zaczątki

This commit is contained in:
sasankasa 2024-02-07 22:42:15 +01:00
parent 89306aaf25
commit 3a8fa5ae83
2 changed files with 9 additions and 4 deletions

View File

@ -28,13 +28,14 @@ Core::Shader_Loader shaderLoader;
Core::RenderContext sphereContext;
Core::RenderContext cubeContext;
const char* const planetTexPaths[] = { "./textures/planets/mercury.png", "./textures/planets/venus.jpg", "./textures/planets/earth.jpg", "./textures/planets/mars.jpg",
const char* const planetTexPaths[] = { "./textures/planets/rocky.jpg", "./textures/planets/mercury.png", "./textures/planets/venus.jpg", "./textures/planets/earth.jpg", "./textures/planets/mars.jpg",
"./textures/planets/jupiter.jpg", "./textures/planets/saturn.jpg", "./textures/planets/uranus.jpg", "./textures/planets/neptune.jpg", "./textures/planets/icy.png",
"./textures/planets/volcanic.png", "./textures/planets/desert.png", "./textures/planets/tropical.png", "./textures/planets/toxic.jpg", "./textures/planets/swamp.png",
"./textures/planets/savannah.png", "./textures/planets/alpine.png", "./textures/planets/ceres.jpg", "./textures/planets/eris.jpg", "./textures/planets/haumea.jpg",
"./textures/planets/makemake.jpg" };
int planetTexIndex = 80;
GLuint planetTex;
GLuint planetRock;
glm::vec3 planetPos = glm::vec3(0.f, 0.f, 0.f);
float planetSize = 0.005f;
@ -353,10 +354,12 @@ void renderScene(GLFWwindow* window) {
glm::mat4 planetRotate = glm::rotate(time * planetRot, glm::vec3(0, 1, 0));
glm::mat4 planetTranslate = glm::translate(planetPos);
if (lightingCheck)
/*if (lightingCheck)
drawPlanetPbr(sphereContext, planetTranslate * planetRotate * planetScale, planetTex);
else
drawPlanetTex(sphereContext, planetTranslate * planetRotate * planetScale, planetTex);
drawPlanetTex(sphereContext, planetTranslate * planetRotate * planetScale, planetTex);*/
drawPlanetTex(sphereContext, planetTranslate * planetRotate * planetScale, planetRock);
//rysowanie słońca
glm::mat4 sunScale = glm::scale(glm::vec3(sunSize));
@ -539,9 +542,11 @@ void init(GLFWwindow* window) {
loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/cube.obj", cubeContext);
planetTex = Core::LoadTexture(planetTexPaths[std::abs(planetTexIndex % 20)]);
planetTex = Core::LoadTexture(planetTexPaths[std::abs(planetTexIndex % 21)]);
sunTex = Core::LoadTexture(sunTexPaths[std::abs(sunTexIndex % 5)]);
planetRock = Core::LoadTexture("textures/planets/normalne/rocky.jpg");
skyBoxTex = Core::LoadSkyBox(skyBoxPaths);
blurPingPong(window);

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