291 lines
7.5 KiB
Python
291 lines
7.5 KiB
Python
import unittest
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from pygame.tests.test_utils import fixture_path
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import pygame
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class CursorsModuleTest(unittest.TestCase):
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def test_compile(self):
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# __doc__ (as of 2008-06-25) for pygame.cursors.compile:
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# pygame.cursors.compile(strings, black, white,xor) -> data, mask
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# compile cursor strings into cursor data
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#
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# This takes a set of strings with equal length and computes
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# the binary data for that cursor. The string widths must be
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# divisible by 8.
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#
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# The black and white arguments are single letter strings that
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# tells which characters will represent black pixels, and which
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# characters represent white pixels. All other characters are
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# considered clear.
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#
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# This returns a tuple containing the cursor data and cursor mask
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# data. Both these arguments are used when setting a cursor with
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# pygame.mouse.set_cursor().
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# Various types of input strings
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test_cursor1 = ("X.X.XXXX", "XXXXXX..", " XXXX ")
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test_cursor2 = (
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"X.X.XXXX",
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"XXXXXX..",
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"XXXXXX ",
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"XXXXXX..",
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"XXXXXX..",
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"XXXXXX",
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"XXXXXX..",
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"XXXXXX..",
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)
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test_cursor3 = (".XX.", " ", ".. ", "X.. X")
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# Test such that total number of strings is not divisible by 8
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with self.assertRaises(ValueError):
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pygame.cursors.compile(test_cursor1)
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# Test such that size of individual string is not divisible by 8
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with self.assertRaises(ValueError):
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pygame.cursors.compile(test_cursor2)
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# Test such that neither size of individual string nor total number of strings is divisible by 8
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with self.assertRaises(ValueError):
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pygame.cursors.compile(test_cursor3)
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# Test that checks whether the byte data from compile function is equal to actual byte data
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actual_byte_data = (
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192,
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0,
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0,
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224,
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0,
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0,
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240,
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0,
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0,
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216,
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0,
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0,
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204,
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0,
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0,
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198,
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0,
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0,
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195,
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0,
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0,
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193,
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128,
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0,
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192,
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192,
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0,
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192,
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96,
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0,
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192,
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48,
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0,
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192,
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56,
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0,
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192,
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248,
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0,
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220,
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192,
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0,
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246,
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96,
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0,
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198,
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96,
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0,
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6,
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96,
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0,
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3,
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48,
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0,
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3,
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48,
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0,
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1,
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224,
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0,
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1,
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128,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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), (
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192,
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0,
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0,
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224,
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0,
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0,
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240,
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0,
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0,
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248,
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0,
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0,
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252,
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0,
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0,
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254,
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0,
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0,
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255,
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0,
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0,
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255,
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128,
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0,
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255,
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192,
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0,
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255,
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224,
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0,
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255,
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240,
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0,
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255,
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248,
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0,
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255,
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248,
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0,
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255,
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192,
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0,
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247,
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224,
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0,
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199,
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224,
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0,
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7,
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224,
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0,
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3,
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240,
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0,
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3,
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240,
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0,
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1,
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224,
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0,
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1,
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128,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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)
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cursor = pygame.cursors.compile(pygame.cursors.thickarrow_strings)
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self.assertEqual(cursor, actual_byte_data)
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# Test such that cursor byte data obtained from compile function is valid in pygame.mouse.set_cursor()
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pygame.display.init()
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try:
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pygame.mouse.set_cursor((24, 24), (0, 0), *cursor)
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except pygame.error as e:
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if "not currently supported" in str(e):
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unittest.skip("skipping test as set_cursor() is not supported")
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finally:
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pygame.display.quit()
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################################################################################
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def test_load_xbm(self):
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# __doc__ (as of 2008-06-25) for pygame.cursors.load_xbm:
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# pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args
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# reads a pair of XBM files into set_cursor arguments
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#
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# Arguments can either be filenames or filelike objects
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# with the readlines method. Not largely tested, but
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# should work with typical XBM files.
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# Test that load_xbm will take filenames as arguments
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cursorfile = fixture_path(r"xbm_cursors/white_sizing.xbm")
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maskfile = fixture_path(r"xbm_cursors/white_sizing_mask.xbm")
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cursor = pygame.cursors.load_xbm(cursorfile, maskfile)
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# Test that load_xbm will take file objects as arguments
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with open(cursorfile) as cursor_f, open(maskfile) as mask_f:
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cursor = pygame.cursors.load_xbm(cursor_f, mask_f)
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# Can it load using pathlib.Path?
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import pathlib
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cursor = pygame.cursors.load_xbm(
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pathlib.Path(cursorfile), pathlib.Path(maskfile)
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)
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# Is it in a format that mouse.set_cursor won't blow up on?
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pygame.display.init()
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try:
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pygame.mouse.set_cursor(*cursor)
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except pygame.error as e:
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if "not currently supported" in str(e):
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unittest.skip("skipping test as set_cursor() is not supported")
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finally:
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pygame.display.quit()
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def test_Cursor(self):
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"""Ensure that the cursor object parses information properly"""
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c1 = pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_CROSSHAIR)
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self.assertEqual(c1.data, (pygame.SYSTEM_CURSOR_CROSSHAIR,))
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self.assertEqual(c1.type, "system")
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c2 = pygame.cursors.Cursor(c1)
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self.assertEqual(c1, c2)
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with self.assertRaises(TypeError):
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pygame.cursors.Cursor(-34002)
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with self.assertRaises(TypeError):
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pygame.cursors.Cursor("a", "b", "c", "d")
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with self.assertRaises(TypeError):
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pygame.cursors.Cursor((2,))
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c3 = pygame.cursors.Cursor((0, 0), pygame.Surface((20, 20)))
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self.assertEqual(c3.data[0], (0, 0))
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self.assertEqual(c3.data[1].get_size(), (20, 20))
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self.assertEqual(c3.type, "color")
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xormask, andmask = pygame.cursors.compile(pygame.cursors.thickarrow_strings)
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c4 = pygame.cursors.Cursor((24, 24), (0, 0), xormask, andmask)
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self.assertEqual(c4.data, ((24, 24), (0, 0), xormask, andmask))
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self.assertEqual(c4.type, "bitmap")
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################################################################################
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if __name__ == "__main__":
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unittest.main()
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################################################################################
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