36 lines
1.1 KiB
Python
36 lines
1.1 KiB
Python
from typing import Sequence, Tuple, Union, overload
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from typing_extensions import Literal
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from pygame.cursors import Cursor
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from pygame.surface import Surface
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@overload
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def get_pressed(num_buttons: Literal[3] = 3) -> Tuple[bool, bool, bool]: ...
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@overload
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def get_pressed(num_buttons: Literal[5]) -> Tuple[bool, bool, bool, bool, bool]: ...
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def get_pos() -> Tuple[int, int]: ...
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def get_rel() -> Tuple[int, int]: ...
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@overload
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def set_pos(pos: Union[Sequence[float], Tuple[float, float]]) -> None: ...
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@overload
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def set_pos(x: float, y: float) -> None: ...
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def set_visible(value: bool) -> int: ...
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def get_visible() -> bool: ...
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def get_focused() -> bool: ...
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@overload
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def set_cursor(cursor: Cursor) -> None: ...
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@overload
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def set_cursor(constant: int) -> None: ...
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@overload
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def set_cursor(
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size: Union[Tuple[int, int], Sequence[int]],
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hotspot: Union[Tuple[int, int], Sequence[int]],
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xormasks: Sequence[int],
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andmasks: Sequence[int],
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) -> None: ...
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@overload
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def set_cursor(
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hotspot: Union[Tuple[int, int], Sequence[int]], surface: Surface
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) -> None: ...
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def get_cursor() -> Cursor: ...
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def set_system_cursor(cursor: int) -> None: ...
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