from typing import Any, Iterator, Sequence, Tuple, Union, overload from pygame.surface import Surface from ._common import FileArg, Literal _Small_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str ] _Big_string = Tuple[ str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, ] arrow: Cursor diamond: Cursor broken_x: Cursor tri_left: Cursor tri_right: Cursor ball: Cursor thickarrow_strings: _Big_string sizer_x_strings: _Small_string sizer_y_strings: _Big_string sizer_xy_strings: _Small_string textmarker_strings: _Small_string def compile( strings: Sequence[str], black: str = "X", white: str = ".", xor: str = "o", ) -> Tuple[Tuple[int, ...], Tuple[int, ...]]: ... def load_xbm( curs: FileArg, mask: FileArg ) -> Tuple[Tuple[int, int], Tuple[int, int], Tuple[int, ...], Tuple[int, ...]]: ... class Cursor: @overload def __init__(self, constant: int = ...) -> None: ... @overload def __init__(self, cursor: Cursor) -> None: ... @overload def __init__( self, size: Union[Tuple[int, int], Sequence[int]], hotspot: Union[Tuple[int, int], Sequence[int]], xormasks: Sequence[int], andmasks: Sequence[int], ) -> None: ... @overload def __init__( self, hotspot: Union[Tuple[int, int], Sequence[int]], surface: Surface, ) -> None: ... def __iter__(self) -> Iterator[Any]: ... def __len__(self) -> int: ... def __copy__(self) -> Cursor: ... def __hash__(self) -> int: ... def __getitem__( self, index: int ) -> Union[int, Tuple[int, int], Sequence[int], Surface]: ... copy = __copy__ type: Literal["system", "color", "bitmap"] data: Union[ Tuple[int], Tuple[Tuple[int, int], Tuple[int, int], Tuple[int, ...], Tuple[int, ...]], Tuple[Union[Tuple[int, int], Sequence[int]], Surface], ]