Merge pull request 'sun is sunning' (#1) from sun into master

Reviewed-on: s473581/dgrk-2023-planeta#1
This commit is contained in:
Oliwia Michalik 2024-01-14 19:45:31 +01:00
commit 471f466b4e
29 changed files with 80 additions and 57 deletions

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@ -1,23 +1,10 @@
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\vc142.pdb e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\vc142.pdb
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\vc142.idb e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\vc142.idb
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\texture.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\texture.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\shader_loader.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\shader_loader.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\render_utils.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\render_utils.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\main.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\camera.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\camera.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\box.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\box.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\grk-cw6.tlog\cl.read.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\stb_image_aug.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\grk-cw6.tlog\cl.write.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\soil.obj e:\micha\studia\grafika_komputerowa\grk\grk\cw 6\debug\grk-cw6.tlog\cl.command.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\image_helper.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\image_dxt.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\vcpkg.applocal.log
c:\users\andrzej\desktop\grk\2021\grk glfw test\debug\grk-cw6.exe
c:\users\andrzej\desktop\grk\2021\grk glfw test\debug\grk-cw6.pdb
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\main_3_1.obj
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\cl.command.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\cl.read.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\cl.write.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\grk-cw6.write.1u.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\link.command.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\link.read.1.tlog
c:\users\andrzej\desktop\grk\2021\grk glfw test\cw 6\debug\grk-cw6.tlog\link.write.1.tlog

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@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>j:\Downloads\grk\Debug\grk-cw6.exe</FullPath> <FullPath>E:\micha\studia\grafika_komputerowa\grk\grk\Debug\grk-cw6.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

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@ -1,39 +1,39 @@
C:\software\vs19\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: The intermediate directory (Debug\) contains files shared from another project (grk-cw3.vcxproj, grk-cw4.vcxproj, grk-cw5.vcxproj). This can lead to incorrect clean and rebuild behavior. C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: The intermediate directory (Debug\) contains files shared from another project (grk-cw3.vcxproj, grk-cw4.vcxproj, grk-cw5.vcxproj). This can lead to incorrect clean and rebuild behavior.
main.cpp main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
j:\Downloads\grk\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY' E:\micha\studia\grafika_komputerowa\grk\grk\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(92,16): warning C4305: 'initializing': truncation from 'double' to 'float' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(96,16): warning C4305: 'initializing': truncation from 'double' to 'float'
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(135,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(152,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(139,52): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(156,52): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(143,50): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(160,50): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(147,49): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(164,49): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(151,48): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(168,48): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(155,48): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(172,48): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
j:\Downloads\grk\cw 6\src\ex_6_1.hpp(159,48): warning C4305: 'argument': truncation from 'double' to 'T' E:\micha\studia\grafika_komputerowa\grk\grk\cw 6\src\ex_6_1.hpp(176,48): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw6.vcxproj -> j:\Downloads\grk\Debug\grk-cw6.exe grk-cw6.vcxproj -> E:\micha\studia\grafika_komputerowa\grk\grk\Debug\grk-cw6.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|j:\Downloads\grk\| Debug|Win32|E:\micha\studia\grafika_komputerowa\grk\grk\|

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@ -7,10 +7,10 @@ uniform vec3 lightPos;
in vec3 vecNormal; in vec3 vecNormal;
in vec3 worldPos; in vec3 worldPos;
in vec2 vtc;
out vec4 outColor; out vec4 outColor;
in vec2 vTC;
uniform sampler2D colorTexture; uniform sampler2D colorTexture;
void main() void main()
@ -19,6 +19,6 @@ void main()
vec3 normal = normalize(vecNormal); vec3 normal = normalize(vecNormal);
float diffuse = max(0, dot(normal, lightDir)); float diffuse = max(0, dot(normal, lightDir));
vec4 textureColor = texture2D(colorTexture, vTC); vec4 textureColor = texture2D(colorTexture, vtc);
outColor = vec4(vec3(textureColor) * min(1, AMBIENT + diffuse), 1.0); outColor = vec4(vec3(textureColor) * min(1, AMBIENT + diffuse), 1.0);
} }

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@ -10,7 +10,7 @@ uniform mat4 modelMatrix;
out vec3 vecNormal; out vec3 vecNormal;
out vec3 worldPos; out vec3 worldPos;
out vec2 vTC; out vec2 vtc;
void main() void main()
{ {
@ -18,5 +18,5 @@ void main()
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz; vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0); gl_Position = transformation * vec4(vertexPosition, 1.0);
vTC = vertexTexCoord; vtc = vec2(vertexTexCoord.x, 1.0 - vertexTexCoord.y);
} }

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@ -1,10 +1,25 @@
#version 430 core #version 430 core
uniform vec3 objectColor; float AMBIENT = 0.1;
in vec3 interpNormal; uniform vec3 color;
uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
in vec2 vtc;
out vec4 outColor;
uniform sampler2D colorTexture;
void main() void main()
{ {
gl_FragColor = vec4(objectColor, 1.0); vec3 lightDir = normalize(lightPos - worldPos);
vec3 normal = normalize(vecNormal);
float diffuse = max(0, dot(normal, lightDir));
vec4 textureColor = texture2D(colorTexture, vtc);
outColor = vec4(vec3(textureColor) * min(1, AMBIENT + diffuse), 1.0) * 7.0;
} }

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@ -1,15 +1,22 @@
#version 430 core #version 430 core
layout(location = 0) in vec3 vertexPosition; layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec2 vertexTexCoord; layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec3 vertexNormal; layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation; uniform mat4 transformation;
uniform mat4 modelMatrix;
out vec3 interpNormal; out vec3 vecNormal;
out vec3 worldPos;
out vec2 vtc;
void main() void main()
{ {
worldPos = (modelMatrix * vec4(vertexPosition, 1)).xyz;
vecNormal = (modelMatrix * vec4(vertexNormal, 1)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0); gl_Position = transformation * vec4(vertexPosition, 1.0);
interpNormal = vertexNormal;
//vtc = vec2(vertexTexCoord.x, 1.0 - vertexTexCoord.y);
vtc = vertexTexCoord;
} }

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@ -24,6 +24,7 @@ namespace texture {
GLuint mercury; GLuint mercury;
GLuint venus; GLuint venus;
GLuint mars; GLuint mars;
GLuint sun;
GLuint grid; GLuint grid;
@ -116,6 +117,19 @@ void drawObjectTexture(Core::RenderContext& context, glm::mat4 modelMatrix, GLui
glm::mat4 transformation = viewProjectionMatrix * modelMatrix; glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(programTex, "transformation"), 1, GL_FALSE, (float*)&transformation); glUniformMatrix4fv(glGetUniformLocation(programTex, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(programTex, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix); glUniformMatrix4fv(glGetUniformLocation(programTex, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
glUniform3f(glGetUniformLocation(program, "lightPos"), 0.0, 0.0, 0.0);
Core::DrawContext(context);
glUseProgram(0);
}
void drawSun(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint texture) {
glUseProgram(programSun);
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(programSun, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(programSun, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
Core::SetActiveTexture(texture, "colorTexture", programSun, 3);
glUniform3f(glGetUniformLocation(programSun, "lightPos"), 0, 0, 0);
Core::DrawContext(context); Core::DrawContext(context);
glUseProgram(0); glUseProgram(0);
} }
@ -164,14 +178,12 @@ void renderScene(GLFWwindow* window)
glm::mat4 shipTranslate = glm::translate(shipPos); glm::mat4 shipTranslate = glm::translate(shipPos);
glUseProgram(program); //glUseProgram(program);
//glUniform3f(glGetUniformLocation(program, "lightDir"), 1.0, -1.0, 0.0);
//glUniform3f(glGetUniformLocation(program, "lightColor"), lightColor.x, lightColor.y, lightColor.z);
//glUniform3f(glGetUniformLocation(program, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z);
glUniform3f(glGetUniformLocation(program, "lightPos"), 0.0, 0.0, 0.0);
glUseProgram(0);
drawObjectColor(sphereContext, sunScale, glm::vec3(0.9, 0.9, 0.2)); //sun //glUniform3f(glGetUniformLocation(program, "lightPos"), 0.0, 0.0, 0.0);
//glUseProgram(0);
drawSun(sphereContext, sunScale, texture::sun);
drawObjectTexture(sphereContext, mercuryRotate * mercuryTranslate * mercuryScale, texture::mercury); //mercury drawObjectTexture(sphereContext, mercuryRotate * mercuryTranslate * mercuryScale, texture::mercury); //mercury
@ -212,6 +224,7 @@ void init(GLFWwindow* window)
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
program = shaderLoader.CreateProgram("shaders/shader_5_1.vert", "shaders/shader_5_1.frag"); program = shaderLoader.CreateProgram("shaders/shader_5_1.vert", "shaders/shader_5_1.frag");
programTex = shaderLoader.CreateProgram("shaders/shader_5_1_tex.vert", "shaders/shader_5_1_tex.frag"); programTex = shaderLoader.CreateProgram("shaders/shader_5_1_tex.vert", "shaders/shader_5_1_tex.frag");
programSun = shaderLoader.CreateProgram("shaders/shader_5_sun.vert", "shaders/shader_5_sun.frag");
loadModelToContext("./models/sphere.obj", sphereContext); loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/spaceship.obj", shipContext); loadModelToContext("./models/spaceship.obj", shipContext);
@ -224,6 +237,7 @@ void init(GLFWwindow* window)
texture::mercury = Core::LoadTexture("./textures/mercury.jpg"); texture::mercury = Core::LoadTexture("./textures/mercury.jpg");
texture::venus = Core::LoadTexture("./textures/venus.jpg"); texture::venus = Core::LoadTexture("./textures/venus.jpg");
texture::mars = Core::LoadTexture("./textures/mars.jpg"); texture::mars = Core::LoadTexture("./textures/mars.jpg");
texture::sun = Core::LoadTexture("./textures/sun.jpg");
//texture::earthNormal = Core::LoadTexture("./textures/earth_normalmap.png"); //texture::earthNormal = Core::LoadTexture("./textures/earth_normalmap.png");
//texture::asteroidNormal = Core::LoadTexture("./textures/moon_normals.png"); //texture::asteroidNormal = Core::LoadTexture("./textures/moon_normals.png");

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