PlanetEditor/grk/cw 6/shaders/shader_skybox.vert

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2024-01-21 13:34:33 +01:00
#version 430 core
layout(location = 0) in vec3 vertexPosition;
uniform mat4 transformation;
out vec3 texCoord;
void main()
{
texCoord = vertexPosition;
gl_Position = transformation * vec4(vertexPosition, 1.0);
}