82 lines
2.0 KiB
Python
82 lines
2.0 KiB
Python
#!/usr/bin/env python
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""" pygame.examples.fonty
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Here we load a .TTF True Type font file, and display it in
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a basic pygame window.
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Demonstrating several Font object attributes.
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- basic window, event, and font management.
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"""
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import pygame as pg
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def main():
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# initialize
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pg.init()
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resolution = 400, 200
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screen = pg.display.set_mode(resolution)
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## pg.mouse.set_cursor(*pg.cursors.diamond)
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fg = 250, 240, 230
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bg = 5, 5, 5
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wincolor = 40, 40, 90
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# fill background
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screen.fill(wincolor)
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# load font, prepare values
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font = pg.font.Font(None, 80)
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text = "Fonty"
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size = font.size(text)
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# no AA, no transparency, normal
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ren = font.render(text, 0, fg, bg)
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screen.blit(ren, (10, 10))
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# no AA, transparency, underline
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font.set_underline(1)
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ren = font.render(text, 0, fg)
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screen.blit(ren, (10, 40 + size[1]))
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font.set_underline(0)
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a_sys_font = pg.font.SysFont("Arial", 60)
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# AA, no transparency, bold
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a_sys_font.set_bold(1)
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ren = a_sys_font.render(text, 1, fg, bg)
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screen.blit(ren, (30 + size[0], 10))
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a_sys_font.set_bold(0)
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# AA, transparency, italic
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a_sys_font.set_italic(1)
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ren = a_sys_font.render(text, 1, fg)
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screen.blit(ren, (30 + size[0], 40 + size[1]))
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a_sys_font.set_italic(0)
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# Get some metrics.
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print(f"Font metrics for 'Fonty': {a_sys_font.metrics(text)}")
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ch = "\u3060"
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msg = f"Font metrics for '{ch}': {a_sys_font.metrics(ch)}"
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print(msg)
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## #some_japanese_unicode = u"\u304b\u3070\u306b"
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##some_japanese_unicode = unicode_('%c%c%c') % (0x304b, 0x3070, 0x306b)
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# AA, transparency, italic
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##ren = a_sys_font.render(some_japanese_unicode, 1, fg)
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##screen.blit(ren, (30 + size[0], 40 + size[1]))
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# show the surface and await user quit
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pg.display.flip()
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while True:
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# use event.wait to keep from polling 100% cpu
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if pg.event.wait().type in (pg.QUIT, pg.KEYDOWN, pg.MOUSEBUTTONDOWN):
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break
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pg.quit()
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if __name__ == "__main__":
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main()
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