926 lines
31 KiB
Python
926 lines
31 KiB
Python
import collections
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import time
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import unittest
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import pygame
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EVENT_TYPES = (
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# pygame.NOEVENT,
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# pygame.ACTIVEEVENT,
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pygame.KEYDOWN,
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pygame.KEYUP,
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pygame.MOUSEMOTION,
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pygame.MOUSEBUTTONDOWN,
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pygame.MOUSEBUTTONUP,
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pygame.JOYAXISMOTION,
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pygame.JOYBALLMOTION,
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pygame.JOYHATMOTION,
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pygame.JOYBUTTONDOWN,
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pygame.JOYBUTTONUP,
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pygame.VIDEORESIZE,
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pygame.VIDEOEXPOSE,
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pygame.QUIT,
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pygame.SYSWMEVENT,
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pygame.USEREVENT,
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# pygame.NUMEVENTS,
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)
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EVENT_TEST_PARAMS = collections.defaultdict(dict)
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EVENT_TEST_PARAMS.update(
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{
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pygame.KEYDOWN: {"key": pygame.K_SPACE},
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pygame.KEYUP: {"key": pygame.K_SPACE},
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pygame.MOUSEMOTION: dict(),
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pygame.MOUSEBUTTONDOWN: dict(button=1),
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pygame.MOUSEBUTTONUP: dict(button=1),
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}
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)
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NAMES_AND_EVENTS = (
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("NoEvent", pygame.NOEVENT),
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("ActiveEvent", pygame.ACTIVEEVENT),
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("KeyDown", pygame.KEYDOWN),
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("KeyUp", pygame.KEYUP),
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("MouseMotion", pygame.MOUSEMOTION),
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("MouseButtonDown", pygame.MOUSEBUTTONDOWN),
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("MouseButtonUp", pygame.MOUSEBUTTONUP),
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("JoyAxisMotion", pygame.JOYAXISMOTION),
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("JoyBallMotion", pygame.JOYBALLMOTION),
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("JoyHatMotion", pygame.JOYHATMOTION),
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("JoyButtonDown", pygame.JOYBUTTONDOWN),
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("JoyButtonUp", pygame.JOYBUTTONUP),
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("VideoResize", pygame.VIDEORESIZE),
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("VideoExpose", pygame.VIDEOEXPOSE),
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("Quit", pygame.QUIT),
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("SysWMEvent", pygame.SYSWMEVENT),
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("MidiIn", pygame.MIDIIN),
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("MidiOut", pygame.MIDIOUT),
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("UserEvent", pygame.USEREVENT),
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("Unknown", 0xFFFF),
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("FingerMotion", pygame.FINGERMOTION),
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("FingerDown", pygame.FINGERDOWN),
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("FingerUp", pygame.FINGERUP),
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("MultiGesture", pygame.MULTIGESTURE),
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("MouseWheel", pygame.MOUSEWHEEL),
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("TextInput", pygame.TEXTINPUT),
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("TextEditing", pygame.TEXTEDITING),
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("ControllerAxisMotion", pygame.CONTROLLERAXISMOTION),
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("ControllerButtonDown", pygame.CONTROLLERBUTTONDOWN),
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("ControllerButtonUp", pygame.CONTROLLERBUTTONUP),
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("ControllerDeviceAdded", pygame.CONTROLLERDEVICEADDED),
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("ControllerDeviceRemoved", pygame.CONTROLLERDEVICEREMOVED),
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("ControllerDeviceMapped", pygame.CONTROLLERDEVICEREMAPPED),
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("DropFile", pygame.DROPFILE),
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("AudioDeviceAdded", pygame.AUDIODEVICEADDED),
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("AudioDeviceRemoved", pygame.AUDIODEVICEREMOVED),
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("DropText", pygame.DROPTEXT),
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("DropBegin", pygame.DROPBEGIN),
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("DropComplete", pygame.DROPCOMPLETE),
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)
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class EventTypeTest(unittest.TestCase):
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def test_Event(self):
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"""Ensure an Event object can be created."""
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e = pygame.event.Event(pygame.USEREVENT, some_attr=1, other_attr="1")
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self.assertEqual(e.some_attr, 1)
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self.assertEqual(e.other_attr, "1")
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# Event now uses tp_dictoffset and tp_members:
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# https://github.com/pygame/pygame/issues/62
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self.assertEqual(e.type, pygame.USEREVENT)
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self.assertIs(e.dict, e.__dict__)
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e.some_attr = 12
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self.assertEqual(e.some_attr, 12)
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e.new_attr = 15
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self.assertEqual(e.new_attr, 15)
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self.assertRaises(AttributeError, setattr, e, "type", 0)
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self.assertRaises(AttributeError, setattr, e, "dict", None)
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# Ensure attributes are visible to dir(), part of the original
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# posted request.
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d = dir(e)
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attrs = ("type", "dict", "__dict__", "some_attr", "other_attr", "new_attr")
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for attr in attrs:
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self.assertIn(attr, d)
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# redundant type field as kwarg
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self.assertRaises(ValueError, pygame.event.Event, 10, type=100)
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def test_as_str(self):
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# Bug reported on Pygame mailing list July 24, 2011:
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# For Python 3.x str(event) to raises an UnicodeEncodeError when
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# an event attribute is a string with a non-ascii character.
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try:
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str(pygame.event.Event(EVENT_TYPES[0], a="\xed"))
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except UnicodeEncodeError:
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self.fail("Event object raised exception for non-ascii character")
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# Passed.
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def test_event_bool(self):
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self.assertFalse(pygame.event.Event(pygame.NOEVENT))
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for event_type in [
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pygame.MOUSEBUTTONDOWN,
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pygame.ACTIVEEVENT,
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pygame.WINDOWLEAVE,
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pygame.USEREVENT_DROPFILE,
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]:
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self.assertTrue(pygame.event.Event(event_type))
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def test_event_equality(self):
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"""Ensure that events can be compared correctly."""
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a = pygame.event.Event(EVENT_TYPES[0], a=1)
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b = pygame.event.Event(EVENT_TYPES[0], a=1)
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c = pygame.event.Event(EVENT_TYPES[1], a=1)
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d = pygame.event.Event(EVENT_TYPES[0], a=2)
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self.assertTrue(a == a)
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self.assertFalse(a != a)
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self.assertTrue(a == b)
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self.assertFalse(a != b)
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self.assertTrue(a != c)
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self.assertFalse(a == c)
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self.assertTrue(a != d)
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self.assertFalse(a == d)
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race_condition_notification = """
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This test is dependent on timing. The event queue is cleared in preparation for
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tests. There is a small window where outside events from the OS may have effected
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results. Try running the test again.
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"""
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class EventModuleArgsTest(unittest.TestCase):
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def setUp(self):
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pygame.display.init()
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pygame.event.clear()
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def tearDown(self):
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pygame.display.quit()
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def test_get(self):
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pygame.event.get()
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pygame.event.get(None)
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pygame.event.get(None, True)
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pygame.event.get(pump=False)
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pygame.event.get(pump=True)
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pygame.event.get(eventtype=None)
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pygame.event.get(eventtype=[pygame.KEYUP, pygame.KEYDOWN])
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pygame.event.get(eventtype=pygame.USEREVENT, pump=False)
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# event type out of range
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self.assertRaises(ValueError, pygame.event.get, 0x00010000)
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self.assertRaises(TypeError, pygame.event.get, 1 + 2j)
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self.assertRaises(TypeError, pygame.event.get, "foo")
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def test_clear(self):
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pygame.event.clear()
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pygame.event.clear(None)
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pygame.event.clear(None, True)
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pygame.event.clear(pump=False)
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pygame.event.clear(pump=True)
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pygame.event.clear(eventtype=None)
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pygame.event.clear(eventtype=[pygame.KEYUP, pygame.KEYDOWN])
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pygame.event.clear(eventtype=pygame.USEREVENT, pump=False)
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# event type out of range
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self.assertRaises(ValueError, pygame.event.clear, 0x0010FFFFF)
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self.assertRaises(TypeError, pygame.event.get, ["a", "b", "c"])
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def test_peek(self):
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pygame.event.peek()
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pygame.event.peek(None)
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pygame.event.peek(None, True)
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pygame.event.peek(pump=False)
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pygame.event.peek(pump=True)
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pygame.event.peek(eventtype=None)
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pygame.event.peek(eventtype=[pygame.KEYUP, pygame.KEYDOWN])
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pygame.event.peek(eventtype=pygame.USEREVENT, pump=False)
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class Foo:
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pass
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# event type out of range
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self.assertRaises(ValueError, pygame.event.peek, -1)
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self.assertRaises(ValueError, pygame.event.peek, [-10])
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self.assertRaises(TypeError, pygame.event.peek, Foo())
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class EventCustomTypeTest(unittest.TestCase):
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"""Those tests are special in that they need the _custom_event counter to
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be reset before and/or after being run."""
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def setUp(self):
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pygame.quit()
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pygame.init()
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pygame.display.init()
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def tearDown(self):
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pygame.quit()
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def test_custom_type(self):
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self.assertEqual(pygame.event.custom_type(), pygame.USEREVENT + 1)
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atype = pygame.event.custom_type()
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atype2 = pygame.event.custom_type()
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self.assertEqual(atype, atype2 - 1)
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ev = pygame.event.Event(atype)
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pygame.event.post(ev)
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queue = pygame.event.get(atype)
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self.assertEqual(len(queue), 1)
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self.assertEqual(queue[0].type, atype)
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def test_custom_type__end_boundary(self):
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"""Ensure custom_type() raises error when no more custom types.
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The last allowed custom type number should be (pygame.NUMEVENTS - 1).
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"""
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last = -1
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start = pygame.event.custom_type() + 1
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for _ in range(start, pygame.NUMEVENTS):
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last = pygame.event.custom_type()
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self.assertEqual(last, pygame.NUMEVENTS - 1)
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with self.assertRaises(pygame.error):
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pygame.event.custom_type()
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def test_custom_type__reset(self):
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"""Ensure custom events get 'deregistered' by quit()."""
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before = pygame.event.custom_type()
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self.assertEqual(before, pygame.event.custom_type() - 1)
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pygame.quit()
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pygame.init()
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pygame.display.init()
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self.assertEqual(before, pygame.event.custom_type())
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class EventModuleTest(unittest.TestCase):
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def _assertCountEqual(self, *args, **kwargs):
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# Handle method name differences between Python versions.
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# Is this still needed?
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self.assertCountEqual(*args, **kwargs)
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def _assertExpectedEvents(self, expected, got):
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"""Find events like expected events, raise on unexpected or missing,
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ignore additional event properties if expected properties are present."""
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# This does greedy matching, don't encode an NP-hard problem
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# into your input data, *please*
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items_left = got[:]
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for expected_element in expected:
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for item in items_left:
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for key in expected_element.__dict__:
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if item.__dict__[key] != expected_element.__dict__[key]:
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break
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else:
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# found item!
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items_left.remove(item)
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break
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else:
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raise AssertionError(
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"Expected "
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+ str(expected_element)
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+ " among remaining events "
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+ str(items_left)
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+ " out of "
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+ str(got)
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)
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if len(items_left) > 0:
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raise AssertionError("Unexpected Events: " + str(items_left))
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def setUp(self):
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pygame.display.init()
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pygame.event.clear() # flush events
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def tearDown(self):
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pygame.event.clear() # flush events
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pygame.display.quit()
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def test_event_numevents(self):
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"""Ensures NUMEVENTS does not exceed the maximum SDL number of events."""
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# Ref: https://www.libsdl.org/tmp/SDL/include/SDL_events.h
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MAX_SDL_EVENTS = 0xFFFF # SDL_LASTEVENT = 0xFFFF
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self.assertLessEqual(pygame.NUMEVENTS, MAX_SDL_EVENTS)
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def test_event_attribute(self):
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e1 = pygame.event.Event(pygame.USEREVENT, attr1="attr1")
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self.assertEqual(e1.attr1, "attr1")
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def test_set_blocked(self):
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"""Ensure events can be blocked from the queue."""
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event = EVENT_TYPES[0]
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unblocked_event = EVENT_TYPES[1]
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pygame.event.set_blocked(event)
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self.assertTrue(pygame.event.get_blocked(event))
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self.assertFalse(pygame.event.get_blocked(unblocked_event))
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posted = pygame.event.post(
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pygame.event.Event(event, **EVENT_TEST_PARAMS[event])
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)
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self.assertFalse(posted)
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# post an unblocked event
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posted = pygame.event.post(
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pygame.event.Event(unblocked_event, **EVENT_TEST_PARAMS[unblocked_event])
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)
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self.assertTrue(posted)
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ret = pygame.event.get()
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should_be_blocked = [e for e in ret if e.type == event]
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should_be_allowed_types = [e.type for e in ret if e.type != event]
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self.assertEqual(should_be_blocked, [])
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self.assertTrue(unblocked_event in should_be_allowed_types)
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def test_set_blocked__event_sequence(self):
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"""Ensure a sequence of event types can be blocked."""
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event_types = [
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pygame.KEYDOWN,
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pygame.KEYUP,
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pygame.MOUSEMOTION,
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pygame.MOUSEBUTTONDOWN,
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pygame.MOUSEBUTTONUP,
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pygame.WINDOWFOCUSLOST,
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pygame.USEREVENT,
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]
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pygame.event.set_blocked(event_types)
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for etype in event_types:
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self.assertTrue(pygame.event.get_blocked(etype))
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def test_set_blocked_all(self):
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"""Ensure all events can be unblocked at once."""
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pygame.event.set_blocked(None)
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for e in EVENT_TYPES:
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self.assertTrue(pygame.event.get_blocked(e))
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def test_post__and_poll(self):
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"""Ensure events can be posted to the queue."""
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e1 = pygame.event.Event(pygame.USEREVENT, attr1="attr1")
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pygame.event.post(e1)
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posted_event = pygame.event.poll()
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self.assertEqual(e1.attr1, posted_event.attr1, race_condition_notification)
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# fuzzing event types
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for i in range(1, 13):
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pygame.event.post(
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pygame.event.Event(EVENT_TYPES[i], **EVENT_TEST_PARAMS[EVENT_TYPES[i]])
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)
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self.assertEqual(
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pygame.event.poll().type, EVENT_TYPES[i], race_condition_notification
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)
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def test_post_and_get_keydown(self):
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"""Ensure keydown events can be posted to the queue."""
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activemodkeys = pygame.key.get_mods()
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events = [
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pygame.event.Event(pygame.KEYDOWN, key=pygame.K_p),
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pygame.event.Event(pygame.KEYDOWN, key=pygame.K_y, mod=activemodkeys),
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pygame.event.Event(pygame.KEYDOWN, key=pygame.K_g, unicode="g"),
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pygame.event.Event(pygame.KEYDOWN, key=pygame.K_a, unicode=None),
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pygame.event.Event(pygame.KEYDOWN, key=pygame.K_m, mod=None, window=None),
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pygame.event.Event(
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pygame.KEYDOWN, key=pygame.K_e, mod=activemodkeys, unicode="e"
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),
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]
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for e in events:
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pygame.event.post(e)
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posted_event = pygame.event.poll()
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self.assertEqual(e, posted_event, race_condition_notification)
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def test_post_large_user_event(self):
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pygame.event.post(
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pygame.event.Event(
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pygame.USEREVENT, {"a": "a" * 1024}, test=list(range(100))
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)
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)
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e = pygame.event.poll()
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self.assertEqual(e.type, pygame.USEREVENT)
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self.assertEqual(e.a, "a" * 1024)
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self.assertEqual(e.test, list(range(100)))
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def test_post_blocked(self):
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"""
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Test blocked events are not posted. Also test whether post()
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returns a boolean correctly
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"""
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pygame.event.set_blocked(pygame.USEREVENT)
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self.assertFalse(pygame.event.post(pygame.event.Event(pygame.USEREVENT)))
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self.assertFalse(pygame.event.poll())
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pygame.event.set_allowed(pygame.USEREVENT)
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self.assertTrue(pygame.event.post(pygame.event.Event(pygame.USEREVENT)))
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self.assertEqual(pygame.event.poll(), pygame.event.Event(pygame.USEREVENT))
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def test_get(self):
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"""Ensure get() retrieves all the events on the queue."""
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event_cnt = 10
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for _ in range(event_cnt):
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pygame.event.post(pygame.event.Event(pygame.USEREVENT))
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queue = pygame.event.get()
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self.assertEqual(len(queue), event_cnt)
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self.assertTrue(all(e.type == pygame.USEREVENT for e in queue))
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def test_get_type(self):
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ev = pygame.event.Event(pygame.USEREVENT)
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pygame.event.post(ev)
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queue = pygame.event.get(pygame.USEREVENT)
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self.assertEqual(len(queue), 1)
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self.assertEqual(queue[0].type, pygame.USEREVENT)
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TESTEVENTS = 10
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for _ in range(TESTEVENTS):
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pygame.event.post(ev)
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q = pygame.event.get([pygame.USEREVENT])
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self.assertEqual(len(q), TESTEVENTS)
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for event in q:
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self.assertEqual(event, ev)
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def test_get_exclude_throw(self):
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self.assertRaises(
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pygame.error, pygame.event.get, pygame.KEYDOWN, False, pygame.KEYUP
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)
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def test_get_exclude(self):
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pygame.event.post(pygame.event.Event(pygame.USEREVENT))
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pygame.event.post(pygame.event.Event(pygame.KEYDOWN))
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queue = pygame.event.get(exclude=pygame.KEYDOWN)
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self.assertEqual(len(queue), 1)
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self.assertEqual(queue[0].type, pygame.USEREVENT)
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pygame.event.post(pygame.event.Event(pygame.KEYUP))
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pygame.event.post(pygame.event.Event(pygame.USEREVENT))
|
|
queue = pygame.event.get(exclude=(pygame.KEYDOWN, pygame.KEYUP))
|
|
self.assertEqual(len(queue), 1)
|
|
self.assertEqual(queue[0].type, pygame.USEREVENT)
|
|
|
|
queue = pygame.event.get()
|
|
self.assertEqual(len(queue), 2)
|
|
|
|
def test_get__empty_queue(self):
|
|
"""Ensure get() works correctly on an empty queue."""
|
|
expected_events = []
|
|
pygame.event.clear()
|
|
|
|
# Ensure all events can be checked.
|
|
retrieved_events = pygame.event.get()
|
|
|
|
self.assertListEqual(retrieved_events, expected_events)
|
|
|
|
# Ensure events can be checked individually.
|
|
for event_type in EVENT_TYPES:
|
|
retrieved_events = pygame.event.get(event_type)
|
|
|
|
self.assertListEqual(retrieved_events, expected_events)
|
|
|
|
# Ensure events can be checked as a sequence.
|
|
retrieved_events = pygame.event.get(EVENT_TYPES)
|
|
|
|
self.assertListEqual(retrieved_events, expected_events)
|
|
|
|
def test_get__event_sequence(self):
|
|
"""Ensure get() can handle a sequence of event types."""
|
|
event_types = [pygame.KEYDOWN, pygame.KEYUP, pygame.MOUSEMOTION]
|
|
other_event_type = pygame.MOUSEBUTTONUP
|
|
|
|
# Test when no events in the queue.
|
|
expected_events = []
|
|
pygame.event.clear()
|
|
retrieved_events = pygame.event.get(event_types)
|
|
|
|
# don't use self._assertCountEqual here. This checks for
|
|
# expected properties in events, and ignores unexpected ones, for
|
|
# forward compatibility with SDL2.
|
|
self._assertExpectedEvents(expected=expected_events, got=retrieved_events)
|
|
|
|
# Test when an event type not in the list is in the queue.
|
|
expected_events = []
|
|
pygame.event.clear()
|
|
pygame.event.post(
|
|
pygame.event.Event(other_event_type, **EVENT_TEST_PARAMS[other_event_type])
|
|
)
|
|
|
|
retrieved_events = pygame.event.get(event_types)
|
|
|
|
self._assertExpectedEvents(expected=expected_events, got=retrieved_events)
|
|
|
|
# Test when 1 event type in the list is in the queue.
|
|
expected_events = [
|
|
pygame.event.Event(event_types[0], **EVENT_TEST_PARAMS[event_types[0]])
|
|
]
|
|
pygame.event.clear()
|
|
pygame.event.post(expected_events[0])
|
|
|
|
retrieved_events = pygame.event.get(event_types)
|
|
|
|
self._assertExpectedEvents(expected=expected_events, got=retrieved_events)
|
|
|
|
# Test all events in the list are in the queue.
|
|
pygame.event.clear()
|
|
expected_events = []
|
|
|
|
for etype in event_types:
|
|
expected_events.append(
|
|
pygame.event.Event(etype, **EVENT_TEST_PARAMS[etype])
|
|
)
|
|
pygame.event.post(expected_events[-1])
|
|
|
|
retrieved_events = pygame.event.get(event_types)
|
|
|
|
self._assertExpectedEvents(expected=expected_events, got=retrieved_events)
|
|
|
|
def test_get_clears_queue(self):
|
|
"""Ensure get() clears the event queue after a call"""
|
|
pygame.event.get() # should clear the queue completely by getting all events
|
|
self.assertEqual(pygame.event.get(), [])
|
|
|
|
def test_clear(self):
|
|
"""Ensure clear() removes all the events on the queue."""
|
|
for e in EVENT_TYPES:
|
|
pygame.event.post(pygame.event.Event(e, **EVENT_TEST_PARAMS[e]))
|
|
poll_event = pygame.event.poll()
|
|
|
|
self.assertNotEqual(poll_event.type, pygame.NOEVENT)
|
|
|
|
pygame.event.clear()
|
|
poll_event = pygame.event.poll()
|
|
|
|
self.assertEqual(poll_event.type, pygame.NOEVENT, race_condition_notification)
|
|
|
|
def test_clear__empty_queue(self):
|
|
"""Ensure clear() works correctly on an empty queue."""
|
|
expected_events = []
|
|
pygame.event.clear()
|
|
|
|
# Test calling clear() on an already empty queue.
|
|
pygame.event.clear()
|
|
|
|
retrieved_events = pygame.event.get()
|
|
|
|
self.assertListEqual(retrieved_events, expected_events)
|
|
|
|
def test_clear__event_sequence(self):
|
|
"""Ensure a sequence of event types can be cleared from the queue."""
|
|
cleared_event_types = EVENT_TYPES[:5]
|
|
expected_event_types = EVENT_TYPES[5:10]
|
|
expected_events = []
|
|
|
|
# Add the events to the queue.
|
|
for etype in cleared_event_types:
|
|
pygame.event.post(pygame.event.Event(etype, **EVENT_TEST_PARAMS[etype]))
|
|
|
|
for etype in expected_events:
|
|
expected_events.append(
|
|
pygame.event.Event(etype, **EVENT_TEST_PARAMS[etype])
|
|
)
|
|
pygame.event.post(expected_events[-1])
|
|
|
|
# Clear the cleared_events from the queue.
|
|
pygame.event.clear(cleared_event_types)
|
|
|
|
# Check the rest of the events in the queue.
|
|
remaining_events = pygame.event.get()
|
|
|
|
self._assertCountEqual(remaining_events, expected_events)
|
|
|
|
def test_event_name(self):
|
|
"""Ensure event_name() returns the correct event name."""
|
|
for expected_name, event in NAMES_AND_EVENTS:
|
|
self.assertEqual(
|
|
pygame.event.event_name(event), expected_name, f"0x{event:X}"
|
|
)
|
|
|
|
def test_event_name__userevent_range(self):
|
|
"""Ensures event_name() returns the correct name for user events.
|
|
|
|
Tests the full range of user events.
|
|
"""
|
|
expected_name = "UserEvent"
|
|
|
|
for event in range(pygame.USEREVENT, pygame.NUMEVENTS):
|
|
self.assertEqual(
|
|
pygame.event.event_name(event), expected_name, f"0x{event:X}"
|
|
)
|
|
|
|
def test_event_name__userevent_boundary(self):
|
|
"""Ensures event_name() does not return 'UserEvent' for events
|
|
just outside the user event range.
|
|
"""
|
|
unexpected_name = "UserEvent"
|
|
|
|
for event in (pygame.USEREVENT - 1, pygame.NUMEVENTS):
|
|
self.assertNotEqual(
|
|
pygame.event.event_name(event), unexpected_name, f"0x{event:X}"
|
|
)
|
|
|
|
def test_peek(self):
|
|
"""Ensure queued events can be peeked at."""
|
|
event_types = [pygame.KEYDOWN, pygame.KEYUP, pygame.MOUSEMOTION]
|
|
|
|
for event_type in event_types:
|
|
pygame.event.post(
|
|
pygame.event.Event(event_type, **EVENT_TEST_PARAMS[event_type])
|
|
)
|
|
|
|
# Ensure events can be checked individually.
|
|
for event_type in event_types:
|
|
self.assertTrue(pygame.event.peek(event_type))
|
|
|
|
# Ensure events can be checked as a sequence.
|
|
self.assertTrue(pygame.event.peek(event_types))
|
|
|
|
def test_peek__event_sequence(self):
|
|
"""Ensure peek() can handle a sequence of event types."""
|
|
event_types = [pygame.KEYDOWN, pygame.KEYUP, pygame.MOUSEMOTION]
|
|
other_event_type = pygame.MOUSEBUTTONUP
|
|
|
|
# Test when no events in the queue.
|
|
pygame.event.clear()
|
|
peeked = pygame.event.peek(event_types)
|
|
|
|
self.assertFalse(peeked)
|
|
|
|
# Test when an event type not in the list is in the queue.
|
|
pygame.event.clear()
|
|
pygame.event.post(
|
|
pygame.event.Event(other_event_type, **EVENT_TEST_PARAMS[other_event_type])
|
|
)
|
|
|
|
peeked = pygame.event.peek(event_types)
|
|
|
|
self.assertFalse(peeked)
|
|
|
|
# Test when 1 event type in the list is in the queue.
|
|
pygame.event.clear()
|
|
pygame.event.post(
|
|
pygame.event.Event(event_types[0], **EVENT_TEST_PARAMS[event_types[0]])
|
|
)
|
|
|
|
peeked = pygame.event.peek(event_types)
|
|
|
|
self.assertTrue(peeked)
|
|
|
|
# Test all events in the list are in the queue.
|
|
pygame.event.clear()
|
|
for etype in event_types:
|
|
pygame.event.post(pygame.event.Event(etype, **EVENT_TEST_PARAMS[etype]))
|
|
|
|
peeked = pygame.event.peek(event_types)
|
|
|
|
self.assertTrue(peeked)
|
|
|
|
def test_peek__empty_queue(self):
|
|
"""Ensure peek() works correctly on an empty queue."""
|
|
pygame.event.clear()
|
|
|
|
# Ensure all events can be checked.
|
|
peeked = pygame.event.peek()
|
|
|
|
self.assertFalse(peeked)
|
|
|
|
# Ensure events can be checked individually.
|
|
for event_type in EVENT_TYPES:
|
|
peeked = pygame.event.peek(event_type)
|
|
self.assertFalse(peeked)
|
|
|
|
# Ensure events can be checked as a sequence.
|
|
peeked = pygame.event.peek(EVENT_TYPES)
|
|
|
|
self.assertFalse(peeked)
|
|
|
|
def test_set_allowed(self):
|
|
"""Ensure a blocked event type can be unblocked/allowed."""
|
|
event = EVENT_TYPES[0]
|
|
pygame.event.set_blocked(event)
|
|
|
|
self.assertTrue(pygame.event.get_blocked(event))
|
|
|
|
pygame.event.set_allowed(event)
|
|
|
|
self.assertFalse(pygame.event.get_blocked(event))
|
|
|
|
def test_set_allowed__event_sequence(self):
|
|
"""Ensure a sequence of blocked event types can be unblocked/allowed."""
|
|
event_types = [
|
|
pygame.KEYDOWN,
|
|
pygame.KEYUP,
|
|
pygame.MOUSEMOTION,
|
|
pygame.MOUSEBUTTONDOWN,
|
|
pygame.MOUSEBUTTONUP,
|
|
]
|
|
pygame.event.set_blocked(event_types)
|
|
|
|
pygame.event.set_allowed(event_types)
|
|
|
|
for etype in event_types:
|
|
self.assertFalse(pygame.event.get_blocked(etype))
|
|
|
|
def test_set_allowed_all(self):
|
|
"""Ensure all events can be unblocked/allowed at once."""
|
|
pygame.event.set_blocked(None)
|
|
|
|
for e in EVENT_TYPES:
|
|
self.assertTrue(pygame.event.get_blocked(e))
|
|
|
|
pygame.event.set_allowed(None)
|
|
|
|
for e in EVENT_TYPES:
|
|
self.assertFalse(pygame.event.get_blocked(e))
|
|
|
|
def test_pump(self):
|
|
"""Ensure pump() functions properly."""
|
|
pygame.event.pump()
|
|
|
|
# @unittest.skipIf(
|
|
# os.environ.get("SDL_VIDEODRIVER") == "dummy",
|
|
# 'requires the SDL_VIDEODRIVER to be a non "dummy" value',
|
|
# )
|
|
# Fails on SDL 2.0.18
|
|
@unittest.skip("flaky test, and broken on 2.0.18 windows")
|
|
def test_set_grab__and_get_symmetric(self):
|
|
"""Ensure event grabbing can be enabled and disabled.
|
|
|
|
WARNING: Moving the mouse off the display during this test can cause it
|
|
to fail.
|
|
"""
|
|
surf = pygame.display.set_mode((10, 10))
|
|
pygame.event.set_grab(True)
|
|
|
|
self.assertTrue(pygame.event.get_grab())
|
|
|
|
pygame.event.set_grab(False)
|
|
|
|
self.assertFalse(pygame.event.get_grab())
|
|
|
|
def test_get_blocked(self):
|
|
"""Ensure an event's blocked state can be retrieved."""
|
|
# Test each event is not blocked.
|
|
pygame.event.set_allowed(None)
|
|
|
|
for etype in EVENT_TYPES:
|
|
blocked = pygame.event.get_blocked(etype)
|
|
|
|
self.assertFalse(blocked)
|
|
|
|
# Test each event type is blocked.
|
|
pygame.event.set_blocked(None)
|
|
|
|
for etype in EVENT_TYPES:
|
|
blocked = pygame.event.get_blocked(etype)
|
|
|
|
self.assertTrue(blocked)
|
|
|
|
def test_get_blocked__event_sequence(self):
|
|
"""Ensure get_blocked() can handle a sequence of event types."""
|
|
event_types = [
|
|
pygame.KEYDOWN,
|
|
pygame.KEYUP,
|
|
pygame.MOUSEMOTION,
|
|
pygame.MOUSEBUTTONDOWN,
|
|
pygame.MOUSEBUTTONUP,
|
|
pygame.WINDOWMINIMIZED,
|
|
pygame.USEREVENT,
|
|
]
|
|
|
|
# Test no event types in the list are blocked.
|
|
blocked = pygame.event.get_blocked(event_types)
|
|
|
|
self.assertFalse(blocked)
|
|
|
|
# Test when 1 event type in the list is blocked.
|
|
pygame.event.set_blocked(event_types[2])
|
|
|
|
blocked = pygame.event.get_blocked(event_types)
|
|
|
|
self.assertTrue(blocked)
|
|
|
|
# Test all event types in the list are blocked.
|
|
pygame.event.set_blocked(event_types)
|
|
|
|
blocked = pygame.event.get_blocked(event_types)
|
|
|
|
self.assertTrue(blocked)
|
|
|
|
# @unittest.skipIf(
|
|
# os.environ.get("SDL_VIDEODRIVER") == "dummy",
|
|
# 'requires the SDL_VIDEODRIVER to be a non "dummy" value',
|
|
# )
|
|
# Fails on SDL 2.0.18
|
|
@unittest.skip("flaky test, and broken on 2.0.18 windows")
|
|
def test_get_grab(self):
|
|
"""Ensure get_grab() works as expected"""
|
|
surf = pygame.display.set_mode((10, 10))
|
|
# Test 5 times
|
|
for i in range(5):
|
|
pygame.event.set_grab(i % 2)
|
|
self.assertEqual(pygame.event.get_grab(), i % 2)
|
|
|
|
def test_poll(self):
|
|
"""Ensure poll() works as expected"""
|
|
pygame.event.clear()
|
|
ev = pygame.event.poll()
|
|
# poll() on empty queue should return NOEVENT
|
|
self.assertEqual(ev.type, pygame.NOEVENT)
|
|
|
|
# test poll returns stuff in same order
|
|
e1 = pygame.event.Event(pygame.USEREVENT)
|
|
e2 = pygame.event.Event(pygame.KEYDOWN, key=pygame.K_a)
|
|
e3 = pygame.event.Event(pygame.KEYUP, key=pygame.K_a)
|
|
pygame.event.post(e1)
|
|
pygame.event.post(e2)
|
|
pygame.event.post(e3)
|
|
|
|
self.assertEqual(pygame.event.poll().type, e1.type)
|
|
self.assertEqual(pygame.event.poll().type, e2.type)
|
|
self.assertEqual(pygame.event.poll().type, e3.type)
|
|
self.assertEqual(pygame.event.poll().type, pygame.NOEVENT)
|
|
|
|
|
|
class EventModuleTestsWithTiming(unittest.TestCase):
|
|
__tags__ = ["timing"]
|
|
|
|
def setUp(self):
|
|
pygame.display.init()
|
|
pygame.event.clear() # flush events
|
|
|
|
def tearDown(self):
|
|
pygame.event.clear() # flush events
|
|
pygame.display.quit()
|
|
|
|
def test_event_wait(self):
|
|
"""Ensure wait() waits for an event on the queue."""
|
|
# Test case without timeout.
|
|
event = pygame.event.Event(EVENT_TYPES[0], **EVENT_TEST_PARAMS[EVENT_TYPES[0]])
|
|
pygame.event.post(event)
|
|
wait_event = pygame.event.wait()
|
|
|
|
self.assertEqual(wait_event.type, event.type)
|
|
|
|
# Test case with timeout and no event in the queue.
|
|
wait_event = pygame.event.wait(100)
|
|
self.assertEqual(wait_event.type, pygame.NOEVENT)
|
|
|
|
# Test case with timeout and an event in the queue.
|
|
event = pygame.event.Event(EVENT_TYPES[0], **EVENT_TEST_PARAMS[EVENT_TYPES[0]])
|
|
pygame.event.post(event)
|
|
wait_event = pygame.event.wait(100)
|
|
|
|
self.assertEqual(wait_event.type, event.type)
|
|
|
|
# test wait with timeout waits for the correct duration
|
|
pygame.time.set_timer(pygame.USEREVENT, 50, 3)
|
|
|
|
for wait_time, expected_type, expected_time in (
|
|
(60, pygame.USEREVENT, 50),
|
|
(65, pygame.USEREVENT, 50),
|
|
(20, pygame.NOEVENT, 20),
|
|
(45, pygame.USEREVENT, 30),
|
|
(70, pygame.NOEVENT, 70),
|
|
):
|
|
start_time = time.perf_counter()
|
|
self.assertEqual(pygame.event.wait(wait_time).type, expected_type)
|
|
self.assertAlmostEqual(
|
|
time.perf_counter() - start_time, expected_time / 1000, delta=0.01
|
|
)
|
|
|
|
# test wait without timeout waits for the full duration
|
|
pygame.time.set_timer(pygame.USEREVENT, 100, 1)
|
|
|
|
start_time = time.perf_counter()
|
|
self.assertEqual(pygame.event.wait().type, pygame.USEREVENT)
|
|
self.assertAlmostEqual(time.perf_counter() - start_time, 0.1, delta=0.01)
|
|
|
|
# test wait returns no event if event is arriving later
|
|
pygame.time.set_timer(pygame.USEREVENT, 50, 1)
|
|
self.assertEqual(pygame.event.wait(40).type, pygame.NOEVENT)
|
|
|
|
|
|
################################################################################
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|