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704 lines
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<h5>pygame documentation</h5>
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<a href="https://www.pygame.org/">Pygame Home</a> ||
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<p class="bottom"><b>Most useful stuff</b>:
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<a href="color.html">Color</a> |
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<a href="display.html">display</a> |
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<a href="draw.html">draw</a> |
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<a href="event.html">event</a> |
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<a href="font.html">font</a> |
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<a href="cursors.html">cursors</a> |
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<a href="mask.html">mask</a> |
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<a href="gfxdraw.html">gfxdraw</a> |
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<a href="midi.html">midi</a> |
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<a href="pixelarray.html">PixelArray</a> |
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<a href="pixelcopy.html">pixelcopy</a> |
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<a href="sndarray.html">sndarray</a> |
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<a href="surfarray.html">surfarray</a> |
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<a href="math.html">math</a>
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<p class="bottom"><b>Other</b>:
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<a href="camera.html">camera</a> |
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<a href="scrap.html">scrap</a> |
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<a href="touch.html">touch</a> |
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<section id="module-pygame.examples">
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<span id="pygame-examples"></span><dl class="definition">
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<dt class="title module sig sig-object">
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<code class="docutils literal notranslate"><span class="pre">pygame.examples</span></code></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">module of example programs</span></div>
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</div>
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<table class="toc docutils align-default">
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.aliens.main">pygame.examples.aliens.main</a></div>
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</td>
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<td>—</td>
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<td>play the full aliens example</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.stars.main">pygame.examples.stars.main</a></div>
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</td>
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<td>—</td>
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<td>run a simple starfield example</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.chimp.main">pygame.examples.chimp.main</a></div>
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</td>
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<td>—</td>
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<td>hit the moving chimp</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.moveit.main">pygame.examples.moveit.main</a></div>
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</td>
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<td>—</td>
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<td>display animated objects on the screen</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.fonty.main">pygame.examples.fonty.main</a></div>
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</td>
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<td>—</td>
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<td>run a font rendering example</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.freetype_misc.main">pygame.examples.freetype_misc.main</a></div>
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</td>
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<td>—</td>
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<td>run a FreeType rendering example</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.vgrade.main">pygame.examples.vgrade.main</a></div>
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</td>
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<td>—</td>
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<td>display a vertical gradient</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.eventlist.main">pygame.examples.eventlist.main</a></div>
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</td>
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<td>—</td>
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<td>display pygame events</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.arraydemo.main">pygame.examples.arraydemo.main</a></div>
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</td>
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<td>—</td>
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<td>show various surfarray effects</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.sound.main">pygame.examples.sound.main</a></div>
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</td>
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<td>—</td>
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<td>load and play a sound</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.sound_array_demos.main">pygame.examples.sound_array_demos.main</a></div>
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</td>
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<td>—</td>
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<td>play various sndarray effects</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.liquid.main">pygame.examples.liquid.main</a></div>
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</td>
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<td>—</td>
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<td>display an animated liquid effect</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.glcube.main">pygame.examples.glcube.main</a></div>
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</td>
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<td>—</td>
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<td>display an animated 3D cube using OpenGL</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.scrap_clipboard.main">pygame.examples.scrap_clipboard.main</a></div>
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</td>
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<td>—</td>
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<td>access the clipboard</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.mask.main">pygame.examples.mask.main</a></div>
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</td>
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<td>—</td>
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<td>display multiple images bounce off each other using collision detection</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.testsprite.main">pygame.examples.testsprite.main</a></div>
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</td>
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<td>—</td>
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<td>show lots of sprites moving around</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.headless_no_windows_needed.main">pygame.examples.headless_no_windows_needed.main</a></div>
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</td>
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<td>—</td>
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<td>write an image file that is smoothscaled copy of an input file</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.joystick.main">pygame.examples.joystick.main</a></div>
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</td>
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<td>—</td>
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<td>demonstrate joystick functionality</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.blend_fill.main">pygame.examples.blend_fill.main</a></div>
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</td>
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<td>—</td>
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<td>demonstrate the various surface.fill method blend options</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.blit_blends.main">pygame.examples.blit_blends.main</a></div>
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</td>
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<td>—</td>
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<td>uses alternative additive fill to that of surface.fill</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.cursors.main">pygame.examples.cursors.main</a></div>
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</td>
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<td>—</td>
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<td>display two different custom cursors</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.pixelarray.main">pygame.examples.pixelarray.main</a></div>
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</td>
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<td>—</td>
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<td>display various pixelarray generated effects</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.scaletest.main">pygame.examples.scaletest.main</a></div>
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</td>
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<td>—</td>
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<td>interactively scale an image using smoothscale</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.midi.main">pygame.examples.midi.main</a></div>
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</td>
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<td>—</td>
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<td>run a midi example</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.scroll.main">pygame.examples.scroll.main</a></div>
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</td>
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<td>—</td>
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<td>run a Surface.scroll example that shows a magnified image</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.camera.main">pygame.examples.camera.main</a></div>
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</td>
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<td>—</td>
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<td>display video captured live from an attached camera</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="examples.html#pygame.examples.playmus.main">pygame.examples.playmus.main</a></div>
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</td>
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<td>—</td>
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<td>play an audio file</td>
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</tr>
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</tbody>
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</table>
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<p>These examples should help get you started with pygame. Here is a brief rundown
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of what you get. The source code for these examples is in the public domain.
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Feel free to use for your own projects.</p>
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<p>There are several ways to run the examples. First they can be run as
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stand-alone programs. Second they can be imported and their <code class="docutils literal notranslate"><span class="pre">main()</span></code> methods
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called (see below). Finally, the easiest way is to use the python -m option:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python</span> <span class="o">-</span><span class="n">m</span> <span class="n">pygame</span><span class="o">.</span><span class="n">examples</span><span class="o">.<</span><span class="n">example</span> <span class="n">name</span><span class="o">></span> <span class="o"><</span><span class="n">example</span> <span class="n">arguments</span><span class="o">></span>
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</pre></div>
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</div>
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<p>eg:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">python</span> <span class="o">-</span><span class="n">m</span> <span class="n">pygame</span><span class="o">.</span><span class="n">examples</span><span class="o">.</span><span class="n">scaletest</span> <span class="n">someimage</span><span class="o">.</span><span class="n">png</span>
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</pre></div>
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</div>
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<p>Resources such as images and sounds for the examples are found in the
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pygame/examples/data subdirectory.</p>
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<p>You can find where the example files are installed by using the following
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commands inside the python interpreter.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="kn">import</span> <span class="nn">pygame.examples.scaletest</span>
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<span class="gp">>>> </span><span class="n">pygame</span><span class="o">.</span><span class="n">examples</span><span class="o">.</span><span class="n">scaletest</span><span class="o">.</span><span class="vm">__file__</span>
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<span class="go">'/usr/lib/python2.6/site-packages/pygame/examples/scaletest.py'</span>
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</pre></div>
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</div>
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<p>On each OS and version of Python the location will be slightly different.
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For example on Windows it might be in 'C:/Python26/Lib/site-packages/pygame/examples/'
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On Mac OS X it might be in '/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/pygame/examples/'</p>
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<p>You can also run the examples in the python interpreter by calling each modules main() function.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="kn">import</span> <span class="nn">pygame.examples.scaletest</span>
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<span class="gp">>>> </span><span class="n">pygame</span><span class="o">.</span><span class="n">examples</span><span class="o">.</span><span class="n">scaletest</span><span class="o">.</span><span class="n">main</span><span class="p">()</span>
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</pre></div>
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</div>
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<p>We're always on the lookout for more examples and/or example requests. Code
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like this is probably the best way to start getting involved with python
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gaming.</p>
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<p>examples as a package is new to pygame 1.9.0. But most of the examples came with
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pygame much earlier.</p>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.examples.aliens.main">
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<span class="sig-prename descclassname"><span class="pre">aliens.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.aliens.main" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">play the full aliens example</span></div>
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<div class="line"><span class="signature">aliens.main() -> None</span></div>
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</div>
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<p>This started off as a port of the <code class="docutils literal notranslate"><span class="pre">SDL</span></code> demonstration, Aliens. Now it has
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evolved into something sort of resembling fun. This demonstrates a lot of
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different uses of sprites and optimized blitting. Also transparency,
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colorkeys, fonts, sound, music, joystick, and more. (PS, my high score is
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117! goodluck)</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.examples.stars.main">
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<span class="sig-prename descclassname"><span class="pre">stars.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.stars.main" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">run a simple starfield example</span></div>
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<div class="line"><span class="signature">stars.main() -> None</span></div>
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</div>
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<p>A simple starfield example. You can change the center of perspective by
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leftclicking the mouse on the screen.</p>
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</dd></dl>
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<dl class="py function definition">
|
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<dt class="sig sig-object py title" id="pygame.examples.chimp.main">
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<span class="sig-prename descclassname"><span class="pre">chimp.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.chimp.main" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">hit the moving chimp</span></div>
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<div class="line"><span class="signature">chimp.main() -> None</span></div>
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</div>
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<p>This simple example is derived from the line-by-line tutorial that comes
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with pygame. It is based on a 'popular' web banner. Note there are comments
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here, but for the full explanation, follow along in the tutorial.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.examples.moveit.main">
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<span class="sig-prename descclassname"><span class="pre">moveit.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.moveit.main" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">display animated objects on the screen</span></div>
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<div class="line"><span class="signature">moveit.main() -> None</span></div>
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</div>
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<p>This is the full and final example from the Pygame Tutorial, "How Do I Make
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It Move". It creates 10 objects and animates them on the screen.</p>
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<p>Note it's a bit scant on error checking, but it's easy to read. :]
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Fortunately, this is python, and we needn't wrestle with a pile of error
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codes.</p>
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</dd></dl>
|
|
|
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<dl class="py function definition">
|
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<dt class="sig sig-object py title" id="pygame.examples.fonty.main">
|
|
<span class="sig-prename descclassname"><span class="pre">fonty.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.fonty.main" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">run a font rendering example</span></div>
|
|
<div class="line"><span class="signature">fonty.main() -> None</span></div>
|
|
</div>
|
|
<p>Super quick, super simple application demonstrating the different ways to
|
|
render fonts with the font module</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.freetype_misc.main">
|
|
<span class="sig-prename descclassname"><span class="pre">freetype_misc.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.freetype_misc.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">run a FreeType rendering example</span></div>
|
|
<div class="line"><span class="signature">freetype_misc.main() -> None</span></div>
|
|
</div>
|
|
<p>A showcase of rendering features the <a class="tooltip reference internal" href="freetype.html#pygame.freetype.Font" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.freetype.Font</span></code><span class="tooltip-content">Create a new Font instance from a supported font file.</span></a>
|
|
class provides in addition to those available with <a class="tooltip reference internal" href="font.html#pygame.font.Font" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.font.Font</span></code><span class="tooltip-content">create a new Font object from a file</span></a>.
|
|
It is a demonstration of direct to surface rendering, with vertical text
|
|
and rotated text, opaque text and semi transparent text, horizontally
|
|
stretched text and vertically stretched text.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.vgrade.main">
|
|
<span class="sig-prename descclassname"><span class="pre">vgrade.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.vgrade.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display a vertical gradient</span></div>
|
|
<div class="line"><span class="signature">vgrade.main() -> None</span></div>
|
|
</div>
|
|
<p>Demonstrates creating a vertical gradient with pixelcopy and NumPy python.
|
|
The app will create a new gradient every half second and report the time
|
|
needed to create and display the image. If you're not prepared to start
|
|
working with the NumPy arrays, don't worry about the source for this one :]</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.eventlist.main">
|
|
<span class="sig-prename descclassname"><span class="pre">eventlist.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.eventlist.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display pygame events</span></div>
|
|
<div class="line"><span class="signature">eventlist.main() -> None</span></div>
|
|
</div>
|
|
<p>Eventlist is a sloppy style of pygame, but is a handy tool for learning
|
|
about pygame events and input. At the top of the screen are the state of
|
|
several device values, and a scrolling list of events are displayed on the
|
|
bottom.</p>
|
|
<p>This is not quality 'ui' code at all, but you can see how to implement very
|
|
non-interactive status displays, or even a crude text output control.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.arraydemo.main">
|
|
<span class="sig-prename descclassname"><span class="pre">arraydemo.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.arraydemo.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">show various surfarray effects</span></div>
|
|
<div class="line"><span class="signature">arraydemo.main(arraytype=None) -> None</span></div>
|
|
</div>
|
|
<p>Another example filled with various surfarray effects. It requires the
|
|
surfarray and image modules to be installed. This little demo can also make
|
|
a good starting point for any of your own tests with surfarray</p>
|
|
<p>The <code class="docutils literal notranslate"><span class="pre">arraytype</span></code> parameter is deprecated; passing any value besides 'numpy'
|
|
will raise ValueError.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.sound.main">
|
|
<span class="sig-prename descclassname"><span class="pre">sound.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.sound.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">load and play a sound</span></div>
|
|
<div class="line"><span class="signature">sound.main(file_path=None) -> None</span></div>
|
|
</div>
|
|
<p>Extremely basic testing of the mixer module. Load a sound and play it. All
|
|
from the command shell, no graphics.</p>
|
|
<p>If provided, use the audio file 'file_path', otherwise use a default file.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">sound.py</span></code> optional command line argument: an audio file</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.sound_array_demos.main">
|
|
<span class="sig-prename descclassname"><span class="pre">sound_array_demos.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.sound_array_demos.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">play various sndarray effects</span></div>
|
|
<div class="line"><span class="signature">sound_array_demos.main(arraytype=None) -> None</span></div>
|
|
</div>
|
|
<p>Uses sndarray and NumPy to create offset faded copies of the
|
|
original sound. Currently it just uses hardcoded values for the number of
|
|
echoes and the delay. Easy for you to recreate as needed.</p>
|
|
<p>The <code class="docutils literal notranslate"><span class="pre">arraytype</span></code> parameter is deprecated; passing any value besides 'numpy'
|
|
will raise ValueError.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.liquid.main">
|
|
<span class="sig-prename descclassname"><span class="pre">liquid.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.liquid.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display an animated liquid effect</span></div>
|
|
<div class="line"><span class="signature">liquid.main() -> None</span></div>
|
|
</div>
|
|
<p>This example was created in a quick comparison with the BlitzBasic gaming
|
|
language. Nonetheless, it demonstrates a quick 8-bit setup (with colormap).</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.glcube.main">
|
|
<span class="sig-prename descclassname"><span class="pre">glcube.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.glcube.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display an animated 3D cube using OpenGL</span></div>
|
|
<div class="line"><span class="signature">glcube.main() -> None</span></div>
|
|
</div>
|
|
<p>Using PyOpenGL and pygame, this creates a spinning 3D multicolored cube.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.scrap_clipboard.main">
|
|
<span class="sig-prename descclassname"><span class="pre">scrap_clipboard.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.scrap_clipboard.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">access the clipboard</span></div>
|
|
<div class="line"><span class="signature">scrap_clipboard.main() -> None</span></div>
|
|
</div>
|
|
<p>A simple demonstration example for the clipboard support.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.mask.main">
|
|
<span class="sig-prename descclassname"><span class="pre">mask.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.mask.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display multiple images bounce off each other using collision detection</span></div>
|
|
<div class="line"><span class="signature">mask.main(*args) -> None</span></div>
|
|
</div>
|
|
<p>Positional arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">one</span> <span class="ow">or</span> <span class="n">more</span> <span class="n">image</span> <span class="n">file</span> <span class="n">names</span><span class="o">.</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>This <code class="docutils literal notranslate"><span class="pre">pygame.masks</span></code> demo will display multiple moving sprites bouncing off
|
|
each other. More than one sprite image can be provided.</p>
|
|
<p>If run as a program then <code class="docutils literal notranslate"><span class="pre">mask.py</span></code> takes one or more image files as
|
|
command line arguments.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.testsprite.main">
|
|
<span class="sig-prename descclassname"><span class="pre">testsprite.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.testsprite.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">show lots of sprites moving around</span></div>
|
|
<div class="line"><span class="signature">testsprite.main(update_rects = True, use_static = False, use_FastRenderGroup = False, screen_dims = [640, 480], use_alpha = False, flags = 0) -> None</span></div>
|
|
</div>
|
|
<p>Optional keyword arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">update_rects</span> <span class="o">-</span> <span class="n">use</span> <span class="n">the</span> <span class="n">RenderUpdate</span> <span class="n">sprite</span> <span class="n">group</span> <span class="k">class</span>
|
|
<span class="nc">use_static</span> <span class="o">-</span> <span class="n">include</span> <span class="n">non</span><span class="o">-</span><span class="n">moving</span> <span class="n">images</span>
|
|
<span class="n">use_FastRenderGroup</span> <span class="o">-</span> <span class="n">Use</span> <span class="n">the</span> <span class="n">FastRenderGroup</span> <span class="n">sprite</span> <span class="n">group</span>
|
|
<span class="n">screen_dims</span> <span class="o">-</span> <span class="n">pygame</span> <span class="n">window</span> <span class="n">dimensions</span>
|
|
<span class="n">use_alpha</span> <span class="o">-</span> <span class="n">use</span> <span class="n">alpha</span> <span class="n">blending</span>
|
|
<span class="n">flags</span> <span class="o">-</span> <span class="n">additional</span> <span class="n">display</span> <span class="n">mode</span> <span class="n">flags</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Like the <code class="docutils literal notranslate"><span class="pre">testsprite.c</span></code> that comes with SDL, this pygame version shows
|
|
lots of sprites moving around.</p>
|
|
<p>If run as a stand-alone program then no command line arguments are taken.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.headless_no_windows_needed.main">
|
|
<span class="sig-prename descclassname"><span class="pre">headless_no_windows_needed.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.headless_no_windows_needed.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">write an image file that is smoothscaled copy of an input file</span></div>
|
|
<div class="line"><span class="signature">headless_no_windows_needed.main(fin, fout, w, h) -> None</span></div>
|
|
</div>
|
|
<p>arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">fin</span> <span class="o">-</span> <span class="n">name</span> <span class="n">of</span> <span class="n">an</span> <span class="nb">input</span> <span class="n">image</span> <span class="n">file</span>
|
|
<span class="n">fout</span> <span class="o">-</span> <span class="n">name</span> <span class="n">of</span> <span class="n">the</span> <span class="n">output</span> <span class="n">file</span> <span class="n">to</span> <span class="n">create</span><span class="o">/</span><span class="n">overwrite</span>
|
|
<span class="n">w</span><span class="p">,</span> <span class="n">h</span> <span class="o">-</span> <span class="n">size</span> <span class="n">of</span> <span class="n">the</span> <span class="n">rescaled</span> <span class="n">image</span><span class="p">,</span> <span class="k">as</span> <span class="n">integer</span> <span class="n">width</span> <span class="ow">and</span> <span class="n">height</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>How to use pygame with no windowing system, like on headless servers.</p>
|
|
<p>Thumbnail generation with scaling is an example of what you can do with
|
|
pygame.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">NOTE</span></code>: the pygame scale function uses MMX/SSE if available, and can be
|
|
run in multiple threads.</p>
|
|
<p>If <code class="docutils literal notranslate"><span class="pre">headless_no_windows_needed.py</span></code> is run as a program it takes the
|
|
following command line arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">-</span><span class="n">scale</span> <span class="n">inputimage</span> <span class="n">outputimage</span> <span class="n">new_width</span> <span class="n">new_height</span>
|
|
<span class="n">eg</span><span class="o">.</span> <span class="o">-</span><span class="n">scale</span> <span class="ow">in</span><span class="o">.</span><span class="n">png</span> <span class="n">outpng</span> <span class="mi">50</span> <span class="mi">50</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.joystick.main">
|
|
<span class="sig-prename descclassname"><span class="pre">joystick.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.joystick.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">demonstrate joystick functionality</span></div>
|
|
<div class="line"><span class="signature">joystick.main() -> None</span></div>
|
|
</div>
|
|
<p>A demo showing full joystick support.</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.blend_fill.main">
|
|
<span class="sig-prename descclassname"><span class="pre">blend_fill.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.blend_fill.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">demonstrate the various surface.fill method blend options</span></div>
|
|
<div class="line"><span class="signature">blend_fill.main() -> None</span></div>
|
|
</div>
|
|
<p>A interactive demo that lets one choose which BLEND_xxx option to apply to a
|
|
surface.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.blit_blends.main">
|
|
<span class="sig-prename descclassname"><span class="pre">blit_blends.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.blit_blends.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">uses alternative additive fill to that of surface.fill</span></div>
|
|
<div class="line"><span class="signature">blit_blends.main() -> None</span></div>
|
|
</div>
|
|
<p>Fake additive blending. Using NumPy. it doesn't clamp. Press r,g,b Somewhat
|
|
like blend_fill.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.cursors.main">
|
|
<span class="sig-prename descclassname"><span class="pre">cursors.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.cursors.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display two different custom cursors</span></div>
|
|
<div class="line"><span class="signature">cursors.main() -> None</span></div>
|
|
</div>
|
|
<p>Display an arrow or circle with crossbar cursor.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.pixelarray.main">
|
|
<span class="sig-prename descclassname"><span class="pre">pixelarray.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.pixelarray.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display various pixelarray generated effects</span></div>
|
|
<div class="line"><span class="signature">pixelarray.main() -> None</span></div>
|
|
</div>
|
|
<p>Display various pixelarray generated effects.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.scaletest.main">
|
|
<span class="sig-prename descclassname"><span class="pre">scaletest.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.scaletest.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">interactively scale an image using smoothscale</span></div>
|
|
<div class="line"><span class="signature">scaletest.main(imagefile, convert_alpha=False, run_speed_test=True) -> None</span></div>
|
|
</div>
|
|
<p>arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">imagefile</span> <span class="o">-</span> <span class="n">file</span> <span class="n">name</span> <span class="n">of</span> <span class="n">source</span> <span class="n">image</span> <span class="p">(</span><span class="n">required</span><span class="p">)</span>
|
|
<span class="n">convert_alpha</span> <span class="o">-</span> <span class="n">use</span> <span class="n">convert_alpha</span><span class="p">()</span> <span class="n">on</span> <span class="n">the</span> <span class="n">surf</span> <span class="p">(</span><span class="n">default</span> <span class="kc">False</span><span class="p">)</span>
|
|
<span class="n">run_speed_test</span> <span class="o">-</span> <span class="p">(</span><span class="n">default</span> <span class="kc">False</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>A smoothscale example that resized an image on the screen. Vertical and
|
|
horizontal arrow keys are used to change the width and height of the
|
|
displayed image. If the convert_alpha option is True then the source image
|
|
is forced to have source alpha, whether or not the original images does. If
|
|
run_speed_test is True then a background timing test is performed instead of
|
|
the interactive scaler.</p>
|
|
<p>If <code class="docutils literal notranslate"><span class="pre">scaletest.py</span></code> is run as a program then the command line options are:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">ImageFile</span> <span class="p">[</span><span class="o">-</span><span class="n">t</span><span class="p">]</span> <span class="p">[</span><span class="o">-</span><span class="n">convert_alpha</span><span class="p">]</span>
|
|
<span class="p">[</span><span class="o">-</span><span class="n">t</span><span class="p">]</span> <span class="o">=</span> <span class="n">Run</span> <span class="n">Speed</span> <span class="n">Test</span>
|
|
<span class="p">[</span><span class="o">-</span><span class="n">convert_alpha</span><span class="p">]</span> <span class="o">=</span> <span class="n">Use</span> <span class="n">convert_alpha</span><span class="p">()</span> <span class="n">on</span> <span class="n">the</span> <span class="n">surf</span><span class="o">.</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.midi.main">
|
|
<span class="sig-prename descclassname"><span class="pre">midi.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.midi.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">run a midi example</span></div>
|
|
<div class="line"><span class="signature">midi.main(mode='output', device_id=None) -> None</span></div>
|
|
</div>
|
|
<p>Arguments:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">mode</span> <span class="o">-</span> <span class="k">if</span> <span class="s1">'output'</span> <span class="n">run</span> <span class="n">a</span> <span class="n">midi</span> <span class="n">keyboard</span> <span class="n">output</span> <span class="n">example</span>
|
|
<span class="s1">'input'</span> <span class="n">run</span> <span class="n">a</span> <span class="n">midi</span> <span class="n">event</span> <span class="n">logger</span> <span class="nb">input</span> <span class="n">example</span>
|
|
<span class="s1">'list'</span> <span class="nb">list</span> <span class="n">available</span> <span class="n">midi</span> <span class="n">devices</span>
|
|
<span class="p">(</span><span class="n">default</span> <span class="s1">'output'</span><span class="p">)</span>
|
|
<span class="n">device_id</span> <span class="o">-</span> <span class="n">midi</span> <span class="n">device</span> <span class="n">number</span><span class="p">;</span> <span class="k">if</span> <span class="kc">None</span> <span class="n">then</span> <span class="n">use</span> <span class="n">the</span> <span class="n">default</span> <span class="n">midi</span> <span class="nb">input</span> <span class="ow">or</span>
|
|
<span class="n">output</span> <span class="n">device</span> <span class="k">for</span> <span class="n">the</span> <span class="n">system</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>The output example shows how to translate mouse clicks or computer keyboard
|
|
events into midi notes. It implements a rudimentary button widget and state
|
|
machine.</p>
|
|
<p>The input example shows how to translate midi input to pygame events.</p>
|
|
<p>With the use of a virtual midi patch cord the output and input examples can
|
|
be run as separate processes and connected so the keyboard output is
|
|
displayed on a console.</p>
|
|
<p>new to pygame 1.9.0</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.scroll.main">
|
|
<span class="sig-prename descclassname"><span class="pre">scroll.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.scroll.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">run a Surface.scroll example that shows a magnified image</span></div>
|
|
<div class="line"><span class="signature">scroll.main(image_file=None) -> None</span></div>
|
|
</div>
|
|
<p>This example shows a scrollable image that has a zoom factor of eight. It
|
|
uses the <a class="reference internal" href="surface.html#pygame.Surface.scroll" title="pygame.Surface.scroll"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.scroll()</span></code></a>
|
|
function to shift the image on the display surface.
|
|
A clip rectangle protects a margin area. If called as a function,
|
|
the example accepts an optional image file path. If run as a program it
|
|
takes an optional file path command line argument. If no file is provided a
|
|
default image file is used.</p>
|
|
<p>When running click on a black triangle to move one pixel in the direction
|
|
the triangle points. Or use the arrow keys. Close the window or press
|
|
<code class="docutils literal notranslate"><span class="pre">ESC</span></code> to quit.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.camera.main">
|
|
<span class="sig-prename descclassname"><span class="pre">camera.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.camera.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">display video captured live from an attached camera</span></div>
|
|
<div class="line"><span class="signature">camera.main() -> None</span></div>
|
|
</div>
|
|
<p>A simple live video player, it uses the first available camera it finds on
|
|
the system.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.examples.playmus.main">
|
|
<span class="sig-prename descclassname"><span class="pre">playmus.</span></span><span class="sig-name descname"><span class="pre">main</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.examples.playmus.main" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">play an audio file</span></div>
|
|
<div class="line"><span class="signature">playmus.main(file_path) -> None</span></div>
|
|
</div>
|
|
<p>A simple music player with window and keyboard playback control. Playback can
|
|
be paused and rewound to the beginning.</p>
|
|
</dd></dl>
|
|
|
|
</dd></dl>
|
|
|
|
</section>
|
|
|
|
|
|
<br /><br />
|
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<hr />
|
|
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\examples.rst" rel="nofollow">Edit on GitHub</a>
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