88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
|
/// @ref gtx_intersect
|
||
|
/// @file glm/gtx/intersect.hpp
|
||
|
///
|
||
|
/// @see core (dependence)
|
||
|
/// @see gtx_closest_point (dependence)
|
||
|
///
|
||
|
/// @defgroup gtx_intersect GLM_GTX_intersect
|
||
|
/// @ingroup gtx
|
||
|
///
|
||
|
/// @brief Add intersection functions
|
||
|
///
|
||
|
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
// Dependency:
|
||
|
#include <cfloat>
|
||
|
#include <limits>
|
||
|
#include "../glm.hpp"
|
||
|
#include "../geometric.hpp"
|
||
|
#include "../gtx/closest_point.hpp"
|
||
|
#include "../gtx/vector_query.hpp"
|
||
|
|
||
|
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||
|
# pragma message("GLM: GLM_GTX_closest_point extension included")
|
||
|
#endif
|
||
|
|
||
|
namespace glm
|
||
|
{
|
||
|
/// @addtogroup gtx_intersect
|
||
|
/// @{
|
||
|
|
||
|
//! Compute the intersection of a ray and a plane.
|
||
|
//! Ray direction and plane normal must be unit length.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectRayPlane(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & planeOrig, genType const & planeNormal,
|
||
|
typename genType::value_type & intersectionDistance);
|
||
|
|
||
|
//! Compute the intersection of a ray and a triangle.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectRayTriangle(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & vert0, genType const & vert1, genType const & vert2,
|
||
|
genType & baryPosition);
|
||
|
|
||
|
//! Compute the intersection of a line and a triangle.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectLineTriangle(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & vert0, genType const & vert1, genType const & vert2,
|
||
|
genType & position);
|
||
|
|
||
|
//! Compute the intersection distance of a ray and a sphere.
|
||
|
//! The ray direction vector is unit length.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectRaySphere(
|
||
|
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||
|
genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
|
||
|
typename genType::value_type & intersectionDistance);
|
||
|
|
||
|
//! Compute the intersection of a ray and a sphere.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectRaySphere(
|
||
|
genType const & rayStarting, genType const & rayNormalizedDirection,
|
||
|
genType const & sphereCenter, const typename genType::value_type sphereRadius,
|
||
|
genType & intersectionPosition, genType & intersectionNormal);
|
||
|
|
||
|
//! Compute the intersection of a line and a sphere.
|
||
|
//! From GLM_GTX_intersect extension
|
||
|
template <typename genType>
|
||
|
GLM_FUNC_DECL bool intersectLineSphere(
|
||
|
genType const & point0, genType const & point1,
|
||
|
genType const & sphereCenter, typename genType::value_type sphereRadius,
|
||
|
genType & intersectionPosition1, genType & intersectionNormal1,
|
||
|
genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
|
||
|
|
||
|
/// @}
|
||
|
}//namespace glm
|
||
|
|
||
|
#include "intersect.inl"
|