152 lines
5.1 KiB
Python
152 lines
5.1 KiB
Python
import pygame
|
|
|
|
pygame.init()
|
|
|
|
|
|
# This is a simple class that will help us print to the screen.
|
|
# It has nothing to do with the joysticks, just outputting the
|
|
# information.
|
|
class TextPrint:
|
|
def __init__(self):
|
|
self.reset()
|
|
self.font = pygame.font.Font(None, 25)
|
|
|
|
def tprint(self, screen, text):
|
|
text_bitmap = self.font.render(text, True, (0, 0, 0))
|
|
screen.blit(text_bitmap, (self.x, self.y))
|
|
self.y += self.line_height
|
|
|
|
def reset(self):
|
|
self.x = 10
|
|
self.y = 10
|
|
self.line_height = 15
|
|
|
|
def indent(self):
|
|
self.x += 10
|
|
|
|
def unindent(self):
|
|
self.x -= 10
|
|
|
|
|
|
def main():
|
|
# Set the width and height of the screen (width, height), and name the window.
|
|
screen = pygame.display.set_mode((500, 700))
|
|
pygame.display.set_caption("Joystick example")
|
|
|
|
# Used to manage how fast the screen updates.
|
|
clock = pygame.time.Clock()
|
|
|
|
# Get ready to print.
|
|
text_print = TextPrint()
|
|
|
|
# This dict can be left as-is, since pygame will generate a
|
|
# pygame.JOYDEVICEADDED event for every joystick connected
|
|
# at the start of the program.
|
|
joysticks = {}
|
|
|
|
done = False
|
|
while not done:
|
|
# Event processing step.
|
|
# Possible joystick events: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
|
|
# JOYBUTTONUP, JOYHATMOTION, JOYDEVICEADDED, JOYDEVICEREMOVED
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
done = True # Flag that we are done so we exit this loop.
|
|
|
|
if event.type == pygame.JOYBUTTONDOWN:
|
|
print("Joystick button pressed.")
|
|
if event.button == 0:
|
|
joystick = joysticks[event.instance_id]
|
|
if joystick.rumble(0, 0.7, 500):
|
|
print(f"Rumble effect played on joystick {event.instance_id}")
|
|
|
|
if event.type == pygame.JOYBUTTONUP:
|
|
print("Joystick button released.")
|
|
|
|
# Handle hotplugging
|
|
if event.type == pygame.JOYDEVICEADDED:
|
|
# This event will be generated when the program starts for every
|
|
# joystick, filling up the list without needing to create them manually.
|
|
joy = pygame.joystick.Joystick(event.device_index)
|
|
joysticks[joy.get_instance_id()] = joy
|
|
print(f"Joystick {joy.get_instance_id()} connencted")
|
|
|
|
if event.type == pygame.JOYDEVICEREMOVED:
|
|
del joysticks[event.instance_id]
|
|
print(f"Joystick {event.instance_id} disconnected")
|
|
|
|
# Drawing step
|
|
# First, clear the screen to white. Don't put other drawing commands
|
|
# above this, or they will be erased with this command.
|
|
screen.fill((255, 255, 255))
|
|
text_print.reset()
|
|
|
|
# Get count of joysticks.
|
|
joystick_count = pygame.joystick.get_count()
|
|
|
|
text_print.tprint(screen, f"Number of joysticks: {joystick_count}")
|
|
text_print.indent()
|
|
|
|
# For each joystick:
|
|
for joystick in joysticks.values():
|
|
jid = joystick.get_instance_id()
|
|
|
|
text_print.tprint(screen, f"Joystick {jid}")
|
|
text_print.indent()
|
|
|
|
# Get the name from the OS for the controller/joystick.
|
|
name = joystick.get_name()
|
|
text_print.tprint(screen, f"Joystick name: {name}")
|
|
|
|
guid = joystick.get_guid()
|
|
text_print.tprint(screen, f"GUID: {guid}")
|
|
|
|
power_level = joystick.get_power_level()
|
|
text_print.tprint(screen, f"Joystick's power level: {power_level}")
|
|
|
|
# Usually axis run in pairs, up/down for one, and left/right for
|
|
# the other. Triggers count as axes.
|
|
axes = joystick.get_numaxes()
|
|
text_print.tprint(screen, f"Number of axes: {axes}")
|
|
text_print.indent()
|
|
|
|
for i in range(axes):
|
|
axis = joystick.get_axis(i)
|
|
text_print.tprint(screen, f"Axis {i} value: {axis:>6.3f}")
|
|
text_print.unindent()
|
|
|
|
buttons = joystick.get_numbuttons()
|
|
text_print.tprint(screen, f"Number of buttons: {buttons}")
|
|
text_print.indent()
|
|
|
|
for i in range(buttons):
|
|
button = joystick.get_button(i)
|
|
text_print.tprint(screen, f"Button {i:>2} value: {button}")
|
|
text_print.unindent()
|
|
|
|
hats = joystick.get_numhats()
|
|
text_print.tprint(screen, f"Number of hats: {hats}")
|
|
text_print.indent()
|
|
|
|
# Hat position. All or nothing for direction, not a float like
|
|
# get_axis(). Position is a tuple of int values (x, y).
|
|
for i in range(hats):
|
|
hat = joystick.get_hat(i)
|
|
text_print.tprint(screen, f"Hat {i} value: {str(hat)}")
|
|
text_print.unindent()
|
|
|
|
text_print.unindent()
|
|
|
|
# Go ahead and update the screen with what we've drawn.
|
|
pygame.display.flip()
|
|
|
|
# Limit to 30 frames per second.
|
|
clock.tick(30)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|
|
# If you forget this line, the program will 'hang'
|
|
# on exit if running from IDLE.
|
|
pygame.quit()
|