Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/docs/generated/filepaths.html
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<section id="file-path-function-arguments">
<p>A pygame function or method which takes a file path argument will accept
either a Unicode or a byte (8-bit or ASCII character) string.
Unicode strings are translated to Python's default filesystem encoding,
as returned by sys.getfilesystemencoding(). A Unicode code point
above U+FFFF (<code class="docutils literal notranslate"><span class="pre">\uFFFF</span></code>) can be coded directly with a 32-bit escape sequences
(<code class="docutils literal notranslate"><span class="pre">\Uxxxxxxxx</span></code>), even for Python interpreters built with an UCS-2
(16-bit character) Unicode type. Byte strings are passed
to the operating system unchanged.</p>
<p>Null characters (<code class="docutils literal notranslate"><span class="pre">\x00</span></code>) are not permitted in the path, raising an exception.
An exception is also raised if an Unicode file path cannot be encoded.
How UTF-16 surrogate codes are handled is Python-interpreter-dependent.
Use UTF-32 code points and 32-bit escape sequences instead.
The exception types are function-dependent.</p>
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