#!/usr/bin/env python """ pygame.examples.chimp This simple example is used for the line-by-line tutorial that comes with pygame. It is based on a 'popular' web banner. Note there are comments here, but for the full explanation, follow along in the tutorial. """ # Import Modules import os import pygame as pg if not pg.font: print("Warning, fonts disabled") if not pg.mixer: print("Warning, sound disabled") main_dir = os.path.split(os.path.abspath(__file__))[0] data_dir = os.path.join(main_dir, "data") # functions to create our resources def load_image(name, colorkey=None, scale=1): fullname = os.path.join(data_dir, name) image = pg.image.load(fullname) image = image.convert() size = image.get_size() size = (size[0] * scale, size[1] * scale) image = pg.transform.scale(image, size) if colorkey is not None: if colorkey == -1: colorkey = image.get_at((0, 0)) image.set_colorkey(colorkey, pg.RLEACCEL) return image, image.get_rect() def load_sound(name): class NoneSound: def play(self): pass if not pg.mixer or not pg.mixer.get_init(): return NoneSound() fullname = os.path.join(data_dir, name) sound = pg.mixer.Sound(fullname) return sound # classes for our game objects class Fist(pg.sprite.Sprite): """moves a clenched fist on the screen, following the mouse""" def __init__(self): pg.sprite.Sprite.__init__(self) # call Sprite initializer self.image, self.rect = load_image("fist.png", -1) self.fist_offset = (-235, -80) self.punching = False def update(self): """move the fist based on the mouse position""" pos = pg.mouse.get_pos() self.rect.topleft = pos self.rect.move_ip(self.fist_offset) if self.punching: self.rect.move_ip(15, 25) def punch(self, target): """returns true if the fist collides with the target""" if not self.punching: self.punching = True hitbox = self.rect.inflate(-5, -5) return hitbox.colliderect(target.rect) def unpunch(self): """called to pull the fist back""" self.punching = False class Chimp(pg.sprite.Sprite): """moves a monkey critter across the screen. it can spin the monkey when it is punched.""" def __init__(self): pg.sprite.Sprite.__init__(self) # call Sprite initializer self.image, self.rect = load_image("chimp.png", -1, 4) screen = pg.display.get_surface() self.area = screen.get_rect() self.rect.topleft = 10, 90 self.move = 18 self.dizzy = False def update(self): """walk or spin, depending on the monkeys state""" if self.dizzy: self._spin() else: self._walk() def _walk(self): """move the monkey across the screen, and turn at the ends""" newpos = self.rect.move((self.move, 0)) if not self.area.contains(newpos): if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move newpos = self.rect.move((self.move, 0)) self.image = pg.transform.flip(self.image, True, False) self.rect = newpos def _spin(self): """spin the monkey image""" center = self.rect.center self.dizzy = self.dizzy + 12 if self.dizzy >= 360: self.dizzy = False self.image = self.original else: rotate = pg.transform.rotate self.image = rotate(self.original, self.dizzy) self.rect = self.image.get_rect(center=center) def punched(self): """this will cause the monkey to start spinning""" if not self.dizzy: self.dizzy = True self.original = self.image def main(): """this function is called when the program starts. it initializes everything it needs, then runs in a loop until the function returns.""" # Initialize Everything pg.init() screen = pg.display.set_mode((1280, 480), pg.SCALED) pg.display.set_caption("Monkey Fever") pg.mouse.set_visible(False) # Create The Background background = pg.Surface(screen.get_size()) background = background.convert() background.fill((170, 238, 187)) # Put Text On The Background, Centered if pg.font: font = pg.font.Font(None, 64) text = font.render("Pummel The Chimp, And Win $$$", True, (10, 10, 10)) textpos = text.get_rect(centerx=background.get_width() / 2, y=10) background.blit(text, textpos) # Display The Background screen.blit(background, (0, 0)) pg.display.flip() # Prepare Game Objects whiff_sound = load_sound("whiff.wav") punch_sound = load_sound("punch.wav") chimp = Chimp() fist = Fist() allsprites = pg.sprite.RenderPlain((chimp, fist)) clock = pg.time.Clock() # Main Loop going = True while going: clock.tick(60) # Handle Input Events for event in pg.event.get(): if event.type == pg.QUIT: going = False elif event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE: going = False elif event.type == pg.MOUSEBUTTONDOWN: if fist.punch(chimp): punch_sound.play() # punch chimp.punched() else: whiff_sound.play() # miss elif event.type == pg.MOUSEBUTTONUP: fist.unpunch() allsprites.update() # Draw Everything screen.blit(background, (0, 0)) allsprites.draw(screen) pg.display.flip() pg.quit() # Game Over # this calls the 'main' function when this script is executed if __name__ == "__main__": main()