Intelegentny_Pszczelarz/.venv/Lib/site-packages/pygame/tests/image_test.py
2023-03-18 12:55:22 +01:00

1272 lines
42 KiB
Python

import array
import binascii
import io
import os
import tempfile
import unittest
import glob
import pathlib
from pygame.tests.test_utils import example_path, png, tostring
import pygame, pygame.image, pygame.pkgdata
sdl_image_svg_jpeg_save_bug = False
_sdl_image_ver = pygame.image.get_sdl_image_version()
if _sdl_image_ver is not None:
sdl_image_svg_jpeg_save_bug = (
_sdl_image_ver <= (2, 0, 5) and pygame.get_sdl_byteorder() == pygame.BIG_ENDIAN
)
def test_magic(f, magic_hexes):
"""Tests a given file to see if the magic hex matches."""
data = f.read(len(magic_hexes))
if len(data) != len(magic_hexes):
return 0
for i, magic_hex in enumerate(magic_hexes):
if magic_hex != data[i]:
return 0
return 1
class ImageModuleTest(unittest.TestCase):
def testLoadIcon(self):
"""see if we can load the pygame icon."""
f = pygame.pkgdata.getResource("pygame_icon.bmp")
self.assertEqual(f.mode, "rb")
surf = pygame.image.load_basic(f)
self.assertEqual(surf.get_at((0, 0)), (5, 4, 5, 255))
self.assertEqual(surf.get_height(), 32)
self.assertEqual(surf.get_width(), 32)
def testLoadPNG(self):
"""see if we can load a png with color values in the proper channels."""
# Create a PNG file with known colors
reddish_pixel = (210, 0, 0, 255)
greenish_pixel = (0, 220, 0, 255)
bluish_pixel = (0, 0, 230, 255)
greyish_pixel = (110, 120, 130, 140)
pixel_array = [reddish_pixel + greenish_pixel, bluish_pixel + greyish_pixel]
f_descriptor, f_path = tempfile.mkstemp(suffix=".png")
with os.fdopen(f_descriptor, "wb") as f:
w = png.Writer(2, 2, alpha=True)
w.write(f, pixel_array)
# Read the PNG file and verify that pygame interprets it correctly
surf = pygame.image.load(f_path)
self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
# Read the PNG file obj. and verify that pygame interprets it correctly
with open(f_path, "rb") as f:
surf = pygame.image.load(f)
self.assertEqual(surf.get_at((0, 0)), reddish_pixel)
self.assertEqual(surf.get_at((1, 0)), greenish_pixel)
self.assertEqual(surf.get_at((0, 1)), bluish_pixel)
self.assertEqual(surf.get_at((1, 1)), greyish_pixel)
os.remove(f_path)
def testLoadJPG(self):
"""to see if we can load a jpg."""
f = example_path("data/alien1.jpg")
surf = pygame.image.load(f)
with open(f, "rb") as f:
surf = pygame.image.load(f)
def testLoadBytesIO(self):
"""to see if we can load images with BytesIO."""
files = [
"data/alien1.png",
"data/alien1.jpg",
"data/alien1.gif",
"data/asprite.bmp",
]
for fname in files:
with self.subTest(fname=fname):
with open(example_path(fname), "rb") as f:
img_bytes = f.read()
img_file = io.BytesIO(img_bytes)
image = pygame.image.load(img_file)
@unittest.skipIf(
sdl_image_svg_jpeg_save_bug,
"SDL_image 2.0.5 and older has a big endian bug in jpeg saving",
)
def testSaveJPG(self):
"""JPG equivalent to issue #211 - color channel swapping
Make sure the SDL surface color masks represent the rgb memory format
required by the JPG library. The masks are machine endian dependent
"""
from pygame import Color, Rect
# The source image is a 2 by 2 square of four colors. Since JPEG is
# lossy, there can be color bleed. Make each color square 16 by 16,
# to avoid the significantly color value distorts found at color
# boundaries due to the compression value set by Pygame.
square_len = 16
sz = 2 * square_len, 2 * square_len
# +---------------------------------+
# | red | green |
# |----------------+----------------|
# | blue | (255, 128, 64) |
# +---------------------------------+
#
# as (rect, color) pairs.
def as_rect(square_x, square_y):
return Rect(
square_x * square_len, square_y * square_len, square_len, square_len
)
squares = [
(as_rect(0, 0), Color("red")),
(as_rect(1, 0), Color("green")),
(as_rect(0, 1), Color("blue")),
(as_rect(1, 1), Color(255, 128, 64)),
]
# A surface format which is not directly usable with libjpeg.
surf = pygame.Surface(sz, 0, 32)
for rect, color in squares:
surf.fill(color, rect)
# Assume pygame.image.Load works correctly as it is handled by the
# third party SDL_image library.
f_path = tempfile.mktemp(suffix=".jpg")
pygame.image.save(surf, f_path)
jpg_surf = pygame.image.load(f_path)
# Allow for small differences in the restored colors.
def approx(c):
mask = 0xFC
return pygame.Color(c.r & mask, c.g & mask, c.b & mask)
offset = square_len // 2
for rect, color in squares:
posn = rect.move((offset, offset)).topleft
self.assertEqual(approx(jpg_surf.get_at(posn)), approx(color))
os.remove(f_path)
def testSavePNG32(self):
"""see if we can save a png with color values in the proper channels."""
# Create a PNG file with known colors
reddish_pixel = (215, 0, 0, 255)
greenish_pixel = (0, 225, 0, 255)
bluish_pixel = (0, 0, 235, 255)
greyish_pixel = (115, 125, 135, 145)
surf = pygame.Surface((1, 4), pygame.SRCALPHA, 32)
surf.set_at((0, 0), reddish_pixel)
surf.set_at((0, 1), greenish_pixel)
surf.set_at((0, 2), bluish_pixel)
surf.set_at((0, 3), greyish_pixel)
f_path = tempfile.mktemp(suffix=".png")
pygame.image.save(surf, f_path)
try:
# Read the PNG file and verify that pygame saved it correctly
reader = png.Reader(filename=f_path)
width, height, pixels, metadata = reader.asRGBA8()
# pixels is a generator
self.assertEqual(tuple(next(pixels)), reddish_pixel)
self.assertEqual(tuple(next(pixels)), greenish_pixel)
self.assertEqual(tuple(next(pixels)), bluish_pixel)
self.assertEqual(tuple(next(pixels)), greyish_pixel)
finally:
# Ensures proper clean up.
if not reader.file.closed:
reader.file.close()
del reader
os.remove(f_path)
def testSavePNG24(self):
"""see if we can save a png with color values in the proper channels."""
# Create a PNG file with known colors
reddish_pixel = (215, 0, 0)
greenish_pixel = (0, 225, 0)
bluish_pixel = (0, 0, 235)
greyish_pixel = (115, 125, 135)
surf = pygame.Surface((1, 4), 0, 24)
surf.set_at((0, 0), reddish_pixel)
surf.set_at((0, 1), greenish_pixel)
surf.set_at((0, 2), bluish_pixel)
surf.set_at((0, 3), greyish_pixel)
f_path = tempfile.mktemp(suffix=".png")
pygame.image.save(surf, f_path)
try:
# Read the PNG file and verify that pygame saved it correctly
reader = png.Reader(filename=f_path)
width, height, pixels, metadata = reader.asRGB8()
# pixels is a generator
self.assertEqual(tuple(next(pixels)), reddish_pixel)
self.assertEqual(tuple(next(pixels)), greenish_pixel)
self.assertEqual(tuple(next(pixels)), bluish_pixel)
self.assertEqual(tuple(next(pixels)), greyish_pixel)
finally:
# Ensures proper clean up.
if not reader.file.closed:
reader.file.close()
del reader
os.remove(f_path)
def testSavePNG8(self):
"""see if we can save an 8 bit png correctly"""
# Create an 8-bit PNG file with known colors
set_pixels = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (170, 146, 170)]
size = (1, len(set_pixels))
surf = pygame.Surface(size, depth=8)
for cnt, pix in enumerate(set_pixels):
surf.set_at((0, cnt), pix)
f_path = tempfile.mktemp(suffix=".png")
pygame.image.save(surf, f_path)
try:
# Read the PNG file and verify that pygame saved it correctly
reader = png.Reader(filename=f_path)
width, height, pixels, _ = reader.asRGB8()
self.assertEqual(size, (width, height))
# pixels is a generator
self.assertEqual(list(map(tuple, pixels)), set_pixels)
finally:
# Ensures proper clean up.
if not reader.file.closed:
reader.file.close()
del reader
os.remove(f_path)
def testSavePaletteAsPNG8(self):
"""see if we can save a png with color values in the proper channels."""
# Create a PNG file with known colors
pygame.display.init()
reddish_pixel = (215, 0, 0)
greenish_pixel = (0, 225, 0)
bluish_pixel = (0, 0, 235)
greyish_pixel = (115, 125, 135)
surf = pygame.Surface((1, 4), 0, 8)
surf.set_palette_at(0, reddish_pixel)
surf.set_palette_at(1, greenish_pixel)
surf.set_palette_at(2, bluish_pixel)
surf.set_palette_at(3, greyish_pixel)
f_path = tempfile.mktemp(suffix=".png")
pygame.image.save(surf, f_path)
try:
# Read the PNG file and verify that pygame saved it correctly
reader = png.Reader(filename=f_path)
reader.read()
palette = reader.palette()
# pixels is a generator
self.assertEqual(tuple(next(palette)), reddish_pixel)
self.assertEqual(tuple(next(palette)), greenish_pixel)
self.assertEqual(tuple(next(palette)), bluish_pixel)
self.assertEqual(tuple(next(palette)), greyish_pixel)
finally:
# Ensures proper clean up.
if not reader.file.closed:
reader.file.close()
del reader
os.remove(f_path)
def test_save(self):
s = pygame.Surface((10, 10))
s.fill((23, 23, 23))
magic_hex = {}
magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
# magic_hex['tga'] = [0x0, 0x0, 0xa]
magic_hex["bmp"] = [0x42, 0x4D]
formats = ["jpg", "png", "bmp"]
# uppercase too... JPG
formats = formats + [x.upper() for x in formats]
for fmt in formats:
try:
temp_filename = f"tmpimg.{fmt}"
pygame.image.save(s, temp_filename)
# Using 'with' ensures the file is closed even if test fails.
with open(temp_filename, "rb") as handle:
# Test the magic numbers at the start of the file to ensure
# they are saved as the correct file type.
self.assertEqual(
(1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)
)
# load the file to make sure it was saved correctly.
# Note load can load a jpg saved with a .png file name.
s2 = pygame.image.load(temp_filename)
# compare contents, might only work reliably for png...
# but because it's all one color it seems to work with jpg.
self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
finally:
# clean up the temp file, comment out to leave tmp file after run.
os.remove(temp_filename)
def test_save_to_fileobject(self):
s = pygame.Surface((1, 1))
s.fill((23, 23, 23))
bytes_stream = io.BytesIO()
pygame.image.save(s, bytes_stream)
bytes_stream.seek(0)
s2 = pygame.image.load(bytes_stream, "tga")
self.assertEqual(s.get_at((0, 0)), s2.get_at((0, 0)))
def test_save_tga(self):
s = pygame.Surface((1, 1))
s.fill((23, 23, 23))
with tempfile.NamedTemporaryFile(suffix=".tga", delete=False) as f:
temp_filename = f.name
try:
pygame.image.save(s, temp_filename)
s2 = pygame.image.load(temp_filename)
self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
finally:
# clean up the temp file, even if test fails
os.remove(temp_filename)
def test_save_pathlib(self):
surf = pygame.Surface((1, 1))
surf.fill((23, 23, 23))
with tempfile.NamedTemporaryFile(suffix=".tga", delete=False) as f:
temp_filename = f.name
path = pathlib.Path(temp_filename)
try:
pygame.image.save(surf, path)
s2 = pygame.image.load(path)
self.assertEqual(s2.get_at((0, 0)), surf.get_at((0, 0)))
finally:
os.remove(temp_filename)
def test_save__to_fileobject_w_namehint_argument(self):
s = pygame.Surface((10, 10))
s.fill((23, 23, 23))
magic_hex = {}
magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
magic_hex["bmp"] = [0x42, 0x4D]
formats = ["tga", "jpg", "bmp", "png"]
# uppercase too... JPG
formats = formats + [x.upper() for x in formats]
SDL_Im_version = pygame.image.get_sdl_image_version()
# We assume here that minor version and patch level of SDL_Image
# never goes above 99
isAtLeastSDL_image_2_0_2 = (SDL_Im_version is not None) and (
SDL_Im_version[0] * 10000 + SDL_Im_version[1] * 100 + SDL_Im_version[2]
) >= 20002
for fmt in formats:
tmp_file, tmp_filename = tempfile.mkstemp(suffix=f".{fmt}")
if not isAtLeastSDL_image_2_0_2 and fmt.lower() == "jpg":
with os.fdopen(tmp_file, "wb") as handle:
with self.assertRaises(pygame.error):
pygame.image.save(s, handle, tmp_filename)
else:
with os.fdopen(tmp_file, "r+b") as handle:
pygame.image.save(s, handle, tmp_filename)
if fmt.lower() in magic_hex:
# Test the magic numbers at the start of the file to
# ensure they are saved as the correct file type.
handle.seek(0)
self.assertEqual(
(1, fmt), (test_magic(handle, magic_hex[fmt.lower()]), fmt)
)
# load the file to make sure it was saved correctly.
handle.flush()
handle.seek(0)
s2 = pygame.image.load(handle, tmp_filename)
self.assertEqual(s2.get_at((0, 0)), s.get_at((0, 0)))
os.remove(tmp_filename)
def test_save_colorkey(self):
"""make sure the color key is not changed when saving."""
s = pygame.Surface((10, 10), pygame.SRCALPHA, 32)
s.fill((23, 23, 23))
s.set_colorkey((0, 0, 0))
colorkey1 = s.get_colorkey()
p1 = s.get_at((0, 0))
temp_filename = "tmpimg.png"
try:
pygame.image.save(s, temp_filename)
s2 = pygame.image.load(temp_filename)
finally:
os.remove(temp_filename)
colorkey2 = s.get_colorkey()
# check that the pixel and the colorkey is correct.
self.assertEqual(colorkey1, colorkey2)
self.assertEqual(p1, s2.get_at((0, 0)))
def test_load_unicode_path(self):
import shutil
orig = example_path("data/asprite.bmp")
temp = os.path.join(example_path("data"), "你好.bmp")
shutil.copy(orig, temp)
try:
im = pygame.image.load(temp)
finally:
os.remove(temp)
def _unicode_save(self, temp_file):
im = pygame.Surface((10, 10), 0, 32)
try:
with open(temp_file, "w") as f:
pass
os.remove(temp_file)
except OSError:
raise unittest.SkipTest("the path cannot be opened")
self.assertFalse(os.path.exists(temp_file))
try:
pygame.image.save(im, temp_file)
self.assertGreater(os.path.getsize(temp_file), 10)
finally:
try:
os.remove(temp_file)
except OSError:
pass
def test_save_unicode_path(self):
"""save unicode object with non-ASCII chars"""
self._unicode_save("你好.bmp")
def assertPremultipliedAreEqual(self, string1, string2, source_string):
self.assertEqual(len(string1), len(string2))
block_size = 20
if string1 != string2:
for block_start in range(0, len(string1), block_size):
block_end = min(block_start + block_size, len(string1))
block1 = string1[block_start:block_end]
block2 = string2[block_start:block_end]
if block1 != block2:
source_block = source_string[block_start:block_end]
msg = (
"string difference in %d to %d of %d:\n%s\n%s\nsource:\n%s"
% (
block_start,
block_end,
len(string1),
binascii.hexlify(block1),
binascii.hexlify(block2),
binascii.hexlify(source_block),
)
)
self.fail(msg)
def test_to_string__premultiplied(self):
"""test to make sure we can export a surface to a premultiplied alpha string"""
def convertRGBAtoPremultiplied(surface_to_modify):
for x in range(surface_to_modify.get_width()):
for y in range(surface_to_modify.get_height()):
color = surface_to_modify.get_at((x, y))
premult_color = (
color[0] * color[3] / 255,
color[1] * color[3] / 255,
color[2] * color[3] / 255,
color[3],
)
surface_to_modify.set_at((x, y), premult_color)
test_surface = pygame.Surface((256, 256), pygame.SRCALPHA, 32)
for x in range(test_surface.get_width()):
for y in range(test_surface.get_height()):
i = x + y * test_surface.get_width()
test_surface.set_at(
(x, y), ((i * 7) % 256, (i * 13) % 256, (i * 27) % 256, y)
)
premultiplied_copy = test_surface.copy()
convertRGBAtoPremultiplied(premultiplied_copy)
self.assertPremultipliedAreEqual(
pygame.image.tostring(test_surface, "RGBA_PREMULT"),
pygame.image.tostring(premultiplied_copy, "RGBA"),
pygame.image.tostring(test_surface, "RGBA"),
)
self.assertPremultipliedAreEqual(
pygame.image.tostring(test_surface, "ARGB_PREMULT"),
pygame.image.tostring(premultiplied_copy, "ARGB"),
pygame.image.tostring(test_surface, "ARGB"),
)
no_alpha_surface = pygame.Surface((256, 256), 0, 24)
self.assertRaises(
ValueError, pygame.image.tostring, no_alpha_surface, "RGBA_PREMULT"
)
# Custom assert method to check for identical surfaces.
def _assertSurfaceEqual(self, surf_a, surf_b, msg=None):
a_width, a_height = surf_a.get_width(), surf_a.get_height()
# Check a few things to see if the surfaces are equal.
self.assertEqual(a_width, surf_b.get_width(), msg)
self.assertEqual(a_height, surf_b.get_height(), msg)
self.assertEqual(surf_a.get_size(), surf_b.get_size(), msg)
self.assertEqual(surf_a.get_rect(), surf_b.get_rect(), msg)
self.assertEqual(surf_a.get_colorkey(), surf_b.get_colorkey(), msg)
self.assertEqual(surf_a.get_alpha(), surf_b.get_alpha(), msg)
self.assertEqual(surf_a.get_flags(), surf_b.get_flags(), msg)
self.assertEqual(surf_a.get_bitsize(), surf_b.get_bitsize(), msg)
self.assertEqual(surf_a.get_bytesize(), surf_b.get_bytesize(), msg)
# Anything else?
# Making the method lookups local for a possible speed up.
surf_a_get_at = surf_a.get_at
surf_b_get_at = surf_b.get_at
for y in range(a_height):
for x in range(a_width):
self.assertEqual(
surf_a_get_at((x, y)),
surf_b_get_at((x, y)),
"%s (pixel: %d, %d)" % (msg, x, y),
)
def test_fromstring__and_tostring(self):
"""Ensure methods tostring() and fromstring() are symmetric."""
import itertools
fmts = ("RGBA", "ARGB", "BGRA")
fmt_permutations = itertools.permutations(fmts, 2)
fmt_combinations = itertools.combinations(fmts, 2)
def convert(fmt1, fmt2, str_buf):
pos_fmt1 = {k: v for v, k in enumerate(fmt1)}
pos_fmt2 = {k: v for v, k in enumerate(fmt2)}
byte_buf = array.array("B", str_buf)
num_quads = len(byte_buf) // 4
for i in range(num_quads):
i4 = i * 4
R = byte_buf[i4 + pos_fmt1["R"]]
G = byte_buf[i4 + pos_fmt1["G"]]
B = byte_buf[i4 + pos_fmt1["B"]]
A = byte_buf[i4 + pos_fmt1["A"]]
byte_buf[i4 + pos_fmt2["R"]] = R
byte_buf[i4 + pos_fmt2["G"]] = G
byte_buf[i4 + pos_fmt2["B"]] = B
byte_buf[i4 + pos_fmt2["A"]] = A
return tostring(byte_buf)
####################################################################
test_surface = pygame.Surface((64, 256), flags=pygame.SRCALPHA, depth=32)
for i in range(256):
for j in range(16):
intensity = j * 16 + 15
test_surface.set_at((j + 0, i), (intensity, i, i, i))
test_surface.set_at((j + 16, i), (i, intensity, i, i))
test_surface.set_at((j + 32, i), (i, i, intensity, i))
test_surface.set_at((j + 32, i), (i, i, i, intensity))
self._assertSurfaceEqual(
test_surface, test_surface, "failing with identical surfaces"
)
for pair in fmt_combinations:
fmt1_buf = pygame.image.tostring(test_surface, pair[0])
fmt1_convert_buf = convert(
pair[1], pair[0], convert(pair[0], pair[1], fmt1_buf)
)
test_convert_two_way = pygame.image.fromstring(
fmt1_convert_buf, test_surface.get_size(), pair[0]
)
self._assertSurfaceEqual(
test_surface,
test_convert_two_way,
f"converting {pair[0]} to {pair[1]} and back is not symmetric",
)
for pair in fmt_permutations:
fmt1_buf = pygame.image.tostring(test_surface, pair[0])
fmt2_convert_buf = convert(pair[0], pair[1], fmt1_buf)
test_convert_one_way = pygame.image.fromstring(
fmt2_convert_buf, test_surface.get_size(), pair[1]
)
self._assertSurfaceEqual(
test_surface,
test_convert_one_way,
f"converting {pair[0]} to {pair[1]} failed",
)
for fmt in fmts:
test_buf = pygame.image.tostring(test_surface, fmt)
test_to_from_fmt_string = pygame.image.fromstring(
test_buf, test_surface.get_size(), fmt
)
self._assertSurfaceEqual(
test_surface,
test_to_from_fmt_string,
"tostring/fromstring functions are not "
f"symmetric with '{fmt}' format",
)
def test_tostring_depth_24(self):
test_surface = pygame.Surface((64, 256), depth=24)
for i in range(256):
for j in range(16):
intensity = j * 16 + 15
test_surface.set_at((j + 0, i), (intensity, i, i, i))
test_surface.set_at((j + 16, i), (i, intensity, i, i))
test_surface.set_at((j + 32, i), (i, i, intensity, i))
test_surface.set_at((j + 32, i), (i, i, i, intensity))
fmt = "RGB"
fmt_buf = pygame.image.tostring(test_surface, fmt)
test_to_from_fmt_string = pygame.image.fromstring(
fmt_buf, test_surface.get_size(), fmt
)
self._assertSurfaceEqual(
test_surface,
test_to_from_fmt_string,
f'tostring/fromstring functions are not symmetric with "{fmt}" format',
)
def test_frombuffer_8bit(self):
"""test reading pixel data from a bytes buffer"""
pygame.display.init()
eight_bit_palette_buffer = bytearray(
[0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3]
)
eight_bit_surf = pygame.image.frombuffer(eight_bit_palette_buffer, (4, 4), "P")
eight_bit_surf.set_palette(
[(255, 10, 20), (255, 255, 255), (0, 0, 0), (50, 200, 20)]
)
self.assertEqual(eight_bit_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
self.assertEqual(eight_bit_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
self.assertEqual(eight_bit_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
self.assertEqual(eight_bit_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
def test_frombuffer_RGB(self):
rgb_buffer = bytearray(
[
255,
10,
20,
255,
10,
20,
255,
10,
20,
255,
10,
20,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
50,
200,
20,
50,
200,
20,
50,
200,
20,
50,
200,
20,
]
)
rgb_surf = pygame.image.frombuffer(rgb_buffer, (4, 4), "RGB")
self.assertEqual(rgb_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
self.assertEqual(rgb_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
self.assertEqual(rgb_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
self.assertEqual(rgb_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
def test_frombuffer_BGR(self):
bgr_buffer = bytearray(
[
20,
10,
255,
20,
10,
255,
20,
10,
255,
20,
10,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
20,
200,
50,
20,
200,
50,
20,
200,
50,
20,
200,
50,
]
)
bgr_surf = pygame.image.frombuffer(bgr_buffer, (4, 4), "BGR")
self.assertEqual(bgr_surf.get_at((0, 0)), pygame.Color(255, 10, 20))
self.assertEqual(bgr_surf.get_at((1, 1)), pygame.Color(255, 255, 255))
self.assertEqual(bgr_surf.get_at((2, 2)), pygame.Color(0, 0, 0))
self.assertEqual(bgr_surf.get_at((3, 3)), pygame.Color(50, 200, 20))
def test_frombuffer_BGRA(self):
bgra_buffer = bytearray(
[
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
127,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
79,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
]
)
bgra_surf = pygame.image.frombuffer(bgra_buffer, (4, 4), "BGRA")
self.assertEqual(bgra_surf.get_at((0, 0)), pygame.Color(20, 10, 255, 200))
self.assertEqual(bgra_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 127))
self.assertEqual(bgra_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 79))
self.assertEqual(bgra_surf.get_at((3, 3)), pygame.Color(20, 200, 50, 255))
def test_frombuffer_RGBX(self):
rgbx_buffer = bytearray(
[
255,
10,
20,
255,
255,
10,
20,
255,
255,
10,
20,
255,
255,
10,
20,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
255,
0,
0,
0,
255,
0,
0,
0,
255,
0,
0,
0,
255,
0,
0,
0,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
]
)
rgbx_surf = pygame.image.frombuffer(rgbx_buffer, (4, 4), "RGBX")
self.assertEqual(rgbx_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 255))
self.assertEqual(rgbx_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 255))
self.assertEqual(rgbx_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 255))
self.assertEqual(rgbx_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
def test_frombuffer_RGBA(self):
rgba_buffer = bytearray(
[
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
127,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
79,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
]
)
rgba_surf = pygame.image.frombuffer(rgba_buffer, (4, 4), "RGBA")
self.assertEqual(rgba_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 200))
self.assertEqual(rgba_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 127))
self.assertEqual(rgba_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 79))
self.assertEqual(rgba_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
def test_frombuffer_ARGB(self):
argb_buffer = bytearray(
[
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
200,
255,
10,
20,
127,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
127,
255,
255,
255,
79,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
79,
0,
0,
0,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
255,
50,
200,
20,
]
)
argb_surf = pygame.image.frombuffer(argb_buffer, (4, 4), "ARGB")
self.assertEqual(argb_surf.get_at((0, 0)), pygame.Color(255, 10, 20, 200))
self.assertEqual(argb_surf.get_at((1, 1)), pygame.Color(255, 255, 255, 127))
self.assertEqual(argb_surf.get_at((2, 2)), pygame.Color(0, 0, 0, 79))
self.assertEqual(argb_surf.get_at((3, 3)), pygame.Color(50, 200, 20, 255))
def test_get_extended(self):
# Create a png file and try to load it. If it cannot, get_extended() should return False
raw_image = []
raw_image.append((200, 200, 200, 255, 100, 100, 100, 255))
f_descriptor, f_path = tempfile.mkstemp(suffix=".png")
with os.fdopen(f_descriptor, "wb") as file:
w = png.Writer(2, 1, alpha=True)
w.write(file, raw_image)
try:
surf = pygame.image.load(f_path)
loaded = True
except pygame.error:
loaded = False
self.assertEqual(pygame.image.get_extended(), loaded)
os.remove(f_path)
def test_get_sdl_image_version(self):
# If get_extended() returns False then get_sdl_image_version() should
# return None
if not pygame.image.get_extended():
self.assertIsNone(pygame.image.get_sdl_image_version())
else:
expected_length = 3
expected_type = tuple
expected_item_type = int
version = pygame.image.get_sdl_image_version()
self.assertIsInstance(version, expected_type)
self.assertEqual(len(version), expected_length)
for item in version:
self.assertIsInstance(item, expected_item_type)
def test_load_basic(self):
"""to see if we can load bmp from files and/or file-like objects in memory"""
# pygame.image.load(filename): return Surface
# test loading from a file
s = pygame.image.load_basic(example_path("data/asprite.bmp"))
self.assertEqual(s.get_at((0, 0)), (255, 255, 255, 255))
# test loading from io.BufferedReader
f = pygame.pkgdata.getResource("pygame_icon.bmp")
self.assertEqual(f.mode, "rb")
surf = pygame.image.load_basic(f)
self.assertEqual(surf.get_at((0, 0)), (5, 4, 5, 255))
self.assertEqual(surf.get_height(), 32)
self.assertEqual(surf.get_width(), 32)
f.close()
def test_load_extended(self):
"""can load different format images.
We test loading the following file types:
bmp, png, jpg, gif (non-animated), pcx, tga (uncompressed), tif, xpm, ppm, pgm
Following file types are tested when using SDL 2
svg, pnm, webp
All the loaded images are smaller than 32 x 32 pixels.
"""
filename_expected_color = [
("asprite.bmp", (255, 255, 255, 255)),
("laplacian.png", (10, 10, 70, 255)),
("red.jpg", (254, 0, 0, 255)),
("blue.gif", (0, 0, 255, 255)),
("green.pcx", (0, 255, 0, 255)),
("yellow.tga", (255, 255, 0, 255)),
("turquoise.tif", (0, 255, 255, 255)),
("purple.xpm", (255, 0, 255, 255)),
("black.ppm", (0, 0, 0, 255)),
("grey.pgm", (120, 120, 120, 255)),
("teal.svg", (0, 128, 128, 255)),
("crimson.pnm", (220, 20, 60, 255)),
("scarlet.webp", (252, 14, 53, 255)),
]
for filename, expected_color in filename_expected_color:
if filename.endswith("svg") and sdl_image_svg_jpeg_save_bug:
# SDL_image 2.0.5 and older has an svg loading bug on big
# endian platforms
continue
with self.subTest(
f'Test loading a {filename.split(".")[-1]}',
filename="examples/data/" + filename,
expected_color=expected_color,
):
surf = pygame.image.load_extended(example_path("data/" + filename))
self.assertEqual(surf.get_at((0, 0)), expected_color)
def test_load_pathlib(self):
"""works loading using a Path argument."""
path = pathlib.Path(example_path("data/asprite.bmp"))
surf = pygame.image.load_extended(path)
self.assertEqual(surf.get_at((0, 0)), (255, 255, 255, 255))
def test_save_extended(self):
surf = pygame.Surface((5, 5))
surf.fill((23, 23, 23))
passing_formats = ["jpg", "png"]
passing_formats += [fmt.upper() for fmt in passing_formats]
magic_hex = {}
magic_hex["jpg"] = [0xFF, 0xD8, 0xFF, 0xE0]
magic_hex["png"] = [0x89, 0x50, 0x4E, 0x47]
failing_formats = ["bmp", "tga"]
failing_formats += [fmt.upper() for fmt in failing_formats]
# check that .jpg and .png save
for fmt in passing_formats:
temp_file_name = f"temp_file.{fmt}"
# save image as .jpg and .png
pygame.image.save_extended(surf, temp_file_name)
with open(temp_file_name, "rb") as file:
# Test the magic numbers at the start of the file to ensure
# they are saved as the correct file type.
self.assertEqual(1, (test_magic(file, magic_hex[fmt.lower()])))
# load the file to make sure it was saved correctly
loaded_file = pygame.image.load(temp_file_name)
self.assertEqual(loaded_file.get_at((0, 0)), surf.get_at((0, 0)))
# clean up the temp file
os.remove(temp_file_name)
# check that .bmp and .tga do not save
for fmt in failing_formats:
self.assertRaises(
pygame.error, pygame.image.save_extended, surf, f"temp_file.{fmt}"
)
def threads_load(self, images):
import pygame.threads
for i in range(10):
surfs = pygame.threads.tmap(pygame.image.load, images)
for s in surfs:
self.assertIsInstance(s, pygame.Surface)
def test_load_png_threads(self):
self.threads_load(glob.glob(example_path("data/*.png")))
def test_load_jpg_threads(self):
self.threads_load(glob.glob(example_path("data/*.jpg")))
def test_load_bmp_threads(self):
self.threads_load(glob.glob(example_path("data/*.bmp")))
def test_load_gif_threads(self):
self.threads_load(glob.glob(example_path("data/*.gif")))
def test_from_to_bytes_exists(self):
getattr(pygame.image, "frombytes")
getattr(pygame.image, "tobytes")
if __name__ == "__main__":
unittest.main()