#!/usr/bin/env python """ pygame.examples.sound Playing a soundfile and waiting for it to finish. You'll need the pygame.mixer module for this to work. Note how in this simple example we don't even bother loading all of the pygame package. Just pick the mixer for sound and time for the delay function. Optional command line argument: audio file name """ import os import sys import pygame as pg main_dir = os.path.split(os.path.abspath(__file__))[0] def main(file_path=None): """Play an audio file as a buffered sound sample :param str file_path: audio file (default data/secosmic_low.wav) """ # choose a desired audio format pg.mixer.init(11025) # raises exception on fail # load the sound sound = pg.mixer.Sound(file_path) # start playing print("Playing Sound...") channel = sound.play() # poll until finished while channel.get_busy(): # still playing print(" ...still going...") pg.time.wait(1000) print("...Finished") pg.quit() if __name__ == "__main__": if len(sys.argv) > 1: main(sys.argv[1]) else: main(os.path.join(main_dir, "data", "secosmic_lo.wav"))