PlanetEditor/grk/cw 6/shaders/shaderBlur.vert

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2024-02-04 22:00:38 +01:00
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}