4073 lines
162 KiB
Python
4073 lines
162 KiB
Python
import os
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import unittest
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from pygame.tests import test_utils
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from pygame.tests.test_utils import (
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example_path,
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SurfaceSubclass,
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)
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try:
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from pygame.tests.test_utils.arrinter import *
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except (ImportError, NameError):
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pass
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import pygame
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from pygame.locals import *
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from pygame.bufferproxy import BufferProxy
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import platform
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import gc
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import weakref
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import ctypes
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IS_PYPY = "PyPy" == platform.python_implementation()
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class SurfaceTypeTest(unittest.TestCase):
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def test_surface__pixel_format_as_surface_subclass(self):
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"""Ensure a subclassed surface can be used for pixel format
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when creating a new surface."""
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expected_depth = 16
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expected_flags = SRCALPHA
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expected_size = (13, 37)
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depth_surface = SurfaceSubclass((11, 21), expected_flags, expected_depth)
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surface = pygame.Surface(expected_size, expected_flags, depth_surface)
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self.assertIsNot(surface, depth_surface)
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self.assertIsInstance(surface, pygame.Surface)
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self.assertNotIsInstance(surface, SurfaceSubclass)
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self.assertEqual(surface.get_size(), expected_size)
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self.assertEqual(surface.get_flags(), expected_flags)
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self.assertEqual(surface.get_bitsize(), expected_depth)
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def test_surface_created_opaque_black(self):
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surf = pygame.Surface((20, 20))
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self.assertEqual(surf.get_at((0, 0)), (0, 0, 0, 255))
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# See https://github.com/pygame/pygame/issues/1395
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pygame.display.set_mode((500, 500))
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surf = pygame.Surface((20, 20))
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self.assertEqual(surf.get_at((0, 0)), (0, 0, 0, 255))
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def test_set_clip(self):
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"""see if surface.set_clip(None) works correctly."""
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s = pygame.Surface((800, 600))
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r = pygame.Rect(10, 10, 10, 10)
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s.set_clip(r)
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r.move_ip(10, 0)
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s.set_clip(None)
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res = s.get_clip()
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# this was garbled before.
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self.assertEqual(res[0], 0)
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self.assertEqual(res[2], 800)
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def test_print(self):
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surf = pygame.Surface((70, 70), 0, 32)
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self.assertEqual(repr(surf), "<Surface(70x70x32 SW)>")
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def test_keyword_arguments(self):
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surf = pygame.Surface((70, 70), flags=SRCALPHA, depth=32)
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self.assertEqual(surf.get_flags() & SRCALPHA, SRCALPHA)
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self.assertEqual(surf.get_bitsize(), 32)
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# sanity check to make sure the check below is valid
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surf_16 = pygame.Surface((70, 70), 0, 16)
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self.assertEqual(surf_16.get_bytesize(), 2)
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# try again with an argument list
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surf_16 = pygame.Surface((70, 70), depth=16)
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self.assertEqual(surf_16.get_bytesize(), 2)
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def test_set_at(self):
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# 24bit surfaces
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s = pygame.Surface((100, 100), 0, 24)
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s.fill((0, 0, 0))
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# set it with a tuple.
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s.set_at((0, 0), (10, 10, 10, 255))
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r = s.get_at((0, 0))
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self.assertIsInstance(r, pygame.Color)
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self.assertEqual(r, (10, 10, 10, 255))
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# try setting a color with a single integer.
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s.fill((0, 0, 0, 255))
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s.set_at((10, 1), 0x0000FF)
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r = s.get_at((10, 1))
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self.assertEqual(r, (0, 0, 255, 255))
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def test_set_at__big_endian(self):
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"""png files are loaded in big endian format (BGR rather than RGB)"""
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pygame.display.init()
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try:
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image = pygame.image.load(example_path(os.path.join("data", "BGR.png")))
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# Check they start red, green and blue
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self.assertEqual(image.get_at((10, 10)), pygame.Color(255, 0, 0))
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self.assertEqual(image.get_at((10, 20)), pygame.Color(0, 255, 0))
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self.assertEqual(image.get_at((10, 40)), pygame.Color(0, 0, 255))
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# Set three pixels that are already red, green, blue
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# to red, green and, blue with set_at:
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image.set_at((10, 10), pygame.Color(255, 0, 0))
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image.set_at((10, 20), pygame.Color(0, 255, 0))
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image.set_at((10, 40), pygame.Color(0, 0, 255))
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# Check they still are
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self.assertEqual(image.get_at((10, 10)), pygame.Color(255, 0, 0))
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self.assertEqual(image.get_at((10, 20)), pygame.Color(0, 255, 0))
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self.assertEqual(image.get_at((10, 40)), pygame.Color(0, 0, 255))
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finally:
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pygame.display.quit()
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def test_SRCALPHA(self):
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# has the flag been passed in ok?
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surf = pygame.Surface((70, 70), SRCALPHA, 32)
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self.assertEqual(surf.get_flags() & SRCALPHA, SRCALPHA)
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# 24bit surfaces can not have SRCALPHA.
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self.assertRaises(ValueError, pygame.Surface, (100, 100), pygame.SRCALPHA, 24)
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# if we have a 32 bit surface, the SRCALPHA should have worked too.
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surf2 = pygame.Surface((70, 70), SRCALPHA)
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if surf2.get_bitsize() == 32:
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self.assertEqual(surf2.get_flags() & SRCALPHA, SRCALPHA)
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def test_flags_default0_nodisplay(self):
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"""is set to zero, and SRCALPHA is not set by default with no display initialized."""
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pygame.display.quit()
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surf = pygame.Surface((70, 70))
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self.assertEqual(surf.get_flags() & SRCALPHA, 0)
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def test_flags_default0_display(self):
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"""is set to zero, and SRCALPH is not set by default even when the display is initialized."""
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pygame.display.set_mode((320, 200))
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try:
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surf = pygame.Surface((70, 70))
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self.assertEqual(surf.get_flags() & SRCALPHA, 0)
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finally:
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pygame.display.quit()
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def test_masks(self):
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def make_surf(bpp, flags, masks):
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pygame.Surface((10, 10), flags, bpp, masks)
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# With some masks SDL_CreateRGBSurface does not work properly.
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masks = (0xFF000000, 0xFF0000, 0xFF00, 0)
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self.assertEqual(make_surf(32, 0, masks), None)
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# For 24 and 32 bit surfaces Pygame assumes no losses.
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masks = (0x7F0000, 0xFF00, 0xFF, 0)
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self.assertRaises(ValueError, make_surf, 24, 0, masks)
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self.assertRaises(ValueError, make_surf, 32, 0, masks)
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# What contiguous bits in a mask.
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masks = (0x6F0000, 0xFF00, 0xFF, 0)
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self.assertRaises(ValueError, make_surf, 32, 0, masks)
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def test_get_bounding_rect(self):
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surf = pygame.Surface((70, 70), SRCALPHA, 32)
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surf.fill((0, 0, 0, 0))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.width, 0)
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self.assertEqual(bound_rect.height, 0)
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surf.set_at((30, 30), (255, 255, 255, 1))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.left, 30)
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self.assertEqual(bound_rect.top, 30)
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self.assertEqual(bound_rect.width, 1)
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self.assertEqual(bound_rect.height, 1)
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surf.set_at((29, 29), (255, 255, 255, 1))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.left, 29)
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self.assertEqual(bound_rect.top, 29)
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self.assertEqual(bound_rect.width, 2)
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self.assertEqual(bound_rect.height, 2)
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surf = pygame.Surface((70, 70), 0, 24)
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surf.fill((0, 0, 0))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.width, surf.get_width())
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self.assertEqual(bound_rect.height, surf.get_height())
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surf.set_colorkey((0, 0, 0))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.width, 0)
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self.assertEqual(bound_rect.height, 0)
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surf.set_at((30, 30), (255, 255, 255))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.left, 30)
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self.assertEqual(bound_rect.top, 30)
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self.assertEqual(bound_rect.width, 1)
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self.assertEqual(bound_rect.height, 1)
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surf.set_at((60, 60), (255, 255, 255))
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bound_rect = surf.get_bounding_rect()
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self.assertEqual(bound_rect.left, 30)
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self.assertEqual(bound_rect.top, 30)
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self.assertEqual(bound_rect.width, 31)
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self.assertEqual(bound_rect.height, 31)
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# Issue #180
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pygame.display.init()
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try:
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surf = pygame.Surface((4, 1), 0, 8)
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surf.fill((255, 255, 255))
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surf.get_bounding_rect() # Segfault.
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finally:
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pygame.display.quit()
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def test_copy(self):
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"""Ensure a surface can be copied."""
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color = (25, 25, 25, 25)
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s1 = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
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s1.fill(color)
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s2 = s1.copy()
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s1rect = s1.get_rect()
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s2rect = s2.get_rect()
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self.assertEqual(s1rect.size, s2rect.size)
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self.assertEqual(s2.get_at((10, 10)), color)
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def test_fill(self):
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"""Ensure a surface can be filled."""
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color = (25, 25, 25, 25)
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fill_rect = pygame.Rect(0, 0, 16, 16)
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s1 = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
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s1.fill(color, fill_rect)
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for pt in test_utils.rect_area_pts(fill_rect):
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self.assertEqual(s1.get_at(pt), color)
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for pt in test_utils.rect_outer_bounds(fill_rect):
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self.assertNotEqual(s1.get_at(pt), color)
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def test_fill_rle(self):
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"""Test RLEACCEL flag with fill()"""
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color = (250, 25, 25, 255)
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surf = pygame.Surface((32, 32))
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blit_surf = pygame.Surface((32, 32))
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blit_surf.set_colorkey((255, 0, 255), pygame.RLEACCEL)
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCELOK)
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surf.blit(blit_surf, (0, 0))
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blit_surf.fill(color)
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self.assertEqual(
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blit_surf.mustlock(), (blit_surf.get_flags() & pygame.RLEACCEL) != 0
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)
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCEL)
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def test_mustlock_rle(self):
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"""Test RLEACCEL flag with mustlock()"""
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surf = pygame.Surface((100, 100))
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blit_surf = pygame.Surface((100, 100))
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blit_surf.set_colorkey((0, 0, 255), pygame.RLEACCEL)
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCELOK)
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surf.blit(blit_surf, (0, 0))
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCEL)
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self.assertTrue(blit_surf.mustlock())
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def test_mustlock_surf_alpha_rle(self):
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"""Test RLEACCEL flag with mustlock() on a surface
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with per pixel alpha - new feature in SDL2"""
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surf = pygame.Surface((100, 100))
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blit_surf = pygame.Surface((100, 100), depth=32, flags=pygame.SRCALPHA)
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blit_surf.set_colorkey((192, 191, 192, 255), pygame.RLEACCEL)
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCELOK)
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surf.blit(blit_surf, (0, 0))
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self.assertTrue(blit_surf.get_flags() & pygame.RLEACCEL)
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self.assertTrue(blit_surf.get_flags() & pygame.SRCALPHA)
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self.assertTrue(blit_surf.mustlock())
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def test_copy_rle(self):
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"""Test copying a surface set to use run length encoding"""
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s1 = pygame.Surface((32, 32), 24)
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s1.set_colorkey((255, 0, 255), pygame.RLEACCEL)
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self.assertTrue(s1.get_flags() & pygame.RLEACCELOK)
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newsurf = s1.copy()
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self.assertTrue(s1.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(newsurf.get_flags() & pygame.RLEACCELOK)
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def test_subsurface_rle(self):
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"""Ensure an RLE sub-surface works independently of its parent."""
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color = (250, 25, 25, 255)
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color2 = (200, 200, 250, 255)
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sub_rect = pygame.Rect(16, 16, 16, 16)
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s0 = pygame.Surface((32, 32), 24)
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s1 = pygame.Surface((32, 32), 24)
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s1.set_colorkey((255, 0, 255), pygame.RLEACCEL)
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s1.fill(color)
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s2 = s1.subsurface(sub_rect)
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s2.fill(color2)
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s0.blit(s1, (0, 0))
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self.assertTrue(s1.get_flags() & pygame.RLEACCEL)
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self.assertTrue(not s2.get_flags() & pygame.RLEACCEL)
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def test_subsurface_rle2(self):
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"""Ensure an RLE sub-surface works independently of its parent."""
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color = (250, 25, 25, 255)
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color2 = (200, 200, 250, 255)
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sub_rect = pygame.Rect(16, 16, 16, 16)
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s0 = pygame.Surface((32, 32), 24)
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s1 = pygame.Surface((32, 32), 24)
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s1.set_colorkey((255, 0, 255), pygame.RLEACCEL)
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s1.fill(color)
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s2 = s1.subsurface(sub_rect)
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s2.fill(color2)
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s0.blit(s2, (0, 0))
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self.assertTrue(s1.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(not s2.get_flags() & pygame.RLEACCELOK)
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def test_solarwolf_rle_usage(self):
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"""Test for error/crash when calling set_colorkey() followed
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by convert twice in succession. Code originally taken
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from solarwolf."""
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def optimize(img):
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clear = img.get_colorkey()
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img.set_colorkey(clear, RLEACCEL)
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self.assertEqual(img.get_colorkey(), clear)
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return img.convert()
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pygame.display.init()
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try:
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pygame.display.set_mode((640, 480))
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image = pygame.image.load(example_path(os.path.join("data", "alien1.png")))
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image = image.convert()
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orig_colorkey = image.get_colorkey()
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image = optimize(image)
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image = optimize(image)
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self.assertTrue(image.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(not image.get_flags() & pygame.RLEACCEL)
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self.assertEqual(image.get_colorkey(), orig_colorkey)
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self.assertTrue(isinstance(image, pygame.Surface))
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finally:
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pygame.display.quit()
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def test_solarwolf_rle_usage_2(self):
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"""Test for RLE status after setting alpha"""
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pygame.display.init()
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try:
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pygame.display.set_mode((640, 480), depth=32)
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blit_to_surf = pygame.Surface((100, 100))
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image = pygame.image.load(example_path(os.path.join("data", "alien1.png")))
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image = image.convert()
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orig_colorkey = image.get_colorkey()
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# set the colorkey with RLEACCEL, should add the RLEACCELOK flag
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image.set_colorkey(orig_colorkey, RLEACCEL)
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self.assertTrue(image.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(not image.get_flags() & pygame.RLEACCEL)
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# now blit the surface - should add the RLEACCEL flag
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blit_to_surf.blit(image, (0, 0))
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self.assertTrue(image.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(image.get_flags() & pygame.RLEACCEL)
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# Now set the alpha, without RLE acceleration - should strip all
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# RLE flags
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image.set_alpha(90)
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self.assertTrue(not image.get_flags() & pygame.RLEACCELOK)
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self.assertTrue(not image.get_flags() & pygame.RLEACCEL)
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finally:
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pygame.display.quit()
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def test_set_alpha__set_colorkey_rle(self):
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pygame.display.init()
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try:
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pygame.display.set_mode((640, 480))
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blit_to_surf = pygame.Surface((80, 71))
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blit_to_surf.fill((255, 255, 255))
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image = pygame.image.load(example_path(os.path.join("data", "alien1.png")))
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image = image.convert()
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orig_colorkey = image.get_colorkey()
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# Add the RLE flag while setting alpha for the whole surface
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image.set_alpha(90, RLEACCEL)
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blit_to_surf.blit(image, (0, 0))
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sample_pixel_rle = blit_to_surf.get_at((50, 50))
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# Now reset the colorkey to the original value with RLE
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self.assertEqual(image.get_colorkey(), orig_colorkey)
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image.set_colorkey(orig_colorkey, RLEACCEL)
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blit_to_surf.fill((255, 255, 255))
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blit_to_surf.blit(image, (0, 0))
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sample_pixel_no_rle = blit_to_surf.get_at((50, 50))
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self.assertAlmostEqual(sample_pixel_rle.r, sample_pixel_no_rle.r, delta=2)
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self.assertAlmostEqual(sample_pixel_rle.g, sample_pixel_no_rle.g, delta=2)
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self.assertAlmostEqual(sample_pixel_rle.b, sample_pixel_no_rle.b, delta=2)
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finally:
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pygame.display.quit()
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def test_fill_negative_coordinates(self):
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# negative coordinates should be clipped by fill, and not draw outside the surface.
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color = (25, 25, 25, 25)
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color2 = (20, 20, 20, 25)
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fill_rect = pygame.Rect(-10, -10, 16, 16)
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s1 = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
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r1 = s1.fill(color, fill_rect)
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c = s1.get_at((0, 0))
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self.assertEqual(c, color)
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# make subsurface in the middle to test it doesn't over write.
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s2 = s1.subsurface((5, 5, 5, 5))
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r2 = s2.fill(color2, (-3, -3, 5, 5))
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c2 = s1.get_at((4, 4))
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self.assertEqual(c, color)
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|
|
# rect returns the area we actually fill.
|
|
r3 = s2.fill(color2, (-30, -30, 5, 5))
|
|
# since we are using negative coords, it should be an zero sized rect.
|
|
self.assertEqual(tuple(r3), (0, 0, 0, 0))
|
|
|
|
def test_fill_keyword_args(self):
|
|
"""Ensure fill() accepts keyword arguments."""
|
|
color = (1, 2, 3, 255)
|
|
area = (1, 1, 2, 2)
|
|
s1 = pygame.Surface((4, 4), 0, 32)
|
|
s1.fill(special_flags=pygame.BLEND_ADD, color=color, rect=area)
|
|
|
|
self.assertEqual(s1.get_at((0, 0)), (0, 0, 0, 255))
|
|
self.assertEqual(s1.get_at((1, 1)), color)
|
|
|
|
########################################################################
|
|
|
|
def test_get_alpha(self):
|
|
"""Ensure a surface's alpha value can be retrieved."""
|
|
s1 = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
|
|
|
|
self.assertEqual(s1.get_alpha(), 255)
|
|
|
|
for alpha in (0, 32, 127, 255):
|
|
s1.set_alpha(alpha)
|
|
for t in range(4):
|
|
s1.set_alpha(s1.get_alpha())
|
|
|
|
self.assertEqual(s1.get_alpha(), alpha)
|
|
|
|
########################################################################
|
|
|
|
def test_get_bytesize(self):
|
|
"""Ensure a surface's bit and byte sizes can be retrieved."""
|
|
pygame.display.init()
|
|
try:
|
|
depth = 32
|
|
depth_bytes = 4
|
|
s1 = pygame.Surface((32, 32), pygame.SRCALPHA, depth)
|
|
|
|
self.assertEqual(s1.get_bytesize(), depth_bytes)
|
|
self.assertEqual(s1.get_bitsize(), depth)
|
|
|
|
depth = 15
|
|
depth_bytes = 2
|
|
s1 = pygame.Surface((32, 32), 0, depth)
|
|
|
|
self.assertEqual(s1.get_bytesize(), depth_bytes)
|
|
self.assertEqual(s1.get_bitsize(), depth)
|
|
|
|
depth = 12
|
|
depth_bytes = 2
|
|
s1 = pygame.Surface((32, 32), 0, depth)
|
|
|
|
self.assertEqual(s1.get_bytesize(), depth_bytes)
|
|
self.assertEqual(s1.get_bitsize(), depth)
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_bytesize()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
########################################################################
|
|
|
|
def test_get_flags(self):
|
|
"""Ensure a surface's flags can be retrieved."""
|
|
s1 = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
|
|
|
|
self.assertEqual(s1.get_flags(), pygame.SRCALPHA)
|
|
|
|
@unittest.skipIf(
|
|
os.environ.get("SDL_VIDEODRIVER") == "dummy",
|
|
'requires a non-"dummy" SDL_VIDEODRIVER',
|
|
)
|
|
def test_get_flags__display_surf(self):
|
|
pygame.display.init()
|
|
try:
|
|
# FULLSCREEN
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=0)
|
|
self.assertFalse(screen_surf.get_flags() & pygame.FULLSCREEN)
|
|
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=pygame.FULLSCREEN)
|
|
self.assertTrue(screen_surf.get_flags() & pygame.FULLSCREEN)
|
|
|
|
# NOFRAME
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=0)
|
|
self.assertFalse(screen_surf.get_flags() & pygame.NOFRAME)
|
|
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=pygame.NOFRAME)
|
|
self.assertTrue(screen_surf.get_flags() & pygame.NOFRAME)
|
|
|
|
# RESIZABLE
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=0)
|
|
self.assertFalse(screen_surf.get_flags() & pygame.RESIZABLE)
|
|
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=pygame.RESIZABLE)
|
|
self.assertTrue(screen_surf.get_flags() & pygame.RESIZABLE)
|
|
|
|
# OPENGL
|
|
screen_surf = pygame.display.set_mode((600, 400), flags=0)
|
|
# it can have an OPENGL flag by default on Macos?
|
|
if not (screen_surf.get_flags() & pygame.OPENGL):
|
|
self.assertFalse(screen_surf.get_flags() & pygame.OPENGL)
|
|
|
|
try:
|
|
pygame.display.set_mode((200, 200), pygame.OPENGL, 32)
|
|
except pygame.error:
|
|
pass # If we can't create OPENGL surface don't try this test
|
|
else:
|
|
self.assertTrue(screen_surf.get_flags() & pygame.OPENGL)
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
########################################################################
|
|
|
|
def test_get_parent(self):
|
|
"""Ensure a surface's parent can be retrieved."""
|
|
pygame.display.init()
|
|
try:
|
|
parent = pygame.Surface((16, 16))
|
|
child = parent.subsurface((0, 0, 5, 5))
|
|
|
|
self.assertIs(child.get_parent(), parent)
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_parent()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
########################################################################
|
|
|
|
def test_get_rect(self):
|
|
"""Ensure a surface's rect can be retrieved."""
|
|
size = (16, 16)
|
|
surf = pygame.Surface(size)
|
|
rect = surf.get_rect()
|
|
|
|
self.assertEqual(rect.size, size)
|
|
|
|
########################################################################
|
|
|
|
def test_get_width__size_and_height(self):
|
|
"""Ensure a surface's size, width and height can be retrieved."""
|
|
for w in range(0, 255, 32):
|
|
for h in range(0, 127, 15):
|
|
s = pygame.Surface((w, h))
|
|
self.assertEqual(s.get_width(), w)
|
|
self.assertEqual(s.get_height(), h)
|
|
self.assertEqual(s.get_size(), (w, h))
|
|
|
|
def test_get_view(self):
|
|
"""Ensure a buffer view of the surface's pixels can be retrieved."""
|
|
# Check that BufferProxys are returned when array depth is supported,
|
|
# ValueErrors returned otherwise.
|
|
Error = ValueError
|
|
s = pygame.Surface((5, 7), 0, 8)
|
|
v2 = s.get_view("2")
|
|
|
|
self.assertRaises(Error, s.get_view, "0")
|
|
self.assertRaises(Error, s.get_view, "1")
|
|
self.assertIsInstance(v2, BufferProxy)
|
|
self.assertRaises(Error, s.get_view, "3")
|
|
|
|
s = pygame.Surface((8, 7), 0, 8)
|
|
length = s.get_bytesize() * s.get_width() * s.get_height()
|
|
v0 = s.get_view("0")
|
|
v1 = s.get_view("1")
|
|
|
|
self.assertIsInstance(v0, BufferProxy)
|
|
self.assertEqual(v0.length, length)
|
|
self.assertIsInstance(v1, BufferProxy)
|
|
self.assertEqual(v1.length, length)
|
|
|
|
s = pygame.Surface((5, 7), 0, 16)
|
|
v2 = s.get_view("2")
|
|
|
|
self.assertRaises(Error, s.get_view, "0")
|
|
self.assertRaises(Error, s.get_view, "1")
|
|
self.assertIsInstance(v2, BufferProxy)
|
|
self.assertRaises(Error, s.get_view, "3")
|
|
|
|
s = pygame.Surface((8, 7), 0, 16)
|
|
length = s.get_bytesize() * s.get_width() * s.get_height()
|
|
v0 = s.get_view("0")
|
|
v1 = s.get_view("1")
|
|
|
|
self.assertIsInstance(v0, BufferProxy)
|
|
self.assertEqual(v0.length, length)
|
|
self.assertIsInstance(v1, BufferProxy)
|
|
self.assertEqual(v1.length, length)
|
|
|
|
s = pygame.Surface((5, 7), pygame.SRCALPHA, 16)
|
|
v2 = s.get_view("2")
|
|
|
|
self.assertIsInstance(v2, BufferProxy)
|
|
self.assertRaises(Error, s.get_view, "3")
|
|
|
|
s = pygame.Surface((5, 7), 0, 24)
|
|
v2 = s.get_view("2")
|
|
v3 = s.get_view("3")
|
|
|
|
self.assertRaises(Error, s.get_view, "0")
|
|
self.assertRaises(Error, s.get_view, "1")
|
|
self.assertIsInstance(v2, BufferProxy)
|
|
self.assertIsInstance(v3, BufferProxy)
|
|
|
|
s = pygame.Surface((8, 7), 0, 24)
|
|
length = s.get_bytesize() * s.get_width() * s.get_height()
|
|
v0 = s.get_view("0")
|
|
v1 = s.get_view("1")
|
|
|
|
self.assertIsInstance(v0, BufferProxy)
|
|
self.assertEqual(v0.length, length)
|
|
self.assertIsInstance(v1, BufferProxy)
|
|
self.assertEqual(v1.length, length)
|
|
|
|
s = pygame.Surface((5, 7), 0, 32)
|
|
length = s.get_bytesize() * s.get_width() * s.get_height()
|
|
v0 = s.get_view("0")
|
|
v1 = s.get_view("1")
|
|
v2 = s.get_view("2")
|
|
v3 = s.get_view("3")
|
|
|
|
self.assertIsInstance(v0, BufferProxy)
|
|
self.assertEqual(v0.length, length)
|
|
self.assertIsInstance(v1, BufferProxy)
|
|
self.assertEqual(v1.length, length)
|
|
self.assertIsInstance(v2, BufferProxy)
|
|
self.assertIsInstance(v3, BufferProxy)
|
|
|
|
s2 = s.subsurface((0, 0, 4, 7))
|
|
|
|
self.assertRaises(Error, s2.get_view, "0")
|
|
self.assertRaises(Error, s2.get_view, "1")
|
|
|
|
s2 = None
|
|
s = pygame.Surface((5, 7), pygame.SRCALPHA, 32)
|
|
|
|
for kind in ("2", "3", "a", "A", "r", "R", "g", "G", "b", "B"):
|
|
self.assertIsInstance(s.get_view(kind), BufferProxy)
|
|
|
|
# Check default argument value: '2'
|
|
s = pygame.Surface((2, 4), 0, 32)
|
|
v = s.get_view()
|
|
if not IS_PYPY:
|
|
ai = ArrayInterface(v)
|
|
self.assertEqual(ai.nd, 2)
|
|
|
|
# Check locking.
|
|
s = pygame.Surface((2, 4), 0, 32)
|
|
|
|
self.assertFalse(s.get_locked())
|
|
|
|
v = s.get_view("2")
|
|
|
|
self.assertFalse(s.get_locked())
|
|
|
|
c = v.__array_interface__
|
|
|
|
self.assertTrue(s.get_locked())
|
|
|
|
c = None
|
|
gc.collect()
|
|
|
|
self.assertTrue(s.get_locked())
|
|
|
|
v = None
|
|
gc.collect()
|
|
|
|
self.assertFalse(s.get_locked())
|
|
|
|
# Check invalid view kind values.
|
|
s = pygame.Surface((2, 4), pygame.SRCALPHA, 32)
|
|
self.assertRaises(TypeError, s.get_view, "")
|
|
self.assertRaises(TypeError, s.get_view, "9")
|
|
self.assertRaises(TypeError, s.get_view, "RGBA")
|
|
self.assertRaises(TypeError, s.get_view, 2)
|
|
|
|
# Both unicode and bytes strings are allowed for kind.
|
|
s = pygame.Surface((2, 4), 0, 32)
|
|
s.get_view("2")
|
|
s.get_view(b"2")
|
|
|
|
# Garbage collection
|
|
s = pygame.Surface((2, 4), 0, 32)
|
|
weak_s = weakref.ref(s)
|
|
v = s.get_view("3")
|
|
weak_v = weakref.ref(v)
|
|
gc.collect()
|
|
self.assertTrue(weak_s() is s)
|
|
self.assertTrue(weak_v() is v)
|
|
del v
|
|
gc.collect()
|
|
self.assertTrue(weak_s() is s)
|
|
self.assertTrue(weak_v() is None)
|
|
del s
|
|
gc.collect()
|
|
self.assertTrue(weak_s() is None)
|
|
|
|
def test_get_buffer(self):
|
|
# Check that get_buffer works for all pixel sizes and for a subsurface.
|
|
|
|
# Check for all pixel sizes
|
|
for bitsize in [8, 16, 24, 32]:
|
|
s = pygame.Surface((5, 7), 0, bitsize)
|
|
length = s.get_pitch() * s.get_height()
|
|
v = s.get_buffer()
|
|
|
|
self.assertIsInstance(v, BufferProxy)
|
|
self.assertEqual(v.length, length)
|
|
self.assertEqual(repr(v), f"<BufferProxy({length})>")
|
|
|
|
# Check for a subsurface (not contiguous)
|
|
s = pygame.Surface((7, 10), 0, 32)
|
|
s2 = s.subsurface((1, 2, 5, 7))
|
|
length = s2.get_pitch() * s2.get_height()
|
|
v = s2.get_buffer()
|
|
|
|
self.assertIsInstance(v, BufferProxy)
|
|
self.assertEqual(v.length, length)
|
|
|
|
# Check locking.
|
|
s = pygame.Surface((2, 4), 0, 32)
|
|
v = s.get_buffer()
|
|
self.assertTrue(s.get_locked())
|
|
v = None
|
|
gc.collect()
|
|
self.assertFalse(s.get_locked())
|
|
|
|
OLDBUF = hasattr(pygame.bufferproxy, "get_segcount")
|
|
|
|
@unittest.skipIf(not OLDBUF, "old buffer not available")
|
|
def test_get_buffer_oldbuf(self):
|
|
from pygame.bufferproxy import get_segcount, get_write_buffer
|
|
|
|
s = pygame.Surface((2, 4), pygame.SRCALPHA, 32)
|
|
v = s.get_buffer()
|
|
segcount, buflen = get_segcount(v)
|
|
self.assertEqual(segcount, 1)
|
|
self.assertEqual(buflen, s.get_pitch() * s.get_height())
|
|
seglen, segaddr = get_write_buffer(v, 0)
|
|
self.assertEqual(segaddr, s._pixels_address)
|
|
self.assertEqual(seglen, buflen)
|
|
|
|
@unittest.skipIf(not OLDBUF, "old buffer not available")
|
|
def test_get_view_oldbuf(self):
|
|
from pygame.bufferproxy import get_segcount, get_write_buffer
|
|
|
|
s = pygame.Surface((2, 4), pygame.SRCALPHA, 32)
|
|
v = s.get_view("1")
|
|
segcount, buflen = get_segcount(v)
|
|
self.assertEqual(segcount, 8)
|
|
self.assertEqual(buflen, s.get_pitch() * s.get_height())
|
|
seglen, segaddr = get_write_buffer(v, 7)
|
|
self.assertEqual(segaddr, s._pixels_address + s.get_bytesize() * 7)
|
|
self.assertEqual(seglen, s.get_bytesize())
|
|
|
|
def test_set_colorkey(self):
|
|
# __doc__ (as of 2008-06-25) for pygame.surface.Surface.set_colorkey:
|
|
|
|
# Surface.set_colorkey(Color, flags=0): return None
|
|
# Surface.set_colorkey(None): return None
|
|
# Set the transparent colorkey
|
|
|
|
s = pygame.Surface((16, 16), pygame.SRCALPHA, 32)
|
|
|
|
colorkeys = ((20, 189, 20, 255), (128, 50, 50, 255), (23, 21, 255, 255))
|
|
|
|
for colorkey in colorkeys:
|
|
s.set_colorkey(colorkey)
|
|
|
|
for t in range(4):
|
|
s.set_colorkey(s.get_colorkey())
|
|
|
|
self.assertEqual(s.get_colorkey(), colorkey)
|
|
|
|
def test_set_masks(self):
|
|
s = pygame.Surface((32, 32))
|
|
r, g, b, a = s.get_masks()
|
|
self.assertRaises(TypeError, s.set_masks, (b, g, r, a))
|
|
|
|
def test_set_shifts(self):
|
|
s = pygame.Surface((32, 32))
|
|
r, g, b, a = s.get_shifts()
|
|
self.assertRaises(TypeError, s.set_shifts, (b, g, r, a))
|
|
|
|
def test_blit_keyword_args(self):
|
|
color = (1, 2, 3, 255)
|
|
s1 = pygame.Surface((4, 4), 0, 32)
|
|
s2 = pygame.Surface((2, 2), 0, 32)
|
|
s2.fill((1, 2, 3))
|
|
s1.blit(special_flags=BLEND_ADD, source=s2, dest=(1, 1), area=s2.get_rect())
|
|
self.assertEqual(s1.get_at((0, 0)), (0, 0, 0, 255))
|
|
self.assertEqual(s1.get_at((1, 1)), color)
|
|
|
|
def test_blit_big_rects(self):
|
|
"""SDL2 can have more than 16 bits for x, y, width, height."""
|
|
big_surf = pygame.Surface((100, 68000), 0, 32)
|
|
big_surf_color = (255, 0, 0)
|
|
big_surf.fill(big_surf_color)
|
|
|
|
background = pygame.Surface((500, 500), 0, 32)
|
|
background_color = (0, 255, 0)
|
|
background.fill(background_color)
|
|
|
|
# copy parts of the big_surf using more than 16bit parts.
|
|
background.blit(big_surf, (100, 100), area=(0, 16000, 100, 100))
|
|
background.blit(big_surf, (200, 200), area=(0, 32000, 100, 100))
|
|
background.blit(big_surf, (300, 300), area=(0, 66000, 100, 100))
|
|
|
|
# check that all three areas are drawn.
|
|
self.assertEqual(background.get_at((101, 101)), big_surf_color)
|
|
self.assertEqual(background.get_at((201, 201)), big_surf_color)
|
|
self.assertEqual(background.get_at((301, 301)), big_surf_color)
|
|
|
|
# areas outside the 3 blitted areas not covered by those blits.
|
|
self.assertEqual(background.get_at((400, 301)), background_color)
|
|
self.assertEqual(background.get_at((400, 201)), background_color)
|
|
self.assertEqual(background.get_at((100, 201)), background_color)
|
|
self.assertEqual(background.get_at((99, 99)), background_color)
|
|
self.assertEqual(background.get_at((450, 450)), background_color)
|
|
|
|
|
|
class TestSurfaceBlit(unittest.TestCase):
|
|
"""Tests basic blitting functionality and options."""
|
|
|
|
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.blit:
|
|
|
|
# Surface.blit(source, dest, area=None, special_flags = 0): return Rect
|
|
# draw one image onto another
|
|
#
|
|
# Draws a source Surface onto this Surface. The draw can be positioned
|
|
# with the dest argument. Dest can either be pair of coordinates
|
|
# representing the upper left corner of the source. A Rect can also be
|
|
# passed as the destination and the topleft corner of the rectangle
|
|
# will be used as the position for the blit. The size of the
|
|
# destination rectangle does not effect the blit.
|
|
#
|
|
# An optional area rectangle can be passed as well. This represents a
|
|
# smaller portion of the source Surface to draw.
|
|
#
|
|
# An optional special flags is for passing in new in 1.8.0: BLEND_ADD,
|
|
# BLEND_SUB, BLEND_MULT, BLEND_MIN, BLEND_MAX new in 1.8.1:
|
|
# BLEND_RGBA_ADD, BLEND_RGBA_SUB, BLEND_RGBA_MULT, BLEND_RGBA_MIN,
|
|
# BLEND_RGBA_MAX BLEND_RGB_ADD, BLEND_RGB_SUB, BLEND_RGB_MULT,
|
|
# BLEND_RGB_MIN, BLEND_RGB_MAX With other special blitting flags
|
|
# perhaps added in the future.
|
|
#
|
|
# The return rectangle is the area of the affected pixels, excluding
|
|
# any pixels outside the destination Surface, or outside the clipping
|
|
# area.
|
|
#
|
|
# Pixel alphas will be ignored when blitting to an 8 bit Surface.
|
|
# special_flags new in pygame 1.8.
|
|
|
|
def setUp(self):
|
|
"""Resets starting surfaces."""
|
|
self.src_surface = pygame.Surface((256, 256), 32)
|
|
self.src_surface.fill(pygame.Color(255, 255, 255))
|
|
self.dst_surface = pygame.Surface((64, 64), 32)
|
|
self.dst_surface.fill(pygame.Color(0, 0, 0))
|
|
|
|
def test_blit_overflow_coord(self):
|
|
"""Full coverage w/ overflow, specified with Coordinate"""
|
|
result = self.dst_surface.blit(self.src_surface, (0, 0))
|
|
self.assertIsInstance(result, pygame.Rect)
|
|
self.assertEqual(result.size, (64, 64))
|
|
for k in [(x, x) for x in range(64)]:
|
|
self.assertEqual(self.dst_surface.get_at(k), (255, 255, 255))
|
|
|
|
def test_blit_overflow_rect(self):
|
|
"""Full coverage w/ overflow, specified with a Rect"""
|
|
result = self.dst_surface.blit(self.src_surface, pygame.Rect(-1, -1, 300, 300))
|
|
self.assertIsInstance(result, pygame.Rect)
|
|
self.assertEqual(result.size, (64, 64))
|
|
for k in [(x, x) for x in range(64)]:
|
|
self.assertEqual(self.dst_surface.get_at(k), (255, 255, 255))
|
|
|
|
def test_blit_overflow_nonorigin(self):
|
|
"""Test Rectangle Dest, with overflow but with starting rect with top-left at (1,1)"""
|
|
result = self.dst_surface.blit(self.src_surface, dest=pygame.Rect((1, 1, 1, 1)))
|
|
self.assertIsInstance(result, pygame.Rect)
|
|
self.assertEqual(result.size, (63, 63))
|
|
self.assertEqual(self.dst_surface.get_at((0, 0)), (0, 0, 0))
|
|
self.assertEqual(self.dst_surface.get_at((63, 0)), (0, 0, 0))
|
|
self.assertEqual(self.dst_surface.get_at((0, 63)), (0, 0, 0))
|
|
self.assertEqual(self.dst_surface.get_at((1, 1)), (255, 255, 255))
|
|
self.assertEqual(self.dst_surface.get_at((63, 63)), (255, 255, 255))
|
|
|
|
def test_blit_area_contraint(self):
|
|
"""Testing area constraint"""
|
|
result = self.dst_surface.blit(
|
|
self.src_surface,
|
|
dest=pygame.Rect((1, 1, 1, 1)),
|
|
area=pygame.Rect((2, 2, 2, 2)),
|
|
)
|
|
self.assertIsInstance(result, pygame.Rect)
|
|
self.assertEqual(result.size, (2, 2))
|
|
self.assertEqual(self.dst_surface.get_at((0, 0)), (0, 0, 0)) # Corners
|
|
self.assertEqual(self.dst_surface.get_at((63, 0)), (0, 0, 0))
|
|
self.assertEqual(self.dst_surface.get_at((0, 63)), (0, 0, 0))
|
|
self.assertEqual(self.dst_surface.get_at((63, 63)), (0, 0, 0))
|
|
self.assertEqual(
|
|
self.dst_surface.get_at((1, 1)), (255, 255, 255)
|
|
) # Blitted Area
|
|
self.assertEqual(self.dst_surface.get_at((2, 2)), (255, 255, 255))
|
|
self.assertEqual(self.dst_surface.get_at((3, 3)), (0, 0, 0))
|
|
# Should stop short of filling in (3,3)
|
|
|
|
def test_blit_zero_overlap(self):
|
|
"""Testing zero-overlap condition."""
|
|
result = self.dst_surface.blit(
|
|
self.src_surface,
|
|
dest=pygame.Rect((-256, -256, 1, 1)),
|
|
area=pygame.Rect((2, 2, 256, 256)),
|
|
)
|
|
self.assertIsInstance(result, pygame.Rect)
|
|
self.assertEqual(result.size, (0, 0)) # No blitting expected
|
|
for k in [(x, x) for x in range(64)]:
|
|
self.assertEqual(self.dst_surface.get_at(k), (0, 0, 0)) # Diagonal
|
|
self.assertEqual(
|
|
self.dst_surface.get_at((63, 0)), (0, 0, 0)
|
|
) # Remaining corners
|
|
self.assertEqual(self.dst_surface.get_at((0, 63)), (0, 0, 0))
|
|
|
|
def test_blit__SRCALPHA_opaque_source(self):
|
|
src = pygame.Surface((256, 256), SRCALPHA, 32)
|
|
dst = src.copy()
|
|
|
|
for i, j in test_utils.rect_area_pts(src.get_rect()):
|
|
dst.set_at((i, j), (i, 0, 0, j))
|
|
src.set_at((i, j), (0, i, 0, 255))
|
|
|
|
dst.blit(src, (0, 0))
|
|
|
|
for pt in test_utils.rect_area_pts(src.get_rect()):
|
|
self.assertEqual(dst.get_at(pt)[1], src.get_at(pt)[1])
|
|
|
|
def test_blit__blit_to_self(self):
|
|
"""Test that blit operation works on self, alpha value is
|
|
correct, and that no RGB distortion occurs."""
|
|
test_surface = pygame.Surface((128, 128), SRCALPHA, 32)
|
|
area = test_surface.get_rect()
|
|
|
|
for pt, test_color in test_utils.gradient(area.width, area.height):
|
|
test_surface.set_at(pt, test_color)
|
|
|
|
reference_surface = test_surface.copy()
|
|
|
|
test_surface.blit(test_surface, (0, 0))
|
|
|
|
for x in range(area.width):
|
|
for y in range(area.height):
|
|
(r, g, b, a) = reference_color = reference_surface.get_at((x, y))
|
|
expected_color = (r, g, b, (a + (a * ((256 - a) // 256))))
|
|
self.assertEqual(reference_color, expected_color)
|
|
|
|
self.assertEqual(reference_surface.get_rect(), test_surface.get_rect())
|
|
|
|
def test_blit__SRCALPHA_to_SRCALPHA_non_zero(self):
|
|
"""Tests blitting a nonzero alpha surface to another nonzero alpha surface
|
|
both straight alpha compositing method. Test is fuzzy (+/- 1/256) to account for
|
|
different implementations in SDL1 and SDL2.
|
|
"""
|
|
|
|
size = (32, 32)
|
|
|
|
def check_color_diff(color1, color2):
|
|
"""Returns True if two colors are within (1, 1, 1, 1) of each other."""
|
|
for val in color1 - color2:
|
|
if abs(val) > 1:
|
|
return False
|
|
return True
|
|
|
|
def high_a_onto_low(high, low):
|
|
"""Tests straight alpha case. Source is low alpha, destination is high alpha"""
|
|
high_alpha_surface = pygame.Surface(size, pygame.SRCALPHA, 32)
|
|
low_alpha_surface = high_alpha_surface.copy()
|
|
high_alpha_color = Color(
|
|
(high, high, low, high)
|
|
) # Injecting some RGB variance.
|
|
low_alpha_color = Color((high, low, low, low))
|
|
high_alpha_surface.fill(high_alpha_color)
|
|
low_alpha_surface.fill(low_alpha_color)
|
|
|
|
high_alpha_surface.blit(low_alpha_surface, (0, 0))
|
|
|
|
expected_color = low_alpha_color + Color(
|
|
tuple(
|
|
((x * (255 - low_alpha_color.a)) // 255) for x in high_alpha_color
|
|
)
|
|
)
|
|
self.assertTrue(
|
|
check_color_diff(high_alpha_surface.get_at((0, 0)), expected_color)
|
|
)
|
|
|
|
def low_a_onto_high(high, low):
|
|
"""Tests straight alpha case. Source is high alpha, destination is low alpha"""
|
|
high_alpha_surface = pygame.Surface(size, pygame.SRCALPHA, 32)
|
|
low_alpha_surface = high_alpha_surface.copy()
|
|
high_alpha_color = Color(
|
|
(high, high, low, high)
|
|
) # Injecting some RGB variance.
|
|
low_alpha_color = Color((high, low, low, low))
|
|
high_alpha_surface.fill(high_alpha_color)
|
|
low_alpha_surface.fill(low_alpha_color)
|
|
|
|
low_alpha_surface.blit(high_alpha_surface, (0, 0))
|
|
|
|
expected_color = high_alpha_color + Color(
|
|
tuple(
|
|
((x * (255 - high_alpha_color.a)) // 255) for x in low_alpha_color
|
|
)
|
|
)
|
|
self.assertTrue(
|
|
check_color_diff(low_alpha_surface.get_at((0, 0)), expected_color)
|
|
)
|
|
|
|
for low_a in range(0, 128):
|
|
for high_a in range(128, 256):
|
|
high_a_onto_low(high_a, low_a)
|
|
low_a_onto_high(high_a, low_a)
|
|
|
|
def test_blit__SRCALPHA32_to_8(self):
|
|
# Bug: fatal
|
|
# SDL_DisplayConvert segfaults when video is uninitialized.
|
|
target = pygame.Surface((11, 8), 0, 8)
|
|
test_color = target.get_palette_at(2)
|
|
source = pygame.Surface((1, 1), pygame.SRCALPHA, 32)
|
|
source.set_at((0, 0), test_color)
|
|
target.blit(source, (0, 0))
|
|
|
|
|
|
class GeneralSurfaceTests(unittest.TestCase):
|
|
@unittest.skipIf(
|
|
os.environ.get("SDL_VIDEODRIVER") == "dummy",
|
|
'requires a non-"dummy" SDL_VIDEODRIVER',
|
|
)
|
|
def test_image_convert_bug_131(self):
|
|
# bug #131: Unable to Surface.convert(32) some 1-bit images.
|
|
# https://github.com/pygame/pygame/issues/131
|
|
|
|
pygame.display.init()
|
|
try:
|
|
pygame.display.set_mode((640, 480))
|
|
|
|
im = pygame.image.load(example_path(os.path.join("data", "city.png")))
|
|
im2 = pygame.image.load(example_path(os.path.join("data", "brick.png")))
|
|
|
|
self.assertEqual(im.get_palette(), ((0, 0, 0, 255), (255, 255, 255, 255)))
|
|
self.assertEqual(im2.get_palette(), ((0, 0, 0, 255), (0, 0, 0, 255)))
|
|
|
|
self.assertEqual(repr(im.convert(32)), "<Surface(24x24x32 SW)>")
|
|
self.assertEqual(repr(im2.convert(32)), "<Surface(469x137x32 SW)>")
|
|
|
|
# Ensure a palette format to palette format works.
|
|
im3 = im.convert(8)
|
|
self.assertEqual(repr(im3), "<Surface(24x24x8 SW)>")
|
|
self.assertEqual(im3.get_palette(), im.get_palette())
|
|
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_convert_init(self):
|
|
"""Ensure initialization exceptions are raised
|
|
for surf.convert()."""
|
|
pygame.display.quit()
|
|
surf = pygame.Surface((1, 1))
|
|
|
|
self.assertRaisesRegex(pygame.error, "display initialized", surf.convert)
|
|
|
|
pygame.display.init()
|
|
try:
|
|
if os.environ.get("SDL_VIDEODRIVER") != "dummy":
|
|
try:
|
|
surf.convert(32)
|
|
surf.convert(pygame.Surface((1, 1)))
|
|
except pygame.error:
|
|
self.fail("convert() should not raise an exception here.")
|
|
|
|
self.assertRaisesRegex(pygame.error, "No video mode", surf.convert)
|
|
|
|
pygame.display.set_mode((640, 480))
|
|
try:
|
|
surf.convert()
|
|
except pygame.error:
|
|
self.fail("convert() should not raise an exception here.")
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_convert_alpha_init(self):
|
|
"""Ensure initialization exceptions are raised
|
|
for surf.convert_alpha()."""
|
|
pygame.display.quit()
|
|
surf = pygame.Surface((1, 1))
|
|
|
|
self.assertRaisesRegex(pygame.error, "display initialized", surf.convert_alpha)
|
|
|
|
pygame.display.init()
|
|
try:
|
|
self.assertRaisesRegex(pygame.error, "No video mode", surf.convert_alpha)
|
|
|
|
pygame.display.set_mode((640, 480))
|
|
try:
|
|
surf.convert_alpha()
|
|
except pygame.error:
|
|
self.fail("convert_alpha() should not raise an exception here.")
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_convert_alpha_SRCALPHA(self):
|
|
"""Ensure that the surface returned by surf.convert_alpha()
|
|
has alpha blending enabled"""
|
|
pygame.display.init()
|
|
try:
|
|
pygame.display.set_mode((640, 480))
|
|
|
|
s1 = pygame.Surface((100, 100), 0, 32)
|
|
# s2=pygame.Surface((100,100), pygame.SRCALPHA, 32)
|
|
s1_alpha = s1.convert_alpha()
|
|
self.assertEqual(s1_alpha.get_flags() & SRCALPHA, SRCALPHA)
|
|
self.assertEqual(s1_alpha.get_alpha(), 255)
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_src_alpha_issue_1289(self):
|
|
"""blit should be white."""
|
|
surf1 = pygame.Surface((1, 1), pygame.SRCALPHA, 32)
|
|
surf1.fill((255, 255, 255, 100))
|
|
|
|
surf2 = pygame.Surface((1, 1), pygame.SRCALPHA, 32)
|
|
self.assertEqual(surf2.get_at((0, 0)), (0, 0, 0, 0))
|
|
surf2.blit(surf1, (0, 0))
|
|
|
|
self.assertEqual(surf1.get_at((0, 0)), (255, 255, 255, 100))
|
|
self.assertEqual(surf2.get_at((0, 0)), (255, 255, 255, 100))
|
|
|
|
def test_src_alpha_compatible(self):
|
|
""" "What pygame 1.9.x did". Is the alpha blitter as before?"""
|
|
|
|
# The table below was generated with the SDL1 blit.
|
|
# def print_table():
|
|
# nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
# results = {}
|
|
# for dest_r, dest_b, dest_a in zip(nums, reversed(nums), reversed(nums)):
|
|
# for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
# src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
# src_surf.fill((src_r, 255, src_b, src_a))
|
|
# dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
# dest_surf.fill((dest_r, 255, dest_b, dest_a))
|
|
# dest_surf.blit(src_surf, (0, 0))
|
|
# key = ((dest_r, dest_b, dest_a), (src_r, src_b, src_a))
|
|
# results[key] = dest_surf.get_at((65, 33))
|
|
# print("(dest_r, dest_b, dest_a), (src_r, src_b, src_a): color")
|
|
# pprint(results)
|
|
|
|
results_expected = {
|
|
((0, 255, 255), (0, 255, 0)): (0, 255, 255, 255),
|
|
((0, 255, 255), (1, 254, 1)): (0, 255, 255, 255),
|
|
((0, 255, 255), (65, 199, 65)): (16, 255, 241, 255),
|
|
((0, 255, 255), (126, 127, 126)): (62, 255, 192, 255),
|
|
((0, 255, 255), (127, 126, 127)): (63, 255, 191, 255),
|
|
((0, 255, 255), (199, 65, 199)): (155, 255, 107, 255),
|
|
((0, 255, 255), (254, 1, 254)): (253, 255, 2, 255),
|
|
((0, 255, 255), (255, 0, 255)): (255, 255, 0, 255),
|
|
((1, 254, 254), (0, 255, 0)): (1, 255, 254, 254),
|
|
((1, 254, 254), (1, 254, 1)): (1, 255, 254, 255),
|
|
((1, 254, 254), (65, 199, 65)): (17, 255, 240, 255),
|
|
((1, 254, 254), (126, 127, 126)): (63, 255, 191, 255),
|
|
((1, 254, 254), (127, 126, 127)): (64, 255, 190, 255),
|
|
((1, 254, 254), (199, 65, 199)): (155, 255, 107, 255),
|
|
((1, 254, 254), (254, 1, 254)): (253, 255, 2, 255),
|
|
((1, 254, 254), (255, 0, 255)): (255, 255, 0, 255),
|
|
((65, 199, 199), (0, 255, 0)): (65, 255, 199, 199),
|
|
((65, 199, 199), (1, 254, 1)): (64, 255, 200, 200),
|
|
((65, 199, 199), (65, 199, 65)): (65, 255, 199, 214),
|
|
((65, 199, 199), (126, 127, 126)): (95, 255, 164, 227),
|
|
((65, 199, 199), (127, 126, 127)): (96, 255, 163, 227),
|
|
((65, 199, 199), (199, 65, 199)): (169, 255, 95, 243),
|
|
((65, 199, 199), (254, 1, 254)): (253, 255, 2, 255),
|
|
((65, 199, 199), (255, 0, 255)): (255, 255, 0, 255),
|
|
((126, 127, 127), (0, 255, 0)): (126, 255, 127, 127),
|
|
((126, 127, 127), (1, 254, 1)): (125, 255, 128, 128),
|
|
((126, 127, 127), (65, 199, 65)): (110, 255, 146, 160),
|
|
((126, 127, 127), (126, 127, 126)): (126, 255, 127, 191),
|
|
((126, 127, 127), (127, 126, 127)): (126, 255, 126, 191),
|
|
((126, 127, 127), (199, 65, 199)): (183, 255, 79, 227),
|
|
((126, 127, 127), (254, 1, 254)): (253, 255, 1, 255),
|
|
((126, 127, 127), (255, 0, 255)): (255, 255, 0, 255),
|
|
((127, 126, 126), (0, 255, 0)): (127, 255, 126, 126),
|
|
((127, 126, 126), (1, 254, 1)): (126, 255, 127, 127),
|
|
((127, 126, 126), (65, 199, 65)): (111, 255, 145, 159),
|
|
((127, 126, 126), (126, 127, 126)): (127, 255, 126, 190),
|
|
((127, 126, 126), (127, 126, 127)): (127, 255, 126, 191),
|
|
((127, 126, 126), (199, 65, 199)): (183, 255, 78, 227),
|
|
((127, 126, 126), (254, 1, 254)): (254, 255, 1, 255),
|
|
((127, 126, 126), (255, 0, 255)): (255, 255, 0, 255),
|
|
((199, 65, 65), (0, 255, 0)): (199, 255, 65, 65),
|
|
((199, 65, 65), (1, 254, 1)): (198, 255, 66, 66),
|
|
((199, 65, 65), (65, 199, 65)): (165, 255, 99, 114),
|
|
((199, 65, 65), (126, 127, 126)): (163, 255, 96, 159),
|
|
((199, 65, 65), (127, 126, 127)): (163, 255, 95, 160),
|
|
((199, 65, 65), (199, 65, 199)): (199, 255, 65, 214),
|
|
((199, 65, 65), (254, 1, 254)): (254, 255, 1, 255),
|
|
((199, 65, 65), (255, 0, 255)): (255, 255, 0, 255),
|
|
((254, 1, 1), (0, 255, 0)): (254, 255, 1, 1),
|
|
((254, 1, 1), (1, 254, 1)): (253, 255, 2, 2),
|
|
((254, 1, 1), (65, 199, 65)): (206, 255, 52, 66),
|
|
((254, 1, 1), (126, 127, 126)): (191, 255, 63, 127),
|
|
((254, 1, 1), (127, 126, 127)): (191, 255, 63, 128),
|
|
((254, 1, 1), (199, 65, 199)): (212, 255, 51, 200),
|
|
((254, 1, 1), (254, 1, 254)): (254, 255, 1, 255),
|
|
((254, 1, 1), (255, 0, 255)): (255, 255, 0, 255),
|
|
((255, 0, 0), (0, 255, 0)): (0, 255, 255, 0),
|
|
((255, 0, 0), (1, 254, 1)): (1, 255, 254, 1),
|
|
((255, 0, 0), (65, 199, 65)): (65, 255, 199, 65),
|
|
((255, 0, 0), (126, 127, 126)): (126, 255, 127, 126),
|
|
((255, 0, 0), (127, 126, 127)): (127, 255, 126, 127),
|
|
((255, 0, 0), (199, 65, 199)): (199, 255, 65, 199),
|
|
((255, 0, 0), (254, 1, 254)): (254, 255, 1, 254),
|
|
((255, 0, 0), (255, 0, 255)): (255, 255, 0, 255),
|
|
}
|
|
|
|
# chosen because they contain edge cases.
|
|
nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
results = {}
|
|
for dst_r, dst_b, dst_a in zip(nums, reversed(nums), reversed(nums)):
|
|
for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
with self.subTest(
|
|
src_r=src_r,
|
|
src_b=src_b,
|
|
src_a=src_a,
|
|
dest_r=dst_r,
|
|
dest_b=dst_b,
|
|
dest_a=dst_a,
|
|
):
|
|
src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
src_surf.fill((src_r, 255, src_b, src_a))
|
|
dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
dest_surf.fill((dst_r, 255, dst_b, dst_a))
|
|
|
|
dest_surf.blit(src_surf, (0, 0))
|
|
key = ((dst_r, dst_b, dst_a), (src_r, src_b, src_a))
|
|
results[key] = dest_surf.get_at((65, 33))
|
|
self.assertEqual(results[key], results_expected[key])
|
|
|
|
self.assertEqual(results, results_expected)
|
|
|
|
def test_src_alpha_compatible_16bit(self):
|
|
""" "What pygame 1.9.x did". Is the alpha blitter as before?"""
|
|
|
|
# The table below was generated with the SDL1 blit.
|
|
# def print_table():
|
|
# nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
# results = {}
|
|
# for dest_r, dest_b, dest_a in zip(nums, reversed(nums), reversed(nums)):
|
|
# for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
# src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 16)
|
|
# src_surf.fill((src_r, 255, src_b, src_a))
|
|
# dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 16)
|
|
# dest_surf.fill((dest_r, 255, dest_b, dest_a))
|
|
# dest_surf.blit(src_surf, (0, 0))
|
|
# key = ((dest_r, dest_b, dest_a), (src_r, src_b, src_a))
|
|
# results[key] = dest_surf.get_at((65, 33))
|
|
# print("(dest_r, dest_b, dest_a), (src_r, src_b, src_a): color")
|
|
# pprint(results)
|
|
|
|
results_expected = {
|
|
((0, 255, 255), (0, 255, 0)): (0, 255, 255, 255),
|
|
((0, 255, 255), (1, 254, 1)): (0, 255, 255, 255),
|
|
((0, 255, 255), (65, 199, 65)): (17, 255, 255, 255),
|
|
((0, 255, 255), (126, 127, 126)): (51, 255, 204, 255),
|
|
((0, 255, 255), (127, 126, 127)): (51, 255, 204, 255),
|
|
((0, 255, 255), (199, 65, 199)): (170, 255, 102, 255),
|
|
((0, 255, 255), (254, 1, 254)): (255, 255, 0, 255),
|
|
((0, 255, 255), (255, 0, 255)): (255, 255, 0, 255),
|
|
((1, 254, 254), (0, 255, 0)): (0, 255, 255, 255),
|
|
((1, 254, 254), (1, 254, 1)): (0, 255, 255, 255),
|
|
((1, 254, 254), (65, 199, 65)): (17, 255, 255, 255),
|
|
((1, 254, 254), (126, 127, 126)): (51, 255, 204, 255),
|
|
((1, 254, 254), (127, 126, 127)): (51, 255, 204, 255),
|
|
((1, 254, 254), (199, 65, 199)): (170, 255, 102, 255),
|
|
((1, 254, 254), (254, 1, 254)): (255, 255, 0, 255),
|
|
((1, 254, 254), (255, 0, 255)): (255, 255, 0, 255),
|
|
((65, 199, 199), (0, 255, 0)): (68, 255, 204, 204),
|
|
((65, 199, 199), (1, 254, 1)): (68, 255, 204, 204),
|
|
((65, 199, 199), (65, 199, 65)): (68, 255, 204, 221),
|
|
((65, 199, 199), (126, 127, 126)): (85, 255, 170, 238),
|
|
((65, 199, 199), (127, 126, 127)): (85, 255, 170, 238),
|
|
((65, 199, 199), (199, 65, 199)): (187, 255, 85, 255),
|
|
((65, 199, 199), (254, 1, 254)): (255, 255, 0, 255),
|
|
((65, 199, 199), (255, 0, 255)): (255, 255, 0, 255),
|
|
((126, 127, 127), (0, 255, 0)): (119, 255, 119, 119),
|
|
((126, 127, 127), (1, 254, 1)): (119, 255, 119, 119),
|
|
((126, 127, 127), (65, 199, 65)): (102, 255, 136, 153),
|
|
((126, 127, 127), (126, 127, 126)): (119, 255, 119, 187),
|
|
((126, 127, 127), (127, 126, 127)): (119, 255, 119, 187),
|
|
((126, 127, 127), (199, 65, 199)): (187, 255, 68, 238),
|
|
((126, 127, 127), (254, 1, 254)): (255, 255, 0, 255),
|
|
((126, 127, 127), (255, 0, 255)): (255, 255, 0, 255),
|
|
((127, 126, 126), (0, 255, 0)): (119, 255, 119, 119),
|
|
((127, 126, 126), (1, 254, 1)): (119, 255, 119, 119),
|
|
((127, 126, 126), (65, 199, 65)): (102, 255, 136, 153),
|
|
((127, 126, 126), (126, 127, 126)): (119, 255, 119, 187),
|
|
((127, 126, 126), (127, 126, 127)): (119, 255, 119, 187),
|
|
((127, 126, 126), (199, 65, 199)): (187, 255, 68, 238),
|
|
((127, 126, 126), (254, 1, 254)): (255, 255, 0, 255),
|
|
((127, 126, 126), (255, 0, 255)): (255, 255, 0, 255),
|
|
((199, 65, 65), (0, 255, 0)): (204, 255, 68, 68),
|
|
((199, 65, 65), (1, 254, 1)): (204, 255, 68, 68),
|
|
((199, 65, 65), (65, 199, 65)): (170, 255, 102, 119),
|
|
((199, 65, 65), (126, 127, 126)): (170, 255, 85, 153),
|
|
((199, 65, 65), (127, 126, 127)): (170, 255, 85, 153),
|
|
((199, 65, 65), (199, 65, 199)): (204, 255, 68, 221),
|
|
((199, 65, 65), (254, 1, 254)): (255, 255, 0, 255),
|
|
((199, 65, 65), (255, 0, 255)): (255, 255, 0, 255),
|
|
((254, 1, 1), (0, 255, 0)): (0, 255, 255, 0),
|
|
((254, 1, 1), (1, 254, 1)): (0, 255, 255, 0),
|
|
((254, 1, 1), (65, 199, 65)): (68, 255, 204, 68),
|
|
((254, 1, 1), (126, 127, 126)): (119, 255, 119, 119),
|
|
((254, 1, 1), (127, 126, 127)): (119, 255, 119, 119),
|
|
((254, 1, 1), (199, 65, 199)): (204, 255, 68, 204),
|
|
((254, 1, 1), (254, 1, 254)): (255, 255, 0, 255),
|
|
((254, 1, 1), (255, 0, 255)): (255, 255, 0, 255),
|
|
((255, 0, 0), (0, 255, 0)): (0, 255, 255, 0),
|
|
((255, 0, 0), (1, 254, 1)): (0, 255, 255, 0),
|
|
((255, 0, 0), (65, 199, 65)): (68, 255, 204, 68),
|
|
((255, 0, 0), (126, 127, 126)): (119, 255, 119, 119),
|
|
((255, 0, 0), (127, 126, 127)): (119, 255, 119, 119),
|
|
((255, 0, 0), (199, 65, 199)): (204, 255, 68, 204),
|
|
((255, 0, 0), (254, 1, 254)): (255, 255, 0, 255),
|
|
((255, 0, 0), (255, 0, 255)): (255, 255, 0, 255),
|
|
}
|
|
|
|
# chosen because they contain edge cases.
|
|
nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
results = {}
|
|
for dst_r, dst_b, dst_a in zip(nums, reversed(nums), reversed(nums)):
|
|
for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
with self.subTest(
|
|
src_r=src_r,
|
|
src_b=src_b,
|
|
src_a=src_a,
|
|
dest_r=dst_r,
|
|
dest_b=dst_b,
|
|
dest_a=dst_a,
|
|
):
|
|
src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 16)
|
|
src_surf.fill((src_r, 255, src_b, src_a))
|
|
dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 16)
|
|
dest_surf.fill((dst_r, 255, dst_b, dst_a))
|
|
|
|
dest_surf.blit(src_surf, (0, 0))
|
|
key = ((dst_r, dst_b, dst_a), (src_r, src_b, src_a))
|
|
results[key] = dest_surf.get_at((65, 33))
|
|
self.assertEqual(results[key], results_expected[key])
|
|
|
|
self.assertEqual(results, results_expected)
|
|
|
|
def test_sdl1_mimic_blitter_with_set_alpha(self):
|
|
"""does the SDL 1 style blitter in pygame 2 work with set_alpha(),
|
|
this feature only exists in pygame 2/SDL2 SDL1 did not support
|
|
combining surface and pixel alpha"""
|
|
|
|
results_expected = {
|
|
((0, 255, 255), (0, 255, 0)): (0, 255, 255, 255),
|
|
((0, 255, 255), (1, 254, 1)): (0, 255, 255, 255),
|
|
((0, 255, 255), (65, 199, 65)): (16, 255, 241, 255),
|
|
((0, 255, 255), (126, 127, 126)): (62, 255, 192, 255),
|
|
((0, 255, 255), (127, 126, 127)): (63, 255, 191, 255),
|
|
((0, 255, 255), (199, 65, 199)): (155, 255, 107, 255),
|
|
((0, 255, 255), (254, 1, 254)): (253, 255, 2, 255),
|
|
((0, 255, 255), (255, 0, 255)): (255, 255, 0, 255),
|
|
((1, 254, 254), (0, 255, 0)): (1, 255, 254, 254),
|
|
((1, 254, 254), (1, 254, 1)): (1, 255, 254, 255),
|
|
((1, 254, 254), (65, 199, 65)): (17, 255, 240, 255),
|
|
((1, 254, 254), (126, 127, 126)): (63, 255, 191, 255),
|
|
((1, 254, 254), (127, 126, 127)): (64, 255, 190, 255),
|
|
((1, 254, 254), (199, 65, 199)): (155, 255, 107, 255),
|
|
((1, 254, 254), (254, 1, 254)): (253, 255, 2, 255),
|
|
((1, 254, 254), (255, 0, 255)): (255, 255, 0, 255),
|
|
((65, 199, 199), (0, 255, 0)): (65, 255, 199, 199),
|
|
((65, 199, 199), (1, 254, 1)): (64, 255, 200, 200),
|
|
((65, 199, 199), (65, 199, 65)): (65, 255, 199, 214),
|
|
((65, 199, 199), (126, 127, 126)): (95, 255, 164, 227),
|
|
((65, 199, 199), (127, 126, 127)): (96, 255, 163, 227),
|
|
((65, 199, 199), (199, 65, 199)): (169, 255, 95, 243),
|
|
((65, 199, 199), (254, 1, 254)): (253, 255, 2, 255),
|
|
((65, 199, 199), (255, 0, 255)): (255, 255, 0, 255),
|
|
((126, 127, 127), (0, 255, 0)): (126, 255, 127, 127),
|
|
((126, 127, 127), (1, 254, 1)): (125, 255, 128, 128),
|
|
((126, 127, 127), (65, 199, 65)): (110, 255, 146, 160),
|
|
((126, 127, 127), (126, 127, 126)): (126, 255, 127, 191),
|
|
((126, 127, 127), (127, 126, 127)): (126, 255, 126, 191),
|
|
((126, 127, 127), (199, 65, 199)): (183, 255, 79, 227),
|
|
((126, 127, 127), (254, 1, 254)): (253, 255, 1, 255),
|
|
((126, 127, 127), (255, 0, 255)): (255, 255, 0, 255),
|
|
((127, 126, 126), (0, 255, 0)): (127, 255, 126, 126),
|
|
((127, 126, 126), (1, 254, 1)): (126, 255, 127, 127),
|
|
((127, 126, 126), (65, 199, 65)): (111, 255, 145, 159),
|
|
((127, 126, 126), (126, 127, 126)): (127, 255, 126, 190),
|
|
((127, 126, 126), (127, 126, 127)): (127, 255, 126, 191),
|
|
((127, 126, 126), (199, 65, 199)): (183, 255, 78, 227),
|
|
((127, 126, 126), (254, 1, 254)): (254, 255, 1, 255),
|
|
((127, 126, 126), (255, 0, 255)): (255, 255, 0, 255),
|
|
((199, 65, 65), (0, 255, 0)): (199, 255, 65, 65),
|
|
((199, 65, 65), (1, 254, 1)): (198, 255, 66, 66),
|
|
((199, 65, 65), (65, 199, 65)): (165, 255, 99, 114),
|
|
((199, 65, 65), (126, 127, 126)): (163, 255, 96, 159),
|
|
((199, 65, 65), (127, 126, 127)): (163, 255, 95, 160),
|
|
((199, 65, 65), (199, 65, 199)): (199, 255, 65, 214),
|
|
((199, 65, 65), (254, 1, 254)): (254, 255, 1, 255),
|
|
((199, 65, 65), (255, 0, 255)): (255, 255, 0, 255),
|
|
((254, 1, 1), (0, 255, 0)): (254, 255, 1, 1),
|
|
((254, 1, 1), (1, 254, 1)): (253, 255, 2, 2),
|
|
((254, 1, 1), (65, 199, 65)): (206, 255, 52, 66),
|
|
((254, 1, 1), (126, 127, 126)): (191, 255, 63, 127),
|
|
((254, 1, 1), (127, 126, 127)): (191, 255, 63, 128),
|
|
((254, 1, 1), (199, 65, 199)): (212, 255, 51, 200),
|
|
((254, 1, 1), (254, 1, 254)): (254, 255, 1, 255),
|
|
((254, 1, 1), (255, 0, 255)): (255, 255, 0, 255),
|
|
((255, 0, 0), (0, 255, 0)): (0, 255, 255, 0),
|
|
((255, 0, 0), (1, 254, 1)): (1, 255, 254, 1),
|
|
((255, 0, 0), (65, 199, 65)): (65, 255, 199, 65),
|
|
((255, 0, 0), (126, 127, 126)): (126, 255, 127, 126),
|
|
((255, 0, 0), (127, 126, 127)): (127, 255, 126, 127),
|
|
((255, 0, 0), (199, 65, 199)): (199, 255, 65, 199),
|
|
((255, 0, 0), (254, 1, 254)): (254, 255, 1, 254),
|
|
((255, 0, 0), (255, 0, 255)): (255, 255, 0, 255),
|
|
}
|
|
|
|
# chosen because they contain edge cases.
|
|
nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
results = {}
|
|
for dst_r, dst_b, dst_a in zip(nums, reversed(nums), reversed(nums)):
|
|
for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
with self.subTest(
|
|
src_r=src_r,
|
|
src_b=src_b,
|
|
src_a=src_a,
|
|
dest_r=dst_r,
|
|
dest_b=dst_b,
|
|
dest_a=dst_a,
|
|
):
|
|
src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
src_surf.fill((src_r, 255, src_b, 255))
|
|
src_surf.set_alpha(src_a)
|
|
dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
dest_surf.fill((dst_r, 255, dst_b, dst_a))
|
|
|
|
dest_surf.blit(src_surf, (0, 0))
|
|
key = ((dst_r, dst_b, dst_a), (src_r, src_b, src_a))
|
|
results[key] = dest_surf.get_at((65, 33))
|
|
self.assertEqual(results[key], results_expected[key])
|
|
|
|
self.assertEqual(results, results_expected)
|
|
|
|
@unittest.skipIf(
|
|
"arm" in platform.machine() or "aarch64" in platform.machine(),
|
|
"sdl2 blitter produces different results on arm",
|
|
)
|
|
def test_src_alpha_sdl2_blitter(self):
|
|
"""Checking that the BLEND_ALPHA_SDL2 flag works - this feature
|
|
only exists when using SDL2"""
|
|
|
|
results_expected = {
|
|
((0, 255, 255), (0, 255, 0)): (0, 255, 255, 255),
|
|
((0, 255, 255), (1, 254, 1)): (0, 253, 253, 253),
|
|
((0, 255, 255), (65, 199, 65)): (16, 253, 239, 253),
|
|
((0, 255, 255), (126, 127, 126)): (62, 253, 190, 253),
|
|
((0, 255, 255), (127, 126, 127)): (63, 253, 189, 253),
|
|
((0, 255, 255), (199, 65, 199)): (154, 253, 105, 253),
|
|
((0, 255, 255), (254, 1, 254)): (252, 253, 0, 253),
|
|
((0, 255, 255), (255, 0, 255)): (255, 255, 0, 255),
|
|
((1, 254, 254), (0, 255, 0)): (1, 255, 254, 254),
|
|
((1, 254, 254), (1, 254, 1)): (0, 253, 252, 252),
|
|
((1, 254, 254), (65, 199, 65)): (16, 253, 238, 252),
|
|
((1, 254, 254), (126, 127, 126)): (62, 253, 189, 252),
|
|
((1, 254, 254), (127, 126, 127)): (63, 253, 189, 253),
|
|
((1, 254, 254), (199, 65, 199)): (154, 253, 105, 253),
|
|
((1, 254, 254), (254, 1, 254)): (252, 253, 0, 253),
|
|
((1, 254, 254), (255, 0, 255)): (255, 255, 0, 255),
|
|
((65, 199, 199), (0, 255, 0)): (65, 255, 199, 199),
|
|
((65, 199, 199), (1, 254, 1)): (64, 253, 197, 197),
|
|
((65, 199, 199), (65, 199, 65)): (64, 253, 197, 211),
|
|
((65, 199, 199), (126, 127, 126)): (94, 253, 162, 225),
|
|
((65, 199, 199), (127, 126, 127)): (95, 253, 161, 225),
|
|
((65, 199, 199), (199, 65, 199)): (168, 253, 93, 241),
|
|
((65, 199, 199), (254, 1, 254)): (252, 253, 0, 253),
|
|
((65, 199, 199), (255, 0, 255)): (255, 255, 0, 255),
|
|
((126, 127, 127), (0, 255, 0)): (126, 255, 127, 127),
|
|
((126, 127, 127), (1, 254, 1)): (125, 253, 126, 126),
|
|
((126, 127, 127), (65, 199, 65)): (109, 253, 144, 158),
|
|
((126, 127, 127), (126, 127, 126)): (125, 253, 125, 188),
|
|
((126, 127, 127), (127, 126, 127)): (126, 253, 125, 189),
|
|
((126, 127, 127), (199, 65, 199)): (181, 253, 77, 225),
|
|
((126, 127, 127), (254, 1, 254)): (252, 253, 0, 253),
|
|
((126, 127, 127), (255, 0, 255)): (255, 255, 0, 255),
|
|
((127, 126, 126), (0, 255, 0)): (127, 255, 126, 126),
|
|
((127, 126, 126), (1, 254, 1)): (126, 253, 125, 125),
|
|
((127, 126, 126), (65, 199, 65)): (110, 253, 143, 157),
|
|
((127, 126, 126), (126, 127, 126)): (125, 253, 125, 188),
|
|
((127, 126, 126), (127, 126, 127)): (126, 253, 125, 189),
|
|
((127, 126, 126), (199, 65, 199)): (181, 253, 77, 225),
|
|
((127, 126, 126), (254, 1, 254)): (252, 253, 0, 253),
|
|
((127, 126, 126), (255, 0, 255)): (255, 255, 0, 255),
|
|
((199, 65, 65), (0, 255, 0)): (199, 255, 65, 65),
|
|
((199, 65, 65), (1, 254, 1)): (197, 253, 64, 64),
|
|
((199, 65, 65), (65, 199, 65)): (163, 253, 98, 112),
|
|
((199, 65, 65), (126, 127, 126)): (162, 253, 94, 157),
|
|
((199, 65, 65), (127, 126, 127)): (162, 253, 94, 158),
|
|
((199, 65, 65), (199, 65, 199)): (197, 253, 64, 212),
|
|
((199, 65, 65), (254, 1, 254)): (252, 253, 0, 253),
|
|
((199, 65, 65), (255, 0, 255)): (255, 255, 0, 255),
|
|
((254, 1, 1), (0, 255, 0)): (254, 255, 1, 1),
|
|
((254, 1, 1), (1, 254, 1)): (252, 253, 0, 0),
|
|
((254, 1, 1), (65, 199, 65)): (204, 253, 50, 64),
|
|
((254, 1, 1), (126, 127, 126)): (189, 253, 62, 125),
|
|
((254, 1, 1), (127, 126, 127)): (190, 253, 62, 126),
|
|
((254, 1, 1), (199, 65, 199)): (209, 253, 50, 198),
|
|
((254, 1, 1), (254, 1, 254)): (252, 253, 0, 253),
|
|
((254, 1, 1), (255, 0, 255)): (255, 255, 0, 255),
|
|
((255, 0, 0), (0, 255, 0)): (255, 255, 0, 0),
|
|
((255, 0, 0), (1, 254, 1)): (253, 253, 0, 0),
|
|
((255, 0, 0), (65, 199, 65)): (205, 253, 50, 64),
|
|
((255, 0, 0), (126, 127, 126)): (190, 253, 62, 125),
|
|
((255, 0, 0), (127, 126, 127)): (190, 253, 62, 126),
|
|
((255, 0, 0), (199, 65, 199)): (209, 253, 50, 198),
|
|
((255, 0, 0), (254, 1, 254)): (252, 253, 0, 253),
|
|
((255, 0, 0), (255, 0, 255)): (255, 255, 0, 255),
|
|
}
|
|
|
|
# chosen because they contain edge cases.
|
|
nums = [0, 1, 65, 126, 127, 199, 254, 255]
|
|
results = {}
|
|
for dst_r, dst_b, dst_a in zip(nums, reversed(nums), reversed(nums)):
|
|
for src_r, src_b, src_a in zip(nums, reversed(nums), nums):
|
|
with self.subTest(
|
|
src_r=src_r,
|
|
src_b=src_b,
|
|
src_a=src_a,
|
|
dest_r=dst_r,
|
|
dest_b=dst_b,
|
|
dest_a=dst_a,
|
|
):
|
|
src_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
src_surf.fill((src_r, 255, src_b, src_a))
|
|
dest_surf = pygame.Surface((66, 66), pygame.SRCALPHA, 32)
|
|
dest_surf.fill((dst_r, 255, dst_b, dst_a))
|
|
|
|
dest_surf.blit(
|
|
src_surf, (0, 0), special_flags=pygame.BLEND_ALPHA_SDL2
|
|
)
|
|
key = ((dst_r, dst_b, dst_a), (src_r, src_b, src_a))
|
|
results[key] = tuple(dest_surf.get_at((65, 33)))
|
|
for i in range(4):
|
|
self.assertAlmostEqual(
|
|
results[key][i], results_expected[key][i], delta=4
|
|
)
|
|
|
|
# print("(dest_r, dest_b, dest_a), (src_r, src_b, src_a): color")
|
|
# pprint(results)
|
|
|
|
def test_opaque_destination_blit_with_set_alpha(self):
|
|
# no set_alpha()
|
|
src_surf = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
|
|
src_surf.fill((255, 255, 255, 200))
|
|
dest_surf = pygame.Surface((32, 32))
|
|
dest_surf.fill((100, 100, 100))
|
|
|
|
dest_surf.blit(src_surf, (0, 0))
|
|
|
|
no_surf_alpha_col = dest_surf.get_at((0, 0))
|
|
|
|
dest_surf.fill((100, 100, 100))
|
|
dest_surf.set_alpha(200)
|
|
dest_surf.blit(src_surf, (0, 0))
|
|
|
|
surf_alpha_col = dest_surf.get_at((0, 0))
|
|
|
|
self.assertEqual(no_surf_alpha_col, surf_alpha_col)
|
|
|
|
def todo_test_convert(self):
|
|
self.fail()
|
|
|
|
# Below should not use a display Surface, but create one and check it is converted
|
|
# to the depth of the display surface.
|
|
|
|
# def test_convert(self):
|
|
# """Ensure to creates a new copy of the Surface with the pixel format changed"""
|
|
# width = 23
|
|
# height = 17
|
|
# size = (width, height)
|
|
# flags = 0
|
|
# depth = 32
|
|
# pygame.display.init()
|
|
|
|
# try:
|
|
# convert_surface = pygame.display.set_mode(size)
|
|
# surface = pygame.surface.Surface.convert(convert_surface)
|
|
# self.assertIsNot(surface, convert_surface)
|
|
# self.assertNotEqual(surface.get_size(), size)
|
|
|
|
# depth_surface = pygame.display.set_mode(size, flags, depth)
|
|
# surface2 = pygame.surface.Surface.convert(depth_surface)
|
|
# self.assertIsNot(surface2, depth_surface)
|
|
# self.assertEqual(surface2.get_size(), size)
|
|
# finally:
|
|
# pygame.display.quit()
|
|
|
|
def test_convert__pixel_format_as_surface_subclass(self):
|
|
"""Ensure convert accepts a Surface subclass argument."""
|
|
expected_size = (23, 17)
|
|
convert_surface = SurfaceSubclass(expected_size, 0, 32)
|
|
depth_surface = SurfaceSubclass((31, 61), 0, 32)
|
|
|
|
pygame.display.init()
|
|
try:
|
|
surface = convert_surface.convert(depth_surface)
|
|
|
|
self.assertIsNot(surface, depth_surface)
|
|
self.assertIsNot(surface, convert_surface)
|
|
self.assertIsInstance(surface, pygame.Surface)
|
|
self.assertIsInstance(surface, SurfaceSubclass)
|
|
self.assertEqual(surface.get_size(), expected_size)
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_convert_alpha(self):
|
|
"""Ensure the surface returned by surf.convert_alpha
|
|
has alpha values added"""
|
|
pygame.display.init()
|
|
try:
|
|
pygame.display.set_mode((640, 480))
|
|
|
|
s1 = pygame.Surface((100, 100), 0, 32)
|
|
s1_alpha = pygame.Surface.convert_alpha(s1)
|
|
|
|
s2 = pygame.Surface((100, 100), 0, 32)
|
|
s2_alpha = s2.convert_alpha()
|
|
|
|
s3 = pygame.Surface((100, 100), 0, 8)
|
|
s3_alpha = s3.convert_alpha()
|
|
|
|
s4 = pygame.Surface((100, 100), 0, 12)
|
|
s4_alpha = s4.convert_alpha()
|
|
|
|
s5 = pygame.Surface((100, 100), 0, 15)
|
|
s5_alpha = s5.convert_alpha()
|
|
|
|
s6 = pygame.Surface((100, 100), 0, 16)
|
|
s6_alpha = s6.convert_alpha()
|
|
|
|
s7 = pygame.Surface((100, 100), 0, 24)
|
|
s7_alpha = s7.convert_alpha()
|
|
|
|
self.assertEqual(s1_alpha.get_alpha(), 255)
|
|
self.assertEqual(s2_alpha.get_alpha(), 255)
|
|
self.assertEqual(s3_alpha.get_alpha(), 255)
|
|
self.assertEqual(s4_alpha.get_alpha(), 255)
|
|
self.assertEqual(s5_alpha.get_alpha(), 255)
|
|
self.assertEqual(s6_alpha.get_alpha(), 255)
|
|
self.assertEqual(s7_alpha.get_alpha(), 255)
|
|
|
|
self.assertEqual(s1_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s2_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s3_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s4_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s5_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s6_alpha.get_bitsize(), 32)
|
|
self.assertEqual(s6_alpha.get_bitsize(), 32)
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.convert_alpha()
|
|
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_convert_alpha__pixel_format_as_surface_subclass(self):
|
|
"""Ensure convert_alpha accepts a Surface subclass argument."""
|
|
expected_size = (23, 17)
|
|
convert_surface = SurfaceSubclass(expected_size, SRCALPHA, 32)
|
|
depth_surface = SurfaceSubclass((31, 57), SRCALPHA, 32)
|
|
|
|
pygame.display.init()
|
|
try:
|
|
pygame.display.set_mode((60, 60))
|
|
|
|
# This is accepted as an argument, but its values are ignored.
|
|
# See issue #599.
|
|
surface = convert_surface.convert_alpha(depth_surface)
|
|
|
|
self.assertIsNot(surface, depth_surface)
|
|
self.assertIsNot(surface, convert_surface)
|
|
self.assertIsInstance(surface, pygame.Surface)
|
|
self.assertIsInstance(surface, SurfaceSubclass)
|
|
self.assertEqual(surface.get_size(), expected_size)
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_abs_offset(self):
|
|
pygame.display.init()
|
|
try:
|
|
parent = pygame.Surface((64, 64), SRCALPHA, 32)
|
|
|
|
# Stack bunch of subsurfaces
|
|
sub_level_1 = parent.subsurface((2, 2), (34, 37))
|
|
sub_level_2 = sub_level_1.subsurface((0, 0), (30, 29))
|
|
sub_level_3 = sub_level_2.subsurface((3, 7), (20, 21))
|
|
sub_level_4 = sub_level_3.subsurface((6, 1), (14, 14))
|
|
sub_level_5 = sub_level_4.subsurface((5, 6), (3, 4))
|
|
|
|
# Parent is always (0, 0)
|
|
self.assertEqual(parent.get_abs_offset(), (0, 0))
|
|
# Total offset: (0+2, 0+2) = (2, 2)
|
|
self.assertEqual(sub_level_1.get_abs_offset(), (2, 2))
|
|
# Total offset: (0+2+0, 0+2+0) = (2, 2)
|
|
self.assertEqual(sub_level_2.get_abs_offset(), (2, 2))
|
|
# Total offset: (0+2+0+3, 0+2+0+7) = (5, 9)
|
|
self.assertEqual(sub_level_3.get_abs_offset(), (5, 9))
|
|
# Total offset: (0+2+0+3+6, 0+2+0+7+1) = (11, 10)
|
|
self.assertEqual(sub_level_4.get_abs_offset(), (11, 10))
|
|
# Total offset: (0+2+0+3+6+5, 0+2+0+7+1+6) = (16, 16)
|
|
self.assertEqual(sub_level_5.get_abs_offset(), (16, 16))
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_abs_offset()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_abs_parent(self):
|
|
pygame.display.init()
|
|
try:
|
|
parent = pygame.Surface((32, 32), SRCALPHA, 32)
|
|
|
|
# Stack bunch of subsurfaces
|
|
sub_level_1 = parent.subsurface((1, 1), (15, 15))
|
|
sub_level_2 = sub_level_1.subsurface((1, 1), (12, 12))
|
|
sub_level_3 = sub_level_2.subsurface((1, 1), (9, 9))
|
|
sub_level_4 = sub_level_3.subsurface((1, 1), (8, 8))
|
|
sub_level_5 = sub_level_4.subsurface((2, 2), (3, 4))
|
|
sub_level_6 = sub_level_5.subsurface((0, 0), (2, 1))
|
|
|
|
# Can't have subsurfaces bigger than parents
|
|
self.assertRaises(ValueError, parent.subsurface, (5, 5), (100, 100))
|
|
self.assertRaises(ValueError, sub_level_3.subsurface, (0, 0), (11, 5))
|
|
self.assertRaises(ValueError, sub_level_6.subsurface, (0, 0), (5, 5))
|
|
|
|
# Calling get_abs_parent on parent should return itself
|
|
self.assertEqual(parent.get_abs_parent(), parent)
|
|
|
|
# On subclass "depth" of 1, get_abs_parent and get_parent should return the same
|
|
self.assertEqual(sub_level_1.get_abs_parent(), sub_level_1.get_parent())
|
|
self.assertEqual(sub_level_2.get_abs_parent(), parent)
|
|
self.assertEqual(sub_level_3.get_abs_parent(), parent)
|
|
self.assertEqual(sub_level_4.get_abs_parent(), parent)
|
|
self.assertEqual(sub_level_5.get_abs_parent(), parent)
|
|
self.assertEqual(
|
|
sub_level_6.get_abs_parent(), sub_level_6.get_parent().get_abs_parent()
|
|
)
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_abs_parent()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_at(self):
|
|
surf = pygame.Surface((2, 2), 0, 24)
|
|
c00 = pygame.Color(1, 2, 3)
|
|
c01 = pygame.Color(5, 10, 15)
|
|
c10 = pygame.Color(100, 50, 0)
|
|
c11 = pygame.Color(4, 5, 6)
|
|
surf.set_at((0, 0), c00)
|
|
surf.set_at((0, 1), c01)
|
|
surf.set_at((1, 0), c10)
|
|
surf.set_at((1, 1), c11)
|
|
c = surf.get_at((0, 0))
|
|
self.assertIsInstance(c, pygame.Color)
|
|
self.assertEqual(c, c00)
|
|
self.assertEqual(surf.get_at((0, 1)), c01)
|
|
self.assertEqual(surf.get_at((1, 0)), c10)
|
|
self.assertEqual(surf.get_at((1, 1)), c11)
|
|
for p in [(-1, 0), (0, -1), (2, 0), (0, 2)]:
|
|
self.assertRaises(IndexError, surf.get_at, p)
|
|
|
|
def test_get_at_mapped(self):
|
|
color = pygame.Color(10, 20, 30)
|
|
for bitsize in [8, 16, 24, 32]:
|
|
surf = pygame.Surface((2, 2), 0, bitsize)
|
|
surf.fill(color)
|
|
pixel = surf.get_at_mapped((0, 0))
|
|
self.assertEqual(
|
|
pixel,
|
|
surf.map_rgb(color),
|
|
"%i != %i, bitsize: %i" % (pixel, surf.map_rgb(color), bitsize),
|
|
)
|
|
|
|
def test_get_bitsize(self):
|
|
pygame.display.init()
|
|
try:
|
|
expected_size = (11, 21)
|
|
|
|
# Check that get_bitsize returns passed depth
|
|
expected_depth = 32
|
|
surface = pygame.Surface(expected_size, pygame.SRCALPHA, expected_depth)
|
|
self.assertEqual(surface.get_size(), expected_size)
|
|
self.assertEqual(surface.get_bitsize(), expected_depth)
|
|
|
|
expected_depth = 16
|
|
surface = pygame.Surface(expected_size, pygame.SRCALPHA, expected_depth)
|
|
self.assertEqual(surface.get_size(), expected_size)
|
|
self.assertEqual(surface.get_bitsize(), expected_depth)
|
|
|
|
expected_depth = 15
|
|
surface = pygame.Surface(expected_size, 0, expected_depth)
|
|
self.assertEqual(surface.get_size(), expected_size)
|
|
self.assertEqual(surface.get_bitsize(), expected_depth)
|
|
# Check for invalid depths
|
|
expected_depth = -1
|
|
self.assertRaises(
|
|
ValueError, pygame.Surface, expected_size, 0, expected_depth
|
|
)
|
|
expected_depth = 11
|
|
self.assertRaises(
|
|
ValueError, pygame.Surface, expected_size, 0, expected_depth
|
|
)
|
|
expected_depth = 1024
|
|
self.assertRaises(
|
|
ValueError, pygame.Surface, expected_size, 0, expected_depth
|
|
)
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_bitsize()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_clip(self):
|
|
s = pygame.Surface((800, 600))
|
|
rectangle = s.get_clip()
|
|
self.assertEqual(rectangle, (0, 0, 800, 600))
|
|
|
|
def test_get_colorkey(self):
|
|
pygame.display.init()
|
|
try:
|
|
# if set_colorkey is not used
|
|
s = pygame.Surface((800, 600), 0, 32)
|
|
self.assertIsNone(s.get_colorkey())
|
|
|
|
# if set_colorkey is used
|
|
s.set_colorkey(None)
|
|
self.assertIsNone(s.get_colorkey())
|
|
|
|
# setting up remainder of tests...
|
|
r, g, b, a = 20, 40, 60, 12
|
|
colorkey = pygame.Color(r, g, b)
|
|
s.set_colorkey(colorkey)
|
|
|
|
# test for ideal case
|
|
self.assertEqual(s.get_colorkey(), (r, g, b, 255))
|
|
|
|
# test for if the color_key is set using pygame.RLEACCEL
|
|
s.set_colorkey(colorkey, pygame.RLEACCEL)
|
|
self.assertEqual(s.get_colorkey(), (r, g, b, 255))
|
|
|
|
# test for if the color key is not what's expected
|
|
s.set_colorkey(pygame.Color(r + 1, g + 1, b + 1))
|
|
self.assertNotEqual(s.get_colorkey(), (r, g, b, 255))
|
|
|
|
s.set_colorkey(pygame.Color(r, g, b, a))
|
|
# regardless of whether alpha is not 255
|
|
# colorkey returned from surface is always 255
|
|
self.assertEqual(s.get_colorkey(), (r, g, b, 255))
|
|
finally:
|
|
# test for using method after display.quit() is called...
|
|
s = pygame.display.set_mode((200, 200), 0, 32)
|
|
pygame.display.quit()
|
|
with self.assertRaises(pygame.error):
|
|
s.get_colorkey()
|
|
|
|
def test_get_height(self):
|
|
sizes = ((1, 1), (119, 10), (10, 119), (1, 1000), (1000, 1), (1000, 1000))
|
|
for width, height in sizes:
|
|
surf = pygame.Surface((width, height))
|
|
found_height = surf.get_height()
|
|
self.assertEqual(height, found_height)
|
|
|
|
def test_get_locked(self):
|
|
def blit_locked_test(surface):
|
|
newSurf = pygame.Surface((10, 10))
|
|
try:
|
|
newSurf.blit(surface, (0, 0))
|
|
except pygame.error:
|
|
return True
|
|
else:
|
|
return False
|
|
|
|
surf = pygame.Surface((100, 100))
|
|
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Unlocked
|
|
# Surface should lock
|
|
surf.lock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Locked
|
|
# Surface should unlock
|
|
surf.unlock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Unlocked
|
|
|
|
# Check multiple locks
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.lock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Locked
|
|
surf.unlock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Locked
|
|
surf.unlock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Unlocked
|
|
|
|
# Check many locks
|
|
surf = pygame.Surface((100, 100))
|
|
for i in range(1000):
|
|
surf.lock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Locked
|
|
for i in range(1000):
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked()) # Unlocked
|
|
|
|
# Unlocking an unlocked surface
|
|
surf = pygame.Surface((100, 100))
|
|
surf.unlock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Unlocked
|
|
surf.unlock()
|
|
self.assertIs(surf.get_locked(), blit_locked_test(surf)) # Unlocked
|
|
|
|
def test_get_locks(self):
|
|
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.get_locks:
|
|
|
|
# Surface.get_locks(): return tuple
|
|
# Gets the locks for the Surface
|
|
#
|
|
# Returns the currently existing locks for the Surface.
|
|
|
|
# test on a surface that is not initially locked
|
|
surface = pygame.Surface((100, 100))
|
|
self.assertEqual(surface.get_locks(), ())
|
|
|
|
# test on the same surface after it has been locked
|
|
surface.lock()
|
|
self.assertEqual(surface.get_locks(), (surface,))
|
|
|
|
# test on the same surface after it has been unlocked
|
|
surface.unlock()
|
|
self.assertEqual(surface.get_locks(), ())
|
|
|
|
# test with PixelArray initialization: locks surface
|
|
pxarray = pygame.PixelArray(surface)
|
|
self.assertNotEqual(surface.get_locks(), ())
|
|
|
|
# closing the PixelArray releases the surface lock
|
|
pxarray.close()
|
|
self.assertEqual(surface.get_locks(), ())
|
|
|
|
# AttributeError raised when called on invalid object type (i.e. not a pygame.Surface object)
|
|
with self.assertRaises(AttributeError):
|
|
"DUMMY".get_locks()
|
|
|
|
# test multiple locks and unlocks on the same surface
|
|
surface.lock()
|
|
surface.lock()
|
|
surface.lock()
|
|
self.assertEqual(surface.get_locks(), (surface, surface, surface))
|
|
|
|
surface.unlock()
|
|
surface.unlock()
|
|
self.assertEqual(surface.get_locks(), (surface,))
|
|
surface.unlock()
|
|
self.assertEqual(surface.get_locks(), ())
|
|
|
|
def test_get_losses(self):
|
|
"""Ensure a surface's losses can be retrieved"""
|
|
pygame.display.init()
|
|
try:
|
|
# Masks for different color component configurations
|
|
mask8 = (224, 28, 3, 0)
|
|
mask15 = (31744, 992, 31, 0)
|
|
mask16 = (63488, 2016, 31, 0)
|
|
mask24 = (16711680, 65280, 255, 0)
|
|
mask32 = (4278190080, 16711680, 65280, 255)
|
|
|
|
# Surfaces with standard depths and masks
|
|
display_surf = pygame.display.set_mode((100, 100))
|
|
surf = pygame.Surface((100, 100))
|
|
surf_8bit = pygame.Surface((100, 100), depth=8, masks=mask8)
|
|
surf_15bit = pygame.Surface((100, 100), depth=15, masks=mask15)
|
|
surf_16bit = pygame.Surface((100, 100), depth=16, masks=mask16)
|
|
surf_24bit = pygame.Surface((100, 100), depth=24, masks=mask24)
|
|
surf_32bit = pygame.Surface((100, 100), depth=32, masks=mask32)
|
|
|
|
# Test output is correct type, length, and value range
|
|
losses = surf.get_losses()
|
|
self.assertIsInstance(losses, tuple)
|
|
self.assertEqual(len(losses), 4)
|
|
for loss in losses:
|
|
self.assertIsInstance(loss, int)
|
|
self.assertGreaterEqual(loss, 0)
|
|
self.assertLessEqual(loss, 8)
|
|
|
|
# Test each surface for correct losses
|
|
# Display surface losses gives idea of default surface losses
|
|
if display_surf.get_losses() == (0, 0, 0, 8):
|
|
self.assertEqual(losses, (0, 0, 0, 8))
|
|
elif display_surf.get_losses() == (8, 8, 8, 8):
|
|
self.assertEqual(losses, (8, 8, 8, 8))
|
|
|
|
self.assertEqual(surf_8bit.get_losses(), (5, 5, 6, 8))
|
|
self.assertEqual(surf_15bit.get_losses(), (3, 3, 3, 8))
|
|
self.assertEqual(surf_16bit.get_losses(), (3, 2, 3, 8))
|
|
self.assertEqual(surf_24bit.get_losses(), (0, 0, 0, 8))
|
|
self.assertEqual(surf_32bit.get_losses(), (0, 0, 0, 0))
|
|
|
|
# Method should fail when display is not initialized
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode((100, 100))
|
|
pygame.display.quit()
|
|
surface.get_losses()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_masks__rgba(self):
|
|
"""
|
|
Ensure that get_mask can return RGBA mask.
|
|
"""
|
|
masks = [
|
|
(0x0F00, 0x00F0, 0x000F, 0xF000),
|
|
(0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000),
|
|
]
|
|
depths = [16, 32]
|
|
for expected, depth in list(zip(masks, depths)):
|
|
surface = pygame.Surface((10, 10), pygame.SRCALPHA, depth)
|
|
self.assertEqual(expected, surface.get_masks())
|
|
|
|
def test_get_masks__rgb(self):
|
|
"""
|
|
Ensure that get_mask can return RGB mask.
|
|
"""
|
|
masks = [
|
|
(0x60, 0x1C, 0x03, 0x00),
|
|
(0xF00, 0x0F0, 0x00F, 0x000),
|
|
(0x7C00, 0x03E0, 0x001F, 0x0000),
|
|
(0xF800, 0x07E0, 0x001F, 0x0000),
|
|
(0xFF0000, 0x00FF00, 0x0000FF, 0x000000),
|
|
(0xFF0000, 0x00FF00, 0x0000FF, 0x000000),
|
|
]
|
|
depths = [8, 12, 15, 16, 24, 32]
|
|
for expected, depth in list(zip(masks, depths)):
|
|
surface = pygame.Surface((10, 10), 0, depth)
|
|
if depth == 8:
|
|
expected = (0x00, 0x00, 0x00, 0x00)
|
|
self.assertEqual(expected, surface.get_masks())
|
|
|
|
def test_get_masks__no_surface(self):
|
|
"""
|
|
Ensure that after display.quit, calling get_masks raises pygame.error.
|
|
"""
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode((10, 10))
|
|
pygame.display.quit()
|
|
surface.get_masks()
|
|
|
|
def test_get_offset(self):
|
|
"""get_offset returns the (0,0) if surface is not a child
|
|
returns the position of child subsurface inside of parent
|
|
"""
|
|
pygame.display.init()
|
|
try:
|
|
surf = pygame.Surface((100, 100))
|
|
self.assertEqual(surf.get_offset(), (0, 0))
|
|
|
|
# subsurface offset test
|
|
subsurf = surf.subsurface(1, 1, 10, 10)
|
|
self.assertEqual(subsurf.get_offset(), (1, 1))
|
|
|
|
with self.assertRaises(pygame.error):
|
|
surface = pygame.display.set_mode()
|
|
pygame.display.quit()
|
|
surface.get_offset()
|
|
finally:
|
|
pygame.display.quit()
|
|
|
|
def test_get_palette(self):
|
|
palette = [Color(i, i, i) for i in range(256)]
|
|
surf = pygame.Surface((2, 2), 0, 8)
|
|
surf.set_palette(palette)
|
|
palette2 = surf.get_palette()
|
|
|
|
self.assertEqual(len(palette2), len(palette))
|
|
for c2, c in zip(palette2, palette):
|
|
self.assertEqual(c2, c)
|
|
for c in palette2:
|
|
self.assertIsInstance(c, pygame.Color)
|
|
|
|
def test_get_palette_at(self):
|
|
# See also test_get_palette
|
|
surf = pygame.Surface((2, 2), 0, 8)
|
|
color = pygame.Color(1, 2, 3, 255)
|
|
surf.set_palette_at(0, color)
|
|
color2 = surf.get_palette_at(0)
|
|
self.assertIsInstance(color2, pygame.Color)
|
|
self.assertEqual(color2, color)
|
|
self.assertRaises(IndexError, surf.get_palette_at, -1)
|
|
self.assertRaises(IndexError, surf.get_palette_at, 256)
|
|
|
|
def test_get_pitch(self):
|
|
# Test get_pitch() on several surfaces of varying size/depth
|
|
sizes = ((2, 2), (7, 33), (33, 7), (2, 734), (734, 2), (734, 734))
|
|
depths = [8, 24, 32]
|
|
for width, height in sizes:
|
|
for depth in depths:
|
|
# Test get_pitch() on parent surface
|
|
surf = pygame.Surface((width, height), depth=depth)
|
|
buff = surf.get_buffer()
|
|
pitch = buff.length / surf.get_height()
|
|
test_pitch = surf.get_pitch()
|
|
self.assertEqual(pitch, test_pitch)
|
|
# Test get_pitch() on subsurface with same rect as parent
|
|
rect1 = surf.get_rect()
|
|
subsurf1 = surf.subsurface(rect1)
|
|
sub_buff1 = subsurf1.get_buffer()
|
|
sub_pitch1 = sub_buff1.length / subsurf1.get_height()
|
|
test_sub_pitch1 = subsurf1.get_pitch()
|
|
self.assertEqual(sub_pitch1, test_sub_pitch1)
|
|
# Test get_pitch on subsurface with modified rect
|
|
rect2 = rect1.inflate(-width / 2, -height / 2)
|
|
subsurf2 = surf.subsurface(rect2)
|
|
sub_buff2 = subsurf2.get_buffer()
|
|
sub_pitch2 = sub_buff2.length / float(subsurf2.get_height())
|
|
test_sub_pitch2 = subsurf2.get_pitch()
|
|
self.assertEqual(sub_pitch2, test_sub_pitch2)
|
|
|
|
def test_get_shifts(self):
|
|
"""
|
|
Tests whether Surface.get_shifts returns proper
|
|
RGBA shifts under various conditions.
|
|
"""
|
|
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.get_shifts:
|
|
# Surface.get_shifts(): return (R, G, B, A)
|
|
# the bit shifts needed to convert between color and mapped integer.
|
|
# Returns the pixel shifts need to convert between each color and a
|
|
# mapped integer.
|
|
# This value is not needed for normal Pygame usage.
|
|
|
|
# Test for SDL2 on surfaces with various depths and alpha on/off
|
|
depths = [8, 24, 32]
|
|
alpha = 128
|
|
off = None
|
|
for bit_depth in depths:
|
|
surface = pygame.Surface((32, 32), depth=bit_depth)
|
|
surface.set_alpha(alpha)
|
|
r1, g1, b1, a1 = surface.get_shifts()
|
|
surface.set_alpha(off)
|
|
r2, g2, b2, a2 = surface.get_shifts()
|
|
self.assertEqual((r1, g1, b1, a1), (r2, g2, b2, a2))
|
|
|
|
def test_get_size(self):
|
|
sizes = ((1, 1), (119, 10), (1000, 1000), (1, 5000), (1221, 1), (99, 999))
|
|
for width, height in sizes:
|
|
surf = pygame.Surface((width, height))
|
|
found_size = surf.get_size()
|
|
self.assertEqual((width, height), found_size)
|
|
|
|
def test_lock(self):
|
|
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.lock:
|
|
|
|
# Surface.lock(): return None
|
|
# lock the Surface memory for pixel access
|
|
#
|
|
# Lock the pixel data of a Surface for access. On accelerated
|
|
# Surfaces, the pixel data may be stored in volatile video memory or
|
|
# nonlinear compressed forms. When a Surface is locked the pixel
|
|
# memory becomes available to access by regular software. Code that
|
|
# reads or writes pixel values will need the Surface to be locked.
|
|
#
|
|
# Surfaces should not remain locked for more than necessary. A locked
|
|
# Surface can often not be displayed or managed by Pygame.
|
|
#
|
|
# Not all Surfaces require locking. The Surface.mustlock() method can
|
|
# determine if it is actually required. There is no performance
|
|
# penalty for locking and unlocking a Surface that does not need it.
|
|
#
|
|
# All pygame functions will automatically lock and unlock the Surface
|
|
# data as needed. If a section of code is going to make calls that
|
|
# will repeatedly lock and unlock the Surface many times, it can be
|
|
# helpful to wrap the block inside a lock and unlock pair.
|
|
#
|
|
# It is safe to nest locking and unlocking calls. The surface will
|
|
# only be unlocked after the final lock is released.
|
|
#
|
|
|
|
# Basic
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
self.assertTrue(surf.get_locked())
|
|
|
|
# Nested
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.lock()
|
|
surf.unlock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
surf.lock()
|
|
surf.lock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
# Already Locked
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.lock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
def test_map_rgb(self):
|
|
color = Color(0, 128, 255, 64)
|
|
surf = pygame.Surface((5, 5), SRCALPHA, 32)
|
|
c = surf.map_rgb(color)
|
|
self.assertEqual(surf.unmap_rgb(c), color)
|
|
|
|
self.assertEqual(surf.get_at((0, 0)), (0, 0, 0, 0))
|
|
surf.fill(c)
|
|
self.assertEqual(surf.get_at((0, 0)), color)
|
|
|
|
surf.fill((0, 0, 0, 0))
|
|
self.assertEqual(surf.get_at((0, 0)), (0, 0, 0, 0))
|
|
surf.set_at((0, 0), c)
|
|
self.assertEqual(surf.get_at((0, 0)), color)
|
|
|
|
def test_mustlock(self):
|
|
# Test that subsurfaces mustlock
|
|
surf = pygame.Surface((1024, 1024))
|
|
subsurf = surf.subsurface((0, 0, 1024, 1024))
|
|
self.assertTrue(subsurf.mustlock())
|
|
self.assertFalse(surf.mustlock())
|
|
# Tests nested subsurfaces
|
|
rects = ((0, 0, 512, 512), (0, 0, 256, 256), (0, 0, 128, 128))
|
|
surf_stack = []
|
|
surf_stack.append(surf)
|
|
surf_stack.append(subsurf)
|
|
for rect in rects:
|
|
surf_stack.append(surf_stack[-1].subsurface(rect))
|
|
self.assertTrue(surf_stack[-1].mustlock())
|
|
self.assertTrue(surf_stack[-2].mustlock())
|
|
|
|
def test_set_alpha_none(self):
|
|
"""surf.set_alpha(None) disables blending"""
|
|
s = pygame.Surface((1, 1), SRCALPHA, 32)
|
|
s.fill((0, 255, 0, 128))
|
|
s.set_alpha(None)
|
|
self.assertEqual(None, s.get_alpha())
|
|
|
|
s2 = pygame.Surface((1, 1), SRCALPHA, 32)
|
|
s2.fill((255, 0, 0, 255))
|
|
s2.blit(s, (0, 0))
|
|
self.assertEqual(s2.get_at((0, 0))[0], 0, "the red component should be 0")
|
|
|
|
def test_set_alpha_value(self):
|
|
"""surf.set_alpha(x), where x != None, enables blending"""
|
|
s = pygame.Surface((1, 1), SRCALPHA, 32)
|
|
s.fill((0, 255, 0, 128))
|
|
s.set_alpha(255)
|
|
|
|
s2 = pygame.Surface((1, 1), SRCALPHA, 32)
|
|
s2.fill((255, 0, 0, 255))
|
|
s2.blit(s, (0, 0))
|
|
self.assertGreater(
|
|
s2.get_at((0, 0))[0], 0, "the red component should be above 0"
|
|
)
|
|
|
|
def test_palette_colorkey(self):
|
|
"""test bug discovered by robertpfeiffer
|
|
https://github.com/pygame/pygame/issues/721
|
|
"""
|
|
surf = pygame.image.load(example_path(os.path.join("data", "alien2.png")))
|
|
key = surf.get_colorkey()
|
|
self.assertEqual(surf.get_palette()[surf.map_rgb(key)], key)
|
|
|
|
def test_palette_colorkey_set_px(self):
|
|
surf = pygame.image.load(example_path(os.path.join("data", "alien2.png")))
|
|
key = surf.get_colorkey()
|
|
surf.set_at((0, 0), key)
|
|
self.assertEqual(surf.get_at((0, 0)), key)
|
|
|
|
def test_palette_colorkey_fill(self):
|
|
surf = pygame.image.load(example_path(os.path.join("data", "alien2.png")))
|
|
key = surf.get_colorkey()
|
|
surf.fill(key)
|
|
self.assertEqual(surf.get_at((0, 0)), key)
|
|
|
|
def test_set_palette(self):
|
|
palette = [pygame.Color(i, i, i) for i in range(256)]
|
|
palette[10] = tuple(palette[10]) # 4 element tuple
|
|
palette[11] = tuple(palette[11])[0:3] # 3 element tuple
|
|
|
|
surf = pygame.Surface((2, 2), 0, 8)
|
|
surf.set_palette(palette)
|
|
for i in range(256):
|
|
self.assertEqual(surf.map_rgb(palette[i]), i, "palette color %i" % (i,))
|
|
c = palette[i]
|
|
surf.fill(c)
|
|
self.assertEqual(surf.get_at((0, 0)), c, "palette color %i" % (i,))
|
|
for i in range(10):
|
|
palette[i] = pygame.Color(255 - i, 0, 0)
|
|
surf.set_palette(palette[0:10])
|
|
for i in range(256):
|
|
self.assertEqual(surf.map_rgb(palette[i]), i, "palette color %i" % (i,))
|
|
c = palette[i]
|
|
surf.fill(c)
|
|
self.assertEqual(surf.get_at((0, 0)), c, "palette color %i" % (i,))
|
|
self.assertRaises(ValueError, surf.set_palette, [Color(1, 2, 3, 254)])
|
|
self.assertRaises(ValueError, surf.set_palette, (1, 2, 3, 254))
|
|
|
|
def test_set_palette__fail(self):
|
|
palette = 256 * [(10, 20, 30)]
|
|
surf = pygame.Surface((2, 2), 0, 32)
|
|
self.assertRaises(pygame.error, surf.set_palette, palette)
|
|
|
|
def test_set_palette__set_at(self):
|
|
surf = pygame.Surface((2, 2), depth=8)
|
|
palette = 256 * [(10, 20, 30)]
|
|
palette[1] = (50, 40, 30)
|
|
surf.set_palette(palette)
|
|
|
|
# calling set_at on a palettized surface should set the pixel to
|
|
# the closest color in the palette.
|
|
surf.set_at((0, 0), (60, 50, 40))
|
|
self.assertEqual(surf.get_at((0, 0)), (50, 40, 30, 255))
|
|
self.assertEqual(surf.get_at((1, 0)), (10, 20, 30, 255))
|
|
|
|
def test_set_palette_at(self):
|
|
surf = pygame.Surface((2, 2), 0, 8)
|
|
original = surf.get_palette_at(10)
|
|
replacement = Color(1, 1, 1, 255)
|
|
if replacement == original:
|
|
replacement = Color(2, 2, 2, 255)
|
|
surf.set_palette_at(10, replacement)
|
|
self.assertEqual(surf.get_palette_at(10), replacement)
|
|
next = tuple(original)
|
|
surf.set_palette_at(10, next)
|
|
self.assertEqual(surf.get_palette_at(10), next)
|
|
next = tuple(original)[0:3]
|
|
surf.set_palette_at(10, next)
|
|
self.assertEqual(surf.get_palette_at(10), next)
|
|
self.assertRaises(IndexError, surf.set_palette_at, 256, replacement)
|
|
self.assertRaises(IndexError, surf.set_palette_at, -1, replacement)
|
|
|
|
def test_subsurface(self):
|
|
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.subsurface:
|
|
|
|
# Surface.subsurface(Rect): return Surface
|
|
# create a new surface that references its parent
|
|
#
|
|
# Returns a new Surface that shares its pixels with its new parent.
|
|
# The new Surface is considered a child of the original. Modifications
|
|
# to either Surface pixels will effect each other. Surface information
|
|
# like clipping area and color keys are unique to each Surface.
|
|
#
|
|
# The new Surface will inherit the palette, color key, and alpha
|
|
# settings from its parent.
|
|
#
|
|
# It is possible to have any number of subsurfaces and subsubsurfaces
|
|
# on the parent. It is also possible to subsurface the display Surface
|
|
# if the display mode is not hardware accelerated.
|
|
#
|
|
# See the Surface.get_offset(), Surface.get_parent() to learn more
|
|
# about the state of a subsurface.
|
|
#
|
|
|
|
surf = pygame.Surface((16, 16))
|
|
s = surf.subsurface(0, 0, 1, 1)
|
|
s = surf.subsurface((0, 0, 1, 1))
|
|
|
|
# s = surf.subsurface((0,0,1,1), 1)
|
|
# This form is not acceptable.
|
|
# s = surf.subsurface(0,0,10,10, 1)
|
|
|
|
self.assertRaises(ValueError, surf.subsurface, (0, 0, 1, 1, 666))
|
|
|
|
self.assertEqual(s.get_shifts(), surf.get_shifts())
|
|
self.assertEqual(s.get_masks(), surf.get_masks())
|
|
self.assertEqual(s.get_losses(), surf.get_losses())
|
|
|
|
# Issue https://github.com/pygame/pygame/issues/2
|
|
surf = pygame.Surface.__new__(pygame.Surface)
|
|
self.assertRaises(pygame.error, surf.subsurface, (0, 0, 0, 0))
|
|
|
|
def test_unlock(self):
|
|
# Basic
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
# Nested
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.lock()
|
|
surf.unlock()
|
|
self.assertTrue(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
# Already Unlocked
|
|
surf = pygame.Surface((100, 100))
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
# Surface can be relocked
|
|
surf = pygame.Surface((100, 100))
|
|
surf.lock()
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
surf.lock()
|
|
surf.unlock()
|
|
self.assertFalse(surf.get_locked())
|
|
|
|
def test_unmap_rgb(self):
|
|
# Special case, 8 bit-per-pixel surface (has a palette).
|
|
surf = pygame.Surface((2, 2), 0, 8)
|
|
c = (1, 1, 1) # Unlikely to be in a default palette.
|
|
i = 67
|
|
surf.set_palette_at(i, c)
|
|
unmapped_c = surf.unmap_rgb(i)
|
|
self.assertEqual(unmapped_c, c)
|
|
# Confirm it is a Color instance
|
|
self.assertIsInstance(unmapped_c, pygame.Color)
|
|
|
|
# Remaining, non-pallete, cases.
|
|
c = (128, 64, 12, 255)
|
|
formats = [(0, 16), (0, 24), (0, 32), (SRCALPHA, 16), (SRCALPHA, 32)]
|
|
for flags, bitsize in formats:
|
|
surf = pygame.Surface((2, 2), flags, bitsize)
|
|
unmapped_c = surf.unmap_rgb(surf.map_rgb(c))
|
|
surf.fill(c)
|
|
comparison_c = surf.get_at((0, 0))
|
|
self.assertEqual(
|
|
unmapped_c,
|
|
comparison_c,
|
|
"%s != %s, flags: %i, bitsize: %i"
|
|
% (unmapped_c, comparison_c, flags, bitsize),
|
|
)
|
|
# Confirm it is a Color instance
|
|
self.assertIsInstance(unmapped_c, pygame.Color)
|
|
|
|
def test_scroll(self):
|
|
scrolls = [
|
|
(8, 2, 3),
|
|
(16, 2, 3),
|
|
(24, 2, 3),
|
|
(32, 2, 3),
|
|
(32, -1, -3),
|
|
(32, 0, 0),
|
|
(32, 11, 0),
|
|
(32, 0, 11),
|
|
(32, -11, 0),
|
|
(32, 0, -11),
|
|
(32, -11, 2),
|
|
(32, 2, -11),
|
|
]
|
|
for bitsize, dx, dy in scrolls:
|
|
surf = pygame.Surface((10, 10), 0, bitsize)
|
|
surf.fill((255, 0, 0))
|
|
surf.fill((0, 255, 0), (2, 2, 2, 2))
|
|
comp = surf.copy()
|
|
comp.blit(surf, (dx, dy))
|
|
surf.scroll(dx, dy)
|
|
w, h = surf.get_size()
|
|
for x in range(w):
|
|
for y in range(h):
|
|
with self.subTest(x=x, y=y):
|
|
self.assertEqual(
|
|
surf.get_at((x, y)),
|
|
comp.get_at((x, y)),
|
|
"%s != %s, bpp:, %i, x: %i, y: %i"
|
|
% (
|
|
surf.get_at((x, y)),
|
|
comp.get_at((x, y)),
|
|
bitsize,
|
|
dx,
|
|
dy,
|
|
),
|
|
)
|
|
# Confirm clip rect containment
|
|
surf = pygame.Surface((20, 13), 0, 32)
|
|
surf.fill((255, 0, 0))
|
|
surf.fill((0, 255, 0), (7, 1, 6, 6))
|
|
comp = surf.copy()
|
|
clip = Rect(3, 1, 8, 14)
|
|
surf.set_clip(clip)
|
|
comp.set_clip(clip)
|
|
comp.blit(surf, (clip.x + 2, clip.y + 3), surf.get_clip())
|
|
surf.scroll(2, 3)
|
|
w, h = surf.get_size()
|
|
for x in range(w):
|
|
for y in range(h):
|
|
self.assertEqual(surf.get_at((x, y)), comp.get_at((x, y)))
|
|
# Confirm keyword arguments and per-pixel alpha
|
|
spot_color = (0, 255, 0, 128)
|
|
surf = pygame.Surface((4, 4), pygame.SRCALPHA, 32)
|
|
surf.fill((255, 0, 0, 255))
|
|
surf.set_at((1, 1), spot_color)
|
|
surf.scroll(dx=1)
|
|
self.assertEqual(surf.get_at((2, 1)), spot_color)
|
|
surf.scroll(dy=1)
|
|
self.assertEqual(surf.get_at((2, 2)), spot_color)
|
|
surf.scroll(dy=1, dx=1)
|
|
self.assertEqual(surf.get_at((3, 3)), spot_color)
|
|
surf.scroll(dx=-3, dy=-3)
|
|
self.assertEqual(surf.get_at((0, 0)), spot_color)
|
|
|
|
|
|
class SurfaceSubtypeTest(unittest.TestCase):
|
|
"""Issue #280: Methods that return a new Surface preserve subclasses"""
|
|
|
|
def setUp(self):
|
|
pygame.display.init()
|
|
|
|
def tearDown(self):
|
|
pygame.display.quit()
|
|
|
|
def test_copy(self):
|
|
"""Ensure method copy() preserves the surface's class
|
|
|
|
When Surface is subclassed, the inherited copy() method will return
|
|
instances of the subclass. Non Surface fields are uncopied, however.
|
|
This includes instance attributes.
|
|
"""
|
|
expected_size = (32, 32)
|
|
ms1 = SurfaceSubclass(expected_size, SRCALPHA, 32)
|
|
ms2 = ms1.copy()
|
|
|
|
self.assertIsNot(ms1, ms2)
|
|
self.assertIsInstance(ms1, pygame.Surface)
|
|
self.assertIsInstance(ms2, pygame.Surface)
|
|
self.assertIsInstance(ms1, SurfaceSubclass)
|
|
self.assertIsInstance(ms2, SurfaceSubclass)
|
|
self.assertTrue(ms1.test_attribute)
|
|
self.assertRaises(AttributeError, getattr, ms2, "test_attribute")
|
|
self.assertEqual(ms2.get_size(), expected_size)
|
|
|
|
def test_convert(self):
|
|
"""Ensure method convert() preserves the surface's class
|
|
|
|
When Surface is subclassed, the inherited convert() method will return
|
|
instances of the subclass. Non Surface fields are omitted, however.
|
|
This includes instance attributes.
|
|
"""
|
|
expected_size = (32, 32)
|
|
ms1 = SurfaceSubclass(expected_size, 0, 24)
|
|
ms2 = ms1.convert(24)
|
|
|
|
self.assertIsNot(ms1, ms2)
|
|
self.assertIsInstance(ms1, pygame.Surface)
|
|
self.assertIsInstance(ms2, pygame.Surface)
|
|
self.assertIsInstance(ms1, SurfaceSubclass)
|
|
self.assertIsInstance(ms2, SurfaceSubclass)
|
|
self.assertTrue(ms1.test_attribute)
|
|
self.assertRaises(AttributeError, getattr, ms2, "test_attribute")
|
|
self.assertEqual(ms2.get_size(), expected_size)
|
|
|
|
def test_convert_alpha(self):
|
|
"""Ensure method convert_alpha() preserves the surface's class
|
|
|
|
When Surface is subclassed, the inherited convert_alpha() method will
|
|
return instances of the subclass. Non Surface fields are omitted,
|
|
however. This includes instance attributes.
|
|
"""
|
|
pygame.display.set_mode((40, 40))
|
|
expected_size = (32, 32)
|
|
s = pygame.Surface(expected_size, SRCALPHA, 16)
|
|
ms1 = SurfaceSubclass(expected_size, SRCALPHA, 32)
|
|
ms2 = ms1.convert_alpha(s)
|
|
|
|
self.assertIsNot(ms1, ms2)
|
|
self.assertIsInstance(ms1, pygame.Surface)
|
|
self.assertIsInstance(ms2, pygame.Surface)
|
|
self.assertIsInstance(ms1, SurfaceSubclass)
|
|
self.assertIsInstance(ms2, SurfaceSubclass)
|
|
self.assertTrue(ms1.test_attribute)
|
|
self.assertRaises(AttributeError, getattr, ms2, "test_attribute")
|
|
self.assertEqual(ms2.get_size(), expected_size)
|
|
|
|
def test_subsurface(self):
|
|
"""Ensure method subsurface() preserves the surface's class
|
|
|
|
When Surface is subclassed, the inherited subsurface() method will
|
|
return instances of the subclass. Non Surface fields are uncopied,
|
|
however. This includes instance attributes.
|
|
"""
|
|
expected_size = (10, 12)
|
|
ms1 = SurfaceSubclass((32, 32), SRCALPHA, 32)
|
|
ms2 = ms1.subsurface((4, 5), expected_size)
|
|
|
|
self.assertIsNot(ms1, ms2)
|
|
self.assertIsInstance(ms1, pygame.Surface)
|
|
self.assertIsInstance(ms2, pygame.Surface)
|
|
self.assertIsInstance(ms1, SurfaceSubclass)
|
|
self.assertIsInstance(ms2, SurfaceSubclass)
|
|
self.assertTrue(ms1.test_attribute)
|
|
self.assertRaises(AttributeError, getattr, ms2, "test_attribute")
|
|
self.assertEqual(ms2.get_size(), expected_size)
|
|
|
|
|
|
class SurfaceGetBufferTest(unittest.TestCase):
|
|
# These tests requires ctypes. They are disabled if ctypes
|
|
# is not installed.
|
|
try:
|
|
ArrayInterface
|
|
except NameError:
|
|
__tags__ = ("ignore", "subprocess_ignore")
|
|
|
|
lilendian = pygame.get_sdl_byteorder() == pygame.LIL_ENDIAN
|
|
|
|
def _check_interface_2D(self, s):
|
|
s_w, s_h = s.get_size()
|
|
s_bytesize = s.get_bytesize()
|
|
s_pitch = s.get_pitch()
|
|
s_pixels = s._pixels_address
|
|
|
|
# check the array interface structure fields.
|
|
v = s.get_view("2")
|
|
if not IS_PYPY:
|
|
flags = PAI_ALIGNED | PAI_NOTSWAPPED | PAI_WRITEABLE
|
|
if s.get_pitch() == s_w * s_bytesize:
|
|
flags |= PAI_FORTRAN
|
|
|
|
inter = ArrayInterface(v)
|
|
|
|
self.assertEqual(inter.two, 2)
|
|
self.assertEqual(inter.nd, 2)
|
|
self.assertEqual(inter.typekind, "u")
|
|
self.assertEqual(inter.itemsize, s_bytesize)
|
|
self.assertEqual(inter.shape[0], s_w)
|
|
self.assertEqual(inter.shape[1], s_h)
|
|
self.assertEqual(inter.strides[0], s_bytesize)
|
|
self.assertEqual(inter.strides[1], s_pitch)
|
|
self.assertEqual(inter.flags, flags)
|
|
self.assertEqual(inter.data, s_pixels)
|
|
|
|
def _check_interface_3D(self, s):
|
|
s_w, s_h = s.get_size()
|
|
s_bytesize = s.get_bytesize()
|
|
s_pitch = s.get_pitch()
|
|
s_pixels = s._pixels_address
|
|
s_shifts = list(s.get_shifts())
|
|
|
|
# Check for RGB or BGR surface.
|
|
if s_shifts[0:3] == [0, 8, 16]:
|
|
if self.lilendian:
|
|
# RGB
|
|
offset = 0
|
|
step = 1
|
|
else:
|
|
# BGR
|
|
offset = s_bytesize - 1
|
|
step = -1
|
|
elif s_shifts[0:3] == [8, 16, 24]:
|
|
if self.lilendian:
|
|
# xRGB
|
|
offset = 1
|
|
step = 1
|
|
else:
|
|
# BGRx
|
|
offset = s_bytesize - 2
|
|
step = -1
|
|
elif s_shifts[0:3] == [16, 8, 0]:
|
|
if self.lilendian:
|
|
# BGR
|
|
offset = 2
|
|
step = -1
|
|
else:
|
|
# RGB
|
|
offset = s_bytesize - 3
|
|
step = 1
|
|
elif s_shifts[0:3] == [24, 16, 8]:
|
|
if self.lilendian:
|
|
# BGRx
|
|
offset = 2
|
|
step = -1
|
|
else:
|
|
# RGBx
|
|
offset = s_bytesize - 4
|
|
step = -1
|
|
else:
|
|
return
|
|
|
|
# check the array interface structure fields.
|
|
v = s.get_view("3")
|
|
if not IS_PYPY:
|
|
inter = ArrayInterface(v)
|
|
flags = PAI_ALIGNED | PAI_NOTSWAPPED | PAI_WRITEABLE
|
|
self.assertEqual(inter.two, 2)
|
|
self.assertEqual(inter.nd, 3)
|
|
self.assertEqual(inter.typekind, "u")
|
|
self.assertEqual(inter.itemsize, 1)
|
|
self.assertEqual(inter.shape[0], s_w)
|
|
self.assertEqual(inter.shape[1], s_h)
|
|
self.assertEqual(inter.shape[2], 3)
|
|
self.assertEqual(inter.strides[0], s_bytesize)
|
|
self.assertEqual(inter.strides[1], s_pitch)
|
|
self.assertEqual(inter.strides[2], step)
|
|
self.assertEqual(inter.flags, flags)
|
|
self.assertEqual(inter.data, s_pixels + offset)
|
|
|
|
def _check_interface_rgba(self, s, plane):
|
|
s_w, s_h = s.get_size()
|
|
s_bytesize = s.get_bytesize()
|
|
s_pitch = s.get_pitch()
|
|
s_pixels = s._pixels_address
|
|
s_shifts = s.get_shifts()
|
|
s_masks = s.get_masks()
|
|
|
|
# Find the color plane position within the pixel.
|
|
if not s_masks[plane]:
|
|
return
|
|
alpha_shift = s_shifts[plane]
|
|
offset = alpha_shift // 8
|
|
if not self.lilendian:
|
|
offset = s_bytesize - offset - 1
|
|
|
|
# check the array interface structure fields.
|
|
v = s.get_view("rgba"[plane])
|
|
if not IS_PYPY:
|
|
inter = ArrayInterface(v)
|
|
flags = PAI_ALIGNED | PAI_NOTSWAPPED | PAI_WRITEABLE
|
|
self.assertEqual(inter.two, 2)
|
|
self.assertEqual(inter.nd, 2)
|
|
self.assertEqual(inter.typekind, "u")
|
|
self.assertEqual(inter.itemsize, 1)
|
|
self.assertEqual(inter.shape[0], s_w)
|
|
self.assertEqual(inter.shape[1], s_h)
|
|
self.assertEqual(inter.strides[0], s_bytesize)
|
|
self.assertEqual(inter.strides[1], s_pitch)
|
|
self.assertEqual(inter.flags, flags)
|
|
self.assertEqual(inter.data, s_pixels + offset)
|
|
|
|
def test_array_interface(self):
|
|
self._check_interface_2D(pygame.Surface((5, 7), 0, 8))
|
|
self._check_interface_2D(pygame.Surface((5, 7), 0, 16))
|
|
self._check_interface_2D(pygame.Surface((5, 7), pygame.SRCALPHA, 16))
|
|
self._check_interface_3D(pygame.Surface((5, 7), 0, 24))
|
|
self._check_interface_3D(pygame.Surface((8, 4), 0, 24)) # No gaps
|
|
self._check_interface_2D(pygame.Surface((5, 7), 0, 32))
|
|
self._check_interface_3D(pygame.Surface((5, 7), 0, 32))
|
|
self._check_interface_2D(pygame.Surface((5, 7), pygame.SRCALPHA, 32))
|
|
self._check_interface_3D(pygame.Surface((5, 7), pygame.SRCALPHA, 32))
|
|
|
|
def test_array_interface_masks(self):
|
|
"""Test non-default color byte orders on 3D views"""
|
|
|
|
sz = (5, 7)
|
|
# Reversed RGB byte order
|
|
s = pygame.Surface(sz, 0, 32)
|
|
s_masks = list(s.get_masks())
|
|
masks = [0xFF, 0xFF00, 0xFF0000]
|
|
if s_masks[0:3] == masks or s_masks[0:3] == masks[::-1]:
|
|
masks = s_masks[2::-1] + s_masks[3:4]
|
|
self._check_interface_3D(pygame.Surface(sz, 0, 32, masks))
|
|
s = pygame.Surface(sz, 0, 24)
|
|
s_masks = list(s.get_masks())
|
|
masks = [0xFF, 0xFF00, 0xFF0000]
|
|
if s_masks[0:3] == masks or s_masks[0:3] == masks[::-1]:
|
|
masks = s_masks[2::-1] + s_masks[3:4]
|
|
self._check_interface_3D(pygame.Surface(sz, 0, 24, masks))
|
|
|
|
masks = [0xFF00, 0xFF0000, 0xFF000000, 0]
|
|
self._check_interface_3D(pygame.Surface(sz, 0, 32, masks))
|
|
|
|
def test_array_interface_alpha(self):
|
|
for shifts in [[0, 8, 16, 24], [8, 16, 24, 0], [24, 16, 8, 0], [16, 8, 0, 24]]:
|
|
masks = [0xFF << s for s in shifts]
|
|
s = pygame.Surface((4, 2), pygame.SRCALPHA, 32, masks)
|
|
self._check_interface_rgba(s, 3)
|
|
|
|
def test_array_interface_rgb(self):
|
|
for shifts in [[0, 8, 16, 24], [8, 16, 24, 0], [24, 16, 8, 0], [16, 8, 0, 24]]:
|
|
masks = [0xFF << s for s in shifts]
|
|
masks[3] = 0
|
|
for plane in range(3):
|
|
s = pygame.Surface((4, 2), 0, 24)
|
|
self._check_interface_rgba(s, plane)
|
|
s = pygame.Surface((4, 2), 0, 32)
|
|
self._check_interface_rgba(s, plane)
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_bytes(self):
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((10, 6), 0, 32)
|
|
a = s.get_buffer()
|
|
b = Importer(a, buftools.PyBUF_SIMPLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertTrue(b.shape is None)
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_WRITABLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertFalse(b.readonly)
|
|
b = Importer(a, buftools.PyBUF_FORMAT)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertEqual(b.format, "B")
|
|
b = Importer(a, buftools.PyBUF_ND)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertEqual(b.shape, (a.length,))
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.strides, (1,))
|
|
s2 = s.subsurface((1, 1, 7, 4)) # Not contiguous
|
|
a = s2.get_buffer()
|
|
b = Importer(a, buftools.PyBUF_SIMPLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertTrue(b.shape is None)
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s2._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_C_CONTIGUOUS)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertEqual(b.strides, (1,))
|
|
b = Importer(a, buftools.PyBUF_F_CONTIGUOUS)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertEqual(b.strides, (1,))
|
|
b = Importer(a, buftools.PyBUF_ANY_CONTIGUOUS)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertEqual(b.strides, (1,))
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_0D(self):
|
|
# This is the same handler as used by get_buffer(), so just
|
|
# confirm that it succeeds for one case.
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((10, 6), 0, 32)
|
|
a = s.get_view("0")
|
|
b = Importer(a, buftools.PyBUF_SIMPLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertTrue(b.shape is None)
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_1D(self):
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((10, 6), 0, 32)
|
|
a = s.get_view("1")
|
|
b = Importer(a, buftools.PyBUF_SIMPLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, s.get_bytesize())
|
|
self.assertTrue(b.shape is None)
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_WRITABLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertFalse(b.readonly)
|
|
b = Importer(a, buftools.PyBUF_FORMAT)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertEqual(b.format, "=I")
|
|
b = Importer(a, buftools.PyBUF_ND)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, s.get_bytesize())
|
|
self.assertEqual(b.shape, (s.get_width() * s.get_height(),))
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
self.assertEqual(b.ndim, 1)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.strides, (s.get_bytesize(),))
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_2D(self):
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((10, 6), 0, 32)
|
|
a = s.get_view("2")
|
|
# Non dimensional requests, no PyDEF_ND, are handled by the
|
|
# 1D surface buffer code, so only need to confirm a success.
|
|
b = Importer(a, buftools.PyBUF_SIMPLE)
|
|
self.assertEqual(b.ndim, 0)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, s.get_bytesize())
|
|
self.assertTrue(b.shape is None)
|
|
self.assertTrue(b.strides is None)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
# Uniquely 2D
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, s.get_bytesize())
|
|
self.assertEqual(b.shape, s.get_size())
|
|
self.assertEqual(b.strides, (s.get_bytesize(), s.get_pitch()))
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_RECORDS_RO)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, "=I")
|
|
self.assertEqual(b.strides, (s.get_bytesize(), s.get_pitch()))
|
|
b = Importer(a, buftools.PyBUF_RECORDS)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, "=I")
|
|
self.assertEqual(b.strides, (s.get_bytesize(), s.get_pitch()))
|
|
b = Importer(a, buftools.PyBUF_F_CONTIGUOUS)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, None)
|
|
self.assertEqual(b.strides, (s.get_bytesize(), s.get_pitch()))
|
|
b = Importer(a, buftools.PyBUF_ANY_CONTIGUOUS)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, None)
|
|
self.assertEqual(b.strides, (s.get_bytesize(), s.get_pitch()))
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ND)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_C_CONTIGUOUS)
|
|
s2 = s.subsurface((1, 1, 7, 4)) # Not contiguous
|
|
a = s2.get_view("2")
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, s2.get_bytesize())
|
|
self.assertEqual(b.shape, s2.get_size())
|
|
self.assertEqual(b.strides, (s2.get_bytesize(), s.get_pitch()))
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s2._pixels_address)
|
|
b = Importer(a, buftools.PyBUF_RECORDS)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, "=I")
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_SIMPLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_FORMAT)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_WRITABLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ND)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_C_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_F_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ANY_CONTIGUOUS)
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_3D(self):
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((12, 6), 0, 24)
|
|
rmask, gmask, bmask, amask = s.get_masks()
|
|
if self.lilendian:
|
|
if rmask == 0x0000FF:
|
|
color_step = 1
|
|
addr_offset = 0
|
|
else:
|
|
color_step = -1
|
|
addr_offset = 2
|
|
else:
|
|
if rmask == 0xFF0000:
|
|
color_step = 1
|
|
addr_offset = 0
|
|
else:
|
|
color_step = -1
|
|
addr_offset = 2
|
|
a = s.get_view("3")
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
w, h = s.get_size()
|
|
shape = w, h, 3
|
|
strides = 3, s.get_pitch(), color_step
|
|
self.assertEqual(b.ndim, 3)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertEqual(b.shape, shape)
|
|
self.assertEqual(b.strides, strides)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address + addr_offset)
|
|
b = Importer(a, buftools.PyBUF_RECORDS_RO)
|
|
self.assertEqual(b.ndim, 3)
|
|
self.assertEqual(b.format, "B")
|
|
self.assertEqual(b.strides, strides)
|
|
b = Importer(a, buftools.PyBUF_RECORDS)
|
|
self.assertEqual(b.ndim, 3)
|
|
self.assertEqual(b.format, "B")
|
|
self.assertEqual(b.strides, strides)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_SIMPLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_FORMAT)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_WRITABLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ND)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_C_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_F_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ANY_CONTIGUOUS)
|
|
|
|
@unittest.skipIf(not pygame.HAVE_NEWBUF, "newbuf not implemented")
|
|
def test_newbuf_PyBUF_flags_rgba(self):
|
|
# All color plane views are handled by the same routine,
|
|
# so only one plane need be checked.
|
|
from pygame.tests.test_utils import buftools
|
|
|
|
Importer = buftools.Importer
|
|
s = pygame.Surface((12, 6), 0, 24)
|
|
rmask, gmask, bmask, amask = s.get_masks()
|
|
if self.lilendian:
|
|
if rmask == 0x0000FF:
|
|
addr_offset = 0
|
|
else:
|
|
addr_offset = 2
|
|
else:
|
|
if rmask == 0xFF0000:
|
|
addr_offset = 0
|
|
else:
|
|
addr_offset = 2
|
|
a = s.get_view("R")
|
|
b = Importer(a, buftools.PyBUF_STRIDES)
|
|
w, h = s.get_size()
|
|
shape = w, h
|
|
strides = s.get_bytesize(), s.get_pitch()
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertTrue(b.format is None)
|
|
self.assertEqual(b.len, a.length)
|
|
self.assertEqual(b.itemsize, 1)
|
|
self.assertEqual(b.shape, shape)
|
|
self.assertEqual(b.strides, strides)
|
|
self.assertTrue(b.suboffsets is None)
|
|
self.assertFalse(b.readonly)
|
|
self.assertEqual(b.buf, s._pixels_address + addr_offset)
|
|
b = Importer(a, buftools.PyBUF_RECORDS_RO)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, "B")
|
|
self.assertEqual(b.strides, strides)
|
|
b = Importer(a, buftools.PyBUF_RECORDS)
|
|
self.assertEqual(b.ndim, 2)
|
|
self.assertEqual(b.format, "B")
|
|
self.assertEqual(b.strides, strides)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_SIMPLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_FORMAT)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_WRITABLE)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ND)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_C_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_F_CONTIGUOUS)
|
|
self.assertRaises(BufferError, Importer, a, buftools.PyBUF_ANY_CONTIGUOUS)
|
|
|
|
|
|
class SurfaceBlendTest(unittest.TestCase):
|
|
def setUp(self):
|
|
# Needed for 8 bits-per-pixel color palette surface tests.
|
|
pygame.display.init()
|
|
|
|
def tearDown(self):
|
|
pygame.display.quit()
|
|
|
|
_test_palette = [
|
|
(0, 0, 0, 255),
|
|
(10, 30, 60, 0),
|
|
(25, 75, 100, 128),
|
|
(200, 150, 100, 200),
|
|
(0, 100, 200, 255),
|
|
]
|
|
surf_size = (10, 12)
|
|
_test_points = [
|
|
((0, 0), 1),
|
|
((4, 5), 1),
|
|
((9, 0), 2),
|
|
((5, 5), 2),
|
|
((0, 11), 3),
|
|
((4, 6), 3),
|
|
((9, 11), 4),
|
|
((5, 6), 4),
|
|
]
|
|
|
|
def _make_surface(self, bitsize, srcalpha=False, palette=None):
|
|
if palette is None:
|
|
palette = self._test_palette
|
|
flags = 0
|
|
if srcalpha:
|
|
flags |= SRCALPHA
|
|
surf = pygame.Surface(self.surf_size, flags, bitsize)
|
|
if bitsize == 8:
|
|
surf.set_palette([c[:3] for c in palette])
|
|
return surf
|
|
|
|
def _fill_surface(self, surf, palette=None):
|
|
if palette is None:
|
|
palette = self._test_palette
|
|
surf.fill(palette[1], (0, 0, 5, 6))
|
|
surf.fill(palette[2], (5, 0, 5, 6))
|
|
surf.fill(palette[3], (0, 6, 5, 6))
|
|
surf.fill(palette[4], (5, 6, 5, 6))
|
|
|
|
def _make_src_surface(self, bitsize, srcalpha=False, palette=None):
|
|
surf = self._make_surface(bitsize, srcalpha, palette)
|
|
self._fill_surface(surf, palette)
|
|
return surf
|
|
|
|
def _assert_surface(self, surf, palette=None, msg=""):
|
|
if palette is None:
|
|
palette = self._test_palette
|
|
if surf.get_bitsize() == 16:
|
|
palette = [surf.unmap_rgb(surf.map_rgb(c)) for c in palette]
|
|
for posn, i in self._test_points:
|
|
self.assertEqual(
|
|
surf.get_at(posn),
|
|
palette[i],
|
|
"%s != %s: flags: %i, bpp: %i, posn: %s%s"
|
|
% (
|
|
surf.get_at(posn),
|
|
palette[i],
|
|
surf.get_flags(),
|
|
surf.get_bitsize(),
|
|
posn,
|
|
msg,
|
|
),
|
|
)
|
|
|
|
def test_blit_blend(self):
|
|
sources = [
|
|
self._make_src_surface(8),
|
|
self._make_src_surface(16),
|
|
self._make_src_surface(16, srcalpha=True),
|
|
self._make_src_surface(24),
|
|
self._make_src_surface(32),
|
|
self._make_src_surface(32, srcalpha=True),
|
|
]
|
|
destinations = [
|
|
self._make_surface(8),
|
|
self._make_surface(16),
|
|
self._make_surface(16, srcalpha=True),
|
|
self._make_surface(24),
|
|
self._make_surface(32),
|
|
self._make_surface(32, srcalpha=True),
|
|
]
|
|
blend = [
|
|
("BLEND_ADD", (0, 25, 100, 255), lambda a, b: min(a + b, 255)),
|
|
("BLEND_SUB", (100, 25, 0, 100), lambda a, b: max(a - b, 0)),
|
|
("BLEND_MULT", (100, 200, 0, 0), lambda a, b: ((a * b) + 255) >> 8),
|
|
("BLEND_MIN", (255, 0, 0, 255), min),
|
|
("BLEND_MAX", (0, 255, 0, 255), max),
|
|
]
|
|
|
|
for src in sources:
|
|
src_palette = [src.unmap_rgb(src.map_rgb(c)) for c in self._test_palette]
|
|
for dst in destinations:
|
|
for blend_name, dst_color, op in blend:
|
|
dc = dst.unmap_rgb(dst.map_rgb(dst_color))
|
|
p = []
|
|
for sc in src_palette:
|
|
c = [op(dc[i], sc[i]) for i in range(3)]
|
|
if dst.get_masks()[3]:
|
|
c.append(dc[3])
|
|
else:
|
|
c.append(255)
|
|
c = dst.unmap_rgb(dst.map_rgb(c))
|
|
p.append(c)
|
|
dst.fill(dst_color)
|
|
dst.blit(src, (0, 0), special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(
|
|
dst,
|
|
p,
|
|
(
|
|
", op: %s, src bpp: %i"
|
|
", src flags: %i"
|
|
% (blend_name, src.get_bitsize(), src.get_flags())
|
|
),
|
|
)
|
|
|
|
src = self._make_src_surface(32)
|
|
masks = src.get_masks()
|
|
dst = pygame.Surface(
|
|
src.get_size(), 0, 32, [masks[2], masks[1], masks[0], masks[3]]
|
|
)
|
|
for blend_name, dst_color, op in blend:
|
|
p = []
|
|
for src_color in self._test_palette:
|
|
c = [op(dst_color[i], src_color[i]) for i in range(3)]
|
|
c.append(255)
|
|
p.append(tuple(c))
|
|
dst.fill(dst_color)
|
|
dst.blit(src, (0, 0), special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(dst, p, f", {blend_name}")
|
|
|
|
# Blend blits are special cased for 32 to 32 bit surfaces.
|
|
#
|
|
# Confirm that it works when the rgb bytes are not the
|
|
# least significant bytes.
|
|
pat = self._make_src_surface(32)
|
|
masks = pat.get_masks()
|
|
if min(masks) == 0xFF000000:
|
|
masks = [m >> 8 for m in masks]
|
|
else:
|
|
masks = [m << 8 for m in masks]
|
|
src = pygame.Surface(pat.get_size(), 0, 32, masks)
|
|
self._fill_surface(src)
|
|
dst = pygame.Surface(src.get_size(), 0, 32, masks)
|
|
for blend_name, dst_color, op in blend:
|
|
p = []
|
|
for src_color in self._test_palette:
|
|
c = [op(dst_color[i], src_color[i]) for i in range(3)]
|
|
c.append(255)
|
|
p.append(tuple(c))
|
|
dst.fill(dst_color)
|
|
dst.blit(src, (0, 0), special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(dst, p, f", {blend_name}")
|
|
|
|
def test_blit_blend_rgba(self):
|
|
sources = [
|
|
self._make_src_surface(8),
|
|
self._make_src_surface(16),
|
|
self._make_src_surface(16, srcalpha=True),
|
|
self._make_src_surface(24),
|
|
self._make_src_surface(32),
|
|
self._make_src_surface(32, srcalpha=True),
|
|
]
|
|
destinations = [
|
|
self._make_surface(8),
|
|
self._make_surface(16),
|
|
self._make_surface(16, srcalpha=True),
|
|
self._make_surface(24),
|
|
self._make_surface(32),
|
|
self._make_surface(32, srcalpha=True),
|
|
]
|
|
blend = [
|
|
("BLEND_RGBA_ADD", (0, 25, 100, 255), lambda a, b: min(a + b, 255)),
|
|
("BLEND_RGBA_SUB", (0, 25, 100, 255), lambda a, b: max(a - b, 0)),
|
|
("BLEND_RGBA_MULT", (0, 7, 100, 255), lambda a, b: ((a * b) + 255) >> 8),
|
|
("BLEND_RGBA_MIN", (0, 255, 0, 255), min),
|
|
("BLEND_RGBA_MAX", (0, 255, 0, 255), max),
|
|
]
|
|
|
|
for src in sources:
|
|
src_palette = [src.unmap_rgb(src.map_rgb(c)) for c in self._test_palette]
|
|
for dst in destinations:
|
|
for blend_name, dst_color, op in blend:
|
|
dc = dst.unmap_rgb(dst.map_rgb(dst_color))
|
|
p = []
|
|
for sc in src_palette:
|
|
c = [op(dc[i], sc[i]) for i in range(4)]
|
|
if not dst.get_masks()[3]:
|
|
c[3] = 255
|
|
c = dst.unmap_rgb(dst.map_rgb(c))
|
|
p.append(c)
|
|
dst.fill(dst_color)
|
|
dst.blit(src, (0, 0), special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(
|
|
dst,
|
|
p,
|
|
(
|
|
", op: %s, src bpp: %i"
|
|
", src flags: %i"
|
|
% (blend_name, src.get_bitsize(), src.get_flags())
|
|
),
|
|
)
|
|
|
|
# Blend blits are special cased for 32 to 32 bit surfaces
|
|
# with per-pixel alpha.
|
|
#
|
|
# Confirm the general case is used instead when the formats differ.
|
|
src = self._make_src_surface(32, srcalpha=True)
|
|
masks = src.get_masks()
|
|
dst = pygame.Surface(
|
|
src.get_size(), SRCALPHA, 32, (masks[2], masks[1], masks[0], masks[3])
|
|
)
|
|
for blend_name, dst_color, op in blend:
|
|
p = [
|
|
tuple(op(dst_color[i], src_color[i]) for i in range(4))
|
|
for src_color in self._test_palette
|
|
]
|
|
dst.fill(dst_color)
|
|
dst.blit(src, (0, 0), special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(dst, p, f", {blend_name}")
|
|
|
|
# Confirm this special case handles subsurfaces.
|
|
src = pygame.Surface((8, 10), SRCALPHA, 32)
|
|
dst = pygame.Surface((8, 10), SRCALPHA, 32)
|
|
tst = pygame.Surface((8, 10), SRCALPHA, 32)
|
|
src.fill((1, 2, 3, 4))
|
|
dst.fill((40, 30, 20, 10))
|
|
subsrc = src.subsurface((2, 3, 4, 4))
|
|
subdst = dst.subsurface((2, 3, 4, 4))
|
|
subdst.blit(subsrc, (0, 0), special_flags=BLEND_RGBA_ADD)
|
|
tst.fill((40, 30, 20, 10))
|
|
tst.fill((41, 32, 23, 14), (2, 3, 4, 4))
|
|
for x in range(8):
|
|
for y in range(10):
|
|
self.assertEqual(
|
|
dst.get_at((x, y)),
|
|
tst.get_at((x, y)),
|
|
"%s != %s at (%i, %i)"
|
|
% (dst.get_at((x, y)), tst.get_at((x, y)), x, y),
|
|
)
|
|
|
|
def test_blit_blend_premultiplied(self):
|
|
def test_premul_surf(
|
|
src_col,
|
|
dst_col,
|
|
src_size=(16, 16),
|
|
dst_size=(16, 16),
|
|
src_bit_depth=32,
|
|
dst_bit_depth=32,
|
|
src_has_alpha=True,
|
|
dst_has_alpha=True,
|
|
):
|
|
if src_bit_depth == 8:
|
|
src = pygame.Surface(src_size, 0, src_bit_depth)
|
|
palette = [src_col, dst_col]
|
|
src.set_palette(palette)
|
|
src.fill(palette[0])
|
|
elif src_has_alpha:
|
|
src = pygame.Surface(src_size, SRCALPHA, src_bit_depth)
|
|
src.fill(src_col)
|
|
else:
|
|
src = pygame.Surface(src_size, 0, src_bit_depth)
|
|
src.fill(src_col)
|
|
|
|
if dst_bit_depth == 8:
|
|
dst = pygame.Surface(dst_size, 0, dst_bit_depth)
|
|
palette = [src_col, dst_col]
|
|
dst.set_palette(palette)
|
|
dst.fill(palette[1])
|
|
elif dst_has_alpha:
|
|
dst = pygame.Surface(dst_size, SRCALPHA, dst_bit_depth)
|
|
dst.fill(dst_col)
|
|
else:
|
|
dst = pygame.Surface(dst_size, 0, dst_bit_depth)
|
|
dst.fill(dst_col)
|
|
|
|
dst.blit(src, (0, 0), special_flags=BLEND_PREMULTIPLIED)
|
|
|
|
actual_col = dst.get_at(
|
|
(int(float(src_size[0] / 2.0)), int(float(src_size[0] / 2.0)))
|
|
)
|
|
|
|
# This is the blend pre-multiplied formula
|
|
if src_col.a == 0:
|
|
expected_col = dst_col
|
|
elif src_col.a == 255:
|
|
expected_col = src_col
|
|
else:
|
|
# sC + dC - (((dC + 1) * sA >> 8)
|
|
expected_col = pygame.Color(
|
|
(src_col.r + dst_col.r - ((dst_col.r + 1) * src_col.a >> 8)),
|
|
(src_col.g + dst_col.g - ((dst_col.g + 1) * src_col.a >> 8)),
|
|
(src_col.b + dst_col.b - ((dst_col.b + 1) * src_col.a >> 8)),
|
|
(src_col.a + dst_col.a - ((dst_col.a + 1) * src_col.a >> 8)),
|
|
)
|
|
if not dst_has_alpha:
|
|
expected_col.a = 255
|
|
|
|
return (expected_col, actual_col)
|
|
|
|
# # Colour Tests
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(40, 20, 0, 51), pygame.Color(40, 20, 0, 51))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(0, 0, 0, 0), pygame.Color(40, 20, 0, 51))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(40, 20, 0, 51), pygame.Color(0, 0, 0, 0))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(0, 0, 0, 0), pygame.Color(0, 0, 0, 0))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(2, 2, 2, 2), pygame.Color(40, 20, 0, 51))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(40, 20, 0, 51), pygame.Color(2, 2, 2, 2))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(2, 2, 2, 2), pygame.Color(2, 2, 2, 2))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(9, 9, 9, 9), pygame.Color(40, 20, 0, 51))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(40, 20, 0, 51), pygame.Color(9, 9, 9, 9))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(pygame.Color(9, 9, 9, 9), pygame.Color(9, 9, 9, 9))
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(127, 127, 127, 127), pygame.Color(40, 20, 0, 51)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(40, 20, 0, 51), pygame.Color(127, 127, 127, 127)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(127, 127, 127, 127), pygame.Color(127, 127, 127, 127)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(200, 200, 200, 200), pygame.Color(40, 20, 0, 51)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(40, 20, 0, 51), pygame.Color(200, 200, 200, 200)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(200, 200, 200, 200), pygame.Color(200, 200, 200, 200)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(255, 255, 255, 255), pygame.Color(40, 20, 0, 51)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(40, 20, 0, 51), pygame.Color(255, 255, 255, 255)
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(255, 255, 255, 255), pygame.Color(255, 255, 255, 255)
|
|
)
|
|
)
|
|
|
|
# Surface format tests
|
|
self.assertRaises(
|
|
IndexError,
|
|
test_premul_surf,
|
|
pygame.Color(255, 255, 255, 255),
|
|
pygame.Color(255, 255, 255, 255),
|
|
src_size=(0, 0),
|
|
dst_size=(0, 0),
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(40, 20, 0, 51),
|
|
pygame.Color(30, 20, 0, 51),
|
|
src_size=(4, 4),
|
|
dst_size=(9, 9),
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 51),
|
|
pygame.Color(40, 20, 0, 51),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 51),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_has_alpha=True,
|
|
)
|
|
)
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 51),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
dst_has_alpha=False,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_has_alpha=False,
|
|
dst_has_alpha=False,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
dst_bit_depth=24,
|
|
src_has_alpha=True,
|
|
dst_has_alpha=False,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_bit_depth=24,
|
|
src_has_alpha=False,
|
|
dst_has_alpha=True,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_bit_depth=24,
|
|
dst_bit_depth=24,
|
|
src_has_alpha=False,
|
|
dst_has_alpha=False,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_bit_depth=8,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
dst_bit_depth=8,
|
|
)
|
|
)
|
|
|
|
self.assertEqual(
|
|
*test_premul_surf(
|
|
pygame.Color(30, 20, 0, 255),
|
|
pygame.Color(40, 20, 0, 255),
|
|
src_size=(17, 67),
|
|
dst_size=(69, 69),
|
|
src_bit_depth=8,
|
|
dst_bit_depth=8,
|
|
)
|
|
)
|
|
|
|
def test_blit_blend_big_rect(self):
|
|
"""test that an oversized rect works ok."""
|
|
color = (1, 2, 3, 255)
|
|
area = (1, 1, 30, 30)
|
|
s1 = pygame.Surface((4, 4), 0, 32)
|
|
r = s1.fill(special_flags=pygame.BLEND_ADD, color=color, rect=area)
|
|
|
|
self.assertEqual(pygame.Rect((1, 1, 3, 3)), r)
|
|
self.assertEqual(s1.get_at((0, 0)), (0, 0, 0, 255))
|
|
self.assertEqual(s1.get_at((1, 1)), color)
|
|
|
|
black = pygame.Color("black")
|
|
red = pygame.Color("red")
|
|
self.assertNotEqual(black, red)
|
|
|
|
surf = pygame.Surface((10, 10), 0, 32)
|
|
surf.fill(black)
|
|
subsurf = surf.subsurface(pygame.Rect(0, 1, 10, 8))
|
|
self.assertEqual(surf.get_at((0, 0)), black)
|
|
self.assertEqual(surf.get_at((0, 9)), black)
|
|
|
|
subsurf.fill(red, (0, -1, 10, 1), pygame.BLEND_RGB_ADD)
|
|
self.assertEqual(surf.get_at((0, 0)), black)
|
|
self.assertEqual(surf.get_at((0, 9)), black)
|
|
|
|
subsurf.fill(red, (0, 8, 10, 1), pygame.BLEND_RGB_ADD)
|
|
self.assertEqual(surf.get_at((0, 0)), black)
|
|
self.assertEqual(surf.get_at((0, 9)), black)
|
|
|
|
def test_GET_PIXELVALS(self):
|
|
# surface.h GET_PIXELVALS bug regarding whether of not
|
|
# a surface has per-pixel alpha. Looking at the Amask
|
|
# is not enough. The surface's SRCALPHA flag must also
|
|
# be considered. Fix rev. 1923.
|
|
src = self._make_surface(32, srcalpha=True)
|
|
src.fill((0, 0, 0, 128))
|
|
src.set_alpha(None) # Clear SRCALPHA flag.
|
|
dst = self._make_surface(32, srcalpha=True)
|
|
dst.blit(src, (0, 0), special_flags=BLEND_RGBA_ADD)
|
|
self.assertEqual(dst.get_at((0, 0)), (0, 0, 0, 255))
|
|
|
|
def test_fill_blend(self):
|
|
destinations = [
|
|
self._make_surface(8),
|
|
self._make_surface(16),
|
|
self._make_surface(16, srcalpha=True),
|
|
self._make_surface(24),
|
|
self._make_surface(32),
|
|
self._make_surface(32, srcalpha=True),
|
|
]
|
|
blend = [
|
|
("BLEND_ADD", (0, 25, 100, 255), lambda a, b: min(a + b, 255)),
|
|
("BLEND_SUB", (0, 25, 100, 255), lambda a, b: max(a - b, 0)),
|
|
("BLEND_MULT", (0, 7, 100, 255), lambda a, b: ((a * b) + 255) >> 8),
|
|
("BLEND_MIN", (0, 255, 0, 255), min),
|
|
("BLEND_MAX", (0, 255, 0, 255), max),
|
|
]
|
|
|
|
for dst in destinations:
|
|
dst_palette = [dst.unmap_rgb(dst.map_rgb(c)) for c in self._test_palette]
|
|
for blend_name, fill_color, op in blend:
|
|
fc = dst.unmap_rgb(dst.map_rgb(fill_color))
|
|
self._fill_surface(dst)
|
|
p = []
|
|
for dc in dst_palette:
|
|
c = [op(dc[i], fc[i]) for i in range(3)]
|
|
if dst.get_masks()[3]:
|
|
c.append(dc[3])
|
|
else:
|
|
c.append(255)
|
|
c = dst.unmap_rgb(dst.map_rgb(c))
|
|
p.append(c)
|
|
dst.fill(fill_color, special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(dst, p, f", {blend_name}")
|
|
|
|
def test_fill_blend_rgba(self):
|
|
destinations = [
|
|
self._make_surface(8),
|
|
self._make_surface(16),
|
|
self._make_surface(16, srcalpha=True),
|
|
self._make_surface(24),
|
|
self._make_surface(32),
|
|
self._make_surface(32, srcalpha=True),
|
|
]
|
|
blend = [
|
|
("BLEND_RGBA_ADD", (0, 25, 100, 255), lambda a, b: min(a + b, 255)),
|
|
("BLEND_RGBA_SUB", (0, 25, 100, 255), lambda a, b: max(a - b, 0)),
|
|
("BLEND_RGBA_MULT", (0, 7, 100, 255), lambda a, b: ((a * b) + 255) >> 8),
|
|
("BLEND_RGBA_MIN", (0, 255, 0, 255), min),
|
|
("BLEND_RGBA_MAX", (0, 255, 0, 255), max),
|
|
]
|
|
|
|
for dst in destinations:
|
|
dst_palette = [dst.unmap_rgb(dst.map_rgb(c)) for c in self._test_palette]
|
|
for blend_name, fill_color, op in blend:
|
|
fc = dst.unmap_rgb(dst.map_rgb(fill_color))
|
|
self._fill_surface(dst)
|
|
p = []
|
|
for dc in dst_palette:
|
|
c = [op(dc[i], fc[i]) for i in range(4)]
|
|
if not dst.get_masks()[3]:
|
|
c[3] = 255
|
|
c = dst.unmap_rgb(dst.map_rgb(c))
|
|
p.append(c)
|
|
dst.fill(fill_color, special_flags=getattr(pygame, blend_name))
|
|
self._assert_surface(dst, p, f", {blend_name}")
|
|
|
|
def test_surface_premul_alpha(self):
|
|
"""Ensure that .premul_alpha() works correctly"""
|
|
|
|
# basic functionality at valid bit depths - 32, 16 & 8
|
|
s1 = pygame.Surface((100, 100), pygame.SRCALPHA, 32)
|
|
s1.fill(pygame.Color(255, 255, 255, 100))
|
|
s1_alpha = s1.premul_alpha()
|
|
self.assertEqual(s1_alpha.get_at((50, 50)), pygame.Color(100, 100, 100, 100))
|
|
|
|
# 16 bit colour has less precision
|
|
s2 = pygame.Surface((100, 100), pygame.SRCALPHA, 16)
|
|
s2.fill(
|
|
pygame.Color(
|
|
int(15 / 15 * 255),
|
|
int(15 / 15 * 255),
|
|
int(15 / 15 * 255),
|
|
int(10 / 15 * 255),
|
|
)
|
|
)
|
|
s2_alpha = s2.premul_alpha()
|
|
self.assertEqual(
|
|
s2_alpha.get_at((50, 50)),
|
|
pygame.Color(
|
|
int(10 / 15 * 255),
|
|
int(10 / 15 * 255),
|
|
int(10 / 15 * 255),
|
|
int(10 / 15 * 255),
|
|
),
|
|
)
|
|
|
|
# invalid surface - we need alpha to pre-multiply
|
|
invalid_surf = pygame.Surface((100, 100), 0, 32)
|
|
invalid_surf.fill(pygame.Color(255, 255, 255, 100))
|
|
with self.assertRaises(ValueError):
|
|
invalid_surf.premul_alpha()
|
|
|
|
# churn a bunch of values
|
|
test_colors = [
|
|
(200, 30, 74),
|
|
(76, 83, 24),
|
|
(184, 21, 6),
|
|
(74, 4, 74),
|
|
(76, 83, 24),
|
|
(184, 21, 234),
|
|
(160, 30, 74),
|
|
(96, 147, 204),
|
|
(198, 201, 60),
|
|
(132, 89, 74),
|
|
(245, 9, 224),
|
|
(184, 112, 6),
|
|
]
|
|
|
|
for r, g, b in test_colors:
|
|
for a in range(255):
|
|
with self.subTest(r=r, g=g, b=b, a=a):
|
|
surf = pygame.Surface((10, 10), pygame.SRCALPHA, 32)
|
|
surf.fill(pygame.Color(r, g, b, a))
|
|
surf = surf.premul_alpha()
|
|
self.assertEqual(
|
|
surf.get_at((5, 5)),
|
|
Color(
|
|
((r + 1) * a) >> 8,
|
|
((g + 1) * a) >> 8,
|
|
((b + 1) * a) >> 8,
|
|
a,
|
|
),
|
|
)
|
|
|
|
|
|
class SurfaceSelfBlitTest(unittest.TestCase):
|
|
"""Blit to self tests.
|
|
|
|
This test case is in response to https://github.com/pygame/pygame/issues/19
|
|
"""
|
|
|
|
def setUp(self):
|
|
# Needed for 8 bits-per-pixel color palette surface tests.
|
|
pygame.display.init()
|
|
|
|
def tearDown(self):
|
|
pygame.display.quit()
|
|
|
|
_test_palette = [(0, 0, 0, 255), (255, 0, 0, 0), (0, 255, 0, 255)]
|
|
surf_size = (9, 6)
|
|
|
|
def _fill_surface(self, surf, palette=None):
|
|
if palette is None:
|
|
palette = self._test_palette
|
|
surf.fill(palette[1])
|
|
surf.fill(palette[2], (1, 2, 1, 2))
|
|
|
|
def _make_surface(self, bitsize, srcalpha=False, palette=None):
|
|
if palette is None:
|
|
palette = self._test_palette
|
|
flags = 0
|
|
if srcalpha:
|
|
flags |= SRCALPHA
|
|
surf = pygame.Surface(self.surf_size, flags, bitsize)
|
|
if bitsize == 8:
|
|
surf.set_palette([c[:3] for c in palette])
|
|
self._fill_surface(surf, palette)
|
|
return surf
|
|
|
|
def _assert_same(self, a, b):
|
|
w, h = a.get_size()
|
|
for x in range(w):
|
|
for y in range(h):
|
|
self.assertEqual(
|
|
a.get_at((x, y)),
|
|
b.get_at((x, y)),
|
|
(
|
|
"%s != %s, bpp: %i"
|
|
% (a.get_at((x, y)), b.get_at((x, y)), a.get_bitsize())
|
|
),
|
|
)
|
|
|
|
def test_overlap_check(self):
|
|
# Ensure overlapping blits are properly detected. There are two
|
|
# places where this is done, within SoftBlitPyGame() in alphablit.c
|
|
# and PySurface_Blit() in surface.c. SoftBlitPyGame should catch the
|
|
# per-pixel alpha surface, PySurface_Blit the colorkey and blanket
|
|
# alpha surface. per-pixel alpha and blanket alpha self blits are
|
|
# not properly handled by SDL 1.2.13, so Pygame does them.
|
|
bgc = (0, 0, 0, 255)
|
|
rectc_left = (128, 64, 32, 255)
|
|
rectc_right = (255, 255, 255, 255)
|
|
colors = [(255, 255, 255, 255), (128, 64, 32, 255)]
|
|
overlaps = [
|
|
(0, 0, 1, 0, (50, 0)),
|
|
(0, 0, 49, 1, (98, 2)),
|
|
(0, 0, 49, 49, (98, 98)),
|
|
(49, 0, 0, 1, (0, 2)),
|
|
(49, 0, 0, 49, (0, 98)),
|
|
]
|
|
surfs = [pygame.Surface((100, 100), SRCALPHA, 32)]
|
|
surf = pygame.Surface((100, 100), 0, 32)
|
|
surf.set_alpha(255)
|
|
surfs.append(surf)
|
|
surf = pygame.Surface((100, 100), 0, 32)
|
|
surf.set_colorkey((0, 1, 0))
|
|
surfs.append(surf)
|
|
for surf in surfs:
|
|
for s_x, s_y, d_x, d_y, test_posn in overlaps:
|
|
surf.fill(bgc)
|
|
surf.fill(rectc_right, (25, 0, 25, 50))
|
|
surf.fill(rectc_left, (0, 0, 25, 50))
|
|
surf.blit(surf, (d_x, d_y), (s_x, s_y, 50, 50))
|
|
self.assertEqual(surf.get_at(test_posn), rectc_right)
|
|
|
|
# https://github.com/pygame/pygame/issues/370#issuecomment-364625291
|
|
@unittest.skipIf("ppc64le" in platform.uname(), "known ppc64le issue")
|
|
def test_colorkey(self):
|
|
# Check a workaround for an SDL 1.2.13 surface self-blit problem
|
|
# https://github.com/pygame/pygame/issues/19
|
|
pygame.display.set_mode((100, 50)) # Needed for 8bit surface
|
|
bitsizes = [8, 16, 24, 32]
|
|
for bitsize in bitsizes:
|
|
surf = self._make_surface(bitsize)
|
|
surf.set_colorkey(self._test_palette[1])
|
|
surf.blit(surf, (3, 0))
|
|
p = []
|
|
for c in self._test_palette:
|
|
c = surf.unmap_rgb(surf.map_rgb(c))
|
|
p.append(c)
|
|
p[1] = (p[1][0], p[1][1], p[1][2], 0)
|
|
tmp = self._make_surface(32, srcalpha=True, palette=p)
|
|
tmp.blit(tmp, (3, 0))
|
|
tmp.set_alpha(None)
|
|
comp = self._make_surface(bitsize)
|
|
comp.blit(tmp, (0, 0))
|
|
self._assert_same(surf, comp)
|
|
|
|
# https://github.com/pygame/pygame/issues/370#issuecomment-364625291
|
|
@unittest.skipIf("ppc64le" in platform.uname(), "known ppc64le issue")
|
|
def test_blanket_alpha(self):
|
|
# Check a workaround for an SDL 1.2.13 surface self-blit problem
|
|
# https://github.com/pygame/pygame/issues/19
|
|
pygame.display.set_mode((100, 50)) # Needed for 8bit surface
|
|
bitsizes = [8, 16, 24, 32]
|
|
for bitsize in bitsizes:
|
|
surf = self._make_surface(bitsize)
|
|
surf.set_alpha(128)
|
|
surf.blit(surf, (3, 0))
|
|
p = []
|
|
for c in self._test_palette:
|
|
c = surf.unmap_rgb(surf.map_rgb(c))
|
|
p.append((c[0], c[1], c[2], 128))
|
|
tmp = self._make_surface(32, srcalpha=True, palette=p)
|
|
tmp.blit(tmp, (3, 0))
|
|
tmp.set_alpha(None)
|
|
comp = self._make_surface(bitsize)
|
|
comp.blit(tmp, (0, 0))
|
|
self._assert_same(surf, comp)
|
|
|
|
def test_pixel_alpha(self):
|
|
bitsizes = [16, 32]
|
|
for bitsize in bitsizes:
|
|
surf = self._make_surface(bitsize, srcalpha=True)
|
|
comp = self._make_surface(bitsize, srcalpha=True)
|
|
comp.blit(surf, (3, 0))
|
|
surf.blit(surf, (3, 0))
|
|
self._assert_same(surf, comp)
|
|
|
|
def test_blend(self):
|
|
bitsizes = [8, 16, 24, 32]
|
|
blends = ["BLEND_ADD", "BLEND_SUB", "BLEND_MULT", "BLEND_MIN", "BLEND_MAX"]
|
|
for bitsize in bitsizes:
|
|
surf = self._make_surface(bitsize)
|
|
comp = self._make_surface(bitsize)
|
|
for blend in blends:
|
|
self._fill_surface(surf)
|
|
self._fill_surface(comp)
|
|
comp.blit(surf, (3, 0), special_flags=getattr(pygame, blend))
|
|
surf.blit(surf, (3, 0), special_flags=getattr(pygame, blend))
|
|
self._assert_same(surf, comp)
|
|
|
|
def test_blend_rgba(self):
|
|
bitsizes = [16, 32]
|
|
blends = [
|
|
"BLEND_RGBA_ADD",
|
|
"BLEND_RGBA_SUB",
|
|
"BLEND_RGBA_MULT",
|
|
"BLEND_RGBA_MIN",
|
|
"BLEND_RGBA_MAX",
|
|
]
|
|
for bitsize in bitsizes:
|
|
surf = self._make_surface(bitsize, srcalpha=True)
|
|
comp = self._make_surface(bitsize, srcalpha=True)
|
|
for blend in blends:
|
|
self._fill_surface(surf)
|
|
self._fill_surface(comp)
|
|
comp.blit(surf, (3, 0), special_flags=getattr(pygame, blend))
|
|
surf.blit(surf, (3, 0), special_flags=getattr(pygame, blend))
|
|
self._assert_same(surf, comp)
|
|
|
|
def test_subsurface(self):
|
|
# Blitting a surface to its subsurface is allowed.
|
|
surf = self._make_surface(32, srcalpha=True)
|
|
comp = surf.copy()
|
|
comp.blit(surf, (3, 0))
|
|
sub = surf.subsurface((3, 0, 6, 6))
|
|
sub.blit(surf, (0, 0))
|
|
del sub
|
|
self._assert_same(surf, comp)
|
|
|
|
# Blitting a subsurface to its owner is forbidden because of
|
|
# lock conflicts. This limitation allows the overlap check
|
|
# in PySurface_Blit of alphablit.c to be simplified.
|
|
def do_blit(d, s):
|
|
d.blit(s, (0, 0))
|
|
|
|
sub = surf.subsurface((1, 1, 2, 2))
|
|
self.assertRaises(pygame.error, do_blit, surf, sub)
|
|
|
|
def test_copy_alpha(self):
|
|
"""issue 581: alpha of surface copy with SRCALPHA is set to 0."""
|
|
surf = pygame.Surface((16, 16), pygame.SRCALPHA, 32)
|
|
self.assertEqual(surf.get_alpha(), 255)
|
|
surf2 = surf.copy()
|
|
self.assertEqual(surf2.get_alpha(), 255)
|
|
|
|
|
|
class SurfaceFillTest(unittest.TestCase):
|
|
def setUp(self):
|
|
pygame.display.init()
|
|
|
|
def tearDown(self):
|
|
pygame.display.quit()
|
|
|
|
def test_fill(self):
|
|
screen = pygame.display.set_mode((640, 480))
|
|
|
|
# Green and blue test pattern
|
|
screen.fill((0, 255, 0), (0, 0, 320, 240))
|
|
screen.fill((0, 255, 0), (320, 240, 320, 240))
|
|
screen.fill((0, 0, 255), (320, 0, 320, 240))
|
|
screen.fill((0, 0, 255), (0, 240, 320, 240))
|
|
|
|
# Now apply a clip rect, such that only the left side of the
|
|
# screen should be effected by blit operations.
|
|
screen.set_clip((0, 0, 320, 480))
|
|
|
|
# Test fills with each special flag, and additionally without any.
|
|
screen.fill((255, 0, 0, 127), (160, 0, 320, 30), 0)
|
|
screen.fill((255, 0, 0, 127), (160, 30, 320, 30), pygame.BLEND_ADD)
|
|
screen.fill((0, 127, 127, 127), (160, 60, 320, 30), pygame.BLEND_SUB)
|
|
screen.fill((0, 63, 63, 127), (160, 90, 320, 30), pygame.BLEND_MULT)
|
|
screen.fill((0, 127, 127, 127), (160, 120, 320, 30), pygame.BLEND_MIN)
|
|
screen.fill((127, 0, 0, 127), (160, 150, 320, 30), pygame.BLEND_MAX)
|
|
screen.fill((255, 0, 0, 127), (160, 180, 320, 30), pygame.BLEND_RGBA_ADD)
|
|
screen.fill((0, 127, 127, 127), (160, 210, 320, 30), pygame.BLEND_RGBA_SUB)
|
|
screen.fill((0, 63, 63, 127), (160, 240, 320, 30), pygame.BLEND_RGBA_MULT)
|
|
screen.fill((0, 127, 127, 127), (160, 270, 320, 30), pygame.BLEND_RGBA_MIN)
|
|
screen.fill((127, 0, 0, 127), (160, 300, 320, 30), pygame.BLEND_RGBA_MAX)
|
|
screen.fill((255, 0, 0, 127), (160, 330, 320, 30), pygame.BLEND_RGB_ADD)
|
|
screen.fill((0, 127, 127, 127), (160, 360, 320, 30), pygame.BLEND_RGB_SUB)
|
|
screen.fill((0, 63, 63, 127), (160, 390, 320, 30), pygame.BLEND_RGB_MULT)
|
|
screen.fill((0, 127, 127, 127), (160, 420, 320, 30), pygame.BLEND_RGB_MIN)
|
|
screen.fill((255, 0, 0, 127), (160, 450, 320, 30), pygame.BLEND_RGB_MAX)
|
|
|
|
# Update the display so we can see the results
|
|
pygame.display.flip()
|
|
|
|
# Compare colors on both sides of window
|
|
for y in range(5, 480, 10):
|
|
self.assertEqual(screen.get_at((10, y)), screen.get_at((330, 480 - y)))
|
|
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|