from typing import Union, final from pygame.event import Event def get_ticks() -> int: ... def wait(milliseconds: int) -> int: ... def delay(milliseconds: int) -> int: ... def set_timer(event: Union[int, Event], millis: int, loops: int = 0) -> None: ... @final class Clock: def tick(self, framerate: float = 0) -> int: ... def tick_busy_loop(self, framerate: float = 0) -> int: ... def get_time(self) -> int: ... def get_rawtime(self) -> int: ... def get_fps(self) -> float: ...