348 lines
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348 lines
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HTML
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<!DOCTYPE html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.19: https://docutils.sourceforge.io/" />
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<title>Pygame Front Page — pygame v2.3.0 documentation</title>
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<a href="https://www.pygame.org/">
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<img src="_static/pygame_tiny.png"/>
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</a>
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<h5>pygame documentation</h5>
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<div class="pagelinks">
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<a href="https://www.pygame.org/">Pygame Home</a> ||
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<p class="bottom"><b>Most useful stuff</b>:
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<a href="ref/color.html">Color</a> |
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<a href="ref/display.html">display</a> |
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<a href="ref/draw.html">draw</a> |
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<a href="ref/cursors.html">cursors</a> |
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<p class="bottom"><b>Other</b>:
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<a href="ref/pygame.html#module-pygame.version">version</a>
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<div class="documentwrapper">
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<section id="pygame-front-page">
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<h1>Pygame Front Page<a class="headerlink" href="#pygame-front-page" title="Permalink to this heading">¶</a></h1>
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<div class="toctree-wrapper compound">
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</div>
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<section id="quick-start">
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<h2>Quick start<a class="headerlink" href="#quick-start" title="Permalink to this heading">¶</a></h2>
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<p>Welcome to pygame! Once you've got pygame installed (<code class="code docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">pygame</span></code> or
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<code class="code docutils literal notranslate"><span class="pre">pip3</span> <span class="pre">install</span> <span class="pre">pygame</span></code> for most people), the next question is how to get a game
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loop running. Pygame, unlike some other libraries, gives you full control of program
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execution. That freedom means it is easy to mess up in your initial steps.</p>
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<p>Here is a good example of a basic setup (opens the window, updates the screen, and handles events)--</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example file showing a basic pygame "game loop"</span>
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<span class="kn">import</span> <span class="nn">pygame</span>
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<span class="c1"># pygame setup</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
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<span class="n">screen</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">((</span><span class="mi">1280</span><span class="p">,</span> <span class="mi">720</span><span class="p">))</span>
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<span class="n">clock</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
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<span class="n">running</span> <span class="o">=</span> <span class="kc">True</span>
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<span class="k">while</span> <span class="n">running</span><span class="p">:</span>
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<span class="c1"># poll for events</span>
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<span class="c1"># pygame.QUIT event means the user clicked X to close your window</span>
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<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
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<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pygame</span><span class="o">.</span><span class="n">QUIT</span><span class="p">:</span>
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<span class="n">running</span> <span class="o">=</span> <span class="kc">False</span>
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<span class="c1"># fill the screen with a color to wipe away anything from last frame</span>
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<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="s2">"purple"</span><span class="p">)</span>
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<span class="c1"># RENDER YOUR GAME HERE</span>
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<span class="c1"># flip() the display to put your work on screen</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
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<span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> <span class="c1"># limits FPS to 60</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
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</pre></div>
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</div>
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<p>Here is a slightly more fleshed out example, which shows you how to move something
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(a circle in this case) around on screen--</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example file showing a circle moving on screen</span>
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<span class="kn">import</span> <span class="nn">pygame</span>
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<span class="c1"># pygame setup</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
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<span class="n">screen</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">((</span><span class="mi">1280</span><span class="p">,</span> <span class="mi">720</span><span class="p">))</span>
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<span class="n">clock</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
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<span class="n">running</span> <span class="o">=</span> <span class="kc">True</span>
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<span class="n">dt</span> <span class="o">=</span> <span class="mi">0</span>
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<span class="n">player_pos</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector2</span><span class="p">(</span><span class="n">screen</span><span class="o">.</span><span class="n">get_width</span><span class="p">()</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="n">screen</span><span class="o">.</span><span class="n">get_height</span><span class="p">()</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
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<span class="k">while</span> <span class="n">running</span><span class="p">:</span>
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<span class="c1"># poll for events</span>
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<span class="c1"># pygame.QUIT event means the user clicked X to close your window</span>
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<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
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<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pygame</span><span class="o">.</span><span class="n">QUIT</span><span class="p">:</span>
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<span class="n">running</span> <span class="o">=</span> <span class="kc">False</span>
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<span class="c1"># fill the screen with a color to wipe away anything from last frame</span>
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<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">(</span><span class="s2">"purple"</span><span class="p">)</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">draw</span><span class="o">.</span><span class="n">circle</span><span class="p">(</span><span class="n">screen</span><span class="p">,</span> <span class="s2">"red"</span><span class="p">,</span> <span class="n">player_pos</span><span class="p">,</span> <span class="mi">40</span><span class="p">)</span>
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<span class="n">keys</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">key</span><span class="o">.</span><span class="n">get_pressed</span><span class="p">()</span>
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<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_w</span><span class="p">]:</span>
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<span class="n">player_pos</span><span class="o">.</span><span class="n">y</span> <span class="o">-=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
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<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_s</span><span class="p">]:</span>
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<span class="n">player_pos</span><span class="o">.</span><span class="n">y</span> <span class="o">+=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
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<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_a</span><span class="p">]:</span>
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<span class="n">player_pos</span><span class="o">.</span><span class="n">x</span> <span class="o">-=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
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<span class="k">if</span> <span class="n">keys</span><span class="p">[</span><span class="n">pygame</span><span class="o">.</span><span class="n">K_d</span><span class="p">]:</span>
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<span class="n">player_pos</span><span class="o">.</span><span class="n">x</span> <span class="o">+=</span> <span class="mi">300</span> <span class="o">*</span> <span class="n">dt</span>
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<span class="c1"># flip() the display to put your work on screen</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
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<span class="c1"># limits FPS to 60</span>
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<span class="c1"># dt is delta time in seconds since last frame, used for framerate-</span>
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<span class="c1"># independent physics.</span>
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<span class="n">dt</span> <span class="o">=</span> <span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span> <span class="o">/</span> <span class="mi">1000</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
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</pre></div>
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</div>
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<p>For more in depth reference, check out the <a class="reference internal" href="#tutorials-reference-label"><span class="std std-ref">Tutorials</span></a>
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section below, check out a video tutorial (<a class="reference external" href="https://www.youtube.com/watch?v=AY9MnQ4x3zk">I'm a fan of this one</a>), or reference the API
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documentation by module.</p>
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</section>
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<section id="documents">
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<h2>Documents<a class="headerlink" href="#documents" title="Permalink to this heading">¶</a></h2>
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<dl class="simple">
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<dt><a class="reference external" href="../wiki/about">Readme</a></dt><dd><p>Basic information about pygame: what it is, who is involved, and where to find it.</p>
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</dd>
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<dt><a class="reference external" href="../wiki/GettingStarted#Pygame%20Installation">Install</a></dt><dd><p>Steps needed to compile pygame on several platforms.
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Also help on finding and installing prebuilt binaries for your system.</p>
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</dd>
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<dt><a class="reference internal" href="filepaths.html"><span class="doc">File Path Function Arguments</span></a></dt><dd><p>How pygame handles file system paths.</p>
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</dd>
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<dt><a class="reference internal" href="logos.html"><span class="doc">Pygame Logos</span></a></dt><dd><p>The logos of Pygame in different resolutions.</p>
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</dd>
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<dt><a class="reference external" href="LGPL.txt">LGPL License</a></dt><dd><p>This is the license pygame is distributed under.
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It provides for pygame to be distributed with open source and commercial software.
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Generally, if pygame is not changed, it can be used with any type of program.</p>
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</dd>
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</dl>
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</section>
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<section id="tutorials">
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<span id="tutorials-reference-label"></span><h2>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this heading">¶</a></h2>
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<dl class="simple">
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<dt><a class="reference internal" href="tut/PygameIntro.html"><span class="doc">Introduction to Pygame</span></a></dt><dd><p>An introduction to the basics of pygame.
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This is written for users of Python and appeared in volume two of the Py magazine.</p>
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</dd>
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<dt><a class="reference internal" href="tut/ImportInit.html"><span class="doc">Import and Initialize</span></a></dt><dd><p>The beginning steps on importing and initializing pygame.
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The pygame package is made of several modules.
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Some modules are not included on all platforms.</p>
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</dd>
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<dt><a class="reference internal" href="tut/MoveIt.html"><span class="doc">How do I move an Image?</span></a></dt><dd><p>A basic tutorial that covers the concepts behind 2D computer animation.
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Information about drawing and clearing objects to make them appear animated.</p>
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</dd>
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<dt><a class="reference internal" href="tut/ChimpLineByLine.html"><span class="doc">Chimp Tutorial, Line by Line</span></a></dt><dd><p>The pygame examples include a simple program with an interactive fist and a chimpanzee.
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This was inspired by the annoying flash banner of the early 2000s.
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This tutorial examines every line of code used in the example.</p>
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</dd>
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<dt><a class="reference internal" href="tut/SpriteIntro.html"><span class="doc">Sprite Module Introduction</span></a></dt><dd><p>Pygame includes a higher level sprite module to help organize games.
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The sprite module includes several classes that help manage details found in almost all games types.
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The Sprite classes are a bit more advanced than the regular pygame modules,
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and need more understanding to be properly used.</p>
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</dd>
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<dt><a class="reference internal" href="tut/SurfarrayIntro.html"><span class="doc">Surfarray Introduction</span></a></dt><dd><p>Pygame used the NumPy python module to allow efficient per pixel effects on images.
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Using the surface arrays is an advanced feature that allows custom effects and filters.
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This also examines some of the simple effects from the pygame example, arraydemo.py.</p>
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</dd>
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<dt><a class="reference internal" href="tut/CameraIntro.html"><span class="doc">Camera Module Introduction</span></a></dt><dd><p>Pygame, as of 1.9, has a camera module that allows you to capture images,
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watch live streams, and do some basic computer vision.
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This tutorial covers those use cases.</p>
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</dd>
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<dt><a class="reference internal" href="tut/newbieguide.html"><span class="doc">Newbie Guide</span></a></dt><dd><p>A list of thirteen helpful tips for people to get comfortable using pygame.</p>
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</dd>
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<dt><a class="reference internal" href="tut/MakeGames.html"><span class="doc">Making Games Tutorial</span></a></dt><dd><p>A large tutorial that covers the bigger topics needed to create an entire game.</p>
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</dd>
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<dt><a class="reference internal" href="tut/DisplayModes.html"><span class="doc">Display Modes</span></a></dt><dd><p>Getting a display surface for the screen.</p>
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</dd>
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<dt><a class="reference internal" href="tut/ko/%EB%B9%A8%EA%B0%84%EB%B8%94%EB%A1%9D%20%EA%B2%80%EC%9D%80%EB%B8%94%EB%A1%9D/%EA%B0%9C%EC%9A%94.html"><span class="doc">한국어 튜토리얼 (Korean Tutorial)</span></a></dt><dd><p>빨간블록 검은블록</p>
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</dd>
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<dt><a class="reference internal" href="tut/es/ChimpanceLineaporLinea.html"><span class="doc">Tutorial de Pygame - Ejemplo del Chimpancé, Línea Por Línea</span></a></dt><dd><p>Los ejemplos de pygame incluyen un sencillo programa con un puño interactivo y un chimpancé.
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Está inspirado en el molesto banner de flash de principios de la década de 2000.
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Este tutorial examina cada línea de código utilizada en el ejemplo.</p>
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</dd>
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</dl>
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</section>
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<section id="reference">
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<h2>Reference<a class="headerlink" href="#reference" title="Permalink to this heading">¶</a></h2>
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<dl class="simple">
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<dt><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></dt><dd><p>A list of all functions, classes, and methods in the pygame package.</p>
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</dd>
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<dt><a class="reference internal" href="ref/bufferproxy.html"><span class="doc">pygame.BufferProxy</span></a></dt><dd><p>An array protocol view of surface pixels</p>
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</dd>
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<dt><a class="reference internal" href="ref/color.html"><span class="doc">pygame.Color</span></a></dt><dd><p>Color representation.</p>
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</dd>
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<dt><a class="reference internal" href="ref/cursors.html"><span class="doc">pygame.cursors</span></a></dt><dd><p>Loading and compiling cursor images.</p>
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</dd>
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<dt><a class="reference internal" href="ref/display.html"><span class="doc">pygame.display</span></a></dt><dd><p>Configure the display surface.</p>
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