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<section id="module-pygame.cursors">
<span id="pygame-cursors"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.cursors</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for cursor resources</span></div>
</div>
<table class="toc docutils align-default">
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.compile">pygame.cursors.compile</a></div>
</td>
<td></td>
<td>create binary cursor data from simple strings</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.load_xbm">pygame.cursors.load_xbm</a></div>
</td>
<td></td>
<td>load cursor data from an XBM file</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor">pygame.cursors.Cursor</a></div>
</td>
<td></td>
<td>pygame object representing a cursor</td>
</tr>
</tbody>
</table>
<p>Pygame offers control over the system hardware cursor. Pygame supports
black and white cursors (bitmap cursors), as well as system variant cursors and color cursors.
You control the cursor with functions inside <a class="tooltip reference internal" href="mouse.html#module-pygame.mouse" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.mouse</span></code><span class="tooltip-content">pygame module to work with the mouse</span></a>.</p>
<p>This cursors module contains functions for loading and decoding various
cursor formats. These allow you to easily store your cursors in external files
or directly as encoded python strings.</p>
<p>The module includes several standard cursors. The <a class="tooltip reference internal" href="mouse.html#pygame.mouse.set_cursor" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code><span class="tooltip-content">set the mouse cursor to a new cursor</span></a>
function takes several arguments. All those arguments have been stored in a
single tuple you can call like this:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">&gt;&gt;&gt; </span><span class="n">pygame</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="o">*</span><span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">arrow</span><span class="p">)</span>
</pre></div>
</div>
<p>The following variables can be passed to <code class="docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor</span></code> function:</p>
<blockquote>
<div><ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.arrow</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.diamond</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.broken_x</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.tri_left</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.tri_right</span></code></p></li>
</ul>
</div></blockquote>
<p>This module also contains a few cursors as formatted strings. You'll need to
pass these to <code class="docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code> function before you can use them.
The example call would look like this:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">&gt;&gt;&gt; </span><span class="n">cursor</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">compile</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">textmarker_strings</span><span class="p">)</span>
<span class="gp">&gt;&gt;&gt; </span><span class="n">pygame</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">((</span><span class="mi">8</span><span class="p">,</span> <span class="mi">16</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="o">*</span><span class="n">cursor</span><span class="p">)</span>
</pre></div>
</div>
<p>The following strings can be converted into cursor bitmaps with
<code class="docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code> :</p>
<blockquote>
<div><ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.thickarrow_strings</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_x_strings</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_y_strings</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_xy_strings</span></code></p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursor.textmarker_strings</span></code></p></li>
</ul>
</div></blockquote>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.cursors.compile">
<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">compile</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.compile" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">create binary cursor data from simple strings</span></div>
<div class="line"><span class="signature">compile(strings, black='X', white='.', xor='o') -&gt; data, mask</span></div>
</div>
<p>A sequence of strings can be used to create binary cursor data for the
system cursor. This returns the binary data in the form of two tuples.
Those can be passed as the third and fourth arguments respectively of the
<a class="tooltip reference internal" href="mouse.html#pygame.mouse.set_cursor" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code><span class="tooltip-content">set the mouse cursor to a new cursor</span></a> function.</p>
<p>If you are creating your own cursor strings, you can use any value represent
the black and white pixels. Some system allow you to set a special toggle
color for the system color, this is also called the xor color. If the system
does not support xor cursors, that color will simply be black.</p>
<p>The height must be divisible by 8. The width of the strings must all be equal
and be divisible by 8. If these two conditions are not met, <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is
raised.
An example set of cursor strings looks like this</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">thickarrow_strings</span> <span class="o">=</span> <span class="p">(</span> <span class="c1">#sized 24x24</span>
<span class="s2">&quot;XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XXX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XXXX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX.XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX...XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX....XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX.....XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX......XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX.......XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX........XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX........XXX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX......XXXXX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX.XXX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XXXX XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot;XX XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot; XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot; XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot; XX..XX &quot;</span><span class="p">,</span>
<span class="s2">&quot; XXXX &quot;</span><span class="p">,</span>
<span class="s2">&quot; XX &quot;</span><span class="p">,</span>
<span class="s2">&quot; &quot;</span><span class="p">,</span>
<span class="s2">&quot; &quot;</span><span class="p">,</span>
<span class="s2">&quot; &quot;</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.cursors.load_xbm">
<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">load_xbm</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.load_xbm" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">load cursor data from an XBM file</span></div>
<div class="line"><span class="signature">load_xbm(cursorfile) -&gt; cursor_args</span></div>
<div class="line"><span class="signature">load_xbm(cursorfile, maskfile) -&gt; cursor_args</span></div>
</div>
<p>This loads cursors for a simple subset of <code class="docutils literal notranslate"><span class="pre">XBM</span></code> files. <code class="docutils literal notranslate"><span class="pre">XBM</span></code> files are
traditionally used to store cursors on UNIX systems, they are an ASCII
format used to represent simple images.</p>
<p>Sometimes the black and white color values will be split into two separate
<code class="docutils literal notranslate"><span class="pre">XBM</span></code> files. You can pass a second maskfile argument to load the two
images into a single cursor.</p>
<p>The cursorfile and maskfile arguments can either be filenames or file-like
object with the readlines method.</p>
<p>The return value cursor_args can be passed directly to the
<code class="docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code> function.</p>
</dd></dl>
<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.cursors.Cursor">
<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">Cursor</span></span><a class="headerlink" href="#pygame.cursors.Cursor" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame object representing a cursor</span></div>
<div class="line"><span class="signature">Cursor(size, hotspot, xormasks, andmasks) -&gt; Cursor</span></div>
<div class="line"><span class="signature">Cursor(hotspot, surface) -&gt; Cursor</span></div>
<div class="line"><span class="signature">Cursor(constant) -&gt; Cursor</span></div>
<div class="line"><span class="signature">Cursor(Cursor) -&gt; Cursor</span></div>
<div class="line"><span class="signature">Cursor() -&gt; Cursor</span></div>
</div>
<table class="toc docutils align-default">
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.copy">pygame.cursors.Cursor.copy</a></div>
</td>
<td></td>
<td></td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.type">pygame.cursors.Cursor.type</a></div>
</td>
<td></td>
<td>Gets the cursor type</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.data">pygame.cursors.Cursor.data</a></div>
</td>
<td></td>
<td>Gets the cursor data</td>
</tr>
</tbody>
</table>
<p>In pygame 2, there are 3 types of cursors you can create to give your
game that little bit of extra polish. There's <strong>bitmap</strong> type cursors,
which existed in pygame 1.x, and are compiled from a string or load from an xbm file.
Then there are <strong>system</strong> type cursors, where you choose a preset that will
convey the same meaning but look native across different operating systems.
Finally you can create a <strong>color</strong> cursor, which displays a pygame surface as the cursor.</p>
<p><strong>Creating a system cursor</strong></p>
<p>Choose a constant from this list, pass it into <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor(constant)</span></code>,
and you're good to go. Be advised that not all systems support every system
cursor, and you may get a substitution instead. For example, on MacOS,
WAIT/WAITARROW should show up as an arrow, and SIZENWSE/SIZENESW/SIZEALL
should show up as a closed hand. And on Wayland, every SIZE cursor should
show up as a hand.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Pygame</span> <span class="n">Cursor</span> <span class="n">Constant</span> <span class="n">Description</span>
<span class="o">--------------------------------------------</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_ARROW</span> <span class="n">arrow</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_IBEAM</span> <span class="n">i</span><span class="o">-</span><span class="n">beam</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_WAIT</span> <span class="n">wait</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_CROSSHAIR</span> <span class="n">crosshair</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_WAITARROW</span> <span class="n">small</span> <span class="n">wait</span> <span class="n">cursor</span>
<span class="p">(</span><span class="ow">or</span> <span class="n">wait</span> <span class="k">if</span> <span class="ow">not</span> <span class="n">available</span><span class="p">)</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENWSE</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
<span class="n">northwest</span> <span class="ow">and</span> <span class="n">southeast</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENESW</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
<span class="n">northeast</span> <span class="ow">and</span> <span class="n">southwest</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZEWE</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
<span class="n">west</span> <span class="ow">and</span> <span class="n">east</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENS</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
<span class="n">north</span> <span class="ow">and</span> <span class="n">south</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZEALL</span> <span class="n">four</span> <span class="n">pointed</span> <span class="n">arrow</span> <span class="n">pointing</span>
<span class="n">north</span><span class="p">,</span> <span class="n">south</span><span class="p">,</span> <span class="n">east</span><span class="p">,</span> <span class="ow">and</span> <span class="n">west</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_NO</span> <span class="n">slashed</span> <span class="n">circle</span> <span class="ow">or</span> <span class="n">crossbones</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_HAND</span> <span class="n">hand</span>
</pre></div>
</div>
<p><strong>Creating a cursor without passing arguments</strong></p>
<p>In addition to the cursor constants available and described above,
you can also call <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor()</span></code>, and your cursor is ready (doing that is the same as
calling <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_ARROW)</span></code>.
Doing one of those calls actually creates a system cursor using the default native image.</p>
<p><strong>Creating a color cursor</strong></p>
<p>To create a color cursor, create a <code class="docutils literal notranslate"><span class="pre">Cursor</span></code> from a <code class="docutils literal notranslate"><span class="pre">hotspot</span></code> and a <code class="docutils literal notranslate"><span class="pre">surface</span></code>.
<code class="docutils literal notranslate"><span class="pre">hotspot</span></code> is an (x,y) coordinate that determines where in the cursor the exact point is.
The hotspot position must be within the bounds of the <code class="docutils literal notranslate"><span class="pre">surface</span></code>.</p>
<p><strong>Creating a bitmap cursor</strong></p>
<p>When the mouse cursor is visible, it will be displayed as a black and white
bitmap using the given bitmask arrays. The <code class="docutils literal notranslate"><span class="pre">size</span></code> is a sequence containing
the cursor width and height. <code class="docutils literal notranslate"><span class="pre">hotspot</span></code> is a sequence containing the cursor
hotspot position.</p>
<p>A cursor has a width and height, but a mouse position is represented by a
set of point coordinates. So the value passed into the cursor <code class="docutils literal notranslate"><span class="pre">hotspot</span></code>
variable helps pygame to actually determine at what exact point the cursor
is at.</p>
<p><code class="docutils literal notranslate"><span class="pre">xormasks</span></code> is a sequence of bytes containing the cursor xor data masks.
Lastly <code class="docutils literal notranslate"><span class="pre">andmasks</span></code>, a sequence of bytes containing the cursor bitmask data.
To create these variables, we can make use of the
<a class="tooltip reference internal" href="#pygame.cursors.compile" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code><span class="tooltip-content">create binary cursor data from simple strings</span></a> function.</p>
<p>Width and height must be a multiple of 8, and the mask arrays must be the
correct size for the given width and height. Otherwise an exception is raised.</p>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.copy">
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.Cursor.copy" title="Permalink to this definition"></a></dt>
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">|</span> <span class="pre">:sl:`copy</span> <span class="pre">the</span> <span class="pre">current</span> <span class="pre">cursor`</span></span></dt>
<dt class="sig sig-object py">
<span class="sig-name descname"><span class="pre">|</span> <span class="pre">:sg:`copy()</span> <span class="pre">-&gt;</span> <span class="pre">Cursor`</span></span></dt>
<dd><p>Returns a new Cursor object with the same data and hotspot as the original.</p>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.type">
<span class="sig-name descname"><span class="pre">type</span></span><a class="headerlink" href="#pygame.cursors.Cursor.type" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the cursor type</span></div>
<div class="line"><span class="signature">type -&gt; string</span></div>
</div>
<p>The type will be <code class="docutils literal notranslate"><span class="pre">&quot;system&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;bitmap&quot;</span></code>, or <code class="docutils literal notranslate"><span class="pre">&quot;color&quot;</span></code>.</p>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.data">
<span class="sig-name descname"><span class="pre">data</span></span><a class="headerlink" href="#pygame.cursors.Cursor.data" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the cursor data</span></div>
<div class="line"><span class="signature">data -&gt; tuple</span></div>
</div>
<p>Returns the data that was used to create this cursor object, wrapped up in a tuple.</p>
</dd></dl>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.1.</span></p>
</div>
</dd></dl>
<p>Example code for creating and settings cursors. (Click the mouse to switch cursor)</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># pygame setup</span>
<span class="kn">import</span> <span class="nn">pygame</span> <span class="k">as</span> <span class="nn">pg</span>
<span class="n">pg</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
<span class="n">screen</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">([</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">])</span>
<span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_caption</span><span class="p">(</span><span class="s2">&quot;Example code for the cursors module&quot;</span><span class="p">)</span>
<span class="c1"># create a system cursor</span>
<span class="n">system</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span><span class="n">pg</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_NO</span><span class="p">)</span>
<span class="c1"># create bitmap cursors</span>
<span class="n">bitmap_1</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span><span class="o">*</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">arrow</span><span class="p">)</span>
<span class="n">bitmap_2</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span>
<span class="p">(</span><span class="mi">24</span><span class="p">,</span> <span class="mi">24</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="o">*</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">compile</span><span class="p">(</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">thickarrow_strings</span><span class="p">)</span>
<span class="p">)</span>
<span class="c1"># create a color cursor</span>
<span class="n">surf</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">Surface</span><span class="p">((</span><span class="mi">40</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> <span class="c1"># you could also load an image </span>
<span class="n">surf</span><span class="o">.</span><span class="n">fill</span><span class="p">((</span><span class="mi">120</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span> <span class="c1"># and use that as your surface</span>
<span class="n">color</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">((</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">),</span> <span class="n">surf</span><span class="p">)</span>
<span class="n">cursors</span> <span class="o">=</span> <span class="p">[</span><span class="n">system</span><span class="p">,</span> <span class="n">bitmap_1</span><span class="p">,</span> <span class="n">bitmap_2</span><span class="p">,</span> <span class="n">color</span><span class="p">]</span>
<span class="n">cursor_index</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">pg</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="n">cursors</span><span class="p">[</span><span class="n">cursor_index</span><span class="p">])</span>
<span class="n">clock</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
<span class="n">going</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">while</span> <span class="n">going</span><span class="p">:</span>
<span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">75</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
<span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pg</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">QUIT</span> <span class="ow">or</span> <span class="p">(</span><span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">KEYDOWN</span> <span class="ow">and</span> <span class="n">event</span><span class="o">.</span><span class="n">key</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">K_ESCAPE</span><span class="p">):</span>
<span class="n">going</span> <span class="o">=</span> <span class="kc">False</span>
<span class="c1"># if the mouse is clicked it will switch to a new cursor</span>
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">MOUSEBUTTONDOWN</span><span class="p">:</span>
<span class="n">cursor_index</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="n">cursor_index</span> <span class="o">%=</span> <span class="nb">len</span><span class="p">(</span><span class="n">cursors</span><span class="p">)</span>
<span class="n">pg</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="n">cursors</span><span class="p">[</span><span class="n">cursor_index</span><span class="p">])</span>
<span class="n">pg</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
</pre></div>
</div>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\cursors.rst" rel="nofollow">Edit on GitHub</a>
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