This commit is contained in:
Natalia Nowakowska 2024-01-14 22:04:15 +01:00
commit 2321d0405d
3 changed files with 48 additions and 0 deletions

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@ -0,0 +1,25 @@
#version 430 core
float AMBIENT = 0.1;
uniform vec3 color;
uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
in vec2 vtc;
out vec4 outColor;
uniform sampler2D colorTexture;
void main()
{
vec3 lightDir = normalize(lightPos - worldPos);
vec3 normal = normalize(vecNormal);
float diffuse = max(0, dot(normal, lightDir));
vec4 textureColor = texture2D(colorTexture, vtc);
outColor = vec4(vec3(textureColor) * min(1, AMBIENT + diffuse), 1.0) * 7.0;
}

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@ -0,0 +1,22 @@
#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
uniform mat4 modelMatrix;
out vec3 vecNormal;
out vec3 worldPos;
out vec2 vtc;
void main()
{
worldPos = (modelMatrix * vec4(vertexPosition, 1)).xyz;
vecNormal = (modelMatrix * vec4(vertexNormal, 1)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0);
//vtc = vec2(vertexTexCoord.x, 1.0 - vertexTexCoord.y);
vtc = vertexTexCoord;
}

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@ -374,6 +374,7 @@ void init(GLFWwindow* window)
programSun = shaderLoader.CreateProgram("shaders/shader_sun.vert", "shaders/shader_sun.frag");
programDepth = shaderLoader.CreateProgram("shaders/shader_smap.vert", "shaders/shader_smap.frag");
//programTest = shaderLoader.CreateProgram("shaders/test.vert", "shaders/test.frag");
programSun = shaderLoader.CreateProgram("shaders/shader_5_sun.vert", "shaders/shader_5_sun.frag");
loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/spaceship.obj", shipContext);