142 lines
4.4 KiB
Python
142 lines
4.4 KiB
Python
import pygame
|
|
import Flower
|
|
import Beehive
|
|
import Frames
|
|
|
|
|
|
white = (255, 255, 255)
|
|
|
|
#setting caption and icon
|
|
pygame.display.set_caption('Smart Bee')
|
|
setIcon = pygame.image.load('spritesNtiles/bee64.png')
|
|
pygame.display.set_icon(setIcon)
|
|
|
|
#
|
|
###
|
|
########################################
|
|
|
|
|
|
#SHORT = pygame.image.load('spritesNtiles/shortGrass64.png') #0
|
|
#TALL = pygame.image.load('spritesNtiles/tallGrass64.png') #1
|
|
#TREE = pygame.image.load('spritesNtiles/dirtTree64.png') #10
|
|
|
|
|
|
### tilemap
|
|
SHORT = 0
|
|
TALL = 1
|
|
TREE = 10
|
|
BEE = pygame.image.load('spritesNtiles/bee64.png')
|
|
|
|
tiles = {
|
|
SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'),
|
|
TALL: pygame.image.load('spritesNtiles/tallGrass64.png'),
|
|
TREE: pygame.image.load('spritesNtiles/dirtTree64.png')
|
|
}
|
|
|
|
tilemap = [
|
|
[SHORT, SHORT, SHORT, TREE, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, TALL, SHORT, SHORT],
|
|
[SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT],
|
|
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
|
|
[TALL, TREE, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, TREE],
|
|
[SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
|
|
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TALL],
|
|
[SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, TREE, SHORT, SHORT, SHORT],
|
|
[SHORT, TREE, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, TALL, TALL, SHORT, SHORT, SHORT, TALL, SHORT],
|
|
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT],
|
|
[TALL, SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL],
|
|
[SHORT, SHORT, SHORT, SHORT, SHORT, TREE, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT],
|
|
[SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, SHORT, TALL, SHORT, SHORT],
|
|
|
|
]
|
|
tilemapSizeY = 12
|
|
tilemapSizeX = 15
|
|
tileSize = 64
|
|
###
|
|
|
|
|
|
#calculate the window size
|
|
disX = tilemapSizeX * tileSize
|
|
disY = tilemapSizeY * tileSize
|
|
|
|
# tilemap = [
|
|
# [0, 0, 0, 10, 0, 1, 1, 0, 0, 10],
|
|
# [0, 0, 0, 1, 1, 0, 0, 10, 0, 0],
|
|
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
|
|
# [1, 10, 0, 0, 0, 10, 0, 0, 0, 0],
|
|
# [0, 0, 0, 0, 0, 0, 0, 10, 0, 10],
|
|
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
|
|
# [0, 0, 1, 0, 0, 0, 0, 0, 10, 0],
|
|
# [0, 10, 0, 10, 0, 0, 0, 0, 1, 1],
|
|
# [0, 0, 0, 0, 1, 0, 0, 0, 0, 10],
|
|
# [1, 0, 0, 0, 0, 0, 10, 0, 0, 0]
|
|
# ]
|
|
|
|
|
|
pygame.init()
|
|
dis = pygame.display.set_mode((disX, disY))
|
|
clock = pygame.time.Clock()
|
|
|
|
#position of the bee and pos changings
|
|
XChanges = 0
|
|
XPosBee = 64
|
|
|
|
YChanges = 0
|
|
YPosBee = 64
|
|
|
|
while True:
|
|
|
|
for event in pygame.event.get():
|
|
#check to quit
|
|
if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
|
|
# game_over = True
|
|
pygame.quit()
|
|
quit()
|
|
|
|
#printing map
|
|
for i in range(len(tilemap)):
|
|
for j in range(len(tilemap[i])):
|
|
dis.blit(tiles[tilemap[i][j]], (j * tileSize, i * tileSize))
|
|
|
|
#movement speed
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_UP:
|
|
XChanges = 0
|
|
YChanges = -16
|
|
if event.key == pygame.K_DOWN:
|
|
XChanges = 0
|
|
YChanges = 16
|
|
if event.key == pygame.K_LEFT:
|
|
XChanges = -16
|
|
YChanges = 0
|
|
if event.key == pygame.K_RIGHT:
|
|
XChanges = 16
|
|
YChanges = 0
|
|
#stopmovement when a key is up
|
|
if event.type == pygame.KEYUP:
|
|
XChanges = 0
|
|
YChanges = 0
|
|
#calculating position of the bee
|
|
if disX >= XPosBee >= 0:
|
|
XPosBee = XPosBee + XChanges
|
|
if disY >= YPosBee >= 0:
|
|
YPosBee = YPosBee + YChanges
|
|
|
|
#left and up restriction
|
|
if XPosBee <= 0:
|
|
XPosBee = 0
|
|
elif XPosBee >= disX:
|
|
XPosBee = disX
|
|
elif YPosBee <= 0:
|
|
YPosBee = 0
|
|
elif YPosBee >= disY:
|
|
YPosBee = disY
|
|
|
|
#beatiful bee
|
|
dis.blit(BEE, (XPosBee, YPosBee))
|
|
|
|
#updating
|
|
# pygame.display.flip()
|
|
pygame.display.update()
|
|
clock.tick(10000)
|
|
|