import numpy from pygame.surface import Surface from ._common import Literal _kind = Literal["P", "p", "R", "r", "G", "g", "B", "b", "A", "a", "C", "c"] def surface_to_array( array: numpy.ndarray, surface: Surface, kind: _kind = "P", opaque: int = 255, clear: int = 0, ) -> None: ... def array_to_surface(surface: Surface, array: numpy.ndarray) -> None: ... def map_array( array1: numpy.ndarray, array2: numpy.ndarray, surface: Surface ) -> None: ... def make_surface(array: numpy.ndarray) -> Surface: ...