36 lines
1.3 KiB
Python
36 lines
1.3 KiB
Python
from typing import Tuple, final
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def init() -> None: ...
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def quit() -> None: ...
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def get_init() -> bool: ...
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def get_count() -> int: ...
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@final
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class JoystickType:
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def __init__(self, id: int) -> None: ...
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def init(self) -> None: ...
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def quit(self) -> None: ...
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def get_init(self) -> bool: ...
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def get_id(self) -> int: ...
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def get_instance_id(self) -> int: ...
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def get_guid(self) -> str: ...
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def get_power_level(self) -> str: ...
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def get_name(self) -> str: ...
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def get_numaxes(self) -> int: ...
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def get_axis(self, axis_number: int) -> float: ...
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def get_numballs(self) -> int: ...
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def get_ball(self, ball_number: int) -> Tuple[float, float]: ...
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def get_numbuttons(self) -> int: ...
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def get_button(self, button: int) -> bool: ...
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def get_numhats(self) -> int: ...
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def get_hat(self, hat_number: int) -> Tuple[float, float]: ...
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def rumble(
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self, low_frequency: float, high_frequency: float, duration: int
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) -> bool: ...
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def stop_rumble(self) -> None: ...
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# according to the current implementation, Joystick is a function that returns
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# a JoystickType instance. In the future, when the C implementation is fixed to
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# add __init__/__new__ to Joystick and it's exported directly, the typestubs
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# here must be updated too
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def Joystick(id: int) -> JoystickType: ...
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