73 lines
2.4 KiB
Python
73 lines
2.4 KiB
Python
## pygame - Python Game Library
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## Copyright (C) 2000-2003 Pete Shinners
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##
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## This library is free software; you can redistribute it and/or
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## modify it under the terms of the GNU Library General Public
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## License as published by the Free Software Foundation; either
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## version 2 of the License, or (at your option) any later version.
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##
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## This library is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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## Library General Public License for more details.
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##
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## You should have received a copy of the GNU Library General Public
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## License along with this library; if not, write to the Free
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## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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##
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## Pete Shinners
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## pete@shinners.org
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"""Simply the current installed pygame version. The version information is
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stored in the regular pygame module as 'pygame.ver'. Keeping the version
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information also available in a separate module allows you to test the
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pygame version without importing the main pygame module.
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The python version information should always compare greater than any previous
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releases. (hmm, until we get to versions > 10)
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"""
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from pygame.base import get_sdl_version
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###############
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# This file is generated with version.py.in
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##
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class SoftwareVersion(tuple):
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"""
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A class for storing data about software versions.
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"""
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__slots__ = ()
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fields = "major", "minor", "patch"
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def __new__(cls, major, minor, patch):
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return tuple.__new__(cls, (major, minor, patch))
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def __repr__(self):
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fields = (f"{fld}={val}" for fld, val in zip(self.fields, self))
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return f"{str(self.__class__.__name__)}({', '.join(fields)})"
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def __str__(self):
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return f"{self.major}.{self.minor}.{self.patch}"
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major = property(lambda self: self[0])
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minor = property(lambda self: self[1])
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patch = property(lambda self: self[2])
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class PygameVersion(SoftwareVersion):
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"""
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Pygame Version class.
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"""
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class SDLVersion(SoftwareVersion):
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"""
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SDL Version class.
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"""
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_sdl_tuple = get_sdl_version()
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SDL = SDLVersion(_sdl_tuple[0], _sdl_tuple[1], _sdl_tuple[2])
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ver = "2.3.0" # pylint: disable=invalid-name
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vernum = PygameVersion(2, 3, 0)
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rev = "" # pylint: disable=invalid-name
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__all__ = ["SDL", "ver", "vernum", "rev"]
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