import unittest import sys import pygame from pygame._sdl2 import video class VideoModuleTest(unittest.TestCase): default_caption = "pygame window" @unittest.skipIf( not (sys.maxsize > 2**32), "32 bit SDL 2.0.16 has an issue.", ) def test_renderer_set_viewport(self): """works.""" window = video.Window(title=self.default_caption, size=(800, 600)) renderer = video.Renderer(window=window) renderer.logical_size = (1920, 1080) rect = pygame.Rect(0, 0, 1920, 1080) renderer.set_viewport(rect) self.assertEqual(renderer.get_viewport(), (0, 0, 1920, 1080)) if __name__ == "__main__": unittest.main()