dlls, so we add package folder to PATH. os.environ["PATH"] = os.environ["PATH"] + ";" + pygame_dir # windows store python does not find the dlls, so we run this if sys.version_info > (3, 8): os.add_dll_directory(pygame_dir) # only available in 3.8+ # cleanup namespace del pygame_dir # when running under X11, always set the SDL window WM_CLASS to make the # window managers correctly match the pygame window. elif "DISPLAY" in os.environ and "SDL_VIDEO_X11_WMCLASS" not in os.environ: os.environ["SDL_VIDEO_X11_WMCLASS"] = os.path.basename(sys.argv[0]) def _attribute_undefined(name): raise RuntimeError(f"{name} is not available") class MissingModule: _NOT_IMPLEMENTED_ = True def __init__(self, name, urgent=0): self.name = name exc_type, exc_msg = sys.exc_info()[:2] self.info = str(exc_msg) self.reason = f"{exc_type.__name__}: {self.info}" self.urgent = urgent if urgent: self.warn() def __getattr__(self, var): if not self.urgent: self.warn() self.urgent = 1 missing_msg = f"{self.name} module not available ({self.reason})" raise NotImplementedError(missing_msg) def __bool__(self): return False def warn(self): msg_type = "import" if self.urgent else "use" message = f"{msg_type} {self.name}: {self.info}\n({self.reason})" try: import warnings level = 4 if self.urgent else 3 warnings.warn(message, RuntimeWarning, level) except ImportError: print(message) # we need to import like this, each at a time. the cleanest way to import # our modules is with the import command (not the __import__ function) # isort: skip_file # first, the "required" modules from pygame.base import * # pylint: disable=wildcard-import; lgtm[py/polluting-import] from pygame.constants import * # now has __all__ pylint: disable=wildcard-import; lgtm[py/polluting-import] from pygame.version import * # pylint: disable=wildcard-import; lgtm[py/polluting-import] from pygame.rect import Rect from pygame.rwobject import encode_string, encode_file_path import pygame.surflock import pygame.color Color = pygame.color.Color import pygame.bufferproxy BufferProxy = pygame.bufferproxy.BufferProxy import pygame.math Vector2 = pygame.math.Vector2 Vector3 = pygame.math.Vector3 __version__ = ver # next, the "standard" modules # we still allow them to be missing for stripped down pygame distributions if get_sdl_version() < (2, 0, 0): # cdrom only available for SDL 1.2.X try: import pygame.cdrom except (ImportError, OSError): cdrom = MissingModule("cdrom", urgent=1) try: import pygame.display except (ImportError, OSError): display = MissingModule("display", urgent=1) try: import pygame.draw except (ImportError, OSError): draw = MissingModule("draw", urgent=1) try: import pygame.event except (ImportError, OSError): event = MissingModule("event", urgent=1) try: import pygame.image except (ImportError, OSError): image = MissingModule("image", urgent=1) try: import pygame.joystick except (ImportError, OSError): joystick = MissingModule("joystick", urgent=1) try: import pygame.key except (ImportError, OSError): key = MissingModule("key", urgent=1) try: import pygame.mouse except (ImportError, OSError): mouse = MissingModule("mouse", urgent=1) try: import pygame.cursors from pygame.cursors import Cursor except (ImportError, OSError): cursors = MissingModule("cursors", urgent=1) def Cursor(*args): # pylint: disable=unused-argument _attribute_undefined("pygame.Cursor") try: import pygame.sprite except (ImportError, OSError): sprite = MissingModule("sprite", urgent=1) try: import pygame.threads except (ImportError, OSError): threads = MissingModule("threads", urgent=1) try: import pygame.pixelcopy except (ImportError, OSError): pixelcopy = MissingModule("pixelcopy", urgent=1) try: from pygame.surface import Surface, SurfaceType except (ImportError, OSError): def Surface(size, flags, depth, masks): # pylint: disable=unused-argument _attribute_undefined("pygame.Surface") SurfaceType = Surface try: import pygame.mask from pygame.mask import Mask except (ImportError, OSError): mask = MissingModule("mask", urgent=0) def Mask(size, fill): # pylint: disable=unused-argument _attribute_undefined("pygame.Mask") try: from pygame.pixelarray import PixelArray except (ImportError, OSError): def PixelArray(surface): # pylint: disable=unused-argument _attribute_undefined("pygame.PixelArray") try: from pygame.overlay import Overlay except (ImportError, OSError): def Overlay(format, size): # pylint: disable=unused-argument _attribute_undefined("pygame.Overlay") try: import pygame.time except (ImportError, OSError): time = MissingModule("time", urgent=1) try: import pygame.transform except (ImportError, OSError): transform = MissingModule("transform", urgent=1) # lastly, the "optional" pygame modules if "PYGAME_FREETYPE" in os.environ: try: import pygame.ftfont as font sys.modules["pygame.font"] = font except (ImportError, OSError): pass try: import pygame.font import pygame.sysfont pygame.font.SysFont = pygame.sysfont.SysFont pygame.font.get_fonts = pygame.sysfont.get_fonts pygame.font.match_font = pygame.sysfont.match_font except (ImportError, OSError): font = MissingModule("font", urgent=0) # try and load pygame.mixer_music before mixer, for py2app... try: import pygame.mixer_music # del pygame.mixer_music # print("NOTE2: failed importing pygame.mixer_music in lib/__init__.py") except (ImportError, OSError): pass try: import pygame.mixer except (ImportError, OSError): mixer = MissingModule("mixer", urgent=0) try: import pygame.scrap except (ImportError, OSError): scrap = MissingModule("scrap", urgent=0) try: import pygame.surfarray except (ImportError, OSError): surfarray = MissingModule("surfarray", urgent=0) try: import pygame.sndarray except (ImportError, OSError): sndarray = MissingModule("sndarray", urgent=0) try: import pygame.fastevent except (ImportError, OSError): fastevent = MissingModule("fastevent", urgent=0) # there's also a couple "internal" modules not needed # by users, but putting them here helps "dependency finder" # programs get everything they need (like py2exe) try: import pygame.imageext del pygame.imageext except (ImportError, OSError): pass # this internal module needs to be included for dependency # finders, but can't be deleted, as some tests need it try: import pygame.pkgdata except (ImportError, OSError): pass def packager_imports(): """some additional imports that py2app/py2exe will want to see""" import atexit import numpy import OpenGL.GL import pygame.macosx import pygame.colordict # make Rects pickleable import copyreg def __rect_constructor(x, y, w, h): return Rect(x, y, w, h) def __rect_reduce(r): assert isinstance(r, Rect) return __rect_constructor, (r.x, r.y, r.w, r.h) copyreg.pickle(Rect, __rect_reduce, __rect_constructor) # make Colors pickleable def __color_constructor(r, g, b, a): return Color(r, g, b, a) def __color_reduce(c): assert isinstance(c, Color) return __color_constructor, (c.r, c.g, c.b, c.a) copyreg.pickle(Color, __color_reduce, __color_constructor) # Thanks for supporting pygame. Without support now, there won't be pygame later. if "PYGAME_HIDE_SUPPORT_PROMPT" not in os.environ: print( "pygame {} (SDL {}.{}.{}, Python {}.{}.{})".format( # pylint: disable=consider-using-f-string ver, *get_sdl_version() + sys.version_info[0:3] ) ) print("Hello from the pygame community. https://www.pygame.org/contribute.html") # cleanup namespace del pygame, os, sys, MissingModule, copyreg, packager_imports